-
Posts
1006 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Razor Cure
-
Empathy: A New Vision for a Classic Powerset
Razor Cure replied to LeoTheCat's topic in Suggestions & Feedback
I DID do this back on Live..sometimes. But usua;lly just forgot, or found the extra button press, in an already hectic situation, (hectic, or why do the RAs need to be dropped in the first place?) just annoying. And staying with teh team..well..look at it this way Single target 'aoe' buffs (like shields) have a range of 80. And work in an aoe of that target. RAs have a radius of 25. Meaning if someone is 'only' more than 25ft from you, they miss it. Missing a buff with a 5 sec rech isnt a big deal..missing one of a loong rech kinda is. Of course, as you said..stay with the team. But that doesnt always work. lol Personally, I almost never use my RAs, because I keep everyone alive without emp. So I think it would be nice if they did something else to encourage (at least my own) use, such as the debuff resist etc. Funny, but I am the opposite. If I see an emp with more than a few attacks, I assume they are a shitty emp (they might be ok at blasting, but honestly, how hard is that?). MY own experience has shown..this to be correct in almost all cases. Of course, that is MY definition of a 'good emp.' But anyway..the powerset could use some love. -
35+ TFs. Numi/Mistral 4 Respecs (both sides) ITF Sutter/Morty Kal Kahn/Cuda RSF/STF 4 Shard TFs Sewers Woodsman Lady Grey That is a lot. Lady Grey is one tf among alll those. Right? Just to hijack the topic..How about the fact blue side has SIX more tfs, in those level ranges? And RSF requires a huge story arc to be done? Sure, side switching and everything, but still.
-
Empathy: A New Vision for a Classic Powerset
Razor Cure replied to LeoTheCat's topic in Suggestions & Feedback
Totally can see this. Makes sense and would be unique, if situational. Already does. Unless you mean other sorta status things like debuffs. Forge does nothign but damage and to hit, and really, 25% to hit compared to 18 is REALLY similar, unless you are heavily debuffed or the team mate has no acc slotting at all. Likewise, 30% damage compared to 50 really isnt that crazy, with powers already slotted to 98%ish. Also teh regen in TS is mostly useless unless its on a tank or regen/wp melee. But in all cases, teh defence helps a lot. I kinda agree with this. Needing to cry 'gather for buffs' and wait for team mates to gather is painful, and makes it easy to miss people. On the other hand, it can be part of the situational awareness. I'd give the Auras a much bigger range, and no line of sight needed. FOUR people with +100% rech and maxxed rec/regen? Yeah..no. That is just too good. Empathy is a hard set to tweak..major changes and people will hate it, or it will break the theme. But it is such an ooold power set, and its easier to see how it can be overshadowed. Like one Kin on the team already gives everyone (unless they are slack, like most of em are) +50rech and unlimited end. All the time. Poor Recovery Aura. One Time with power boosted Farsigh gives everyone 25%ish def, all the time. Poor Fort. i LIKE YOUR idea about giving CM Psi resis, as it makes sense to me. And healing aura also doing +end would be nice. +8 might be too much though. The Aura changes are interesting too, with the debuff resist, and would help Empathy do 'more.' AN idea I just had regarding Adren and maybe Fort..have the recharge lowered by the 3 healing powers in the set, as the user 'builds' up empathy for his team mates via healing them, making the other powers available soon. That would also encourage Emps to actually EMP (can you tell I hate slack emps?) -
It doesnt end simply because we keep maknig alts and doing the same content. It isnt 'not ending' because the 50+ content keeps being added (for obvious reasons). The LGTF was written as 50 content. So why the problem keeping it that way? Honest question..IF the LG was never ever changed to 35+, would you be calling for it to become 35+? Would anyone? (of course some would). May as well argue we need 35+ Kahns, or RSF. They both make as much, that is, none at all, sense.
-
Put all mission objectives on the map.
