Jump to content

Yomo Kimyata

Members
  • Posts

    4183
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Yomo Kimyata

  1. I have this fantasy/fear/fervent hope that one day, all demand goes away instantly and whoever was the last person without a chair when the music stops gets stuck with tens of thousands of pieces of inventory that are worthless (especially since you cannot sell IOs to vendors). That would be cool.
  2. For my purposes, Radiation Therapy (60 second base recharge) and DNA Siphon (90) are great for the proc, or for 3 slotting the set (for 15% accuracy bonus). Having Radiation Therapy up every 15-20 seconds and essentially an automatic proc activation is spectacular.
  3. Jet packs have been mentioned. RWZ at 35 helps build up enough vanguard merits for the Curse Breaker I generally need for mender ramiel at 50.
  4. I love theory crafting like this! I’m nowhere near Mids, but I’ve got some ideas that would really work more for my style than for “traditional” builds. I’ll look into that later. Some quick thoughts on your concept: Three teleport attacks, all with knock. You can chain all three but recharge will be long enough that you can’t continuously chain them. You’ll need some ST attacks for endgame stuff, but you don’t need to go nuts. Endurance recovery and healing will be very important. In your build, without seeing the numbers, I have a few thoughts. Defenses should be relatively easy to cap (although my thought craft now wouldn’t) and I’m guessing you are overbuilt on defense and underbuilt on endurance reduction. The six slot bonuses for Avalanche and Armageddon aren’t worth it in my eyes. I’d drop the quad Avalanche, the damage Armageddon (and I would boost the rest of the set to +5) and put a Force Feedback + recharge in each of them. You can reasonably expect them to proc each time. Active Defense should come earlier and I’d use two (or 1) +5 recharge reduction. Membrane won’t be very helpful there. Having double application of this power would be very helpful at end game since defense debuff resistance stacks.
  5. This is why I'd ask you to refer them to this post as well. Telephone tag means that directions get lost, and let's be honest, I am not sitting here breathlessly for emails to come in so I can fulfill everyone's wishes instantly, and I intentionally set (extremely simple) guidelines because it is a process that I am going to control. My intention in setting an end date is exactly for this reason -- I'm not on very often nowadays *except* to give inf away, and it's kind of burdensome. Having people send me tells or five emails over an hour does not exactly fill me with the joy of giving; it fills me with the indignity of "why can you not follow a two-step set of directions?" That said, keep people informed, I very much enjoy helping others. My cutoff date doesn't mean I will stop giving away inf, but it definitely does mean I'm going to stop answering emails as my overwhelming priority on Homecoming.
  6. im offline, so what’s the ruling? Does this mean that there are two dead times to deal with? Do they overlap? Are they consecutive? my process seems to have been accurate in my casual observations that n game play — but it may be too conservative a view if we are somehow getting a half second!
  7. Here is my understanding (which I think is basically the same as yours). I have been told I am 100% correct, and I have been told I am a stupid poopoo head, so I'd love some official guidance as well: 1. You activate the power that contains the Critical Strike proc (I'm choosing Cleave from Battle Axe). Animation Time Before Effect (ATBE) elapses (in this case, 1.233 seconds), then the engine checks to see a. if you hit; and b. if the proc activates. If the proc activates, then there will be dead time while the remainder of the Arcanatime plays out (in this case, total time = 2.508 seconds - ATBE (1.233 seconds) = 1.275 seconds. 2. My understanding (more on this shortly) is that the 3.25 second timer begins when the proc activates. Since 1.275 seconds of dead time is going to occur regardless, the effective time left is 3.25 - 1.275 = 1.975 seconds where the increased critical strikes probability is in effect. 