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Razor Cure

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Everything posted by Razor Cure

  1. Yes, yes, yes. I have seen this, and suggested it myself heaps of times.
  2. Cause most of them are shite? Only the fire armour one makes it 'safe' to retoggle/move away. Regen and WP are just crap. Not to mention we can ALL get 2 self rez powers from P2W, and Return to Battle is way better than most. It would help if those powers were tweaked and improved. Hell, considering how regen is 'meant' to work (like Wolvverine coming back from being literally dead and torn in half etc), the self rez should be an auto power, and trigger on death (maybe only once every 2 mins or something).
  3. I like the idea.but not sure about that. Blue side has TWO super big and important hero teams, The Phalanx and Vindicators. Sure, each member is powerful, as you say..but as a team they are clearly better. Maybe you mean individual because there are only a few missions with more than one? Redisde basically has one 'team'..Arachnos. Not to mention, being villians, 99% of em are gonna be looking out for themselves..
  4. You DO realise this is a suggestion forum, right? Not a 'I have a problem, tell me a solution one.' Bit of a key difference there. Nevermind that what some people see as problems, others have no issue with. Also many many things during the life of CoX have been changed due to..wait for it..suggestions. Such as back when Invul Armour could not move with their mez toggle. Are you gonna argue that was just a problem, with the solution of not worrying about moving? Why change anything, when you can just deal with it like a Pro Gamer would (go to the forums and tell people how pro you are).
  5. Damn, get over yourself. Or is it the pro gamer way?
  6. Obviously there are different types of NPCs of escorts. Some are braindead and cant see you 5 ft away, others (Dr Harvan in the Pandoras Box arc) had no trouble following my cloaked and SSing blaster. So clearly the mechanics exist to give a particular NPC some perception (and increased movement speed). How about just doing that to all NPCs AND having a dialog option with follow/stay prompts?
  7. Update. Same thing happens doing the 3 PB arc. Stuck in the bridge near Flashfire.
  8. Just what it says. If you LFG the 1st PB arc (hero side) you end up spawning inside teh edge of a bridge, and are unable to move.
  9. I quite like that idea too. Lower the +resist and stuff to SoW levels and give it a bit of +damage or something, as you ARE going Unstoppable.
  10. Apparently the Mole's DID give insane xp, way back in the aerly days of CoV. I didnt see it myself, but a few people told me this when I started playing. I always found it ironic the old devs would nerf every redside farm, and yet blue side had SO many farms just left alone.
  11. At the very LEAST leave them no xp, and drop the hp by like a quarter, with 50% less resists. Do they scale up to AV hp? I dont think I have ever seen them with that much health.
  12. While not a bad idea, is there ANY real downside to any of the other P2W powers?
  13. You saw the part where I said a temp taunt would be good for those without taunts OR immobs? I know you saw it..because you quoted it. Only Doms, trollers, and blasters always have an immob. Thats 3 ATs out of them all. Likewise, only tanks and brutes always get taunt (usually in auras, since a lot dont take ranged taunt). Again, that leaves a lot of ATs without taunt. And yeah, presence pool and all. But making the argument that a temp taunt would be worthless makes zero sense..given the other crazy amount of temp powers that step on the toes of pool powers. If someone wants to be able to taunt on the odd occasion, to HELP a team, why shouldn't they be able to have access to a basic taunt? In the same way that I use fly packs now and again to make travel easier. For me, no way in hell I am taking Fly (even the new tweaked pool), so that temp is great, as it saves me wasting a pool pick on one I dislike, JUST to be able to get the odd benefit. Me being able to temp fly does not break the game at all. Likewise, a temp taunt doesnt break anything. It doesnt make anyone OP (sure, anyone could then taunt, but you still need to be able to survive at least a moment). It would just be a nice power to use in certain situations...exactly the same as every other P2W power.
  14. both blasting and debuffing does not stop AVs running about like headless chickens in the absence of taunts or immobs.