Razor Cure replied to DarknessEternal's topic in Suggestions & Feedback
All true. I totally get some people dont want a fast paced team, but there is a difference (I think) between a team that simply rushes the boss/glowies and a 'fast paced' team. Also, just about every team with a good combination of skill levels and ATs can be (and usually will) be a 'fast paced' team. They will hit their groove after a mob or two and mostly steamroll along, barring ambushes or those leaders that think 'wow, you know what we need, +4 carnies!' Most objective rush missions have the OB right at the end/end room, so having it on the map would hardly make it that much easier. With Reveal, you can look at most maps and end up with a choice of 2 rooms for like 80+% of objectives locations as it is. Giving us a tool to show objectives, an optional one, is just that..more options. Those people who hate fast paced teams dont have to use it. And if they keep joining teams that rush, can start their own team. -
Put all mission objectives on the map.
Razor Cure replied to DarknessEternal's topic in Suggestions & Feedback
Don't forget the god awful Arachnos base one, with the HUGE multitiered room with teh walkways. That is just hideous, for finding things or escorting guys out. -
Put all mission objectives on the map.
Razor Cure replied to DarknessEternal's topic in Suggestions & Feedback
I didn't, really. But you did quote his bit about PvP..hence me saying 'people' bringing up PvP. Anyway, I am still wondering! -
Put all mission objectives on the map.
Razor Cure replied to DarknessEternal's topic in Suggestions & Feedback
Why are people bringing up PvP? Normal Reveal already shows a pvp map, or you can just run about and unfog it all. I thought the only PvP missions with objectives are the ones in Warburg, and I really cant see a new 'super reveal' power suddenly making everyone flock there. -
Put all mission objectives on the map.
Razor Cure replied to DarknessEternal's topic in Suggestions & Feedback
As someone who has spent 20 mins looking for Dr Whathisname, in the mission from Tina, I think this would be a good idea. As others are saying, make it totally optional. But considering we ALREADY have AE Fire Farms that let people hit 50 in an hour..why is it so bad that other groups of people want to save time and not have to hunt for glowies/bosses/ladt dude on the map? Make it another Prestige Power..Super Reveal or something. Oh so everyone with SS + a stealth power is OP and should be nerfed? Got it. -
No arguments on your pylon times or +4 clear alls..but is this really the ONLY metric of measuring how 'good' an AT is? Performance wise, sure, but does everyone using these 3 ATs only farm/pylons/+4 kill alls? About the only thing I can see is too increase Brute damage caps. Brutes are in the middle, but I am sure that people who enjoy playing brutes still play em. I know when I log my brute in, I dont think 'man, a scrapper could be killing faster and a tank would be tougher'...I just think 'Brute SMASH!'
-
Can we get rid of the fake letterboxing in cut scenes please?
Razor Cure replied to Darmian's topic in Suggestions & Feedback
Doing the defeat Dr Quandrix (I forget the name, but the BS patron arc guy) mission nearly ALWAYS has totally whacked out camera angles..looknig at corners, into boxes etc. -
Increase Immobilization Protection for Grounded
Razor Cure replied to Apparition's topic in Suggestions & Feedback
I am sure there was another thread on this topic awhile back. And of course someone just HAD to argue the power should not be changed for RP/theme reasons! I cant recall, does Grounded do anything else? +etc? Cause if not, it should. No other set has ONE single power giving -kb, and nothing else. I'd also give the opinion that playing ANY toon without combat jumping is just madness 🙂 -
Not to contradict you there Ty, but even way way back when I first went Blueside (I started on CoV when it was still a seperate purchase), I would have seen maybe..5 scrappers with confront, from that time up until the shutdown. Not to say there wasn't more, but the power was 99.9% hated and viewed as useless. So todays combat has just made things worse, sadly. I think PLacate is still fine and usable, even though only one of my stalkers has it (my savage/bio is more aoe, so a ST placate is meh). And I did take it on both while leveling up, where it is a great panic button, as well as a help till you get the ATOs. About the only thing I could think of (cant make it aoe, for reasons listed in the above replies) would be to give it a +AoE def buff, so that non def based stalkers dont Placate and instantly get hit. For confront..well, a few of my non-IO'd scrappers have it, but more for lack of anything else to take. As a pulling tool, sure, but you can just as easily pull with Blackwand. Again, making it an AoE seems a bad idea to me. I'd suggest giving it a small +to hit buff or crit chance versus that target only, representing the scrapper psyching themselves up before attacking. Of course, as others said, buffing both powers does further improve two great ATs..
