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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Right, but since this is a player-driven economy (meaning that players supply other players), no one wants to be the chump who shovels out the chicken feed. I doubt that the GMs thought about this when they seeded salvage, but yet another positive purpose that seeding served was to provide all that chicken feed, albeit at (relatively) high prices. This is why I always react negatively to the people who want to only have rare salvage drop for them, since white and yellow aren't worth their time. In my mind, you shouldn't get to only select the rares, because that's part of the mechanism that keeps whites and yellows coming into the system. Even if selling them is only muscle memory or habit rather than any significant profit motive. Also, sometimes I'm grumpy.
  2. I'm always happy when this thread gets bumped up, usually because I've got something to add. This one I wasn't shocked to get, but it was nice because I really wanted the name. I've been thinking about making a Rad/Regen scrapper for some time, and was super pleased to get Henrietta Lacks. Both in terms of theme, and also a tribute. If you are not familiar with that name, check her out. https://en.wikipedia.org/wiki/Henrietta_Lacks
  3. It's really brilliant. If I were a university student, there's a tremendous opportunity to write a really comprehensive thesis proving or disproving various economic theories. Both traditional and behavioral.
  4. I hate to admit this, but, my costume is the least important part to me. If I get an idea, or a name, I'll make it right away then stare at the costume creator for a few minutes. Then most of the time I choose "Bare", run the tutorial, and play until a costume comes to me. If I get to level 10 and I'm still running around in my skivvies I got back to the costume creator, hit random three times, get rid of the wings, and work from there.
  5. I don't sell *anything* at 1 unless I am happy to sell it at 1 *or* I'm trying to figure out what the lowest outstanding bid is. I for sure get a dopamine hit from figuring out the right price to sell it so as to maximize inf gain. And that goes to @Ukase 's point as well. At this point in my career, there is absolutely no point in me spending even one second of time making inf. I have far more than I need, more than I can give away, and nothing to spend it on. Yet I do because it's like doing a crossword puzzle -- it's vaguely intellectual and hopefully staving off full blown dementia. Also I just cannot *STAND* the idea of letting any of the rest of you little ****@@$$ having any of my rightful inf.
  6. Welcome home! See my sig for some start up capital.
  7. Something that puzzled me at first and then made perfect sense when I thought about it: If you are doing tips missions to go from vigilante to villain, you have to do them in red zones. Likewise, if you are a rogue and trying to become a goody-two-shoes hero, you have to do those tips missions in blue zones.
  8. This too is 100% correct. I also behave in this fashion, which I would term economically rational. What keeps things turning is that there are plenty of people who do not follow this path. It is more important to them to sell something instantly or to buy something instantly. This is also economically rational, because you have to take the inf value of time into account. However, I feel that many people over value their time in terms of inf (or, possibly, I undervalue my time in terms of inf!) If you think about it, every single trade on the AH has an active party and a passive party. The passive party put in a bid or an offer that would not instantly transact. The active party put in a bid or an offer that *would* instantly transact. The active party buys or sells to the passive counterparty, and the passive person gets the better price (higher for a sale, lower for a buy). My guideline is that if I am looking to sell a bunch of something and the first one transacts instantly at my price, I stop and ask myself if I am selling them too cheaply or if someone has a dumb bid in. If the former, then I change my selling price to something higher than the last price. If the latter, congrats, you just bought 50 Performance Shifter +endurances! None of this is right or wrong, it just is. But I'm pretty sure my way is making me more inf.
  9. 1. you are absolutely right. Posting at any price that insta-sells has the same effect. 2. It really depends. In a real equilibrium market, there would be a clearing price between 500 inf and 10,000 inf. but if you offered at something like 2,000, people who bid 2,000 would buy it, you'd get more than 500, they'd get less than 10,000, win-win. Trades would print at 2,000, which would influence people to put bids and offers near that level. The problem is certainly not your selling it at 1. The problem is that the incremental bother for you to post it at 2,000 and hopefully sell it at that level or higher is worth far less than the 1,500+ incremental inf you would receive. It's a drop in the bucket, and why would anyone bother? So we get these big swings in price (which really aren't that big, right? But people have conniptions when they have to pay 5-10 times what they used to pay, despite the fact that it is still practically nothing. I've experimented with this in the past, on a small scale, but I am considering paying seeded priced for every piece of salvage I buy. I mean, 250 for a common v. 10,000? Practically nothing. 1,000 or 10,000 for an uncommon v. 100,000? Almost nothing. For rares, we start to get into real money but I'm just thinking out loud at this point.
  10. And some people think it is ridiculous to be offensive just so people will pay attention to you. Adults need better coping mechanisms than to say, "oh c'mon, those swastikas were a joke! Lighten up Francis!" or "Oh c'mon, calling you a **** was just a joke, I have one of those myself, I'm reclaiming the word! Lighten up Francis." If you are trying to hurt someone, you are being a bully. You don't have to agree with me, but you have to understand that I have a valid point. Use your judgment in your personal life. I'll rely on Homecoming GMs to use theirs. And if someone tells you you're being an a------, you can either ignore them and be more of one, or you can ask yourself, "Why am I being such an a------?"
