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Everything posted by Yomo Kimyata
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Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Now you're just haggling over price. Currently you can buy almost any item in the game for 100mm inf indirectly, and I'm all for making that direct for the people who don't understand the two step process. What you seem to be saying is that 100mm is too expensive for a purple. Ok, then buy one off the AH for a lot less. If that's still too expensive, then I'm sorry. Maybe you can do without it. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
There already is a soft cap on almost everything, but no one seems to understand that, so I'm going to give up and advocate the vendor idea. I would support a vendor that will sell you any item in the game for 100mm inf. That way you cut out the middle man of the merit vendor (currently you have to buy 100 merits at 1mm each, then spend up to 100 merits on your item). I would not support one inf cheaper than 100mm. -
How about a tutorial that teaches people how converters can be used? Like the crafting one in Steel Canyon.
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Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I disagree, but I see your point. The problem with people using the current AH interface is about 5% lack of good information, 5% display bugs (which really erode confidence in people who are already scared to use it)., 90% pebkac. Currently, the "economy" consists of a lot of people dumping their drops into the AH for 5 inf, a few people spending a few converters and transforming it, and a lot of people buying back their drops for a lot more inf and then complaining about it. More information isn't going to help them bid better or offer better. They will still buy it NAO and sell it NAO because NAO, and they will yell at the devs because they can't have everything they want instantly at the prices they want in a player run economy. Honestly, the best thing the devs could do is put together a mandatory tutorial on how to use converters. Like the crafting one in Steel. I'm gonna put that on the Suggestions board. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Converters are ridiculously magic. If every single player had to take a tutorial about everything converters can do, then there would be peace in our time. -
issue 26 Patch Notes for April 1st, 2020
Yomo Kimyata replied to The Curator's topic in Patch Notes Discussion
Yeah, making this mandatory was a bad idea. It's bad enough all our kids are home all the time now in the real world. -
issue 26 Patch Notes for April 1st, 2020
Yomo Kimyata replied to The Curator's topic in Patch Notes Discussion
Would you mind removing ceilings as well? -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
This is as good a time as any to invite you all to peruse the Market forum. Like I said earlier, we're not hoarding any secrets. You may learn something. We may be ebil bastards, but we're YOUR ebil bastards. -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
I agree with both of you. Farmers gonna farm, marketers gonna market, meriters gonna merit. I love in the other thread though how so many farmer-based inf makers are saying, "Well, since I have less money to spend, I'm going to raise prices." It's stagflation!!! It's been 12 hours and a literal gold mine in the AH from my experience. Maybe because I'm about ten times more active than I have been since last summer. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
In fact, most rare recipes are now vendor trash. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
There already are ceilings on almost everything and they are a lot lower than 250mm. I’ll bet, however, that they are higher than you want. -
Difficulty in CoH: Community Discussion
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
I thought so too, but the some of the hardcore badgers get really bent at the idea of new badges that aren’t trivially easy for them to get. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
Personally, I’d hate that, but I’m just one person. They’d have to get rid of the AH, and they’d have to set those fixed prices. Dollars to donuts that price fix would be a lot higher than current AH prices. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I said this in another thread but if yesterday, farmers were making X inf per hour and getting Y drops, let’s assume the inf got cut in half so now they are making X/2 inf per hour and getting Y drops. If they want to keep their inf generation steady and work for two hours, they are making X inf and 2Y drops. Unless farmers rage quit en masse, this could easily increase the supply of drops from farming as they work longer hours. -
Difficulty in CoH: Community Discussion
Yomo Kimyata replied to Galaxy Brain's topic in General Discussion
I’m seeing a lot of “let’s encourage [certain behavior] by offering more rewards.” What else can possibly be offered? Even with the nerf to lvl 49 farming, inf and merits and incarnate godlike powers are currently thrown around like they are nothing. Even the godliest items and achievements are trivially easy to get. -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
I really wouldn't mind a wipe. It would be simple to make it all back. The mythological "average player" would be devastated, however. -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
How about an AH server/email wipe? -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I'm not sure I understand the (not Jimmy's) antipathy for people who are familiar with the market. Read some of the posts on the Market Forum. Send one of us a PM. As someone said in another thread, you literally cannot get us to shut up about how you can make inf. We are literally giving away inf to anyone who wants it. Not only are we giving away free fishing lessons, we are giving away free fish! I understand that some people simply don't want to have to market, just like some people don't want to have to farm. That's the beauty of this game! You don't have to. Nobody has to. -
Or a hundred yellow salvages that you can magically sell in order to buy the couple of yellow salvages you need? I swear, if yellow salvage went to zero, then people would come out of the woodwork complaining about how they couldn't sell them for anything anymore.
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Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
But in this particular version of the game, with fungibility, converters, merits, tickets, etc., you cannot stop more supply from entering the market. The seller can control the price at which he or she lists, but cannot stop anyone else from creating more supply and listing it for less. There is no way for a monopolist in HC to stop more supply from entering the market. -
Discussion: Disabling XP No Longer Increases Influence
Yomo Kimyata replied to Jimmy's topic in General Discussion
I, for one, am extremely grateful for the ineffective players. -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
Now that I think about it, I wish the devs would create some sort of macro shock like this every few months. Things in the AH were boring! -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
I've bought a small number of Winter packs at 20mm over the past few weeks. People do strange things. -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
Also, on a macro basis, people in that other thread are predicting supply of items is going to decrease. The only way I see that happening is if farmers decide to rage quit. I mean, let's say yesterday a farmer would AFK farm for an hour and generate X inf and get Y drops. Today, if they farm for an hour they generate X/2 inf and get Y drops. If they want to keep inf steady, they farm for 2 hours, generate X inf and get 2Y drops. Is it my imagination or will this potentially INCREASE the supply of drops? -
March 31 patch and its effects on the marketplace
Yomo Kimyata replied to Yomo Kimyata's topic in The Market
I wonder if the devs even know what the inf flows look like. In principle, farming inf (and to be honest, earning inf through regular play) was like printing money in your basement and using it to buy groceries. The question was whether or not the inf generation was more than 10x the value of the associated drops. I think that it was, but since the cost of creating goods was so low, we didn't see significant inflationary pressures. Ironically, a lot of talk in the thread on the Patch Notes indicate that people are going to start raising their offer prices, so maybe we will see that inflation after all. I expect there will be less demand for farming build IOs such as Aegis. Performance Shifters will be harder to come by, since the conversion pool just increased by 150%.