-
Try a MsLib With everyone at 45 with no IOs. See how that goes. You better change that. Challenging to 50s. As in 50. Nothing else. No incarnates. You know..like when the TF first came out? Cause I sure do recall quite a few level 50 teams failing ITF. Not too mention STF. Are those challenging to a GOOD team of 50+s incarnates? They still can be as well. Case in point..STF the other week, and it was basically an extremely sub optimal mix of ATs and skill levels. Finally won, but was in an incarnate rolfstomp? Not at all. So yeah, content that goes to 50 can STILL be a challenge for 50s. Now? No, because I KNOW all the content. Way back when I was starting out? I sure did. If I was forming a TF, id look at the wiki about it. So your statement that nobody does that is 100% BS. Especially since I often see people in Help chat asking just those questions you are posing. Because the Devs are human and make mistakes? And can not fix everything right NOW. In the absence of magic insta fixes (hey, great idea, make the entire game like Wikipedia, so we can all edit it. That can't go wrong, right?) asking questions is a pretty easy stop gap.
-
A trap implies it is somehow malicious on the part of the Devs. That they cackle and laugh when people cant kill lvl 50 Mitos. Is it annoying? Sure. Is it a TRAP? Not in the least. And 'all this additional information..'? Where 'all' is simply going into Help chat and saying 'Hey people, how Hard is Lady Grey TF? Can it be done at sub 40?' Really, how hard is that too do?
-
It is also saying the TF is Level 35 - 50. Considering 50 is the max, pretty reasonable to assume it contains stuff challenging to 50s. And therefore at least difficult for non 50s. The guy coulda just taken 5 seconds to ask about the TF in help chat, before starting. And..the chances that the other 7 players were all sub 50 and had never done it? Pretty low. Not that it fully excuses the TF 'letting' you start it sub 50, but starting something you have never done, knowing its gonna be a challenge, then being upset when it turns out to be just that (well impossible in fact. lol)..not much sympathy here.
-
I think it was a silly idea to drop the reqs down to 35. It is MEANT to be end game content, clearly. 99% of people running it if they are lower than 40 are just trying to coast along for some XP, especially since the rewards at 50 are much better, being incarnate stuff. I didn't actually realise it was 35+, until someone on Help awhile back was saying the Mitos were unkillable, since they started the tf with a level 39 leader. In this case, the person WAS actually a newish player and had no idea what the tf contained (which begs the question, why would you do an unknown TF at such a low level, with no research). A warning or something should appear when starting, at the very least. And make what is already a trivial encounter even less epic? Lets not. It IS Hami. Weak Hami, but still hami. He should not be below 50.
-
I am not saying it has to be. But, by your own experience, forming one in the Sewers sucks. With a pretty obvious reason..hardly anyone does. You go own about how the sewers are accessible from other zones, which is true. But its still far and away easier to form a Sewer team, all go to one single zone (which is nearly always atlas, cause..you know..new toons, start there) and LFG start. By your own admission, you dislike Atlas. Which wins out, your desire for the badges, or the zone hate?
-
What is wrong with forming one IN Atlas? Besides you seem not too like it? Your sewer forming one sounds like a complete waste of time (sorry). Is it that painful to form one in Atlas?
-
I do feel your pain about redside..but.. Can't you just swap sides LATER and get them Blueside? Since you dont seem to care about xp etc etc, why is that a problem? Or do it redside and simply ask people to help on a badge run? I cant imagine you haven't tried that..but I also cant imagine that EVERY single time you failed getting the badges. 5 people is plenty for a badge run, and the only hard one would be the 'defeat two shiven Avs together-sih.' Also, pretty sure that one would be literally impossible solo, for almost every toon.