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Razor Cure

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Everything posted by Razor Cure

  1. Yeah, cause from 35 to 50..WHAT else is there, but to coast with a lowbie on LadyGrey? I cant think of any other way to hit 50.
  2. It doesnt end simply because we keep maknig alts and doing the same content. It isnt 'not ending' because the 50+ content keeps being added (for obvious reasons). The LGTF was written as 50 content. So why the problem keeping it that way? Honest question..IF the LG was never ever changed to 35+, would you be calling for it to become 35+? Would anyone? (of course some would). May as well argue we need 35+ Kahns, or RSF. They both make as much, that is, none at all, sense.
  3. I..really cant see that as a problem. The TF should never have allowed people UNDER 45 to join, in my opinion. End game content at all.
  4. All true. I totally get some people dont want a fast paced team, but there is a difference (I think) between a team that simply rushes the boss/glowies and a 'fast paced' team. Also, just about every team with a good combination of skill levels and ATs can be (and usually will) be a 'fast paced' team. They will hit their groove after a mob or two and mostly steamroll along, barring ambushes or those leaders that think 'wow, you know what we need, +4 carnies!' Most objective rush missions have the OB right at the end/end room, so having it on the map would hardly make it that much easier. With Reveal, you can look at most maps and end up with a choice of 2 rooms for like 80+% of objectives locations as it is. Giving us a tool to show objectives, an optional one, is just that..more options. Those people who hate fast paced teams dont have to use it. And if they keep joining teams that rush, can start their own team.
  5. Don't forget the god awful Arachnos base one, with the HUGE multitiered room with teh walkways. That is just hideous, for finding things or escorting guys out.
  6. I didn't, really. But you did quote his bit about PvP..hence me saying 'people' bringing up PvP. Anyway, I am still wondering!
  7. Why are people bringing up PvP? Normal Reveal already shows a pvp map, or you can just run about and unfog it all. I thought the only PvP missions with objectives are the ones in Warburg, and I really cant see a new 'super reveal' power suddenly making everyone flock there.
  8. As someone who has spent 20 mins looking for Dr Whathisname, in the mission from Tina, I think this would be a good idea. As others are saying, make it totally optional. But considering we ALREADY have AE Fire Farms that let people hit 50 in an hour..why is it so bad that other groups of people want to save time and not have to hunt for glowies/bosses/ladt dude on the map? Make it another Prestige Power..Super Reveal or something. Oh so everyone with SS + a stealth power is OP and should be nerfed? Got it.
  9. No arguments on your pylon times or +4 clear alls..but is this really the ONLY metric of measuring how 'good' an AT is? Performance wise, sure, but does everyone using these 3 ATs only farm/pylons/+4 kill alls? About the only thing I can see is too increase Brute damage caps. Brutes are in the middle, but I am sure that people who enjoy playing brutes still play em. I know when I log my brute in, I dont think 'man, a scrapper could be killing faster and a tank would be tougher'...I just think 'Brute SMASH!'
  10. Doing the defeat Dr Quandrix (I forget the name, but the BS patron arc guy) mission nearly ALWAYS has totally whacked out camera angles..looknig at corners, into boxes etc.
  11. I am sure there was another thread on this topic awhile back. And of course someone just HAD to argue the power should not be changed for RP/theme reasons! I cant recall, does Grounded do anything else? +etc? Cause if not, it should. No other set has ONE single power giving -kb, and nothing else. I'd also give the opinion that playing ANY toon without combat jumping is just madness 🙂
  12. Not to contradict you there Ty, but even way way back when I first went Blueside (I started on CoV when it was still a seperate purchase), I would have seen maybe..5 scrappers with confront, from that time up until the shutdown. Not to say there wasn't more, but the power was 99.9% hated and viewed as useless. So todays combat has just made things worse, sadly. I think PLacate is still fine and usable, even though only one of my stalkers has it (my savage/bio is more aoe, so a ST placate is meh). And I did take it on both while leveling up, where it is a great panic button, as well as a help till you get the ATOs. About the only thing I could think of (cant make it aoe, for reasons listed in the above replies) would be to give it a +AoE def buff, so that non def based stalkers dont Placate and instantly get hit. For confront..well, a few of my non-IO'd scrappers have it, but more for lack of anything else to take. As a pulling tool, sure, but you can just as easily pull with Blackwand. Again, making it an AoE seems a bad idea to me. I'd suggest giving it a small +to hit buff or crit chance versus that target only, representing the scrapper psyching themselves up before attacking. Of course, as others said, buffing both powers does further improve two great ATs..
  13. Try a MsLib With everyone at 45 with no IOs. See how that goes. You better change that. Challenging to 50s. As in 50. Nothing else. No incarnates. You know..like when the TF first came out? Cause I sure do recall quite a few level 50 teams failing ITF. Not too mention STF. Are those challenging to a GOOD team of 50+s incarnates? They still can be as well. Case in point..STF the other week, and it was basically an extremely sub optimal mix of ATs and skill levels. Finally won, but was in an incarnate rolfstomp? Not at all. So yeah, content that goes to 50 can STILL be a challenge for 50s. Now? No, because I KNOW all the content. Way back when I was starting out? I sure did. If I was forming a TF, id look at the wiki about it. So your statement that nobody does that is 100% BS. Especially since I often see people in Help chat asking just those questions you are posing. Because the Devs are human and make mistakes? And can not fix everything right NOW. In the absence of magic insta fixes (hey, great idea, make the entire game like Wikipedia, so we can all edit it. That can't go wrong, right?) asking questions is a pretty easy stop gap.
