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Everything posted by Razor Cure
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Focused Feedback: Travel Power Updates (Build 3)
Razor Cure replied to Arcanum's topic in [Open Beta] Focused Feedback
Just testing the SS mechanic. The 'super jump' after running a bit is SO awesome. But there is no visual indicator to show when I have the momentum built up. Wasn't there meant to be a yellow ring on the SS icon? Oh duh. Nevermind, now I see it. The yellow ring around a yellow icon (that also has the usual circling toggle animation) is not really obvious. I was looking for it, and missed it at first! Perhaps it should be a ring on contrasting color? Bright red or orange maybe. -
The set was an utter pile of shite before the changes. It made a gutter set into one of the best. Cumbersome? By making powers better, and the best attack into nearly ALWAYS insta cast? Say what? And how does it punish you exactly?
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Completely ludicrous idea I think would be neat
Razor Cure replied to Yomo Kimyata's topic in Suggestions & Feedback
I think that would be cool. Maybe if mission dialogue popped up as a comic style speech bubble? Or at least SOME of it..since there is a lot. -
Much better! Perfect in fact Sir! 🙂 I mean, I am not demanding it get fixed this instant or anything, and if that was implied, I am sorry! Thank you for a response worthy of a GM!
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Wait, THAT is the response..from a GM? Two TFs out of however many, having a really annoying and easy to miss 'mechanic'...and your response is..'oh sure, it is what it is.' May as well not fix, tweak or update anything in the game anymore..cause, ya know, it is what is it.
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Oh that's a good point. Two redside TFs with the same broken mechanic? Gotta love the Live Dev favoritism.
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Exactly my point. They wont, not CANT. The person who replied to me said they cant.
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They would? Missed badge missions are pretty uncommon..besides Cuda, which will ALWAYS screw up if someone quits before the tf. Again, something that happens no where else in the game. So the very least would be add a warning, or fix the problem. Because sure as hell they are able to check logs and award badges, but wont. Wont and cant..big difference.
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Well I WAS a Vigilante at the time. But still, claiming to be able to do nothing at all is just pathetic.
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That happened to me. I quit as soon as we left, due to twits on the team. And then..no badge, no reward, nothing. Sent a support ticket in..and they said there was NOTHING they could do. Which is absolute rubbish. A 5 second check of logs would show I finished the tf. Given the other huge disparities between Kahn and Cuda, this should be fixed. There is no other TF in the game that functions this way.
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No. I would say that is totally correct. But I played the set all the way to 50 (3 times actually, lol), not farming. It is fun, and decent 1-50, but not great. AT 50, with teh procs and other goodies, it IS great, playing, or doing lower content.
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Well tricked out with procs. I dont have many sets attuned on my Savage stalker, just the ATOs, some hecatombs and procs. Having the damage procs makes the set awesome, on any content.
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It is a fun set! I'd totally say Savage is a LOT more fun than good, until you get it tricked out. The lethal damage isnt great, dot's make burst damage seem even less, and the Exhaustion mechanic is..well..not great. Other sets (StJ, Staff, WaterB) gets combos with literally zero penalty or downtime in building those combos. And like you said, its super hard to get any idea exactly wtf the combos are doing to the savage powers. That said, proc'd out, it is amazing. I'd actually say too good, because the difference is just night and day. Someone else had a really good SM thread, laying out all the procs and stuff. Savage Leap becomes insane, basically a Nuke thats on a sub 20 sec timer, also doing aoe -res with a proc. And Hemorrhage is great on stalkers, as it always crits (and can do over 1000 damage). However..who knows what, if any, difference the floated proc changes will make. On one hand, I do think procs in the case of Savage are too good (basically because without them the set is super average), but huge changes would just kill it.
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Is it though? I mean..it LOOKS amazing, no doubt. On a brute the damage is very good (but not amazing). On a scrapper I assume the crits are awesome, depending how often it does crit. On a tank I am sure the extra aoe targets hit would be very good..but you get tank damage. On a stalker it cant crit (or couldnt, I tried in back on Live), which is saad. Best thing is you keep Hide status. The recharge is..honestly..for what it does, pretty shit. Sure, IOs and destiny and all that jazz, but as is? Being able to only use your tier9 every minute? When other melee sets can say..chain two aoes together for similar damage, in less than half the time? It is pretty on par with shield charge (although SC also has the idiodic mechanic of the SHielf set WANTING you in melee, for AAO. I am not sure if the damage buff will fade before SC hits). But compared to Savage Leap..well..not so much. Savage leap is simply AMAZING when slotted and proc'd out (and shitful otherwise, besides the recharge). Sure, you could proc out SC and LR, but those powers want max damage enhancements too. SL doesnt really need it. This all comes back to the way procs work which may be getting looked at?
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Please get rid of the Fear effect on Assault Rifle>Ignite
Razor Cure replied to kelika2's topic in Suggestions & Feedback
This can be true, but really, it does not happen THAT often. Like a mob of Council not running as soon as a mob of 8 incarnates shows up. They literally should head for the hills. Or even just normal mobs (like lvl 1-50). Not enough of them do actually run away, when its clear a fight is gonna go bad. Logically (sorta) when half a mob is dead, teh rest should bolt. Or killing a mob boss (killing them early in a fight, something quite common), should give minions a chance to run in terror. But none of that happens. What makes mobs run is a very very minor amount of powers (rains, burns, ignite) and NOTHING else. I know that seeing my mate get smashing with an AS two feet away would make me run, if I was an evil minion type. Going back to ignite, as some have said, it does make sense for people not to wanna stand in a patch of fire, but what about all the other stuff they just ignore? Fire blast sets em on fire. Do they run to the nearest water source? No way, they charge in, burning as they go. OR how about the situation where a team does NOT have immobs/taunts (pretty common), and an archvillain (!!), purple conning and a few levels about you, starts trying to set the land speed record across the map? You can't tell me that is fun or about them being humane. If they had any sense, they would simply kill the team one by one. Chasing an AV over a map does not make the fight a challenge (assuming you have the dps to kill em anyway). It just makes it god awful. -
I know this has been suggested a ton. WOuld be super cool to hear from an actual dev/coder person, to at least finally settle the 'super easy fix, but never done' vs 'some obscure code/power reason.'
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Please get rid of the Fear effect on Assault Rifle>Ignite
Razor Cure replied to kelika2's topic in Suggestions & Feedback
Really? We are gonna argue 'sense' in a super hero game? Admittedly, I HAVE used that argument myself, but on the flip side.. Why do mobs come closer to something taunting them? Sure, it gets their aggro, but wouldnt it make more sense for some (mostly) harmless minion to RUN the hell away from the Tank with full team backup? Why do mobs use brawl attacks in melee, when armed with big guns/fireballs? Why do fire demons take 'normal' damage from fire? Why do fire demons have Invincibility? Why does AR have utterly idiotic mixes of range and cone sizes? The list goes on. The fact is, Ignite would be a great and unique power, if it wasn't already being screwed by teh range and cones of the set, let alone being mostly lethal damage AND the fear affect. -
That would be awesome for like a creepy Ring type girl with a knife!