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Everything posted by Razor Cure
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Another round of VEAT suggestions - Night Widow specific
Razor Cure replied to KaizenSoze's topic in Suggestions & Feedback
Max End seems like a neat idea. Since no other AT gets it. Also, I always felt it was totally stupid that things like health and power damage get better as you level higher, but we NEVER get more endurance. Never. Surely a level 50 of anything would have gained a somewhat larger pool of endurance along the way. -
Another round of VEAT suggestions - Night Widow specific
Razor Cure replied to KaizenSoze's topic in Suggestions & Feedback
I see what you are saying. I do. And I totally AGREE that blasters all getting a Sustain was stupid. But...it happened. Also your argument that Ice Armour low DDR being offset be Ageless hardly means anything, since the game still is not balanced around IOs, let alone Incarnate powers. So Ice getting low ddr was just the old devs having NFI. ANd the fact that Ice has got a bit more DDR since Homecoming is sad..but hopefully its on the list. Talkgni of Nerfs in trade for buffs..please, please point out where the blaster nerfs were, when every set got a sustain. Honestly, thats not a real question though, since as I said, I do agree those sustains weren't needed. But again..they did happen. And ARE a great quality of life tool for everyone not on IOs and incarnate powers. They hardly suddenly made blasters OP either. A telling fact in how good +recovery is to melee ATs..Willpower, Bio, and Rad armour..all have +recovery. Bio and Rad have there's in tandem with other powers (not just like Quick Recovery) and I really cant see where those 2 sets got 'nerfed' to trade for that. -
Another round of VEAT suggestions - Night Widow specific
Razor Cure replied to KaizenSoze's topic in Suggestions & Feedback
As an aside, I reckon ALL melee ATs should have a +recovery boost somewhere in their powersets. The difference between those with and without is night and day. That is (at least for me) leveling up with Basic lvl 25 IOs, the +recovery uniques slotted asap and end red in powers. The +rec powers make playing up to 50 SO much better (like bio armour, with quite a few toggles, vs fire armour with 3, but no recovery boost). Yes, VEATs get +recovery, but it is apparently almost so little as to be pointless. Look at the sustain powers for blasters. Blasters usually have minimal toggles, often toggles than weirdly cost NO endurance (maybe an epic shield, or leadership) and they ALL get a Sustain. Sure, blasters go nuts and attack constantly, but they can only attack as fast as powers recharge and activate. Melee on the other hand (especially brutes, scrappers and stalkers) want to attack constantly too..while having the constant end drain from multiple toggles. -
Maybe because regen was not very common on Brutes, and the larger hp caps help somewhat. I was just trying to see if Regen actually has any RDR in mids, but it isnt shown. However..i know Rad Armour has both regen and rech defuff resistance. Nearly everyone here is agreeing that regen's problems come from -rech (among others), so give the set some regen and rech resistance would help.
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issue 27 [Beta] Patch Notes for August 21st, 2021
Razor Cure replied to Booper's topic in [Open Beta] Patch Notes
Are there any plans to tweak T9 crashes in PvE too? -
Fair point. No idea how to 'fix' it either. But RDR cant hurt, and its arguably something Regen should have some (if not a shit ton) of.
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Why? Elec is basically immun to end debuffs. True. BUT the only tools SR actually needs is Def and Def debuff resist..thats ALL it takes to make the set awesome. As you say, regen has way more tools...and isnt awesome at all.
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Elec armour says HI to end draid. Fire arm says HI to fire damage. Sr says Hi to def debuffs. And those are sets that are seen as very good. The fact a set named Regen gets utterly stomped BY -regen (when other sets have protection from it) makes zero sense.
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Oh it would. I just didnt have the power then! Those both seem like..'lucky' outcomes to making a power unique, rather than actual intended effets. I mean..NOTHING should be interacting with anything while you are phased, thats the entire point.
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Ooh! Maybe thats why. I dont think I had the pet to hit going. It all just seems like a weird way to overly complicate or change a power type (damage aura) that really had zero need for changing. One thing I just noticed, runnnig SIlver Mantis. With a 'normal' damage aura (hell, even an aura like RTTC), those persky Engineers get tagged out of their FFG summoning. But with IrrGround? Uh huh, cause it somehow vanishes and resets when moving. Thanks! Another thing..RadTherapy actually works with no targets around you at all. So, as you said..fucked if I know WHY it even has a base 3.0 to hit, cause wtf is it hitting with zero targets? lol
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Just started a Rad?Rad brute and have some questions about the powers. Irradiated Ground: This 'aura' still feels a bit odd too me. It doesnt seem to be always on, and after moving, it takes a few seconds to 'respawn' at your location. I tested it on the RWZ practice dummies, as well as even levels in SC, and there is NO 'to hit' check message coming up. Does the power need accuracy? As an aside, I wish some stuff was just flagged as auto hit! (Like Freezing Rain..you CAN slot it for acc, but it never misses as is). Radiation Therapy: Same deal. Tested and no to hit check message..does it need acc?
