
Ukase
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Everything posted by Ukase
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The difference seems to be which edition of the ATOs you get. With each AT, there are two ATO sets. One came out a year earlier than the other, if memory serves. With brutes, there's Brute's Fury, and Unrelenting Fury. The former comes from the hero/villain packs, the ones you got, the latter comes from the vig/rogue packs.
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I know it's an old thread - but did we forget the OP was doing them with no temps, "master of" fashion? I came here because I was on a team doing the MoLGTF last night, and we only had one Dom, who apparently got hami-hammered and died on us. Made me think about soloing it...and did a search for ideas, found this post. I'm thinking my fire/fire/mace would have to do a respec to accomplish this, because he's got zero holds. But -- wanted to pose this question: Before mission, fill up on Super reds and EoE. Gobble EoE, shoot out Blues. Gobble EoE when needed, use melee attacks on yellows. Gobble EoE, cap damage with supers, and one shot the blue with my out of combat snipe. I took half of one's hp last night with build-up and no reds...thought, just maybe.,..if I'd had the supers, I could just one shot 'em, kill 'em before the others can heal it. Seems plausible in theory...just don't know if it will work yet.
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Sounds to me like a "Self-exemplar" by speaking with a notoriety contact could be the way to go. WIth the tiny bubble in our chat box, it makes them all but useless anyway, this might give them added purpose. It would be like taking an ouro mission, only at the notoriety contact in that zone. You go to Perez Park, they make you level 9 (or 10?) You go to the hollows, and they make you level 8 or 10, or whatever it would be. Or you could simply tell the contact what level to exemp you to. That said, I don't think I'd ever use it. Killing 1000 of anything...I think I want to be 50 and them to be level 8. If I had to actually work for those...not sure I would!
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Have the Hostage NPCs hum/scream/yell like a glowie would
Ukase replied to Oginth's topic in Suggestions & Feedback
There's a mission in Tina Mac's arc, where you have to rescue Dr. ...Todd? Calvin? ...Anyway, I just make a target macro: /macro FIND targetcustomnext Dr. Calvin Then, as I stealth-speed around the map, I tap the macro button..doesn't take long. I right click and edit the same macro to target Chasers in LRSF, Demolitions in Underground Trial, Sorcerers when I'm hunting for them in Talos, and many other npcs. -
Tempus Fugitive (hero)/ Destroyer of Worlds (Villain) is the name of a badge supposedly given for taking over enough pillboxes to earn 1000 "temporal points" for whatever side you're on in Recluse's Victory. I know I've done this at least three times, but I don't see the badge in the pvp subsection. It's an issue 25 badge, meaning HC brought it on, and I know I've gotten this badge on another character in the past year, so I don't think it's glitched. Yet, I don't have the badge, OR, I'm looking in PvP and it's an accolade or an achievement. OR - since my character is a praetorian, it has a different name. But I have looked through my list of pvp badges and they all are for something else. Anyone have any insight?
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While the nav bar points to the wrong door - your map should reflect the accurate location. Threw me off for a minute too, but I remember this glitch from before the shut down. Just stretch out your map, and go to the way point there. (if you click on it, it will still point to the wrong door - just point your green arrow avatar on the map and proceed to the red star/asterisk location on the map. )
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Hi, I'm your new official PvP community rep. Ask me anything.
Ukase replied to CR Banana Man's topic in The Arena (PvP)
There's a lot I am not getting about the pvp zones. My defense drops over 27%, just entering a pvp zone. I use a luck - supposed to increase my defense - if it does, I can't tell. I got one of the Super lucks, and my defense doesn't move from the measly 20% I had before I took it. Is there no way to make the pvp zone behave like it does in pve when dealing with npcs? I get there was an attempt to do some kind of half-baked balancing between the ATs - but what's the point of inspirations if they provide no value? -
Discussion: Disabling XP No Longer Increases Influence
Ukase replied to Jimmy's topic in General Discussion
I feel the need to add to this. It's not so much that there are more potatoes making them cheaper - it's that the new potato vendors are driving the price of potatoes downward because if they don't have some other competitive advantage, they won't sell any potatoes, as the people would have no reason to stop buying the potatoes from the vendors they already bought from. They call it competition, and it's good for a healthy economy. At least - that's what "they" say. -
Discussion: Disabling XP No Longer Increases Influence
Ukase replied to Jimmy's topic in General Discussion
I agree completely with this. I have found the same price ranges myself. One thing that I found interesting (yes, I digress), the number of LotG 7.5% on the AH has dropped from 900-1100 to about 300-600. There is one or more players gobbling these up at the 5m price point and relisting them for a higher price. It can't be that much higher, or they're being very patient with all the competition...I saw them over the course of the past two days fluctuate from 4.8m to 8m. Obviously, it's a bit of speculation in my part that players are trying to drive the price point up with scarcity, but it will only ever work in the very short run, as too many people have access to converters. -
Invite League to Custom Chat Channel?
