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Razor Cure

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Everything posted by Razor Cure

  1. My Ill/Storm troller, for one. I dont have the slots for it, and I have perma PA anyway.
  2. Really? With their single BIG damage attack, the nuke? Which trades damage for the slow? And Forts dont even get the +rech power. In no way at all do Forts have huge burst damage. Or you may as well say that every corr and fender can do massive bursts, since they have a nuke. I wouldnt call a 'once every 30-45 secs (at BEST) power giving said AT 'massive burst damage.' ASsuming you are basing that on actual numbers, which is fine. I think giving Banes a proper AoE (crowd control is awesome, but its no PBAoe) like WHirling Mace (which bane spider bosses use!) would help a lot. Also making the activation on Surveillance WAY quicker. Agreed. The 1st set on Veat ATOs is just so meh. A fear power, when most will have a stack of DoT powers? Yeah, pass.
  3. Yeah, no. If farming keeps your attention now, the exra aggro cap isnt needed. Tell that to a fire kin with 12 imps. You have a very odd definition of Overpowered.
  4. I like the names and power descriptions..but the seems basically an SR clone, just with some other stuff and changes.
  5. Eye of the Fuck Staff, a great name indeed! It already IS both a single target and ao buff, but only the actual target gets the -stun and kb resist (or some combo of that).
  6. Have suggested this myself in other threads. I'd like an indicator of this on the character selection screen, so when you are alting specifically to find a toon for the WTF, you can quickly tell.
  7. God yes. Not just fitness, but increase the run speed. I get they are slow so you read the text, but who wants to read the text over and over and OVER again when you do them on an alt? Case in point, the Sister Solaris personal one..takes like 5 days to waddle through the huuuge cavern. Honestly, after doing that one once, I wait 3 days and just auto in, every time.
  8. Just testing the SS mechanic. The 'super jump' after running a bit is SO awesome. But there is no visual indicator to show when I have the momentum built up. Wasn't there meant to be a yellow ring on the SS icon? Oh duh. Nevermind, now I see it. The yellow ring around a yellow icon (that also has the usual circling toggle animation) is not really obvious. I was looking for it, and missed it at first! Perhaps it should be a ring on contrasting color? Bright red or orange maybe.
  9. The set was an utter pile of shite before the changes. It made a gutter set into one of the best. Cumbersome? By making powers better, and the best attack into nearly ALWAYS insta cast? Say what? And how does it punish you exactly?
  10. I think that would be cool. Maybe if mission dialogue popped up as a comic style speech bubble? Or at least SOME of it..since there is a lot.
  11. Much better! Perfect in fact Sir! 🙂 I mean, I am not demanding it get fixed this instant or anything, and if that was implied, I am sorry! Thank you for a response worthy of a GM!
  12. Wait, THAT is the response..from a GM? Two TFs out of however many, having a really annoying and easy to miss 'mechanic'...and your response is..'oh sure, it is what it is.' May as well not fix, tweak or update anything in the game anymore..cause, ya know, it is what is it.
  13. Oh that's a good point. Two redside TFs with the same broken mechanic? Gotta love the Live Dev favoritism.
  14. Exactly my point. They wont, not CANT. The person who replied to me said they cant.
  15. They would? Missed badge missions are pretty uncommon..besides Cuda, which will ALWAYS screw up if someone quits before the tf. Again, something that happens no where else in the game. So the very least would be add a warning, or fix the problem. Because sure as hell they are able to check logs and award badges, but wont. Wont and cant..big difference.
  16. Well I WAS a Vigilante at the time. But still, claiming to be able to do nothing at all is just pathetic.
  17. That happened to me. I quit as soon as we left, due to twits on the team. And then..no badge, no reward, nothing. Sent a support ticket in..and they said there was NOTHING they could do. Which is absolute rubbish. A 5 second check of logs would show I finished the tf. Given the other huge disparities between Kahn and Cuda, this should be fixed. There is no other TF in the game that functions this way.
  18. Not a 'fix', but you CAN go into those kinda gates, when they are open/. Hover your mouse down low at the door frame, and the blue hand will appear.
