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Everything posted by Razor Cure
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Haha, it does now! And yes, definitely more feedback. I like the set a lot, aside from BR, but some of the mechanics and effects just seem off.
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Marine Affinity (Corr) The Good: ALL powers (besides BR), look amazing and cool, in my opinion. They all fit the theme really well. Then..we have barrier reef, that in NO way makes me think of a barrier, or a reef. Its just a floating clump of crystals, and looks work like something from Earth Control. Shoal Rush – 20ft radiis, -def and slow Honestly only just taking this at lvl 38. Have not used it..but I DID see the target cap is 20 and a 20 sec duration. Why? Just about every other buff in game lasts for 30 secs. Compare this with Brine that lasts 60, and I am scratching my head. Soothing Wave – 45ft, 90deg, 117.8 heal Cone Heal. Can we..not? I get it, it’s a wave. Can’t it be an aoe surge? Looking at Nature, the heal value is about the same, with the same arc and range. I don’t know though, I seem to be able to hit more allies with my nature heal than my marine heal. Torodidal Bubble – 9.38% res, 20%rec 10 end. 40ft radius, 60s Very cool power. I honestly think this would make more sense to have some +def to (as attacks slip past you). That may just be ‘my’ view of how I think a water power would work! Whitecap – Kb, - 11.25 % res, 20ft radius This is..odd. I don’t understand the self tp at all. It’s a set with no aoe -to hit, and as very low +def..and the best way to delivery an aoe -res..is to dive INTO a mob? Sure..other sets have aoe -res, but have better mitigation. The kb is nice..but you are still in the mob when they stand up..I just think a targeted aoe Splash debuff would have been way cooler and more useful. Tidepool – aoe slow, 25ft radius Very cool. I like it doesn’t aggro mobs (although..I am not sure why it doesn’t..). A bit of a same you cant summon two (like you can have 2 tar patches) but makes sense with the low rech. Brine – 60s duration, -235.6 res, -hp (Cool!) Very long duration. I find it hard to see when its on a target though. I used it on a Lab object thing, and it was super easy to see. Gotta play with it, but is the -hp a flat rate? Or %? Flat would be almost useless. Shifting Tides – aoe toggle 0.78 end/s The most expensive toggle in game, that I can find. Why? Because you can do it on a friend or enemy? (which is honestly great..are we every gonna get this for other toggles?). It works out +25rech, 12 to hit, and 24 damage, maxed out. Barrier Reef – 5.25%def, 42.84 absorb, following summoning pet As above..I don’t like the look of it. The Def bonus is really low, and in a set that has no OTHER -to hit, or +def, just seems almost tacked on to have ‘something else’ going on and a LoTG slot mule. The absorb is nice, and the 4 min duration. But really, with a 4 min duration, why is it not just an aoe toggle, and then you wouldn’t have to worry about the Pet having to catch up (it does move fast, which I love), dying, or causing aggro. As an aside, if a flying hunk of rock can fly (again, fly, it doesn’t float around you), what about making poison trap fly/follow-able? Power of the Depths – MaxHp, MaxEnd, Regen, Range Cool looking power. The +hp and end are great, and while a bit of a shame they decay, makes sense. Kinda. Example. My Corr built, have it slotted for + 760hp. Which would put my Corr to 2100 for a bit. Awesome. Oh wait, but its capped at the corr cap of 1600, meaning, with accolades etc, im not even getting an extra 200 hp. The + range too..nice..but in PvE, do we need that? Blasters lost Boost Range (which may have been more pvp based), but the only powers (I find) range to be nice on are cones..and the set only has one cone (that, as above..I think would be nicer as an aoe). Back to the decay..Chrono Shift gives the entire +rech (the best bit of the power) for the entire duration. The tentacles make me think more of some kinda damage aoe or aura though, which would have been a bit more unique that another aoe buff. Again, the set looks amazing, and has a cool mix of powers...but seems a bit too much of a mix, and the best thing it does (IMO), the + recovery, is done just as good is not better by SB and AccMet. I guess to my mind a Marine set would be about water..recovery, defence (attacks sliding off), and refreshing healing (almost constant like the paid dom one)..which isn’t too far off what we got. I freely admit I need to play more with the set.
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More Trials/TFs/SFs Designed for Smaller Teams
Razor Cure replied to ZacKing's topic in Suggestions & Feedback
Yeah that's how I read it too..capped at lower team sizes. Good for duos, or as OP said, family teams. -
More Trials/TFs/SFs Designed for Smaller Teams
Razor Cure replied to ZacKing's topic in Suggestions & Feedback
I like this idea. Even stuff geared (and capped) at 2-3. I mostly play with one friend from Live, and we basically duo everything. It could be like the Clone missions in Talos (agent whathisname), where in you are doing some part of a broader mission, and your clone is doing the other. COme to think..that might work better in groups of 4, so you could have 2 mini teams of 2, each worker together to do stuff. -
Trickshooter's Wild Instincts Powerset Suggestion!