Ukase replied to BlackSpectre's topic in Suggestions & Feedback
So...what's wrong with using League? Everyone in the league can see it. Whether they choose to read it, and filter out the non-instruction commentary...that's a different story altogether. -
Well...seeing as HC's "Good sellers" are generally Defense, resist, end mods and heals, at that 25-29 level range, they'd convert into a category with a lot of options for it to convert to that are uncommon and not good sellers. Like in the resist category, there's the steadfast that we want...and converting from a low level resist IO can hit the jackpot, or hit any of the others several times before you get the good stuff. At level 50, the resist can be Aegis or Unbreakable from the uncommon one, Titanium Coating. Doctored Wounds can become Numina or Preventative Medicine. The Perf Shifters should have gone up in price with the introduction of the two new sets...cuz it's now that much harder to get one. But, the chance to heal sells pretty good, too. So, I'll stick to level 50 silver rolls - which will be one out of every 6 maps. The other 5 will be standard drops to generate the salvage to craft the silver roll recipes.
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So...I had a thought...and it's probably something many of you were already doing. But I guess I'm slow on the uptake. I think I must be quite obtuse..as I just thought of this, and I suspect I've been doing it wrong all this time. For a time, I would set my farmers in the #125 map, afk. Come back, reset. When salvage was close to full, I'd craft, convert, sell. If you don't know, the 125 map is a 5 mission arc of the same thing. It's small. Takes 2 minutes if I actually paid attention and played the character as designed. AFK, will clear the map in about 10-15 minutes, awaiting patrols. I always did these for standard rewards, never tickets. This way, I never pay for salvage. If I lack the rare to craft a drop, I just don't craft it. Sooner or later, the rares will drop. I've never run out of inventory room, as salvage stacks faster than recipes. I never craft the common recipes, I just sell them to the AE vendor. But - each mission of the 5 mission arc - I sometimes get a purple. Not usually, just sometimes. Maybe 1-2 a day if I'm going afk-farm all day. Then I thought...what if I went tickets? Not even clearing the map, 60 seconds will earn max tickets. 1500 tickets, 75 tickets per uncommon. That's 20 uncommon recipes per round, 100 per arc. It will easily burn 200 converters, just to get them to rares, (unless it's those bloody Targeted AoEs, Snipes, or PBAoE, or End Mod) 20 uncommons versus maybe (maybe not) a rare, a couple uncommons, or just 3-6 uncommons. Or maybe 6 uncommons and a pvp. Or a purple, too. Never know. There's a lot of variance. If the salvage were already organized in my base (alphabetically) I think it would make more inf. than going standard rewards. The one hitch is the time it takes to pluck the salvage from base inventory. With 80 recipes, that would take some time that I wouldn't have to take going the standard reward route. Maybe just do this when character salvage inventory is close to full?
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I can understand that - but for me, it's like laundry. I HATE doing laundry. But I hate doing LOTS of laundry more than a load every couple of days. I'd sooner craft the dozen or so decent dropped recipes (vendor the commons), and convert and stash or sell them 2x a day than do that to 200 recipes. I've got a 2nd badger working on creating inventions - so with my farmers on the other two accounts, this poor badge character has had to craft and convert about 60 recipes just in the past 3 hours. It's a chore. But, I make a lot of inf from it, so it's not that awful. Wish I could make money doing my laundry...
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I have ...I really don't know, maybe 25-30 level 50+3, all t-4'd. I can't stake my life on it - but odds are, many of them I'll never play again. But deleting them? I don't need the inf, nor the IOs within. Almost all of them are vet levels 12-18. I see no value in deleting them, when I could simply "Vet-PL" them for the emp merits to pass on to alts. But that's really not much fun. At least, not to me. I do think - why not delete them? I've little interest in playing the ice sentinel again. Nor the water/time corruptor. Both are sturdy, and somewhat enjoyable to play. But neither are going to gain any attention for DPS. I solo 95% of the time, and DPS is important. The buffs from the corr. pretty much only come into play during iTrials, when I team. I've got tanks that have handled recluse with ease. Yet, I don't play them because tanking is dull and boring to me. Even with the changes, my tanks can't beat Siege as an EB, even with vast amounts of rage inspirations. But they're great for hami raids. It's about all they are good for. So, I'll keep 'em around. I think often of how I would choose to reduce my characters, which ones I would delete... but I've got 1000 slots! I'll wait until I use 'em all up!