3. If a subsequent power's entire power Arcanatime is less than that remaining time (say Chop at 1.452 seconds) then that power will be clearly under the effect of the proc bonus. Subtract that entire A-time from the remaining time (1.975 - 1.452 = 0.523 seconds) to get your new remaining time. 4. If your remaining time is less than the entire A-time of a subsequent power, then see if it is greater than the ATBE of the subsequent power. So if I use Cleave, and follow it with Axe Cyclone, the A-Time of Axe Cyclone (1.98 seconds) is greater than the remaining time from the initial Cleave (1.975 seconds), so I can't get another power in there after Axe Cyclone. However, the activation time before effect for Axe Cyclone is 0.5 seconds, so you CAN attack Cleave, Chop, Axe Cyclone and if all attacks hit and the proc activates on Cleave, the enhanced critical rate would apply to both Chop and Axe Cyclone. Here is what I do not know. I don't know what that 0.5 second delay is all about. Does it increase the effective proc time to 3.75 seconds? I've never assumed so and just gone with the base 3.25 second duration. This shouldn't be too difficult to test, with a lot of data against a consistent target like a pylon. However it's not completely straightforward, since you have to hit, you have to have the proc activate, you have to see if there is a probabilistic difference in observed critical hits for subsequent hits. I'm no stranger to tedium, but this is not my brand of tedium, so I'll let someone with text editing experience work on this one. Happy hunting!
  8. I haven’t been on to check, but a possibility is that they are fungible, or bucketed, just like salvage. If so, that would explain your description.
  9. This was a good reminder for me, and this week I added a number of backgrounds for characters I just hadn't gotten around to yet. Thanks! This was my take!:
  10. If it’s in an inherent, it can be considered “perma” since the odds of it being reactivated in the 120 seconds are very high and since it it inherent you don’t need to push a button. If it’s in a click power, the buff will only activate on click.
  11. Exactly this. It’s why some players have issues with kinetic melee or dark melee because they forgo some damage for increased safety. Or why some players have issues with mind controllers because they forgo pets for other benefits. This game, like most of reality, is designed around trade offs and some players don’t want trade offs. Too bad for them, I say.
  12. From a cursory inspection, I’d say that the influx of new players ( or the return of old players) seem to be comfortable with the /AH. I’m seeing a lot more supply of crafted enhancements for sale, prices coming down on a bunch of them, converters are in rarer supply and going up in price, and a lot more complaints about not being able to sell things as quickly or at such high prices. This could also be due to older players dumping supply to clean up. I’ve been guilty of that for two years now and my bases are still a mess!
  13. Sometimes it’s a bugged last 5 display. Sometimes it’s a fat finger trade, where someone accidentally inputs an extra digit or otherwise bids extremely high. This does happen a lot, but probably isn’t a consistent or predictable answer to your question. What I have noticed for as long as I’ve been here is that specific recipes, usually the one for the particularly useful proc in the set, tend to go for relatively high prices. I’ve rationalized this as: some people really want to craft their own enhancements, even if there are more efficient/cheaper ways of obtaining the end product. Alternatively, some people really don’t understand the auction house and/ or converters. Or, and here’s the rub, they just don’t care and have plenty of an imaginary currency and are going to behave in irrational fashion because they can.
  14. Let's make the entirely reasonable assumption that I'm not going to dig through the patch notes to figure this out on my own, ok? What is "gravity"?
  15. My main on Live and here and my namesake is a BS/INV. It IS considered to be old fashioned at this point, even with the HC invulnerability boost. Now I consider it very lunchpail gets-the-job-done, but it doesn't have a lot of slotting tricks to make it unique or frankly even interesting. I don't blame either broadsword/katana or invulnerability for that -- the newer primaries and secondaries have been power boosted and they haven't yet figured out how to upgrade broadsword/katana. I generally can do just about anything I want on my bs/inv scrapper. But I can do it significantly faster on most of my other builds.
  16. I'm impressed, that's a good 40x my character items merits!
  17. I think it is fair to say that the devs have been working towards weaning out proc advantages. Almost every issue has powers dropping their recharge that OMG drops proc chances.
  18. Yup, that's what we all say.
  19. I'm sorry, what did you say about your MoM?
  20. Play your cards right and you too will get a lemon right in your mouth.
  21. I absolutely hear what you are saying, but it's pretty hard to sympathize with the marketer who is pleading that other sellers sell at higher prices...
  22. You don’t want to be my enemy. I’m surrounded by running water and I will put a lemon right in your mouth.
×
×
  • Create New...