Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
4670 -
Joined
-
Last visited
-
Days Won
25
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Yomo Kimyata
-
If this is already possible, please let me know! This is a purely selfish idea based on something that would serve me and my game play. I love the Reveal power in missions, probably too much. It's useful to know how the corridors are going to work out. However, once Reveal is used, then you cannot see where you have already been. I would love it, LOVE IT, if you could hit Reveal at the beginning of the mission, see the layout, then hit Unreveal so that the fog of war comes back. I believe that sometimes (always?) the fog of war resets if you leave the mission then reenter, but ugh, effort.
-
Fair enough, it's a question of semantics, but I personally think it's the right word in this case since a basic game mechanic worked differently for tanks in some of their powers, and will not in the future. Now that I've gotten past my initial knee-jerk reactions to the patch notes, I'm seeing a lot of what I'm calling fixes rather than nerfs. Plant Control, for example. I'm all for a fair and consistent playing field. I'm ok with nerfing overpowered stuff and boosting underpowered stuff, although I do think the Homecoming devs really tend to buff too much overall and tend to do it very selectively, but my opinion and $5 can get you a cup of coffee (and it hurts to type that!). Won't someone think of the poor Hellions?!? I get it why people get really mad when the bank finally gets around to fixing the broken ATM that was giving out too much money, but at the end of the day, maybe that machine should have been fixed right away once they initially noticed it was broken.
-
I, for one, am really looking forward to more power ports. Plant/Kinetics on a tanker is going to be crazy!
-
If I am reading this correctly, this means that proc rates specifically for tankers were artificially high? Isn't this a fix, making procs work the same regardless of AT?
-
Huh, I would have sworn that when the patch notes were first published that there was a short specific list of tanker powers that were increased in cap for the patch, but that seems to been edited away and I'm certainly not going to check back and forth between test and live to see which powers were affected. That's what I was referring to and the language is really odd if they were only referring to the old cap buffs. As for powers that had previously been given cap buffs, yes, the suggested changes would be a nerf from current levels but still a net buff from a couple of years ago. So I hear you.
-
Target caps increased. Doing less than full damage to additional targets that didn't take any damage before, and laying down gauntlet to additional targets that didn't take gauntlet before. I find it difficult to categorize this as a nerf.
-
Share your Puns/amusing Character Names
Yomo Kimyata replied to Venture's topic in General Discussion
I was pleased to pick up Necrocomicon on Everlasting, and I can go a couple of ways with it. This is what I decided, for now: -
Even if that is what is happening, which I'm not sold on, I'm not concerned for two major reasons: 1. There is no limit on the number of loot-related items entering the system, and there is kind of a limit on items leaving the system. For an example, let's take lvl 50 D-Sync Provocations, which seem to be trading over 200mm. Let's round it up to 250mm. There are currently 67 for sale. Could I buy every one of them at 250mm per? Sure. Could I buy every one of them at 2bn per? Sure, although it's a major pain in the butt to buy things for the inf cap. However, let's say I did buy them all at 250mm and reposted them at 500mm. Who is going to buy them? They are kind of a niche item, although extremely useful in a few specific powers. I'd argue that anyone who was willing to buy them at 250mm probably isn't going to rush out and pay double because -- There are more of them entering the system every day. Every one who runs a Aeon or a Lady Grey has a chance to get one as a drop. There are six servers now that share the /AH, and anyone on any of those servers can get one. How many enter the system a day? Your guess is as good as mine, but I'm going to make up a number and say a lowball estimate is ten. Can I buy ten of these a day? Well, for now, sure. But not forever because I'm not earning 2.5bn inf a day. So eventually I'd have to give up supporting the market. This is an extreme example, since they are very rare items and can't be synthesized (through converters) or purchased (through merits) by other methods. My long-winded point is that the daily flow of items in is going to be higher than outflow, over the long term. This universe has so much stuff and there is only more stuff coming in every day. 2. This particular forum has plenty of people who love nothing more than Market PvP(lol) and who also have plenty of inf. Most of them are very familiar with the simple algorithms of the /AH, and they would love nothing more than to outbid me by 1 inf or undersell me by 1 inf, so for such a scheme to work other knowledgeable market participants would have to either ignore it, or not see it, or collude. It's easy to manipulate a market in the very short term, like hours, but again over the long term it's not feasible. There is also a 2a. There's really nothing I can do to stop anyone in the short term from doing this. It's how the /AH works. I'd love to step in and rain on someone's manipulation parade, but I really don't because most of the time I never even notice. Sooner or later, aggregate market forces will tend to equilibrium. That's my two cents