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After preventing a prison break, in the FF safeguard map, when I exit the Police Station, I fall in some mysterious depths below Founders - I can look up and see certain textures, and I take 1799 damage for my troubles. It happened to me yesterday, didn't think much of it - but it happened again today, so figured I'd tell about it. Since I'm in pursuit of badges, figured I'd see if this error would repeat - and it does.
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Yeah, but what that kiosk doesn't show is the inf! That's the metric by which any ebil marketer is measured, isn't it? I vendor salvage mostly. I just let 100's of inf blow away in the wind. It's the millions I chase.
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Base Inspiration Collector Sound
Ukase replied to Derek Icelord's topic in Tools, Utilities & Downloads
Some have said that you can get the arcane version and it doesn't make any sound. -
Like all those silly halloween costumes and other temps? Like my fire blaster is going to use Flame Thrower? (a temp I got from somewhere...)
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Just now seeing this. Other things to try: Back on live, with an emp to assist, I used a level 52 natterling in FBZ. I have no recollection of how well or how fast this worked - it was a long time ago. Recently, I used the very method you describe, a level 54 guide, However, before that, I had taken a lot of my IOs out of my build that resisted fire damage and would sit in the lava in the Alpha Unlock ouro arc that Mender Remiel gives when you ding 50. (The trap door mission) I had just finished using the first mission with all those avs to get the damage dealt badges, so it made sense to sit in the lava in mission 2 for a spell. The key was finding a balance in how much damage I could take and still regen enough to stay alive. It is much slower than the guide was, for sure, so only as a last resort. Update: Tonight, I saw this post again - and figured I'd see for myself. The level 54 guide shot me with his crossbow once, then closed in for melee. [11:15] Guide hits you with their Scimitar for 648.3 points of Lethal damage. [11:15] Guide hits you with their Scimitar for 479.74 points of Negative Energy damage. Just a radio mission in PI, there were three Guides, two in brown, one in a lighter color. It's the brown robed ones I've always used.
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No question that Spider's posts were helpful. The Pentad was straightforward enough. The Swiss - ran into some glitch where after the first run was successful for a badge for the character in slot 2, the second run wouldn't initiate because it was stuck in some timer loop counting from 11 to 9, back to 11 seconds before it would start. We all quit, logged off, back on, and it worked fine for the remaining rounds and didn't show up again. It may be useful to know that patience is critical. When I say "round", I should further state that there are 3 rounds per "run", or Swiss Draw Match. The System takes some random choice (I guess) and pits 1 player against another in their own one on one duel. While this is happening, the system has pit two others against each other, until there's nobody else left. We all knew going in that the person in slot 2 would get the badge - win or lose, but felt they should win just to be sure. It left some uncertainty as to what the other contestants who weren't facing the winner should do. Doesn't matter. Exiting the map was a little fuzzy too. Once you lost, did we have to stick around until the system counted down to zero? No. Although, it being as glitchy as it is, those that faced the winner tended to wait until the system ported them out. There is a preconceptions that may or may not be accurate that if the winner leaves early, no badge. Given the headache that it is to get folks to do something so silly, why risk it? The second round of a run - if you lost, you remained out of action - and some were a bit confused, thinking they would fight 3 rounds. Only if you win! If you lose the first round, you sit on the sidelines, patiently until the entire round is over. To add some measure of comfort to those who've never done this but want the badge, follow Spider's pictures to the letter. It's quite simple if you realize the player in slot 2 will get the badge each run. And really try to remember to pick cage match. Finding someone in the Eden trial map often took longer than the fight itself!