  15. I get the point here but..isnt it already way too late? Temp travels basically invalidate (at least until the recent travel update) most travels. Recall powers invalidate the tp pool. Extra attacks well..you get the idea. What about Recovery Serum? The power boosts? Sure, those are pricey, but to someone with a lot of money, its nothing. Or how about AE farms basically invalidating the level up speed of all other content in game? Obviously I am pushing examples to the extreme but a simple temp taunt power, compared to some of the above, it literally going to inpact like 0.5% of content, if that! The BEST argument in favour (in my view) is how utterly stupid and annoying it is, trying to fight an AV with no immobs or tauntlike powers, and they keep running all over the map.
  16. I guess it is to stop people going afk, coming back, and have others finish half the TF without em. I mean..is it THAT much of an effort to call the contact after each mission? There is already a few tfs that auto set the next mission at different points. But yeah, having it as an option would be great for running it with friends.
  17. I get what you are saying, but in a set that IS all about pets..being 'forced' to pick..you know..pets is not bad. Not too mention you are totally free to NOT pick any pets or upgrades. I made a petless MM ages back, and that was being the new pool attacks came in. Also, basically every AT is 'forced' to take a certain amount of powers. Melee Armour sets (barring stone) need mez power, 2/3 basic shields, heal/utility/aura. That is five powers right there that 99% of people playing said set HAVE to take. Same with Ranged sets..you want at least 1 aoe, 3 ST, self buff, maybve a nuke. Again, at least 5. Support sets..very few support sets can get away with picking less that 5 powers, with Kinetics having maybe the best performance for the fewest powers.
  18. ..and yet you propose changes to every power, bar taunt? I assume you do not mean make ALL changes listed..but still! Bump the -regen on barrage? WHY? It is the only melee attack (only attack, full stop?) in game that does -regen. Also, anyone can get the Envenomed Dagger. Anyone. This argument is like saying Stamina needs to be buffed for everyone, just because Recovery Serum exists. Energy punch getting -def or res? Again, why? The -def makes zero (less than zero) sense at all, and while the -res would be amazing, it would also be broken with how hard the set already hits! Bone Smasher with a 100% stun? Again, come on. Its already a great stun, in a set loaded with them. I have frequently stunned an AV, with just 'my' mez attacks. More overkill. Build up: Lower the buff? How about no. You can already get Energy Focus super easy and fairly fast from Total Focus, AND you get it even if the attack misses. Whirling Hands. Increase the radius? Every other pbaoe is radius 8 (besides spines and TW). Spine Burst already has the drawback of being slow as all hell, and lethal damage. Whirling smash cant even be used without momentum. Again...your idea would be good, but it just isnt needed even MORE so adding a knockup or slow. Both which make zero sense. I just cant get behind any of these ideas. The set has already gone from borderline rubbish to top tier (at least for me, the number crunchers may show different) with amazing ST, great aoe (and aoe that can be a bit better with Focus) and crazy stun mitigation. Not to mention -regen (again, NO other melee set has this). And all your ideas just wanna turn everything up to 22 with a lot of the things not fitting the set at all.
  19. Ok, I could buy that. lol. But the power still works in a clunky, stupid way. Maybe if it had a recharge of ZERO..so you could detoggle, get the buff, retoggle, all in one go. That would still be painful.
  20. I can't speak for how the game was when it first came out, as I only started on CoV back in..issue 10 I think? But i DO vividly recall my first toon ( a fire melee/invul brute), finally hitting level 50 in Grandville. All that time I had been forming teams, basically taking any mix of ATs (since I didnt really know what the others DID anyway. lol). Then someone in chat was talking about forming an RSF. I had no clue what that was, and asked, then did some research of my own on the wiki (I still dont understand how a new player can join something advertised as a 'super hard long tf' and not look into it). To sum up, back then, RSF was basically Stone Brute +7 Corrs, with MAYBE a pity spot. Naturally, being the 3 week game vet I was, I thought this was some elitist bullshit and the TF really couldnt be 'that' hard. So I formed one with a few friends, and following the recommended info, we ALL got nukes and shivens. Can you picture that today, a TF demanding every member have 3 nukes and 5 shivens, or they arent going? Madness! So we set of, and were kicking ass (as kicking ass as a mixed team of random ATs could) and had little trouble until the Vindicators. That was a very very tough fight, with quite a lot of deaths. But still, we did it, and went into the last mission all pumped. Well...anyone who TRIED an RSF back then without the Stoner/7 Corrs will know..that last mission was utterly, stupidly hard. Even buffing all shivens with nukes, debuffing the avs, we got utterly utterly spanked. That was with us charging in..and basically getting insta-gibbed. Then we reset the mission (because it was totally awesome with Numi and Sis BUFFING the heroes..funny how STF never had that issue) and tried pulling. Again, anyone who ever tried that knows..it was basically impossible. I think we managed to pull ONE and that was it. Every pull after that, trying for about 2 hours, failed. The heroes would just rush over. And we died. A lot. I am sure some people did manage to finish RSF with a mixed team, and maybe we could have, using trays of purples and restocking every kill etc, but thinking about how HARD that was compared to every other bit of content in game (except maybe Hami) was utterly insane. I heard that when RSF first hit Live, the devs couldnt even finish it, and offered a life time sub to the first team who did. No idea if that was true, but the RSF, as it was on Live (pre IOs etc etc) was as close to 'requiring' a Trinity game style as to make it not worth trying otherwise. Thankfully now it is basically as people here are saying..bring what you want. WHich is awesome. But it still pisses me off when I remember those mixed team, almost impossible RSF runs..then look at how piss easy STF was, even before IOs and incarnates.