-
Focused Feedback: Powerset - Water Blast
Yomo Kimyata replied to The Curator's topic in [Open Beta] Focused Feedback
Is this the first documented usage of the "Wet" effect? -
How many Masterminds are too many Masterminds?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
That's exactly what I feel. Weird! -
How many Masterminds are too many Masterminds?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
Ok, full disclosure after writing this post I decided to dust off some of my old masterminds who haven't seen light of day in quite some time. I just now finished a pickup Yin where I was running a Merc/Time and we had three other MMs, two controllers, a scrapper, and I think a Rikti monkey. Secondaries were Time, Empathy, Pain. Force Field, Poison, Marine. I didn't lose a single pet until someone clicked the computers before the ambush and I didn't care in the slightest because it was a ridiculous steamroll. Finished in 27:15 and I was surprised it took that long. Visibility? I don't know because I played the TF with my eyes shut. -
How many Masterminds are too many Masterminds?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
What was interesting was that Clamor single-handedly caused near total team wipes. That’s when I noticed she was standing by herself and fifty feet away there were twenty plus pets attacking a minion. And that’s when I suggested that maybe target the AV? -
How many Masterminds are too many Masterminds?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
I did a Yin with a defender who was in the Cim Surgeon costume and I swear I tried to kill him at least a dozen times in each mission. -
Like, Thanks, Haha, Confused, Sad, Thumbs Up, Thumbs Down are the originals and I feel are pretty much consistent across the player base, but I was wondering (after a hiatus from the forums) if there is general agreement of the others, because I haven't figured out what they mean to me yet. I'm currently working with something like: Thumbs Left: "Ayyy!" Thumbs Right: Do the Hustle Finland: You know how the Finnish snipers treated Russians in WWII? I'd like to do that to this post. Moose: I have no idea how to use Moose Banjo: rimshot to a bad pun Staff of Esca, Aesca, whatever Staff: This post healed me, thank you Microphone: either "you speak truth" or "sing it, sister!" Pepperoni Pizza: I only use this on Luminara's posts because once she (jokingly?!?) accused me of trying to use it to kill her. Pineapple Pizza: thus far unused. I'm a fan of just about anything on pizza and yes sometimes I do like sweet and spicy. Like Luminara. Am I on track or off base?
-
How many Masterminds are too many Masterminds?
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
I'm a snob so I start every one at +2 and move it higher if it's a particularly good pug and people agree. It is rather uncommon that it takes more than 30 minutes, and that is pretty much with the only request being "pls don't click computers until after the ambushes are over". Anything more than that is some sort of management, and ain't nobody got time or desire for that. On an aside, I think it is the team leader's obligation to own and throw down Team Teleport after the second mission! -
This is not a trolling post, and I humbly request we keep it that way. So the other day I led a Yin TF and had 4 of 8 Masterminds. Let's just say that visibility wasn't great for the next (less than) thirty minutes. Now, I like Masterminds. Some of my best friends are Masterminds. There's not an anti-Mastermind bone in my body (except possibly my stirrup)! I even dated a Mastermind in college! And I in no way feel like gatekeeping my PUGs, but is it possible that there is such a thing as too many Masterminds on a team? Exceptions of course for all-Mastermind teams, which I find hilarious.
-
So, the proc has a ?4?% chance to reset Build Up. Cool, cool, but I was wondering if anyone has taken a deep (I.e. mathy) look into this? Specifically, are you best served by hitting Build Up every single time it pops up, or does the activation/animation time of the power throw you off from your attack chain too much DPS wise? I’ll welcome anecdotal as well as hard evidence. I don’t quite understand the listing in city of data, but I’m assuming the proc rate isn’t a hard 4% per power activated. I don’t play stalkers enough to have any confident answers for myself
-
This was a ?Council? warehouse mission titled something like "Get Weapon X". Entered the warehouse and ... nobody! I ran to the back room where the glowies always are, and not a soul in the warehouse except for me. Clicked on the desk and mission was over.
-
I just took out my Stone/Dark scrapper through an ITF, and I was surprised at how well she stunned even given the boss mez protection shouts. Now this was on a full team, but I kept running off into a new group, Folded Space, Fault, and everyone below boss level was stunned before any of the bosses could shout. And then they were all dead. On my scrapper, I've got four pieces of Absolute Amazement in Fault and used Razzle Dazzle for OG. Gets you a little melee defense and chance for immobilize doesn't hurt.
-
Every level 50 I run has at least 50% slow protection. Best ways for me are to put the universal travel 20% slow protection in a travel power, and then I usually run a few sets of Winter-Os, but there are other sets as well: https://homecoming.wiki/wiki/Category:Sets_that_improve_Slow_Resistance
-
Sounds like a plan. I love the stacked mezzing of dark armor (and Darkest Night is so good it feels like cheating) but you propose a good strategy that I would consider making a specific build just for ITFs!