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Lines

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Everything posted by Lines

  1. It's a farming build. Lots of PBAOE damage and specific defence against fire. It doesn't have so much utility in the rest of the game. You can't really go wrong. Ninjas/Trick Arrow MM is somewhere down the bottom of the pile, but if you have fun playing it you can still make the best of it.
  2. That happened on live quite a while back. It was a pretty good move. Homecoming does have many other QOL changes, as well as balance and economic changes that have largely improved things so much. It's hard to list them all. Be sure to locate the p2w vendor and see what they have in stock. Next time you're in Pocket D, see what options Null the Gull has for you.
  3. This is the happiest thread. I like this thread.
  4. Nerf Shark Repellant.
  5. ^ My vote for best thread on the whole forums.
  6. I'm of the belief that Paragon City uses a different system of measuring than real life, but that happens to share the same names as Imperial units of distance. 6' is definitely an average height.
  7. I've found that Homecoming is way more mellow about the pace of levelling than my experience of Live was. Even on Reunion, you can find people happy to play across the level ranges. I couldn't be happier.
  8. Just for clarity, talking about this one. But I think you got that. Maybe the text file it saves into is protected for you? It's called chat.txt and is located in my game's root folder.
  9. You might be. That button saves the whole shabang for me; tabs, custom channels, everything. I don't have to tweak a thing.
  10. You can save and load your chat settings in the options menu too. Last tab, right down the bottom. New characters will load in those settings.
  11. It incurs a pbaoe fear effect because holy shit that's some mighty hovering.
  12. Man, the double-yellow-mohawk guys really got it worst. You freakin half buried them.
  13. I just hopped in and tested. You can fire off Mighty Judgement from hover, but you need to be practically colliding with the ground. It works up to a few inches up.
  14. That's good reasoning.
  15. I know the work is massive and probably follows some severe chewing up of the underlying contacts system, but I'm hugely in favour of a clearer contacts overhaul within the game. Right now, the stories are all over the dang shop. The 'find contacts' is the closest thing we have to some sort of roadmap for players to follow, but that's so heavily spammed with First Ward/Night Ward stuff that it's barely passable. A progress tree that prompts you through coherent strings of contacts would be amazing, especially if you could tailor it to your character concept.
  16. Is Requiem even a particularly publicly known figure? He spent most of World War 2 getting his ass kicked and only reemerged after the Rikti Invasion. His consolidation of power in between those eras was done in secret. Compared with real world evils of the time, the 5th column was relatively toothless. edit: Source - I don't know if anything in-game overrides this, but I can't think of anything.
  17. One thing that really muddies the Praetorian alignment/morality pot is that a member of one alignment can do the arcs of the opposite alignment. A resistance character can do the whole of the power or responsibility arcs, with some extra options thrown in for flavour. Give it a go if you haven't already, it's pretty fun. I don't think the different storylines fit particularly neatly into the Primal alignments - they all rock about a lot. If I had to, though, I'd agree with Chris above but say Responsibility = Hero and Warden = Vigilante. The Wardens will do things for the greater good by acting above the law, whereas Responsibility work to maintain a lawful status quo - either unaware that the status quo is corrupt, or that against the risk of Hamidon it's the lesser of two evils. From a player's perspective, the Wardens are 'more good' than Responsibility because we know the big picture. Our characters might not. The difference between a Hero and a Vigilante isn't necessarily a moral one, but a lawful one.
  18. The smoothness of his fighting style is a bit more Street Justice. Plus kicks, too. Maybe /Fire? Might be too much fire. I guess mighty judgement will be the closest thing you'll get to Falcon Punch.
  19. Honestly, I think this is a really good idea. I can't imagine anyone would lose sleep over the three sub-50 PvP zones becoming shared PVE zones with more breathing room for content.
  20. Not going to lie, utility belt is literally going to change my life. I'll finally land that job I wanted, find the person of my dreams, raise a perfect family of astronauts. All in good time, of course.
  21. We have a party for you! Hooray! ❤️
  22. Finally, that's the inspiration I needed.
  23. You can still do stuff like this with relative ease. The costume saves aren't encrypted, so you can really go to town with sliders. They reset when you zone, however.
  24. Even though I'm a redside advocate, I do agree with you here. But I think the culprit is the contacts and mission infrastructure of CoH rather than the writing. It works just fine for the blueside format of "there's some nefarious scheme going down, here's how you can resolve it". If you're a hero in the city and shit's going down somewhere, you go and save the city regardless of what sort of shit it is. That's your job. But the redside format is more "there's an opportunity for you. You must do this to make the most of it." you don't really have enough information to know if it's something that befits the character you're trying to play and you seldom have the choice to move laterally between contacts to try other things. I'm really excited to see what Piecemeal manages to do, and it sounds like he's breaking that format, which is exactly what's needed.
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