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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. What kind of a monster doesn't slot them in set order?!?
  2. I’m all for anything to spend inf on. I don’t understand #2 though. Since it’s all fungible anyway on the AH, why do you want a salvage converter?
  3. Having troubles on my phone, but that last quoted tip is priceless. To OP, I put them all on the market at above 250. See my guide in the guide section! Having troubles so I will add the link later.
  4. I’ve spent a lot of time taking staff out for a whirl. Staff/fire brute (lvl 50 farmer), staff/regen brute (lvl 45), and staff/bio in three forms: stalker (50), scrapper (40), and tanker (30). Staff feels best on a stalker, which really has a good single target chain. It feels good on a brute, since the AoE is fast, furious, and constant. It feels about the same on a tanker and a scrapper: ok. I play exclusively in Form of the Body, and usually choose to use Eye of the Storm to execute rather than Sky Splitter. The -res helps a bit with damage. SR should be a good match with staff, as is WP. My regen sometimes has issues with long animations keeping him from punching a healing button. You want to avoid a button heavy defense unless that’s your concept. mercurial blow takes Achilles heel proc. Three others take force feedback procs.
  5. It is trivial to post 500 bids at 10 for something, anything. Costs you 5000 inf and you can do it 5 minutes out of Outbreak. And as a side bonus, it keeps other speculators away since they (erroneously) assume that there is real demand for the item. The dominator ATOs are really not very good as a set, and are mostly useful as being one converter away from being another ATO set.
  6. Lately I find I’m buying more and more off my shopping list at my shopping list prices. I was pricing out the Mako’s Bite complex and eventually ended up with 5-10 of each piece at 5 inf.
  7. Interesting theory but I cannot imagine it is true. The last 5 of everything would be littered with 1s and 5s.
  8. Nope, I'm pretty sure that's for real. It's a super thin market.
  9. Thanks for this -- it's very useful. I rarely spend any time thinking about the enhancement aspect and focus on the bonuses almost exclusively, so this opened up the discussion.
  10. I tend to follow a system when I start a new alt: 1-2: Outbreak. Level to 2, sell enhancements to vendor, sell inspirations on AH, start marketing. Turn on double xp. Turn notoriety to as many as I think I can handle, usually +0/x3. 2-5/6: Initial contact missions. Two or three missions gets you to KR. 5/6-9/10: Pick up radio, run three radio missions and bank job for travel power. 9/10-15: Pick up Hollows contact, teleport there. Run Hollows arc. It is really easy to outlevel this, so manage your double xp. Great merit bonus for finishing entire arc. 15-18: Pick up Montegue contact, teleport to SC, run Midnighter arc until "Cure Lost". 18-24: Pick up Jim Temblor, teleport to Faultline. Run Faultline arcs. Doc Delilah unlocks at 20, and grants Ouro portal at completion of her arc. Finish up with Agent G. From here, I tend to branch out.
  11. I’ve been working on a new round of alts. Paring down my supply of crafting materials. I’m only working a niche if I see there is a real dearth of supply. Yesterday someone bought out all the LotG 7.5%, so I got off a bunch of sales north of 8mm. It’s annoying because one of my new alts needs 5 of them, but I just cannot be bothered to email them! I think he bought them a little under 6mm.
  12. I actually get excited when I log in a character I haven’t tweaked yet, but I’m not at the point yet to pre buy before I’ve even played. I enjoy the marketing experience a lot though, so I might buy sets a few levels early. i do, however, start bidding on ATOs and winter os right out of Outbreak now. Level 7 is only fifteen minutes away!
  13. Can anyone tell me how crits work on attacks like Guarded Spin or Eye of the Storm for Staff Fighting? Is a crit only on the first tick of damage, is there a chance for a crit on each tick of damage, other? Thanks!
  14. Also, converters place a probabilistic limit on how much two IOs in a category (PvP, ATO, IO) can vary from each other. At some level, a Pacing of the Turtle is topologically equivalent to a LOTG 7.5%.
  15. *Throws tons of pennies into the air!"
