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Everything posted by Lines
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I feel like this thread is being hijacked by non-sandwich talk.
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Best I got is either something to do with Freedom Plaza in Kings Row or the Freedom badge on top of City Hall. Maybe even Freedom Court in Galaxy City. Can't think of an enemy who relates to either and to contests (presumably). Can't think of anyone other than Sun Xiong for the art thief.
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Maybe Eastgate/Hollows and the gateway in the Cavern of Transcendence. The verse relation to the lords of death could be Atta, who was dealing with them.
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Yeah, I feel like this is the sort of idea that should be as easy as a line of code that says when the power is active, set the back slot to null. But then someone tests it and Kings Row gets turned upside down, all the NPCs are now Redcaps and Jimmy straight up explodes.
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I think the devs have managed to chew into and rewrite the costume creator quite a bit. It's how we got asymmetrical parts. Stuff like this may not be totally off the table.
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I want to take a moment to present exhibit A: elevator paraphernalia found in the Rogue Isles I'm on floor C2. I don't know what the letter C might refer to, but it's accurate since I've gone up one elevator. I went down the elevator and found I was on floor C1. This makes sense, though if the C refers to a section of the floor then the order should be Floor Number and then Letter: 2A, 2B, 2C, etc. The elevator keypad here shows 8 levels, an alarm, the buttons to close and open elevator doors, and openings for what I presume is a speaker. A few things might immediately strike you as strange. You may be wondering why there are more than 2 buttons for floors to access, even though as we all know elevators only go between one floor and another. That's strange, but keep looking and pondering and it gets even weirder. We also see a floor directory, and it's a little strange. The directory has 22 entries. The writing is very hard to make out, but the last three numbers are something like 124, 306 and 108, in that order, which I wouldn't regard as the most intuitive order. There don't appear to be any letters in the directory, meaning that the large floor sign, the directory and the elevator buttons all use different numbering systems. It could make sense if the first digit refers to the floor, the second to perhaps a section (different section to C?) and the third to the specific office, but that leaves a lot of openings between some of the numbers shown, though the linear scuff marks imply that the board has been altered a lot (is it written in chalk???). A few names in the directory repeat themselves, including their number reference. (see left, first from the top and eighth from the top - number 500. Right, second from top and ninth from top - number 154/134). I tried to make out some names and saw words like "The" and "Legal", but I also see words starting with the letters 'Hb' and 'PQ', so I think it's mostly random typing. But the strangest thing? Those are the sorts of keypads that you should see inside the elevator, not outside. From outside the elevator you can close and open the doors, sound the alarm and speak to an operator. You can send the elevator wherever you like even though you're not riding the elevator yourself. To get the elevator to come to you, you must press the floor that corresponds to the level you're on, which presumably is number 2. Pressing any other numbers here would be absolutely no use to you.
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I think this is a good idea please stop making so much eye contact.
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I don't know who to credit with this, I found it on the forums a while ago, but I type this into most of my toons and it helps a huge deal. It hides any toggles and auto powers from the team menu leaving you with just activated powers. The screen is significantly tidier. /optionset buffsettings 1184529 But yes, more control over what's shown would be magnificent.
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No architect in Paragon City has ever used elevators to their full potential. Or even stairs, for that matter.
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I believe the button you press to get their list when levelling calls them epic, but otherwise they're called Ancillary.
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With a coordinated team, maybe, but I've never been in such a team. The few times I've seen them used in Pugs it's just tripped me up.
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Since you mentioned one of them, it's worth noting that we're still two power pools short of the planned Origin power pools, Utility Belt and Gadgetry. Hopefully they're on their way (and hopefully in that order. I want freerunning so much!) While I think the intention of those origin powers was to provide a little more filler in the early levels, I could be behind having them play a role later on.
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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Lines replied to Yomo Kimyata's topic in General Discussion
Welcome home! -
Powerset Proposal(s) - Pool Primacy (Offensive & Defensive)
Lines replied to Zepp's topic in Suggestions & Feedback
How would existing pool powers fit in? Would you be able, for instance, to pick the Fighting pool in addition to the powers you have from that set, or would the set have its own pool selection? People may want a travel power. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
There's a pretty lengthy thread on the flagging idea you might want to dig through. Some things got very misconstrued in that thread (the whole thread is born out of a misunderstanding) so it's not entirely a fun read, but there are some ideas in there you might like. Whether they'd happen is another matter. -
The Philotic Knights Phantastick Phorce Phield Phononomic Sounds Pack!
Lines replied to _NOPE_'s topic in General Discussion
It describes when Jimmy deletes the ground. -
Some awesome grabs on Reunion that I'm happy with: Kitbash Vessel Soldat Moribund Snakeskin Ermine I gave up Combatant in favour of Soldat. It just wasn't working for me. If anyone on Reunion wants that name, it's released to the wild.
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I wish Origins have a bigger purpose, what if...?
Lines replied to Oginth's topic in Suggestions & Feedback
I don't think people will appreciate being shut out of some cool arcs, and some origins would end up being pigeon-holed into fighting a limited range of enemies during some of the level ranges. On a grander scheme, a cool feature might be unique-but-inconsequential story branches or flavour that depends on your origin. But Origin is quite a hard thing to qualify narratively, especially natural. Tyrannical's idea from the other day would be pretty sweet, though! -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I pretty clearly asked for an estimate. Not a science project! Staggering work. Thank you for putting the time in there and sharing it. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
I'd say you're putting the cart before the horse a bit. The devs don't need to add more of a broken system in order to prioritise fixing it. I'm not against the idea in principle, but it would need PvP to be fun for everyone first, else the echo zones would get emptier before they get fuller. How on earth we get from where we are to there, I don't know. -
Switch "Echo" zones to free for all zones
Lines replied to Glacier Peak's topic in Suggestions & Feedback
I think those reasons would need to be resolved first before more ambient PvP is added. -
Depending on where the threshold is, say 10mil, I'd keep the prompt. Mistyped extra 0's is the game's real final boss.
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Please make obsolete content playable again.
Lines replied to GuilmonDude's topic in Suggestions & Feedback
Not that I'm disagreeing with you - I think I'm pretty neutral on the matter - but why do you say this? -
Please make obsolete content playable again.
Lines replied to GuilmonDude's topic in Suggestions & Feedback
I swear to god, Piecemeal, your posts fill me with emotions I didn't know I had.