Razor Cure replied to Trickshooter's topic in Suggestions & Feedback
Sold. I also dont know if its fair to have a pet..but it sounds awesome, and I love the idea of Spirit ANimal type animatons when you do stuff. This set and savage melee, on a scrapper? Yes please. -
Haha, I like that idea too! As I said, no clue how any version of this would function, but that suggestion is as good as any!
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So it start the one week in LFG Chat..someone says ' Baby Troller LFT..' And went from there, with myself and a few others throwing out Baby Control powers. I have no idea HOW the baby bit works..but I picture your character carrying a literally baby on their back or front, stapped in. Then you somehow..use the babies powers on baddies. Again, NFI how it works. But I think it would be fun. I also basically just cut and pasted Fire Control powers. Power 1, Level 1 – Death Grip: Ranged, Moderate Damage (Smash), Foe Immobilize Everyone knows how strong a baby’s grip is, and once their small hand locks around something, it is almost impossible to break free. Power 2, Level 1 – The Gaze: Ranged, Moderate DoT(Psionic), Foe Hold, Special (random effect on cast) Either wide eyed and innocent, or red faced and bawling, a baby’s stare can catch someone totally unprepared, either leaving them slack jawed at the cuteness (-acc) and trembling in anticipation of the screaming to come (-def) Power 3, Level 2 - Trouble Underfoot : Ranged (Targeted AoE), Minot DoT(Smash), Foe Immobilize, Low change of Knockdown Babies are known for leaving objects all over the floor. Lego’s, drawing pins, marbles, whatever has been scattered over a wide area will cause the foe to sop moving, lest they slip and tumble. Power 4, Lever 6 - Rockabye: Targeted AoE, -Damage, Foe Sleep By singing a soothing tune to the baby, the child’s feelings are projected towards a foe, sending then into a deep sleep. Even if woken, they will be befuddled and have their damage reduced for a short time Power 5, Lever 8 – Waterworks: Targeted Location, Minor DoT (Cold), Knockback The pain and suffering (real or not) of the baby are manifested in a flood of tears, doing minor cold damage to the foe as well as causing them to slip and fall. Power 6, Level 12 – Temper Tantrum: Targeted Location, Moderate (Psionic), Foe Fear, - damage The temper of a baby knows no bounds, and everyone nearby lives in dread of the moment when the child will erupt into fits of rage. When this does happen, the foe will be rooted to the spot in terror, taking moderate Psi damage and having their own damage reduced. Power 7, Level 18 – Group gaze: PBAoE, Foe Hold, Foe Confuse (secondary to hit chance for the confuse effect) As the baby grows older, it becomes more conscious of the way it can bend a group of onlookers to its will, either by overwhelming cuteness, or terryfying them into obedience to its every whim. Even if not held, foes may be momentarily confused and bump allies by mistake. Power 8, Level 22 – Oh, Shiny Things! Toggle, PBAoE, Minor Damage (Smash), Foe Slow and knockdown Babies are known for grabbing anything within reach, especially if it shines. The baby you carry does exactly that, gathering a collection of objects which soon start spilling from its small hands. The objects scatter around you as you move, doing minor damage to a foe and impeding their movement, possibly making then fall over. Power 9. Level 26 – Twins: Summon Babies What is more scary then One baby? Two babies! You summon 2 additional children, who are a few years old then the child on your person. The babies follow you, and have weaker versions of Death Grip, The Gaze and Temper Tantrum, along with a Basic Baby Brawl melee attack for Moderate smashing damage.
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Dr Aeon SF. Very last bit, talking do Arbiter Daos.. Under Aeon's orders or not, you've mettled in interdimensional affairs. This is not something Arachnos takes lightly. It should be meddled..not mettled.
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Mercy: Avatar of Stheno Port Oaks: Ghost Pirate Ship Sharkhead: Extremely Large Slag Golem I like these ideas! Trouble with Stheno in Mercy..its not really till you do the high level snake arc that you see the ArchVillian (great arc, and the snakes are some of the nasiest things to fight!)...but it could work. To the person talking about the CoT Behemoth GM..there IS ArchA, the Archvillian. He pops up in a few high level redisde arc, the coolest being a fight on thorn isle. CoT also have Caleb..but I have only seen him twice! I think a DE GM would suit Founders Falls more than Kronos, as there is not much in FF that says Malta to me..but a DE GM breating throw the hazard zone gate from Eden..makes sense! Saint Martial..a Wailer GM. Why would a Jade Spider be in SM? I don't see it. But a Giant Wailer..yes! I reckon a Jade Spider would be awesome invading Atlas or Steel Canyon (or SKyway? That leads to Siren's Call I think?). Likewise, some kind of Longbow GM storming the Rogue isles. Most GM's are just Monsters (I guess Jurassic is DE and Kronos is Malta) but having the other side soprta invade would be awesome. Speaking of invaions..we have Rikti. ZOmbies. Nemesis. Why don't we have Longbow and Arachnos invading the oppoiite sides, with big enough groups giving chances to spawn Hero and Archvillain enemies.
