-
Posts
1549 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Lines
-
Powerset Proposal(s) - Pool Primacy (Offensive & Defensive)
Lines replied to Zepp's topic in Suggestions & Feedback
How would existing pool powers fit in? Would you be able, for instance, to pick the Fighting pool in addition to the powers you have from that set, or would the set have its own pool selection? People may want a travel power. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
There's a pretty lengthy thread on the flagging idea you might want to dig through. Some things got very misconstrued in that thread (the whole thread is born out of a misunderstanding) so it's not entirely a fun read, but there are some ideas in there you might like. Whether they'd happen is another matter. -
The Philotic Knights Phantastick Phorce Phield Phononomic Sounds Pack!
Lines replied to _NOPE_'s topic in General Discussion
It describes when Jimmy deletes the ground. -
Some awesome grabs on Reunion that I'm happy with: Kitbash Vessel Soldat Moribund Snakeskin Ermine I gave up Combatant in favour of Soldat. It just wasn't working for me. If anyone on Reunion wants that name, it's released to the wild.
-
I wish Origins have a bigger purpose, what if...?
Lines replied to Oginth's topic in Suggestions & Feedback
I don't think people will appreciate being shut out of some cool arcs, and some origins would end up being pigeon-holed into fighting a limited range of enemies during some of the level ranges. On a grander scheme, a cool feature might be unique-but-inconsequential story branches or flavour that depends on your origin. But Origin is quite a hard thing to qualify narratively, especially natural. Tyrannical's idea from the other day would be pretty sweet, though! -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I pretty clearly asked for an estimate. Not a science project! Staggering work. Thank you for putting the time in there and sharing it. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
I'd say you're putting the cart before the horse a bit. The devs don't need to add more of a broken system in order to prioritise fixing it. I'm not against the idea in principle, but it would need PvP to be fun for everyone first, else the echo zones would get emptier before they get fuller. How on earth we get from where we are to there, I don't know. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
I think those reasons would need to be resolved first before more ambient PvP is added. -
Depending on where the threshold is, say 10mil, I'd keep the prompt. Mistyped extra 0's is the game's real final boss.
-
Please make obsolete content playable again.
Lines replied to GuilmonDude's topic in Suggestions & Feedback
Not that I'm disagreeing with you - I think I'm pretty neutral on the matter - but why do you say this? -
Please make obsolete content playable again.
Lines replied to GuilmonDude's topic in Suggestions & Feedback
I swear to god, Piecemeal, your posts fill me with emotions I didn't know I had. -
Villain SSA 1: Allistor - Was the end *really* needed?
Lines replied to Greycat's topic in Suggestions & Feedback
I think it gives you a warning in chat, but that's easy to miss. I kinda like the event. It's practically harmless and signals that you're punching above your weight at level 20. < also a redsider. Misunderstood and proud! -
I'm also in team runny scrambled egg. Not sure I'd want my pork runny, though. That sounds inhumane.
-
Name Assistance Brigade (The N.A.B.bers)
Lines replied to FoulVileTerror's topic in General Discussion
This is awesome! -
Here's my little bit of blue sky thinking on the matter. Yes, it's work for devs and will probably code-spaghettify the moon out of Earth's orbit. More a CoH 2 kinda idea. Currently street mobs are more or less useless. You can knock out some early levels with the hellions, but you pretty quickly outlevel most zones until much later on. Street mobs could be useful within a very narrow range, but they're unreliable and weird. To me, the city zones are so much more interesting and varied than the interior maps so I think it's dang right criminal that they're underutilised. I'd quite like to see a feature such that fighting street mobs was a viable and sustainable way to level up and get rewards. I also agree that there's not much sense in having Skulls nipping at your level 50+3 incarnate heels. So something like this: zone mobs don't just have a level, but they're not exactly invasion-unlevelled either. Instead they're unlevelled within a broad level range of around 10-20 levels. mobs in somewhere like Atlas Park, Mercy Island and the Hollows might have a range of 1-15, King's Row and Port Oakes might be 5-20... If you're in that level range, mobs will reliably con white (player+0) in the safest neighbourhoods and red (player+3) in the toughest. It stays that way while you level up in the zone and mob rewards scale according to your level, like unlevelled mobs. Once you exceed that range, or are sidekicked above it, say you hit level 16 in Atlas Park, the mobs levels will start to phase out. A safe neighbourhood will con blue mobs now and the toughest shift down to Orange. By level 21 (I think. math hard.) the whole zone would be grey and your Hellion Astronaut Recruitment Drive can commence. Similarly, you gradually phase into zones. The goal would be for street sweeping to be as valuable as running radio missions. A group might be needed to sweep in Hazard Zones, but a solo player could take on City Zones.
-
Best Route through the Game for Natural Origin?
Lines replied to Tath99's topic in General Discussion
I don't think there is a villain group that hasn't dabbled around the origins. Even the Romans vicariously have a bit of science going on because of the Nictus. But if your goal is to face gritty, real-world-facsimile, Gotham City style enemies rather than extradimensional or significantly metahuman threats, you're more in luck. Early on it'll be a matter of avoiding certain arcs rather than finding the right ones. It'll get tough after level 35-40 when the game's story begins to revolve around the dimensions. -
I dunno about this. I think there just happens to be a correlation between people who like to get under the hood of the game and people who want to chat about the game.
-
I'm in favour, especially if the narratives of the arcs at least nominally tied the stories to the location, so that an arc in Brickstown actually implied that they have a local impact. It's not the act of travelling that bothers me; I like hopping around the city. It's the vagueness of the plot contexts in old arcs that isn't great. Though I'll say I don't see this impacting the ratio of arcs vs radio missions.
-
I don't know how you can make these two statements in the same post and feel OK about it, you utter barbarian.
-
Always has been.
-
I imagine this was meant to be said by some of the carnie ladies, but this is such a wholesome bromance. ❤️
-
Guilty, but I literally just forget.
-
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
You're right, that does make sense. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
Since you asked, this is what I'm seeing at the moment from a couple of them: The others are similar with ~5mil and some lowballs thrown in. The proc is at 1.5-2mil, but I've seen it lower recently. It's a little bit wild. I'm sure a lowball bid would pick one up in a reasonable amount of time, but I tried selling one for 2mil and got 4mil. As I said, though, I really don't think the price will hang that high. It's an odd set to be so exceptional, unless I'm missing something.