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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. This is the only MM I've run to 50, and I recall it being very strong (haven't played it in over a year). I'm looking at the build I have now in game (don't have it in Mids) and it looks pretty generic. It looks like I fit in every one of the pet uniques and split Mark of Supremecy three ways. If I re-did it today it would probably be more sophisticated, I think.
  2. I've been thinking about a concept that is not strictly "vampire" canon, but is the most "steal your powers and add to my own." I'll have to think about this some more after coffee. I'm a little played out on Dark Armor for the moment. It's great, and it fits a lot of concepts, but I've been relying on it a little too much. For example, if I want to make a swashbuckler who uses his foul odors to debuff his enemies and call him Epee LePew, that's great, but I already have a katana/dark armor at 50. No desire for repeating.
  3. Hehe, yeah, *accidentally*...
  4. I feel that this image is a face swap of Travolta and Cage a la Face/Off, except it's on one person.
  5. I have one of these at 50 I haven't looked at in well over a year. I seem to recall that I really needed/wanted the Body Mastery epic pool. I'll take a look at how I think I would build it today, now that I'm a year wiser...
  6. I stand by my opinion: what they did to Shadow Maul was an abomination. They neutered the damage so that people who needed a wide arc got a wide arc. I think that's great that so many people feel that was a good trade-off for their purposes; it indicates that my opinion was probably in the minority and that most people appreciated the power being dumbed down.
  7. mmm, planes
  8. Ok, no problem. I'll work on it when I can!
  9. Also Adrenal Booster would be great for a burst damage set. Just saying...
  10. I just dinged 50 and dark/regen scrapper is great. Running at +4/x8 but it's much more difficult than oh say energy/bio. Other than what Koopak said, you have no debuff resistance other than what you slot. I suggest getting as much slow resistance as you can slot (my build has 95%). Nothing you can do about defense debuff or to hit debuff excep don't get hit.
  11. I generally don't play tanks because they are too easy, but come up with a good aoe immobilize for scrappers and I'll send more inf your way.
  12. Nice, but I'm a few steps ahead of you!
  13. At this point I mostly play melee builds with a lot of knockdown and debuffs, so people would whine about that. If I had mostly melee builds that were optimized for damage I think people would whine about that instead.
  14. I understand that you don't think that's the case, but actually it probably is. Now it seems unlikely that you would take them down and repost them and they would insta-sell, but like I said, the queue re-adjusts when new offers or bids come in. Maybe 100 was the price that many many other salvage was posted at? The fact that it took three days to sell salvage at 100 doesn't necessarily mean that the queue is screwy. It almost certainly means that you just weren't first in the queue for those three days.
  15. This is easy to explain. The prices that get printed on the Last 5 are the prices that someone bid. Let's say you have 100 common salvage listed for sale at 249. And you watch hundreds, thousands of salvage trade at 250. That's crazy! But that means that hundreds, thousands of salvage were listed at a lower price than yours, and that someone bid 250 for a large amount. The lowest offer on something could be 10mm, and someone could bid 500mm, and the trade would print there. You can complain all you want for having offered at 490mm, but the fact remains that someone else was offering at a lower price (or the same).
  16. From what I understand of the queue system, if there are many bids that are the best bid (let's say 500k for a rare salvage, any rare salvage) and there are none offered at or below that price, the priority is unclear. And if you come in with another 100 bids at 500k, it ?randomly? resets the priority. Order of operations is always by exact price. If two of your bids transact but not the third there may be trades going away at the exact same price. If you are witnessing trades below your bid, that shouldn't happen and I chalk that up to the display bug, personally.
  17. Like I said, I'm looking for the five that are listed under Combat Attributes, as in the initial post. Example: My namesake BS/INV scrapper has: 0% Regeneration resistance 25% Recovery resistance from Resist Energies 0% To hit resistance 50% Recharge Time resistance from two sets of Winter O's and Resist Elements 50% Defense resistance from Resist Physical Damage and Tough Hide I would like a database of everything that has an effect on these. I'm picking these five because they are important but mainly because they are listed under Combat Attributes as trackable.
  18. I want all of it. Well maybe not all of it. The five I listed suffice!
  19. Hey! What's that over there?!?
  20. As far as I know, there are five debuff resistances (there is a 6th in resistance debuff debuff resistance, but I'll let the buffalo in Buffalo buffalo each other about that): Regeneration (health) resistance, useful for, well honestly I'm not sure what or who debuffs regeneration. Recovery (endurance) resistance, useful for anything that is draining you and keeping you drained. To hit resistance, useful for anything that's smacking you with dark powers. Recharge time (speed) resistance, oh yeah that's useful. Defense resistance, which is what seemingly 75% of all the posts in Suggestion Forum are about. I'm trying to track down a definitive list of all powers or set bonuses or whatever that grant these. I don't find it in the wiki, and I could dig through every power in City of Data (all hail Uberguy) but I was hoping that someone could point me in the right direction to keep me from reinventing the wheel. Thank you for your consideration! Happy hunting.
  21. I think you will find that War Mace and Battle Axe are very similar. All the powers are roughly equivalent in form and style. Smashing damage v. lethal damage. I think War Mace does more damage number wise but I can't guarantee that. War Mace has a greater variety of "special" mitigation, with knockdown/up and stun, while Axe only has knockdown/up. They are both good, but in my experience War Mace is more bang for the buck. Broadsword is a little different. I feel that the outright damage overall is less than either War Mace or Axe overall, but I can't prove that right now, Certainly there is nothing that compares to Crowd Control or Pendulum in terms of an epic attack! Parry is a great power, but I wonder how much use you will get out of it with a defense-based set with Shield. Having defense debuff built in means that you will have fewer accuracy problems, if any, and that you can sneak in an Achilles proc or two . At the end of the day, they all get the job done, so go with whatever you think looks the coolest. Make three!
  22. I'm always intrigued when people try to exhort others to start PvPing. It feels like I'm walking past a dude with a three-card monte table who is saying, "C'mon, you can't pick a simple card?" I payed around with it a bit on Live and didn't enjoy it then. Too much ganking and exploiting stuff to pad stats back then. I haven't found a compelling argument to start doing it now where I would feel hey this is fun no matter if I win or lose. I suspect the smack talk and the specialized builds contributes to that. Dunno. But regardless, without a compelling argument, I've got more enjoyable things to spend my time on!
  23. The only problem I have with this set combo is that Assassin's Strike is an elemental sword. Hard pass.
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