  16. Bolded and italicized for truth. At a certain point, and that point is easily within the grasp of everyone, accumulating inf is just about accumulating inf. And I'm totally with your slider suggestion. I was literally just about to post it in the suggestions page.
  17. Maybe if I added the data link (slightly different build)... http://www.cohplanner.com/mids/download.php?uc=1552&c=713&a=1426&f=HEX&dc=78DA6594594F135114C7EF74062BD06AA185B2165AF65286A23EB82546454D94225097C7C904A7B53A76C8B424E0F2E083EFAEF1C5EDD517BF83DFC005BF8280B268D448E2329EF4FCA993CC24CDEFDEFFBDE79E73FFF7DE6616C603AF4EDD3E22A4E071532F95B46C5937AF1AB67F522FCFDBBA290B2122A4E572DD59C3CE1B7AB1DC9DD1AF58B69F063A3059CB18A661A89569DAC942FE72B950CCC7B707C78D9C512C19EAB182A59DB5F37AB130AB1DB5AF59B6084E5996A96E07042ABD09439FA34E5DA5939D338C4B8D3CCBB2670DCDCA69170BA6D97A62AE30AB6E27C85AF3A696D14B65C35E6CA1B252F45B8E0B7C4E8DB8AB0831A688D43DE6C87DF001F89039FA88F9B1A71A2B449354D156683D09EB49BF7C15CDF71BFCC30CFD65261D664AC8BC1EC5CA1CABC85384842294697086B9230BBEA6D8B0225629A646E27C356F789DD1B7E03BE6D87B7009FCC05CA6FAFD88F5EF616D6794844EE277EEEFFA01FE6486B698AB145BCBB14A2DF65E17021B9881301881371453CF31A2FE31EFFD13D51F8487C197D068DE6ED69C351A6F408D0D4FD8F7C6A7E03366F373F005337987D7D9A075C2BC8E2F1CE3BA2359AE259261FAE87E36217F13E264D2A29C538EC28716F8D0021F06E08342735BE1432B7C68830F6DF0A1173EF4C2874DAAAB1DE7DCBE9F73761C000F32638798F1C3CC66CAD3C9797C9DC8133BC335C4BE3137C8AB2EDCBDAE05F6A27B11BC0EDE60C66F82B7982BB444023525529CB3670454C151666F9AF995F6D187B3E99BE69AFA6740F8DC7F8E39701EBCC0DC0A0831887C83D8CF107C1A6A04E15F12BE25C88361CE270D0F0B7E3B6094C654DC2D55E6FA4A94208DB34DE3BDB42BD537EB7428AEF7EBD027921E25ED51C63CCA5E8FB2CFA34C789429A5FA4F21A48A521BAABE7F67BD8E4625F7E8A65B394D8D013A71CFAC2F6E056F6CB9F9FF9E575CED55577BCDF5E63EBBDAEBAEF664B27A479C7F4F940EC9 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Staff Sergeant Major: Level 50 Natural Stalker Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Force of Will Ancillary Pool: Soul Mastery Villain Profile: Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(45) Level 4: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), AchHee-ResDeb%(7) Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(48), SprStlGl-Acc/Dmg/Rchg(48), SprStlGl-Dmg/EndRdx/Rchg(50), SprStlGl-Acc/Dmg/EndRdx/Rchg(50), SprStlGl-Rchg/Hide%(50) Level 8: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(11), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(13) Level 12: Boundless Energy -- PrfShf-End%(A) Level 14: Build Up -- GssSynFr--Build%(A) Level 16: Adaptation Level 18: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(43) Level 20: Ablative Carapace -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(21), DctWnd-Heal/Rchg(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37) Level 28: DNA Siphon -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(34) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 32: Sky Splitter -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34) Level 35: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37) Level 38: Parasitic Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(42), LucoftheG-Def(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Super Jump -- UnbLea-Stlth(A) Level 49: Weaken Resolve -- AchHee-ResDeb%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form ------------
