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Everything posted by Lines
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It's time to recognize Domination is bad.
Lines replied to Replacement's topic in Suggestions & Feedback
Yeah, that ATO is totally replaceable for me. I've heard people loving it, especially when they can fire off a few at once, but since none of my Doms are fire type characters I just can't bring myself to use it. Do ATOs count in the cottage rule? -
Even then, it's like just one guy.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
From the way you describe this, I feel as though you're missing the out-of-set > by type conversion. It will allow you to convert between any enhancement of the same type, like ranged damage or defense. You can convert between uncommon and rare IOs this way, for the price of 2 converters. Once you've got a rare this way, you can switch back to converting by rarity and just keep converting to get an enhancement with value. Depending on where you personally draw the line of a valuable IO (about 2.5 mil for me), it shouldn't take many conversions. -
Empathy 2.0: A Suggested Revamp of an Old Classic
Lines replied to EmptyStar's topic in Suggestions & Feedback
I really like the ideas here. Your proposal is a set I'd enjoy. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't think the thread should be locked. Folks clearly still need to vent and it's better that it happens here. Just at least put down your own wants and consider the bigger picture when you do, or at least conceptually understand that this is a practical step to keep us away from the unhealthy economy we had on the original servers. -
Oh, I managed to miss the earlier post explaining what you were doing. The reason I distinguish tanker melee and stalker melee is Gauntlet, which gives it a support function. That aside, hard to think of any other substantial differences. I feel as though Melee, Ranged and maybe assault should score the same? Do the secondary effects between the powersets differ enough to distinguish them in this way? I'd say Pet Damage should score higher than either support or mitigation, and mitigation second due to bodyguard. The supportive functions of pets tend to be limited to themselves or too uncontrollable to be very useful.
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Since you're using 255 as your highest mark, I gotta assume you're planning on doing something with this data. Can you clue us in at all how you're thinking of using it? It might help us know what sort of feedback would be useful. As others say, it's a bit hard to assess purely against the powersets without regard to AT. A tank's melee set is a different beast to a stalker's melee set.
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Ouroboros: Expand patron arcs to all alignments
Lines replied to Replacement's topic in Suggestions & Feedback
I'm in the corner of new hero-side patron arcs of the same 6-7 mission length that foil the plots of each of the patrons, learning their secrets in doing so and giving access to the patron powers. It might take longer to see realised but it would be a bit more elegant, I think, than opening redside arcs to blue. Edit: I understand the badge predicament, and I'm not even an RPer. I like to keep my heroes and villains on the sides they belong. -
It's time to recognize Domination is bad.
Lines replied to Replacement's topic in Suggestions & Feedback
I was thinking this for a while, but since domination is still an 'either on or off' thing, rather than the progressive buff of fury, there's enough of a distinction for me. But you'd definitely start getting the same rush to get into the fray and get that bar up, which maybe isn't so attractive. And yes, you'd be thinking about the bar even once you've hit perma. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
My pro selling strategy is to eyeball an average from the last five sales and subtract about 200 to 500k inf. Usually sells within a day to a value I'm happy with. Sometimes it misses if the last five sales have been anomalous or if the IOs are settling into a new equilibrium (The new IOs have been very hit-and-miss), but it does the trick for a fairly casual player. Definitely don't just sell for prices that you want to sell at. That's just too hopeful and it doesn't work that way. You gotta list at prices people will buy things. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
Hi! 🙂 -
It's time to recognize Domination is bad.
Lines replied to Replacement's topic in Suggestions & Feedback
Shall we not name-call, maybe? -
It's time to recognize Domination is bad.
Lines replied to Replacement's topic in Suggestions & Feedback
In the example of tanking (and practically ever other form of playing I can think of), you progressively become a better tanker through small steps. A little goes a long way. Domination is unusual per the rest of the game's progression, where it requires a 122.5% recharge to bloom and anything before then is dramatically less effective. At the moment, the recharge for domination at anything less than 122.5% invariably adds the time it takes for the domination bar to refill, which could be a few minutes. After 122.5%, the bar is irrelevant if you're able to click the button in time. The suggested change potentially removes the additional forced waiting time for anything less than 122.5% by allowing you to rebuild the domination bar while domination is active, ready for the next one. The 122.5% requirement to perma won't change, and perma won't be available at any lower level than it is now, but you'd feel a more obvious progression towards perma as you build your global recharge. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
Is this your battle cry now? -
It's time to recognize Domination is bad.
Lines replied to Replacement's topic in Suggestions & Feedback
Same boat. And this from a person who loves their permadoms. Galaxy Brain's explanation won me over. I like the idea of enabling near-permadom. I could live with a little less uptime and it would be nice to hot have to take either lotg mules or hasten. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I think this is a fair concern and the update has come as a surprise. Broadly speaking, I agree that the lack of warning is out of character. However, we're not privvy to the data that the hc team have access to, so we can only speculate. The abruptness of it makes me suspect that some alarming data around inflation was raised recently. Presumably the data showed that inf generation from farming was too rampant and too niche. Let's say it turned out that farming generated over 50% of the games influence, that would be pretty scary. (Anything more than, idk, 25% should make you twitchy.) A month of discussion plus solution implementation means a month's worth of damage done. Once the inf is generated, there's no fair and easy way to get rid of it. I suspect the data was concerning enough that this measure simply had to be pushed out immediately. It could be (and I'm not saying this is true, just postulating) that this measure is semi-temporary to curb inflation while a more robust solution is put in place. I doubt anything will change for farmers now, since farming is still the best way to generate inf. I think it's more likely we'll see exemplar rewards compensated via merits, since the existance of merits do a lot to keep prices down. You mentioned in another post that increasing money sinks would help, such as the AH tax. And yes, absolutely it would (though could start to cause other problems). Sustainable money sinks are very hard to find and balance, however. That's something that does require vigorous testing. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't see how that would make anything better for anyone... -
I have a human-only warshade. He's great and ranks one of my most powerful characters, but he relies pretty heavily on his click powers: sunless mire, stygian circle and eclipse. The nature of those powers requires him to be surrounded by mobs, so going toe-to-toe with an AV, he struggles. The forms give you the adaptability to deal with that, but the enhancment slots get really tight.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I'd hazard a guess that we might see some changes to rewards to compensate in some way. Though I'm supposing it won't have anything to do with inf if the amount getting generated was unhealthy. It might take time for the team to know how to balance rewards, given that data needs a bit of time to settle. -
Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
My guess would be that farmers were generating the majority of inf. Certainly enough of a proportion to raise a warning sign. Totally a guess, though. I just imagine that the data HC were seeing must have been quite serious for this kind of solution. (Edit: Though after dwelling on it, I do see your point.) -
The Abyss is co-op. Can't remember where you access it from Heroside. Maybe the Smugglers Submarine in IP?
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
I don't think we'll see purples shifting much at all for a really long time. If anything, their prices will eventually rise. I think PvP IOs will give more obvious clues into what the effects on the market are, but right now with more people playing we'll see them rise. Very hard to know what effect the change is having. -
Interesting example of reality.
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Discussion: Disabling XP No Longer Increases Influence
Lines replied to Jimmy's topic in General Discussion
We're going to see if the forums break at page 256.