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Everything posted by Yomo Kimyata
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A few months ago I bought many thousand rare salvage over a few weeks time (almost all at 5 inf higher than the previous low bidder) and dumped them on the market. Lost many billions, but got prices down to 100k and 10,000 bids. At that point I stopped. Prices came back up.
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The thing I've noticed is that the bidding handles are different, which implies to me that it's a number of people rather than one. Example: my "fist" is 5. I tend to buy things at levels like 15,005, or 4,005,000. There are definitely block bids, but some of them have different fists.
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Ok, AH lesson number one. You place bids and offers at different levels. If PK bids x100 at 1mm, and you bid x1 at 1,000,001, you don't have a 1% chance of getting the next item placed for sale at that price or lower. You have 100% chance. And if 100 offers come in after that, all less than 1mm, that's when he gets filled. There is no random factor in buying or selling unless more than one person is either buying or selling at the exact same price. I'm not sure if trades are assigned then based on FIFO, or random allocation, or some other factor.
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I'm going to offer one more time to explain how the AH works. I think PM might be a better venue, but I'll be happy to post a really simple primer on the forums if that's better for you. You clearly don't understand how bidding and offering works. As to your example, I'm not buying toilet paper at $10 a package and selling it at $40. I'm buying tp at $1 a package because somebody wanted to dump it on the market and didn't know or care that the market price was higher, and I'm selling it at $8 a package, which is still below market price. Please don't call me names. Devs don't like that and I'm not too fond of it either.
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Dude, you really don't understand how the AH works, do you? Drop me a PM and I'll put together a basic primer for you.
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I think you are looking for ghosts here, to be honest. I'm buying Unbreakable Guards at prices well below the going rate and selling them also at below the going rate. There is a big difference between providing liquidity and manipulating markets, and as PK has noted, it's virtually impossible to manipulate markets in HC due to converters, seeding, and fungibility.
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Oh no, I flip in the true sense of the word. Converters make things and dump them on the market at whatever price they can get. Buyers want things and pay whatever they want. Example: I put in bids for large amounts of Unbreakable Guards for under 1mm. Sooner or later I buy a large number of them. Presumably, the sellers could post at a higher number. I repost them at over 4mm. Sooner or later I sell them. Presumably, the buyers could bid at a lower number. Am I driving the market up or down? Don't be silly. I'm buying things that people want to sell, and I'm selling things that people want to buy. Don't get me wrong, I convert plenty too, but buying underpriced assets and selling them for fair market value is how I've made a lot of my imaginary money.
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And yet I have a hundred of them sitting in inventory.
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No farmer ever got a brute ATO to drop. Not one.
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I do want to say that as a long-time flipper, first-time caller, I'm a little hurt by this. I can't speak for WoW, but flippers are the unheralded saviors of a player-based economy. You can buy a near infinite amount of rare salvage at 1mm and you can sell an infinite amount at 5k. But who is enabling you to buy it cheaper or sell it for a better price? Flippers. You have too many Brute ATOs and you want to make room in your inventory so you want to sell them right away. And ten minutes later you realize that you need one for your new alt. Who is providing you liquidity and supply? Flippers. If everything in this game were bought and sold at fixed prices in infinite numbers (and there are plenty of people who want that, I'm not one though!), then there would be no role for flippers and no point in flipping. In a player-based economy though, they are providing bids and offers that retail doesn't want to have to deal with.
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Starting new post after the one on General got derailed. Your thoughts?
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I, for one, don't think we need new ATO sets. They currently provide so much value, at low cost. I get that everyone wants more and to solo Hami, but I really hope the devs don't provide it.
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BRING BACK PRESTIGE!!! But keep bases free. Then you can rank members by how much prestige they have generated by burning their ill-gotten goods.
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Sounds familiar! My character was named Potlatch.
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All seven! Obsidian Wrath -- SS/WP brute Obsidian Pride -- Mind/Psionic Assault dominator Obsidian Sloth -- TW/Stone Armor brute Obsidian Envy -- Beam Rifle/Poison corruptor Obsidian Gluttony -- Electric/Kinetic corruptor Obsidian Lust -- Archery/Pain corruptor Obsidian Greed -- Gravity/Energy dominator Some of them are a lot more fun to play than others...
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I'm embarrassed to tell you I shelved him at 36. He was my first MM, and I really didn't enjoy playing him. Once I had proof of concept, I kind of lost interest. I think that I could come back to him now that I understand MM a bit more, and maybe try to Mids a build rather than just put it together on the fly. Maybe I'll work on that after my current project, which is a 7-person villain group, named and powered after the Seven Sins.
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Some are markedly better than others. And some are more in demand because their AT is more heavily played. Just based on my experience buying and selling them in the AH, I'd tier them as (alphabetically within tier): Top Tier: Blaster, Brute, Tanker. These are consistently in demand, and have nice bonuses to boot. Middle Tier: Controller, Corruptor, Mastermind (Mark of Supremacy), Scrapper, Stalker. Sometimes there is a demand for these, sometimes not. The bonuses are generally good, but supply quickly knocks the price down. Bottom Tier: Defender, Dominator, Kheldian, Mastermind (Command of the Mastermind), Soldiers of Arachnos. Either sub-par bonuses or lack of demand for AT. When I get these I usually convert them to a higher tier.
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On Live, when prestige was enabled, I was a member of a SG on ?Liberty? that was, I believe, the top-ranked SG on the server. You were not allowed to play in SG mode and could only gain prestige for the group by burning inf. I can’t remember the name of the group, but I do remember the giant fire pit in the base. People went *ballistic* that we bought our way to #1. Death threats, calls for banishment from the servers. People really hate change.
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[Community Request] I suck at character creation
Yomo Kimyata replied to Bopper's topic in General Discussion
I usually start with this, but it tends to give me too many wings, tails, and auras for my taste. -
Veelectric posted that he cleared out everything under 100k. I've done that in the past but I'm far more willing to wait util my bids get filled.
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Yeah, I've done that too. EDIT: If I had the time and the clicks, I'd buy 10mm salvage at 100k per, and offer at wherever. It's the clicks that stops me.
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I looked into that. It's way over the cap.
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As I try to distract myself from the crazy show that is the real life markets... In terms of basic supply and demand, I can understand the rare salvage market. I can even understand the uncommon salvage market. But the thing about common salvage that I don't understand is that somehow people have posted almost 650k for sale at what are (presumably) above market prices. One way to look at it is that every active account has 20-25 for sale. Another way is that 650 characters have 1000 each for sale. And that for sale number keeps going higher! IIRC it was about 450k during the summer. That's a lot of salvage!
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Some items have documented bugs, where they are showing false trades. I think they are working on that, but my rule of thumb is that if there are lowball prices that look to good to be true, it's probably a display error.
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Share your Puns/amusing Character Names
Yomo Kimyata replied to Venture's topic in General Discussion
Do they call me the Rage Harnesser? Do they call me the Jetpack Liberator?!? But you @#$# ONE SHEEP...