  14. A trap implies it is somehow malicious on the part of the Devs. That they cackle and laugh when people cant kill lvl 50 Mitos. Is it annoying? Sure. Is it a TRAP? Not in the least. And 'all this additional information..'? Where 'all' is simply going into Help chat and saying 'Hey people, how Hard is Lady Grey TF? Can it be done at sub 40?' Really, how hard is that too do?
  15. It is also saying the TF is Level 35 - 50. Considering 50 is the max, pretty reasonable to assume it contains stuff challenging to 50s. And therefore at least difficult for non 50s. The guy coulda just taken 5 seconds to ask about the TF in help chat, before starting. And..the chances that the other 7 players were all sub 50 and had never done it? Pretty low. Not that it fully excuses the TF 'letting' you start it sub 50, but starting something you have never done, knowing its gonna be a challenge, then being upset when it turns out to be just that (well impossible in fact. lol)..not much sympathy here.
  16. I think it was a silly idea to drop the reqs down to 35. It is MEANT to be end game content, clearly. 99% of people running it if they are lower than 40 are just trying to coast along for some XP, especially since the rewards at 50 are much better, being incarnate stuff. I didn't actually realise it was 35+, until someone on Help awhile back was saying the Mitos were unkillable, since they started the tf with a level 39 leader. In this case, the person WAS actually a newish player and had no idea what the tf contained (which begs the question, why would you do an unknown TF at such a low level, with no research). A warning or something should appear when starting, at the very least. And make what is already a trivial encounter even less epic? Lets not. It IS Hami. Weak Hami, but still hami. He should not be below 50.
  17. I am not saying it has to be. But, by your own experience, forming one in the Sewers sucks. With a pretty obvious reason..hardly anyone does. You go own about how the sewers are accessible from other zones, which is true. But its still far and away easier to form a Sewer team, all go to one single zone (which is nearly always atlas, cause..you know..new toons, start there) and LFG start. By your own admission, you dislike Atlas. Which wins out, your desire for the badges, or the zone hate?
  18. What is wrong with forming one IN Atlas? Besides you seem not too like it? Your sewer forming one sounds like a complete waste of time (sorry). Is it that painful to form one in Atlas?
  19. I do feel your pain about redside..but.. Can't you just swap sides LATER and get them Blueside? Since you dont seem to care about xp etc etc, why is that a problem? Or do it redside and simply ask people to help on a badge run? I cant imagine you haven't tried that..but I also cant imagine that EVERY single time you failed getting the badges. 5 people is plenty for a badge run, and the only hard one would be the 'defeat two shiven Avs together-sih.' Also, pretty sure that one would be literally impossible solo, for almost every toon.
  20. Then you really would not have given the game any proper consideration. I mean..sure, dying with no chance (+25s) is bad..but again, no debt. NO set backs at all, besides ending up 5 foot away in the hosp. Also, considering nothing else in that area of Mercy (and the rest of it) is over level 10(ish), you'd have to be a bit of an idiot to snap judge the entire GAME, and think that mobs 20 levels higher than a zone, just wander around. Also, I don't know about YOU, but if I was a new played and died that way, Id be asking about it in the Help channel, and its a certainty that someone would say 'oh it is an ambush from a higher mission, dont worry about it.'
  21. When I saw the title for this, I totally was NOT thinking of the ambush at Kalinda. Sure, mobs spawing in a level 1 zone are bad but..how much does one death mean then? They wont be getting debt anyway. And if they die, they spawn literally 5 foot away, so its not like they are suddenly far away from the hub area. Added to the fact that Mercy is far and away less populated than Atlas. At least on Torchbearer. Although..can you image how much outrage there would be if a similar thing caused ambushes by Ms Lib?! The actual ambush in the Shockstorm mission is just about the WORST one in the game. I am trying, but cant think of one. Constant mobs of never ending longbow, that follow the players anywhere. ANYWHERE. And Longbow are already tough enough. I cant think of a single blueside tf with an ambush on that scale. Funny, that.
  22. Which is not in a power set. And on a much longer cooldown
  23. 1. CM, yes. Fort, no. If someone died, they shouldn't be rewarded with a great buff. Either the emp or they did something silly. 2. No. No, and no. There are already way to many shitty emps never using this power. 3. AoE PBU fort? with the same stats (unless you mean lowering the def value)? Way too good. 4. Hmmm. Maybe not quite so good? I think some caster benefit would be nice.
  24. I don't know..this sounds ok as an idea, but in practice? People have varied definitions of 'hard content.' I mean, look at Incarnate Trails. Most leagues will smash em, but I have seen some go really bad because people were underpowered or clueless. Also some combinations of powers, on an AV, are just utterly stupid. As an example. An AE mission with a WP tank av. Mind you, this was back when AE was new, so the set may have been toned down. But I did the arc with teh following team: Brute, Blaster, Kin, TWO Rad corrs and a COld corr...and we couldnt kill him. His regen was just insane. Something like that coupled with some of your suggestions? Eeew. ANother example. Look at Reichsman. That fight is NOT hard at all. He is just a huger huge bag of HP. The fight does not come of as epic or challenging to me, just a time sink because some Devs could not think of a better finale.
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