  21. Not arguing that Hibernoob needs some help..but I totally HATE the way reaction time works. From a logical standpoint, how does turning OFF a power that makes you react faster..give you +rech? The +rech should be built in (look at Rad Assault and how OP their sustain is, it basically does everything at once). Mechanics wise, it is even more stupid and annoying, as no other power in the game works that way.
  22. Sorry your team struggled. But it also makes me laugh a LOT, given how much tought the red side version was/is/can be.
  23. I misread the thread title as 'Instant' so.. A few months after CoX came back, I did a cuda with a pug team of..well..idiots. I quit the team after exiting the last mission and got no rewards. Literally the ONLY tf in game that does that. So yeah..INSTANT reward merits after that last mission. ALso totally agree that Cuda Vs Kahn is a load of rubbish. Especially the last mission with the never ending ambushes (seriously, they MAY end, but on Live, I did a run with friends, and we spent at least an hour killing ambush after ambush) and stupid need for temp powers. Dont get me wrong, the way you borrow the patrons powers is cool and all, but compared to blue side where everyone gets the magic ray gun? Oh, did they finally change that? Yay! Today's game, very true. But back when the TF was new, I remember quite a few teams failing it (although perhaps it was lack of temp powers plus ambushes). Also, in todays game, the final blue fight is an utter joke. 4 Avs, that come online one at a time? Funny that..like STF vs RSF.
  24. Torchbearer here. I think I have only seen people leave mid tf twice since CoX came back. I didn't check their globals or anything, so I guess they could have switched rather than dc'd. As for explaining what a TF is to team mates before hand..sure that works, but as App says..some people get pissy about that too! Suggestions As is, a task force only gives info to the team leader, being the contact text and LFG info (which is VERY vague, other than 'challenging), so if a person does not know the TF, they really have no clue whats going on. Make every tf start with a pop up (think SBB: role explained) that goes to every member, with at least some outline of what is going on (highlighting that quitting mid tf means you cant come back and no reward) and perhaps some description of the tough bits. That description would be great for the less meh/babysteps tfs (ie: just about all the TFC ones), because there are a few that end with relatively crazy (crazy for new players) fights. I remember doing a Renault way way back when I started on CoV. We spent almost 3 hours on it, and failed. We had 2 MMs, and they were next to useless on that last fight, with the water spouts bouncing everyone all over. A fight like that, that basically renders an entire AT useless, is just a load of rubbish. Dont get me wrong, that fight IS epic, as are many of the redside SF battles. but if I was a new player on an MM, and ended up doing that..
  25. Not to be insulting at all, but the definition of 'long-term' TFs has also changed a LOT. I remember back on Live, and just about all of em took over an hour, often close to 90 mins. Nevermind those god awful shard TFs. But now..sub 30 mins on a lot are pretty common, and its rare to do one over an hour. Obvious exceptions are Shard TF and Synapse. Others like Manti, Numi, Citadel, Ice Mistral, Renault etc are all commonly done in under an hour! As long as the team isn't super under leveled, you should be fine!
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