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Yes, yes, yes. I have seen this, and suggested it myself heaps of times.
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Cause most of them are shite? Only the fire armour one makes it 'safe' to retoggle/move away. Regen and WP are just crap. Not to mention we can ALL get 2 self rez powers from P2W, and Return to Battle is way better than most. It would help if those powers were tweaked and improved. Hell, considering how regen is 'meant' to work (like Wolvverine coming back from being literally dead and torn in half etc), the self rez should be an auto power, and trigger on death (maybe only once every 2 mins or something).
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I like the idea.but not sure about that. Blue side has TWO super big and important hero teams, The Phalanx and Vindicators. Sure, each member is powerful, as you say..but as a team they are clearly better. Maybe you mean individual because there are only a few missions with more than one? Redisde basically has one 'team'..Arachnos. Not to mention, being villians, 99% of em are gonna be looking out for themselves..
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New Inherent Power: "Be Conspicuous"
Razor Cure replied to Sunsette's topic in Suggestions & Feedback
You DO realise this is a suggestion forum, right? Not a 'I have a problem, tell me a solution one.' Bit of a key difference there. Nevermind that what some people see as problems, others have no issue with. Also many many things during the life of CoX have been changed due to..wait for it..suggestions. Such as back when Invul Armour could not move with their mez toggle. Are you gonna argue that was just a problem, with the solution of not worrying about moving? Why change anything, when you can just deal with it like a Pro Gamer would (go to the forums and tell people how pro you are). -
New Inherent Power: "Be Conspicuous"
Razor Cure replied to Sunsette's topic in Suggestions & Feedback
Damn, get over yourself. Or is it the pro gamer way? -
New Inherent Power: "Be Conspicuous"
Razor Cure replied to Sunsette's topic in Suggestions & Feedback
Obviously there are different types of NPCs of escorts. Some are braindead and cant see you 5 ft away, others (Dr Harvan in the Pandoras Box arc) had no trouble following my cloaked and SSing blaster. So clearly the mechanics exist to give a particular NPC some perception (and increased movement speed). How about just doing that to all NPCs AND having a dialog option with follow/stay prompts? -
Update. Same thing happens doing the 3 PB arc. Stuck in the bridge near Flashfire.
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Just what it says. If you LFG the 1st PB arc (hero side) you end up spawning inside teh edge of a bridge, and are unable to move.
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I quite like that idea too. Lower the +resist and stuff to SoW levels and give it a bit of +damage or something, as you ARE going Unstoppable.
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Add Xp/Inf back to Nemesis Mole Machines
Razor Cure replied to Glacier Peak's topic in Suggestions & Feedback
Apparently the Mole's DID give insane xp, way back in the aerly days of CoV. I didnt see it myself, but a few people told me this when I started playing. I always found it ironic the old devs would nerf every redside farm, and yet blue side had SO many farms just left alone. -
Add Xp/Inf back to Nemesis Mole Machines
Razor Cure replied to Glacier Peak's topic in Suggestions & Feedback
At the very LEAST leave them no xp, and drop the hp by like a quarter, with 50% less resists. Do they scale up to AV hp? I dont think I have ever seen them with that much health. -
While not a bad idea, is there ANY real downside to any of the other P2W powers?
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- temp powers
- temporary power
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You saw the part where I said a temp taunt would be good for those without taunts OR immobs? I know you saw it..because you quoted it. Only Doms, trollers, and blasters always have an immob. Thats 3 ATs out of them all. Likewise, only tanks and brutes always get taunt (usually in auras, since a lot dont take ranged taunt). Again, that leaves a lot of ATs without taunt. And yeah, presence pool and all. But making the argument that a temp taunt would be worthless makes zero sense..given the other crazy amount of temp powers that step on the toes of pool powers. If someone wants to be able to taunt on the odd occasion, to HELP a team, why shouldn't they be able to have access to a basic taunt? In the same way that I use fly packs now and again to make travel easier. For me, no way in hell I am taking Fly (even the new tweaked pool), so that temp is great, as it saves me wasting a pool pick on one I dislike, JUST to be able to get the odd benefit. Me being able to temp fly does not break the game at all. Likewise, a temp taunt doesnt break anything. It doesnt make anyone OP (sure, anyone could then taunt, but you still need to be able to survive at least a moment). It would just be a nice power to use in certain situations...exactly the same as every other P2W power.
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both blasting and debuffing does not stop AVs running about like headless chickens in the absence of taunts or immobs.
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