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This is really a fair question. Let's be candid. Many of us have leveled to 50+3, t-4'd our incarnates in a dozen or more characters. The paths to get there though - they can easily differ. It took me a couple of characters to get in an efficient groove - and I think the first dozen of my characters did this: Get explores for Atlas, Echo:Atlas, Echo:Galaxy, Kings Row, Perez park. (and the history plaques for Atlas Medallion) Run the fortune teller mission for Spelunker badge Start using the TFC task forces to level up, do various arcs when not doing tfs. At 30, run provost marchand at +4/8 with 2xp for some quick leveling - just that first mission. The allies do all the work. Maybe run some nemesis arcs when I hit 35, and do some MSRs. Tina Mac at level 40 Sig Story arc out of Steel at 40 until I get Unveiler Maria Jenkins at 45. Get Shrouded, Siege and Multi-dimensional and the rest of the explore badges for Freedom Phalanx. Soon, I learned on red side - the tfc equivalent is Invader. Just the explores in the mayhem missions. So, I transfer to red side and have my alt account set those up for my primary account. I stopped sweating the tfc task forces for the accolade now. I'll do them if they're a weekly, but otherwise - what for? If it's not for a badge, I'll pass. So, I stopped doing those TFC task forces. Recently I brought a character up through Praetoria, just for the change. Rather enjoyed it, and may do it again. I also have an alt on red side - which was a first. There's a lot of content there I haven't done more than twice. It's by far less pleasant than the blue side arcs, despite what other folks say. The writing assumes I'm some kind of punk, which I don't really appreciate. And worse, the story arcs are ludicrously short. Like 4 missions, and aside from a couple of them, they barely tell a story worth reading. But that's just my subjective opinion. Hideous scenery, although the music is more suspenseful. I also market when I simply am not in the mood to repeat content. Marketing can get old, too, especially when you don't need the inf. Now I do it so I can give more away. I just gave away 5 billion last week! That can actually be fun - but only when it's my idea. Badges - if you ever try to get all the badges on a given character - that will certainly change things up. I find myself doing PvP - something I ordinarily don't do. I find myself in First Ward and Night Ward - which are two of the most uninteresting zones I can imagine. Just too strange. When the first story arc has a goofy dog that talks - but still has a need to go "ki-yi-yi-yi", I just want to quit right then and there. Only the pursuit of reward merits and xp keeps me suffering through that drivel. Some may really like it - but it's not my cup of tea. There are some really excellent arcs - Number Six in RWZ is probably one of the top five - with Striga and Croatoa barely edging them out. Lots of folks hate the missions where you have to stop 30 fir bolg from leaving - but that's one of my favorite missions in the game! If it weren't for badges, I'd have missed out on these, so if you do get bored - make a badger. You'll either hate it or love to hate it. Or you might like it.
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I vastly prefer PPS over Sprint. Watching a character sprint is the most ridiculous animation in the game. They plod; they don't run. I realize that slide looks a bit silly to some - but you touch my PPS, I'm gonna be pissed.
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It varies from AT to AT. But - typically for my ranged characters: Influence (Naturally!) Max HP (my current working theory is blasters can benefit from HC's elevated HP for blasters. A lot!) ToHit (Only on blasters with a snipe) Damage Bonus (I don't pursue it from bonuses, but I have a chance for build up proc and want to see when it goes off) Stealth Radius (pve) (I won't kill all unless I have to. I like my xp from mission completions and story arc completion bonuses.) Ranged Defense (Some blasters die a lot. I don't - and monitoring these tells me if I've been debuffed more accurately than the debuff icon in the buff bar) Smashing Defense Energy Defense Smashing Resistance (This is just on to remind me to re-toggle after exemping, really. It's not like this changes. ) Farm brute will have the same except no worries about stealth, nor ToHit. I check fire defense and fire resistance - but since they're only in a farm ,I don't monitor these once I know them. Tanks I don't really worry about the numbers once I notice they're capped.
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Anecdotally, I've got to disagree. I'm farming much less, simply because I already made a good bunch before the nerf. And the nerf was minor. What did sway me to stop was that the prices people were paying dropped, so 1) the inf I have is worth probably 10% more than what it used to be and 2) seeing smaller sales numbers just doesn't make it worth the time for me, even if I add 10% in my head to the total. But, I did do a farm run on the traditional asteroid Comic Con map - 2 purples, a rare, 3 yellows. In one tiny asteroid map. And, I was on my fire blaster. I popped barrier, my hybrid assault, munched some reds, and 90 seconds later, the map was mostly clear. All I wanted was to get one inspiration drop - but the badge won't award unless you do a ticket run, (found out later) so I clicked the glowie and did some searching here on the forums to learn just that. Purples, rares - they are very rare and rare, respectively. If they dropped frequently for you in the past - you were simply fortunate. When I was afk-farming all day and night - I did get a purple or two a day, pretty much every day, although some days I got none. But in my recent re-visit - based on these complaints, I haven't had an issue. I still get 3-5 recipes, some rare, some uncommon, occasionally a very rare. So - from where I sit, there's no issue. I honestly see no difference. Something to consider: Anecdotally - my drops improve if I change maps every two to three runs. The first run of the 5 is usually pretty dry. The second and third are usually much, much better. I don't usually do the fourth, but when I do - my salvage caps if I forget to craft while in mission 3. Most of the time, I'll pick a different map. But that's just my experience with the rng. I've also gotten a royal flush well over a dozen times in the past dozen years living close to casinos on the Gulf Coast. It could be luck - or it could be the frequency of attempts. I don't think it's superior strategy in farming, as it should make no difference in drops as long as bosses are in the mission. Your experience will certainly vary. I just share those things because they might be helpful. I doubt it - but I've never seen the code. Even if I knew where to get a copy, I'm sure in the zillions of pages of code, I'd have no idea where to look for it.
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Yep. Please bear in mind - never set it up - so it might take me a minute. Hopefully, someone with more experience with it may drop in and help out.