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Lines

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Everything posted by Lines

  1. To echo a lot of people, PvP would need to be less about fighting each other and more about completing wild objectives. Especially if they were designed in such a way that the side that gets the most kills isn't necessarily the side that wins. The objectives in the PvP zones on a much smaller, instanced scale is kinda broadly what I'm thinking. SWTOR's PvP when it wasn't just a 4v4 arena match was really fun to me and I feel like those sorts of game modes aren't out of the question in CoH, assuming development time was no object. A big thing for me would be if the difference between a reasonably thought-out SO build and a decked out IO set build were minuscule. One player being numerically advantaged than another is a big switch off for me. It should be close enough that someone trying PvP for the first time can easily KO a hardened veteran with a bit of luck. I'd like to be able to jump in and feel like I'm making a contribution without having to know what I'm doing. On the back of that, I'd want killing to be easy and dying to be really forgiving and neither have a significant impact on how the match comes out, so that the action just keeps going. I'm thinking like the pace of Unreal Tournament games.
  2. I think P2W in general is a bit of a sledgehammer solution to a lot of problems. They might need solving [edit: and I'm glad they got solved rather than went unsolved], but I hope they find a more organic place in the game over time.
  3. I grab unslotters whenever I need to reorder my enhancements so that the procs go on the right. That's right, need to.
  4. God I really hope you two don't turn out to have been married...
  5. Glacier, you have been nothing but an absolute gentleman in this thread.
  6. Oh, the lower body part would be Tights with Skin > Labeaux Thong combined with the barbarian belt. Maybe it's a British thing, but that would be too short to qualify as shorts to me.
  7. The ring part could be under belts? Edit: The female barbarian belt might be what you're looking for. Unfortunately, it is for the female body type.
  8. Sounds like you're starting to get the hang of it! Inf income from defeating mobs in levelling content is fairly low; practically negligible compared with selling a few good drops on the AH. It's balanced for a much older economy before IOs were a thing, and even then it's on the stingy side. The AH can feel like a time drain, but I've found that getting familiar with it and choosing a strategy means I can use it passively and spend less time in it.
  9. I feel like perhaps Sparky's post wasn't big enough.
  10. People like talking about stuff, it's cool.
  11. Some of my characters could do without the trumpets too. Wait hot dang I can just silence those sounds myself. Thanks guys!
  12. ERROR: Believable cover story not found. *Cllk Whirr*
  13. At least the size of the playerbase still surpasses the expenses to run the game right now. I still can't believe how quickly the donation windows are closed. I have faith that the time will come.
  14. It would be stretching out the number of slots we have across more powers, plus an extra free slot. It's a bigger impact than you might be imagining. I, for one, have enough trouble deciding what to do with all of the power picks.
  15. Page 2 > Page 1.
  16. Ouroboros is cheating.
  17. I usually take them, but mainly because I have no idea what else I'd do with the power slots.
  18. Take your time with it. The game has a deceptive amount of depth, so don't try and take it all in at once. Always feel free to ask questions if things don't make sense or you want some tips.
  19. I don't know about inf, but drops are distributed randomly across a team. For that reason, I find that characters I can comfortably solo on end up much better off than those I can't. Maybe that's what the OP is seeing? I'm like 99% sure damage has nothing to do with it. Not to say support toons haven't been shafted a bit though.
  20. No, I get very anxious on voice. 😞 I think it's started to get common on Reunion for larger events, so I'm finding it harder to join them.
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