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Lines

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Everything posted by Lines

  1. Man, the double-yellow-mohawk guys really got it worst. You freakin half buried them.
  2. I just hopped in and tested. You can fire off Mighty Judgement from hover, but you need to be practically colliding with the ground. It works up to a few inches up.
  3. That's good reasoning.
  4. I know the work is massive and probably follows some severe chewing up of the underlying contacts system, but I'm hugely in favour of a clearer contacts overhaul within the game. Right now, the stories are all over the dang shop. The 'find contacts' is the closest thing we have to some sort of roadmap for players to follow, but that's so heavily spammed with First Ward/Night Ward stuff that it's barely passable. A progress tree that prompts you through coherent strings of contacts would be amazing, especially if you could tailor it to your character concept.
  5. Is Requiem even a particularly publicly known figure? He spent most of World War 2 getting his ass kicked and only reemerged after the Rikti Invasion. His consolidation of power in between those eras was done in secret. Compared with real world evils of the time, the 5th column was relatively toothless. edit: Source - I don't know if anything in-game overrides this, but I can't think of anything.
  6. One thing that really muddies the Praetorian alignment/morality pot is that a member of one alignment can do the arcs of the opposite alignment. A resistance character can do the whole of the power or responsibility arcs, with some extra options thrown in for flavour. Give it a go if you haven't already, it's pretty fun. I don't think the different storylines fit particularly neatly into the Primal alignments - they all rock about a lot. If I had to, though, I'd agree with Chris above but say Responsibility = Hero and Warden = Vigilante. The Wardens will do things for the greater good by acting above the law, whereas Responsibility work to maintain a lawful status quo - either unaware that the status quo is corrupt, or that against the risk of Hamidon it's the lesser of two evils. From a player's perspective, the Wardens are 'more good' than Responsibility because we know the big picture. Our characters might not. The difference between a Hero and a Vigilante isn't necessarily a moral one, but a lawful one.
  7. The smoothness of his fighting style is a bit more Street Justice. Plus kicks, too. Maybe /Fire? Might be too much fire. I guess mighty judgement will be the closest thing you'll get to Falcon Punch.
  8. Honestly, I think this is a really good idea. I can't imagine anyone would lose sleep over the three sub-50 PvP zones becoming shared PVE zones with more breathing room for content.
  9. Not going to lie, utility belt is literally going to change my life. I'll finally land that job I wanted, find the person of my dreams, raise a perfect family of astronauts. All in good time, of course.
  10. We have a party for you! Hooray! ❤️
  11. Finally, that's the inspiration I needed.
  12. You can still do stuff like this with relative ease. The costume saves aren't encrypted, so you can really go to town with sliders. They reset when you zone, however.
  13. Even though I'm a redside advocate, I do agree with you here. But I think the culprit is the contacts and mission infrastructure of CoH rather than the writing. It works just fine for the blueside format of "there's some nefarious scheme going down, here's how you can resolve it". If you're a hero in the city and shit's going down somewhere, you go and save the city regardless of what sort of shit it is. That's your job. But the redside format is more "there's an opportunity for you. You must do this to make the most of it." you don't really have enough information to know if it's something that befits the character you're trying to play and you seldom have the choice to move laterally between contacts to try other things. I'm really excited to see what Piecemeal manages to do, and it sounds like he's breaking that format, which is exactly what's needed.
  14. I think you're absolutely right, and the factors that sway or balance the population in that game one way or another are complex and it comes down to more than just the blatant moral choice of each side. It may also have helped that the two sides were there from the start and were never treated as two separate games, unlike CoX. Generally, I did find all four of the Imperial class stories to be significantly better written than their Republic counterparts too. I was bored out of my skull doing Republic Trooper and my Darkside Jedi Consular made no sense to the point of hilarity. But Imperial Agent? Sweet lord, those were some good times.
  15. I don't think it gets more evil than resistance crusaders - The Power arc is mostly harmless, just very selfish. In my eyes Loyalist Responsibility is the most heroic plot of the bunch, keeping in mind that the character you play as doesn't know anything about Emperor Cole's ambitions or Calvin Scott's deception until the end of Praetoria or much later in the game.
  16. On that account, I think Going Rogue and Praetoria had the right idea down to a tee. The moral differences between the two factions was far less clear cut with good and evil on each side and many characters torn between their morality. A resistance character has access to the loyalist arcs with slightly different outcomes for flavour, and vice versa. I sometimes feel like Praetoria is the setting CoH should have been from the start. SWTOR is an interesting case. I think the population is quite well split between Republic and Empire (I don't have numbers to back up this claim. Edit: A quick google says in 2016 it was 60% Empire and 40% Republic, at least in PvP) even though the Empire is fairly overtly evil. Maybe that an Imperial player can make good moral choices and experiment with their morality despite the Empire's evil makes it more accessible. I'd have quite liked to have seen this in CoH's Redside, where a player has more choice to try to fight the system and make a positive impact. I like to see redside characters as being protagonists who are caught up in a setting where righteousness is discouraged, and they are labelled villains by Paragon City and Longbow for no other reason than that they're on Recluse's list of Destined Ones. They're pushed into filling that role with no escape. They're not antagonists at all. Some of the later content makes this a little harder to justify. I played My Other Selves Morality Mission and hated the way it made my character sound, or insinuated that my character has a big world domination scheme. The future selves have wings and a halo and it just felt forced and dumb as hell.
  17. I think it would be cool to work them or the ATOs/WinterOs into gameplay rewards somehow, with such rarity that the 10/25mil cost for a pack is still a good baseline. Not sure what that would look like, though.
  18. A lack of aggro cap didn't make for a particularly good game, and double influence didn't make for a particularly good economy. Players wanting something isn't a good enough reason to do it. (Edit: Tangent: It seems really hard to multiquote when you're trying to edit a post. It puts the quote into a new reply when I press the little +. Is there a trick to doing that? Double posting makes me feel dirty.)
  19. Jason could only taunt so many heroes onto the boat. It was some pretty impressive kiting though.
  20. I do agree. I like the thought of having powers with a significant cost/benefit balance. I think armour t9s are usually a bit heavy on the cost while nukes have become heavy on the benefit. There's a balance in there somewhere, but I reckon there'll be a lot of pushing and pulling to get there.
  21. Phenomenon (Doo doo do do do) Phenomenon (Do do doo do)
  22. An old CoH truism: the more you think there is no sapper in the group, the more there is definitely a sapper in the group.
  23. Which is exactly the attitude that drives people to become villains. can't they see what they've done?
  24. I ran Vernon von Grun the other day. It's gotta be the most top notch dialogue, including all the other characters. Arbiter Daos' explanation of mad science is excellent. Grandville arcs are pretty quality across the board.
  25. I didn't know how proud you were of this, so I didn't want to say anything. 😛
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