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Razor Cure

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Everything posted by Razor Cure

  1. Shivens ftw. Me and a friend basically duo all the TFs in teh game (bar crazy ones like LG or Kahn etc) and we usually get shviens before hand. Takes less than 5 mins, and makes the AV/Hero fights SO much quicker. I say quicker because we haven't had any trouble versus any of the 'normal' avs, even as a duo. But the shivens just pump out insane damage, especially when buffed (my friend plays a LOT of kins). One Numi tf we did..Sonic/Sonic fender and Thugs/rad MM. We both had shivens, and I got like 8 of the medium +acc/dam inspirations. Jurassic literally died in about 20 seconds, IF that. I have not seen any teams of 8 kill him that fast. lol. Back to the OP..no to perm powers. That would greatly favour those who mostly farm, for which basically any amount of money would be trivial.
  2. Awesome idea. I was just thinking the same, reading teh OP.
  3. Just leave cj and SoS on, and toggle a p2e jump/fly pack. No detoggling needed!
  4. Clearly. P2W travels cost more end, so does SJ.
  5. The dark and rad nukes are awesome due to their secondary effects, right now. Actually, rad is maybe a bit less so, because the hold is only mag 3 (i think)..so a boss can still fight back. Dark though..its a HUGE to hit debuff, even on a blaster, and basically nothing can hit you after. Ice also has the kb and fear/run away going for it.
  6. This. I take CJ on ALL my toons. And till I also get SS (usually between lvl 4-22) I use teh P2W powers. I toggle the p2w ones to run about, THEN turn CJ on..you know..in combat. It is all in the name really. CJ already allows us to literally jump onto the roof of a building. No normal human can do that with a vertical leap. Cj also has the single best and most varied slotting on ANY power in game, with kismets, kb IOs, gamblers, +res IOs, stealth IOs, and run IOs, all useable in a power that never actually needs slots to boost its stats.
  7. A pretty cool sounding set. But..I think it just has TOO much? All those different damage types (when most sets have 1, or 2. Does Rad melee have 3?) and secondary effects. ToHit debuffs, stuns, confuses, -rec, - end, immobs! In the same way that TW was OP because it basically did everything (aoe, st, -res and def, and a self def buff)..this just seems too much.
  8. But wasn't rad Armour 'new'? I dont recall it being on Test at the time of the SHutdown (unlike Bio). Also, scrapper sets NOT having a taunt aura would make powers like Invincibility and RttC way less effective, not to mention other sets WANTING baddies close, like Fire Armour or DA, or even Energy Aura. Which is pretty stupid. To just flat out say it will never happen, even in the case of a new powerset that needs/requires/makes sense to have a taunt aura.
  9. Maybe due to the secondary effects? Ice immbo does slows (at least..I assume so. And if not, Why not?). ALso plant is just smashing damage, so sorta justified? And fire..well..fire always does more damage (mostly). Another thing I have noticed about some control (and dom) sets is a travel time for the power. Well..it 'seems' like a travel time. Perhaps it could be the effect coming right at the very end of the animation? I notice this quite a bit with Char, as you can literally see it cross the space and hit the enemy, whereas things like Dominate are basically click and wham, it lands right away.
  10. Take an end reducion ALpha, Destiny OR just..you know..have some half decent slotting? And of course, the huge def and res of Granite wont help? Well besides the psi. ALso..what? NOT being able to solo and +4 and 8, vs perhaps the worst 2 mobs for a particular armour to face..means it is weak? Lol@that. Not arguing stone doesnt have major issues, but it definitely (especially on a tank) does not need its mez prot toggle.
  11. Point 1 and 2. Wrong. In the case of Stone Armour, wrong. My stone tank does NOT have rooted. Because I get mez prot IN granite, and the extra from rooted is pointless in 99.99% of cases. Sure, extra regen and end drain res..but meh. Does regen really matter when Granite is going? lol 5 and 6. Totally agree.
  12. I agree about the traffic at the Oro landing point. Especially when you get those idiots who stand there with Incarnate pets/MM pets/huge flashy powers. It makes it hard to even click the portal again to leave the zone. GOD YES. I have done that so many times. Gone into my base, alt tabbed as it was loading (not a long load at all, but just to do other stuff) then come back, gone to click somewhere..and bam, back through the portal. Even if you just zoned into base a few feet from the blue swirly bit. Similarly..zoning from Team Transported. WHY does it port you in looking away from the very door you are trying to get to? Considering you took the TT, pretty fair to assume you want to go into said mission. Please make us face the door!
  13. Yeah I totally needed to catch up. It's not like I posted above yours already, talking about other rez powers. Maybe you need to keep up? Also, you are the one talking about using a rez power (P2W ones) on a SOLO tf..so any buffs to powerset rezzes..would mean jack shit in that situation, hmm?
  14. That is assuming you are turning on ALL your toggles. WHich..why would you, if the plan was to rez and run? Mez Prot toggle, 'main defensive toggle,' travel power...Escape. Thats like 8 seconds at most. And if the plan is to rez and face tank whatever killed you (meaning you are not gonna run at all), then how can you complain if said situation kills you again, since it already killed you with all those toggles up?