  18. This is exactly why I want everyone to learn how to use the AH. You should have full sets starting at lvl 7!
  19. I'm thinking about something like this at 50. I'm no build master, so advice and criticism welcomed: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Staff Sergeant Major: Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Force of Will Ancillary Pool: Soul Mastery Villain Profile: ------------ Level 1: Precise Strike (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Guarded Spin (A) Obliteration - Damage (5) Obliteration - Accuracy/Recharge (5) Obliteration - Damage/Recharge (7) Obliteration - Accuracy/Damage/Recharge (19) Obliteration - Accuracy/Damage/Endurance/Recharge (21) Obliteration - Chance for Smashing Damage Level 4: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (11) Steadfast Protection - Resistance/+Def 3% (29) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Assassin's Staff (A) Stalker's Guile - Accuracy/Damage (9) Stalker's Guile - Damage/Recharge (9) Stalker's Guile - Accuracy/Damage/Recharge (11) Stalker's Guile - Damage/Endurance/Recharge (15) Stalker's Guile - Accuracy/Damage/Endurance/Recharge (17) Stalker's Guile - Recharge/Chance to Hide Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense/Recharge Level 12: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (19) Achilles' Heel - Chance for Res Debuff Level 14: Boundless Energy (A) Performance Shifter - Chance for +End Level 16: Adaptation Level 18: Kick (A) Force Feedback - Chance for +Recharge Level 20: Eye of the Storm (A) Superior Avalanche - Accuracy/Damage (21) Superior Avalanche - Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Recharge (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Force Feedback - Chance for +Recharge Level 22: Ablative Carapace (A) Numina's Convalesence - Heal/Recharge (39) Panacea - Hea/Recharge (39) Doctored Wounds - Heal/Recharge Level 24: Tough (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense/Recharge Level 28: DNA Siphon (A) Armageddon - Damage (46) Armageddon - Damage/Recharge (46) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (48) Armageddon - Damage/Endurance Level 30: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (31) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Sky Splitter (A) Assassin's Mark - Accuracy/Damage (33) Assassin's Mark - Damage/RechargeTime (33) Assassin's Mark - Accuracy/Damage/RechargeTime (33) Assassin's Mark - Damage/Endurance/RechargeTime (34) Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (34) Assassin's Mark - RechargeTime/Rchg Build Up Level 35: Moonbeam (A) Apocalypse - Damage (43) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance Level 38: Parasitic Aura (A) Preventive Medicine - Heal (40) Preventive Medicine - Heal/Endurance (40) Preventive Medicine - Endurance/RechargeTime (40) Preventive Medicine - Heal/RechargeTime (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Chance for +Absorb Level 41: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Weaken Resolve (A) Achilles' Heel - Chance for Res Debuff Level 49: Super Jump (A) Unbounded Leap - +Stealth Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 35: Quick Form ------------
  20. Influence is saved for if/when I need to buy merits for 1mm a pop from the merit broker. Then they would be used to either buy converters or recipes from the merit broker. My loose guidelines is anything that is fixed price through a vendor is fair game, although I restricted myself a little further than that. The overall point was I wanted to see how hard it would be to build an uber build without farming or PLing or playing the market -- just through normal but educated play and use of the conversion system. Not hard at all. But I also hoped to demonstrate how ridiculously easy it is to do the same with the market. At this point in HC, only a brand new player should have any hiccups about optimizing their build at any point in the game without any regards for inf, imo.
  21. Brilliant. I'd steal that, but I'm not that Ebil. I currently have Power Broker and Compound Interest on Everlasting.
  22. I've been playing around with a necro/kinetics because I wanted "fast zombies". It's pretty fun, but it is a TON of micromanagement and just messy aggro as your rage fueled minions chase a runner all over the map and bring back ten more. Just hit 32 and it's going to be a long slog until 38 when we get fulcrum shift.
  23. Crafting rare recipes and selling the resulting rare IO is one way to go, but not a very good method any more since converters were introduced. There are much better methods for making inf. i’ve got a kinds of bids for things that are far less than what it would cost to craft them. I buy them all the time, then either relist them or convert them to something better. Check out a converter guide. Robotech master has one on the guides forum that is stickies.
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