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Everything posted by Communistpenguin
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Honestly, I dont get why you think mind is heavy on control? It gets a ST sleep an aoe sleep, a st hold, an aoe hold, a st confuse an aoe confuse, a cone fear and telekinesis, which is its own animal entirely. It has no Immobilizations, no slows, no stuns, no end drain, no terrify patches like caltrops, no aoe kD/KB like bonfire. These are all various forms of control, whether you approve of them or not. My suggestion was to make the smallest possible changes while allowing mind bring more to a group setting. I can appreciate that mind has its own flavor, but sleeps have very little utility by themselves. A sleep paired with an immobilization allows you to shut down incoming damage via the sleep and still have some sort of effect a second later when your team hits them with an aoe damage power.
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I feel like Mind control is a little on the weaker side of the control spectrum. It has two sleep powers and no immobilizations. Telekinesis is powerful, but very situational, and plant control gets a power thats basically as good as minds level 32 power. So my thought, is to give the two sleep powers an immobiliization as well as their sleep, and increase the magnitude of the single target confuse so that you can confuse a boss in one application. Sleeps were always of questionable use, and now moreso, so tacking on an immobilization, even one with a shorter duration than other sets, would help those powers be useful on teams. The higher mag confuse would be used to neutralize more powerful targets, a surgical strike compared to plants carpet bombing.
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i concur
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Sweet
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Ive used one as well, i find navigating between the program and the game cumbersome at best. Actually another thing i was thinking the other day, is it would be nice to export my in game build to a text file or something the planners can import. Though i didnt see an option to track this in the program i was using either, though i could have missed it.
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I suggest the set bonuses turn red when you have above the 5 of each type. So if you have six of say 10% regen, that bonus would show up as red from the 6th onward. We already have this in how regular enhancements work.
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Here's a crazy thought that might not even be possible... what if elec powers made other powers cost more to cast? Like, instead of just draining, it added a % of end to cast to a mobs powers. So instead of costing 1 end or whatever, now it costs 10 or 20 end to cast. It would make more powerful abilities too expensive to cast if you could drain the mob of enough end, while leaving their weaker abilities still available.
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Maybe put -recovery into whatever elec powers that lack it? I know elec blast for defenders doesnt have much in the way of -recovery. Short circuit kinda sucks due to its pbaoe nature, it can be tricky to stay alive in melee range for the duration of the animation. I know I really only use sapping powers when I need to shut down a boss that typically has a strong mez power.
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I literally did not respec a toon last night because of this.
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So i don't know how reasonable the suggestion is, but would it be possible for an alternate animation for after burner to turn us into either a sky raider skiff, or a longbow flier? Id love to have a vehicle style of flight, and since afterburner stops you from activating powers that affect anything but yourself, the animation problem is at least partially solved. I think there is also a power you can buy at the p2w vendor that is similar as well.
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So i don't know how reasonable the suggestion is, but would it be possible for an alternate animation for after burner to turn us into either a sky raider skiff, or a longbow flier? Id love to have a vehicle style of flight, and since afterburner stops you from activating powers that affect anything but yourself, the animation problem is at least partially solved.
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Councilman Camden: They're madmen! Mad cyborgs. Madborgs. I'm just glad to be out of here!
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1) Incarnate stuff are OP by design, and generally more damage focused 2) patron power pets are generally not the same as MM/controller/Dom pets. they are much more damage focused than sing/Jack A blaster with singularity would be crazy. Sing could absorb the alpha strike, the blaster could then unleash their crashless nuke, while sing tanks and holds any left over from the blasters alpha while the blaster mopped up.
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Will we ever see the new things that Cake is getting?
Communistpenguin replied to Soloshot360's topic in General Discussion
Yes, but one "legit" group is better than no "legit" groups and a C&D letter. Yes the code is in the wild, but I don't think anyone here wants lawyers playing whack-a-mole, and all servers being limited to operate in obscurity and with small player numbers.- 122 replies
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- new content
- archetypes
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(and 4 more)
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I think it would be nice if all of the main at's had a natural/tech/gadget app to choose from. Currently just blasters, scrappers, and stalkers get something like that. Usually I just take power mastery, but it would be nice to have a more gadgety option like munitions or weapon mastery.
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Id like if the vanity pets got a non-damaging cosmetic "attack". I use the vanguard robot pet on my beam/trapps corr, and it would be cool if it got like missile swarm and a laser or energy blast attack, even if it was client side only.
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I always went with the definition of building a chadacter mechanically to maximize performance/rewards and minimize cost, over building a character conceptually. So for example hasten. It is widely considered a must have on most builds, but it doesnt really make sense for most non speedster characters to have.
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Just saw an ad for this on FB, Not an exact math so far for my main, but i made one reasonably close on their existing page https://www.heroforge.com/
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Forgive me for not reading the whole thread, but I had an idea the other day, and I would like to know if anyone has tried it. What about slotting a knockback -> knockdown and a chance for smashing damage(knockback set) in singularity, then summoning it on a group of mobs? I know the KB->KD makes the mobs fall down pretty regularly, but I don't know how often the proc would trigger?
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I agree, for most signature stuff its not as big a deal, but there are simply no other antler options in the game.
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If you put a lockdown chance for +2 mag in tesla cage it goes from a lt hold to a boss hold like 90% of the time. With set bonuses and whatnot, you can do just fine as a storm/elec. You just have to remember that alot of your damage comes from your primary and from synergy with your powers. Between tornado(with the kb to kd io) lightning storm, voltaic sentinel and freezing rain, you do a ton of damage, then use your blasts to mob up. depending on the mob types I like to hover above, then open wiht Lighting storm --> Freezing Rain --> Tornado --> VS --> then blast whatever remains. VS and tornado last awhile and follow you so you dont always have to summon them. Short circuit, thunderous blast and ball lighting are for tougher opponents that stun and I cant hold. Basically drain them while your pets whittle them down.
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MMORPG with similar combat to COX
Communistpenguin replied to KaizenSoze's topic in General Discussion
I forgot I played DDO for a bit. I liked how the missions in that game awarded xp at the end, and you didnt have to complete all the objectives. With most games I miss the lack of diversity in playthat we have in CoH.