  15. Really? A SOLO tf is a good measure of how good/bad a self rez is? Also, I'd argue a wakie (of any kind) is NOT a self rez power. In no way should walkies (unless its like the Super version) provide ANY period of invul.
  16. Is it really 15 secs? I mean, maybe the info says that, but I am almost positivve I have seen people take damage long before that. Even if it is 15..I think that's way too long. If you cant retoggle/get out of danger in about 8 seconds, max, you are donig something very wrong.
  17. Oh yes please. In particular DayJob ones. It is SO annoying to look through the list, knowing the name of the particular dayjob..but have it appear at some arbitrary point in the list.
  18. This makes sense (the toggle drop) BUT is also exactly the reason why Return to battle (P2W rez) is far and away better than almost every rez in the game. I think only PotP renders you invul for a short period?
  19. Dark Miasma: Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, have their Regeneration rate reduced and drained of some life. Revived allies will have full Hit Points and Endurance and will be protected from XP Debt for 90 seconds. Recharge: Long Great power. I like how it is useful for the stun/slow/-regen as well. And cant beat rezzing 16 people at once. Can be a lil tricksy because you need to be near the dead person..but targetting a baddie who is alive. Could perhaps make it a pbaoe rez that works any time..but that would remove how unique it is. Electric Affinity: Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. Recharge: Long Also aoe. And the full health/end is nice. This part makes no sense.. Power Type:Click Target Type:TargetDeadOrAliveAny Power Range:7.00 ft. Effect Area:Single Target Attack Types:melee I have never actually tried using it on someone alive? Also, teh animation is utterly, utterly shit. I mean, it looks great, but takes a week. WHy, when you can FIRE lightning from your hands, does a 'rez-shock' require hang time of Michael Jordan duration? I think all the other ally rez powers are fine. Besides Empaty. The rest all do a lil something special and different. I'd perhaps give Empathy something else too.
  20. The comparison of Cuda to Kahn is just such bullshit. I mean..that they were 'apparently' designed with a similar challenge level. It was even worse back before Incarnates (I think it came out after IOs had been around a bit), and the lack of level shifts, destiny, judgement nukes, and super dps incarnate pets just made that last fight an utter utter slog. I ran in a few times, with teams of 3-6 corrs, an MM and brute, and it still was so slow. Not to mention the retarded never ENDING ambushes that pile in. Sure..everyone gets the buffs, from the 4 patrons, but all bar BS's are basically shit (like rech and end drain resist? really?). Compared to Kahn, with a solo sack of HP to fight? Wtf? Honestly, both versions of redside TFs (STF to RSF, Kahn to Cuda) both feel like watered down hero pandering, with both blueside versions an order of magnitude easier. Admittedly, that was worse before side switching, but even so, red side gets shafted. Again.
  21. How about giving Schreech teh Cobra Strike treatment? Make it a hard hitting ST stun (no -res). Even if some/all of the ST attacks did a 'splashing' dot around the target (again, with no-res, to keep that effect on one baddie at a time, sorta), that would help with the huge lack of aoe.
  22. And by extension, VIllian Epics? With the Hero Patrons REQUIRING a arc to unlock, THEN 2 more arcs too unlock MLTF. All while vills get their new epics free, and the ability to start RSF.
  23. SOmeone made a thread about this a week back, but now I cant find it. Out of the Accolade powers, Elusive Mind is maybe 7th down the list of useful/good powers (the 4 +hp/end ones, Demonic, Force of Nature). It is also the ONLY one you can not get solo. Sure, all the others (especially the stupid FoN defeats, on either side) go faster in a team, but if you dont or cant team, you are really shit out of luck for Elusive Mind. Case in point..I have been trying to get it on my new scrappa for a week or so. Every invasion that popped up (well most, assuming I wasnt teamed etc), I wrent to, and tried to recruit a team. It took about 11 invasions and I FINALLY got it (in PI..subjective, but PI seems to spawn WAY more bombs and heavies than almost any other zone, even other zones with huge leagues). I know, a week isnt so long to wait for a power I wont use much (compared to Demonic), but it is also a week too long, compared to every other accolade, that I could get solo in (at most) an hours time. Suggestions: Have the Heavies spawn with at LEAST a team of 4. Have the Riders in LGTF count (why dont they?). Have the Heavies on MSR's count. All those are non-solo options so.. Have the Heavies in the RWZ count. Those are 54 (usually) and in big mobs, so its not like they are super easy to kill solo for a lot of people. Other options. Have Heavies spawn when X bombs are defeated by a single person (as the aliens get worried and port in backup). This would allow solo people to at least get a few Heavies per invasion.
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  24. It makes sense but..what about level shifts? +1, those level 55 mobs will 'only' be +4 again (no +5s). Even more so if you are in DA and fighting at 53.
  25. Not too disagree with the comments about Eagle's Claw and its DPA, BUT..the extra crit chance after using it is bloody amazing. Even more so if you have Critical Strikes in the power. Build Up, EC, then Dragons Tail..and it crits on nearly every target, every time. It is also useful to get a 100% stun on anything but a boss like sappers, sorceres, etc etc.
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