  11. If someone is looking to offend or anger someone, either specifically or generally, in my mind that's bullying. If someone is trying to skirt the rules of bullying in order to get a rise out of someone, that's bullying. This is all beyond my paygrade, but anyone who's shouting "look at me look at me look at me I'm offensive!!!!!1!1!" can best be dealt with by being made invisible. (Maybe you can tell I don't stand for bullying).
  12. I can see it has limited uses for traditional zerg play, but I have it on my broadsword/inv scrapper main. It’s great when I’m in a fight with endurance drainers or in a long AV fight. But I try not to click it unless I feel good that the fight will be over in three minutes.
  13. Actually, the price spikes are occurring exactly because you (and almost everyone) dumps their salvage at 1 rather than offering it somewhat higher in the market. Those dumps will all go to the highest outstanding bidder, which right now is something a little over 500 inf. But there's nothing on offer under 10,000, so anyone who wants to buy NAO can (and will) bid big numbers. The bid-offer gap is really wide. This isn't a problem, and in fact is an opportunity for profit. The problem is that it is a miniscule opportunity for profit. Even if you make a 10,000 inf net profit on 1,000 uncommon salvage over the course of a day (easily done), that's only 10mm. I don't know about you, but that's nothing to me, and to many people. I usually make that in well under a minute on my marketing alts. I'm actually making (really wide) markets in yellow salvage right now for a few reasons: 1. I'm starting up a few new alts, and I like them to earn their own way. But that's a small impact since I move on to better ways after a few 100,000. 2. I'm a net buyer on marketing days, and it drives me nuts to put in bids and not have them fill by the next time I log on that character. So either I will put in higher bids, or 3. Sometimes I just get annoyed, figure out how deep the outstanding bids are, and just dump a few hundred or thousand salvage on the market so that my bids will fill.
  14. Is there a similar command to set relative difficulty level (e.g., -1 or +3)?
  15. @Michiyo thanks for hosting it at all, and thank you to the people who contribute to it. It is a true fount of knowledge!
  16. I've changed my mind on this one. I've been fighting +2/x3 Council on my lvl 22 rad/regen scrapper and she's getting debuffed into oblivion. -50% defense and -150% recharge kind of numbers. By Council. These are the guys who get beat up and get their lunch money stolen by Hellions. It's just embarrassing that I have to run away from COUNCIL. Bring on the debuff resistance!
  17. This is certainly true for market orders, but not necessarily for limit orders. Example: sell something at 1 inf. Assuming there are any bids at all, it transacts at the highest outstanding bid. That’s a market order, and you are a market taker (you are ‘taking’ the market conditions.). You are shifting prices lower. Example; post something at 15mm and it doesn’t instasell. It won’t sell until or unless someone bids 15mm or higher and all lower outstanding offers are lifted. That’s a limit order, and you are a market maker. You have no impact on prices. You could post a thousand LotG procs at 15mm, and that wouldn’t move prices lower UNLESS people see there are a thousand more and say “dur, there are a thousand more at market prices” and lower their bids and other sellers start cheapening their offers. And that’s certainly possible, but it’s not a first order consequence.
  18. Some items that are fungible or pooled in the AH: Invention salvage by rarity. Inanimate rods = luck charms. Steel <> Pangean soil. Invention recipes by level. Steadfast Protection Def lvl 30 = Steadfast Def lvl 15. Steadfast Res/End lvl 30 <> Steadfast Knockback lvl 30. Invention enhancements by level. Just like the previous example, but in IO form. Invention enhancement by attuned. Miracle Healing lvl 35 IO = attuned Miracle Healing. Winters Bite A/D <> Superior Winters Bite A/D. Hami Os v. synthetic Hami Os. Lysosome lvl 50 = Synthetic Lysosome lvl 50. Lysosome lvl 50 <> Lysosome lvl 47 <> Cyto lvl 50. Im sure I’m forgetting some, but I haven’t had coffee yet today.
  19. That's what I figured! It's a strange market, and frankly not particularly profitable, so there's not a lot of incentive to get people to buy packs and post them. I buy and sell 100-300 packs a week, not for profit, but to get merits into my Character Items inbox. I'd never sell them at 1 inf like VT does, but I rarely distinguish between sets. When I do list my brute and blaster sets at over 10mm, they usually languish for days if not weeks, so it's really not worth my time to distinguish among ATs. I'm serious about increasing the prices of the hero packs. Yes, prices on the ATOs would probably double, but I think many more people would get involved in buying, opening, maybe converting, and selling the contents. It would also stop the constant hectoring of people saying, "How dare you waste your merits on ATOs!!!".
  20. I hate to quote such an obvious troll, but wanted to mention that I've slotted both the Overwhelming proc and an Avalanche proc in my lvl 20 Rad/regen scrapper. I'm not sure what the radius is for the pseudo-pet, but the chance on the latter going off is something under 20%. Regardless, it's even MORE hilarious. There's more flopping than in an Italian kickety-ball match.
  21. If the problem is "not enough supply available", then it probably would. If the problem is "not enough supply at the price I want to pay", then I don't see that as a problem. More of a primer in basic economics.
  22. For play purposes: DNA Siphon. That **** does everything. For animation: Atom Smasher and variants. The power I desperately wish I had in real life: Super Jump
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