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Yeah its basically worthless sapping Big Stuff. At least with a Boss, they wont be using big attacks on you. I like biostem's idea. Damage output (or whatever, maybe defence or to hitt scales with current end.
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I like this idea! Similar to the Arcs with our Dopplegangers. We could have a new (Sig Hero) Name TaskForce, where the contact (in world modle and icon in the text) is the 'right person,' and teh arc starts out all heroic and stuff. Slowly, some of the missions take on a more villainous slant (kill someone, instead of arrest), and the character modle changes into their evil version.
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[QoL] Big warning text for T9 crashes, as an option
Razor Cure replied to nihilii's topic in Suggestions & Feedback
I like this idea. I think a few more powers could stand to have text cues too -
I started in CoV and love Redise. But in general, all the content is harder. Lots of this has to do with Longbow (that can still utterly wreck you) and lots of Arachnos. Sad fact is that its hard to get a DFB (at least on Torch) on redside. Just a random idea. I have recently been playing JA3. In JA2, you get teh sorta 'character' builder at the start, where you answer various questions and it influences your traits. Maybe something like that, but all it does it determine which side you start on, Blue or Red (or even Gold?). It would need to be override-able, so people didnt feel forced, but it could be fun. Some of the questions could even be references to story arcs we come across later on each side.
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Focused Feedback: Arsenal Assault
Razor Cure replied to The Curator's topic in [Open Beta] Focused Feedback
100% While this name is rather brillant..does it really fit in? -
I just downloaded the updated Maps..and it is still broken (only for AP). I got them via the CityModder program and the adding the new Vidiotmaps from there. Then I removed the old versions as per your Vidiot Map thread shown below..and that removed the overlay in every zone? So now I am even more confused, Haha Old versions of vidiotmaps were installed to the following folders: <CoH Root Folder>\data\texture_library\MAPS <CoH Root Folder>\data\texture_library\P_MAPS <CoH Root Folder>\data\texture_library\V_MAPS
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Maybe not a bug, as it is possibly related to Halloween..but my Map Overlay for AP has vanished. Just checked and KR is fine.. Any ideas?
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The very fact Jet Stream does repel at base (or a chance of it) and you NEED to have targets in Storm Cell to change it to knock down..tells me that whoever designed this power knows exactly how awful unwanted chance of repel effects are. And did it anyway.
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I think this would be a good idea. Make it optional. Start of the TYF, you all select Yes/No. Someone at the end picked YEs and starts slagging a player? Where is the poof? And as others have said, who cares. CoX has never been like WoW, where no gear/dps/power pick will get you booted (aside from the Original RSF). It would be cool (i think) to see things like total damage output, damage taken (or deflected, with def?), buffs/debuffs applied, etc.
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One thing I remember from KM back on Live (I havent made a new one) was ConcStrike looking utterly stupid a lot of the time. The animation itself is great..if you are literally doing it from a T-Pose. Im you are jumping or leaning forward/back a bit, the animation just gets borked and looks really silly
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A Badge for Completing Viridian's Arc
Razor Cure replied to Tarrquinn's topic in Suggestions & Feedback
Agreed. It is one of the coolest arcs in the game! Almost like an AE arc (one where the created went overboard with AVs) before AE came out- 1 reply
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My Demon/Dark MM has a pretty huge bug with the +Damage values for the T2 Pets, teh Demons Currently the power is slotted with: Sup MoS Acc/End 33.1% each Sup Mos Proc 0.0% Sup MoS Acc/Dam 33.1$ Sup Mos Damn 53.0% Now just with that slotting, the Damage should be around 80ish%. However it sits at about 60% So I slotted both an Acc/Damn Hami (33%) AND a lvl 50 Dmage IO (42.4%) which should be about 150% Before ED, and easily around 100% with ED But again, my total damage + is only 71.3% Thats like a third of my most damaging pets 😞 In COntast, the Demonlings Sup Com Acc/Dam 33% Sup CoM Damn End 33% Sup CoM Proc Sup Com Acc/damn/rech 26.5% SoulALl Proc Lvl 50 Dmaage IO 42.2 So thats about 120% before ED..and bang on 100.3% after That is a huge different, when one power has way more damage slotted, and is showing less!
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Differentiate redside and blueside DFBs
Razor Cure replied to Mjolnerd's topic in Suggestions & Feedback
Hmm..I had no idea you could get into a Blue DFB from Redside! Is this a newish change? I remember mid last year (I think), and people were moaning about no Redside DFBs.