  19. No. I would say that is totally correct. But I played the set all the way to 50 (3 times actually, lol), not farming. It is fun, and decent 1-50, but not great. AT 50, with teh procs and other goodies, it IS great, playing, or doing lower content.
  20. Well tricked out with procs. I dont have many sets attuned on my Savage stalker, just the ATOs, some hecatombs and procs. Having the damage procs makes the set awesome, on any content.
  21. It is a fun set! I'd totally say Savage is a LOT more fun than good, until you get it tricked out. The lethal damage isnt great, dot's make burst damage seem even less, and the Exhaustion mechanic is..well..not great. Other sets (StJ, Staff, WaterB) gets combos with literally zero penalty or downtime in building those combos. And like you said, its super hard to get any idea exactly wtf the combos are doing to the savage powers. That said, proc'd out, it is amazing. I'd actually say too good, because the difference is just night and day. Someone else had a really good SM thread, laying out all the procs and stuff. Savage Leap becomes insane, basically a Nuke thats on a sub 20 sec timer, also doing aoe -res with a proc. And Hemorrhage is great on stalkers, as it always crits (and can do over 1000 damage). However..who knows what, if any, difference the floated proc changes will make. On one hand, I do think procs in the case of Savage are too good (basically because without them the set is super average), but huge changes would just kill it.
  22. Is it though? I mean..it LOOKS amazing, no doubt. On a brute the damage is very good (but not amazing). On a scrapper I assume the crits are awesome, depending how often it does crit. On a tank I am sure the extra aoe targets hit would be very good..but you get tank damage. On a stalker it cant crit (or couldnt, I tried in back on Live), which is saad. Best thing is you keep Hide status. The recharge is..honestly..for what it does, pretty shit. Sure, IOs and destiny and all that jazz, but as is? Being able to only use your tier9 every minute? When other melee sets can say..chain two aoes together for similar damage, in less than half the time? It is pretty on par with shield charge (although SC also has the idiodic mechanic of the SHielf set WANTING you in melee, for AAO. I am not sure if the damage buff will fade before SC hits). But compared to Savage Leap..well..not so much. Savage leap is simply AMAZING when slotted and proc'd out (and shitful otherwise, besides the recharge). Sure, you could proc out SC and LR, but those powers want max damage enhancements too. SL doesnt really need it. This all comes back to the way procs work which may be getting looked at?
  23. This can be true, but really, it does not happen THAT often. Like a mob of Council not running as soon as a mob of 8 incarnates shows up. They literally should head for the hills. Or even just normal mobs (like lvl 1-50). Not enough of them do actually run away, when its clear a fight is gonna go bad. Logically (sorta) when half a mob is dead, teh rest should bolt. Or killing a mob boss (killing them early in a fight, something quite common), should give minions a chance to run in terror. But none of that happens. What makes mobs run is a very very minor amount of powers (rains, burns, ignite) and NOTHING else. I know that seeing my mate get smashing with an AS two feet away would make me run, if I was an evil minion type. Going back to ignite, as some have said, it does make sense for people not to wanna stand in a patch of fire, but what about all the other stuff they just ignore? Fire blast sets em on fire. Do they run to the nearest water source? No way, they charge in, burning as they go. OR how about the situation where a team does NOT have immobs/taunts (pretty common), and an archvillain (!!), purple conning and a few levels about you, starts trying to set the land speed record across the map? You can't tell me that is fun or about them being humane. If they had any sense, they would simply kill the team one by one. Chasing an AV over a map does not make the fight a challenge (assuming you have the dps to kill em anyway). It just makes it god awful.
  24. Ahh prevent the problem? Like..for example..adding the Null travel options to P2W menus? Good idea Sir!
  25. Heaps of stuff. Do missions Street sweep. DFB. Badge hunt for the accolade. TALK to friends. Sit there while you eat/afk/etc. Running to PD to change a setting related to two of the most good awful annoying powers in the game (for at least 90% of people)..is far far down on my list.
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