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Ukase

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Everything posted by Ukase

  1. Anecdotally, you can ignore the ambushes from the destruction of the cysts. They're too slow to do much. And, even if they did catch up, all you need is a luck or barrier, while you clobber the next cyst.
  2. I don't know if I can ask this without sounding like a spoiled brat, but I'll try. The first thing I read in the original post of this thread spoke of the discussions with NCSoft...but then proceeded to not say anything about the discussions with NCSoft. Is there a time line? Are you seeking an operator's license or IP rights? Or just a "leave us alone and we'll stop sending you capes" kind of deal? Or something else entirely?
  3. Update: Apparently, when you reach the 1000 points, you have to remain in the zone for full 5 minutes and maintain those 1000 points. There was no one in the zone to take them from me, but previously, I just left. I stuck around for the full countdown and got the badge. So perhaps a note should be added that in addition to earning the 1000 points, you have to maintain "control" of the zone for 5 minutes.
  4. After reviewing this guide again, I think an adjustment can be made with perhaps, some time saved. The original post stated doing an additional arc with Siege in the third mission. You could do that...or you could simply complete the arc Maria Jenkin's gives you, and then ask her for another mission. There are more than a few that she'll give you - which you can simply abandon without penalty, and ask for another mission. Sometimes, they are the same mission, and sometimes, they are not. Eventually, maybe after 10 to 15 times of accepting/abandoning them you will get a single mission to defeat Siege. Additionally, if you can wait until level 50, there's always a BAF iTrial.
  5. Truth be told, I made my mind/psi after seeing you literally dominate in MoTPN. In fairness to the AT and the powersets, there are a number of non-dom AT's and powersets I've tried that had certain nuances that discourage my forward progress. Like in Super Reflexes, the status protection for my stalker was a click, not a toggle. Fine if you struggle with endurance, but with a perf shifter +end, Panacea +hp/recovery, Numina +hp/recovery, Miracle +end ...not to mention ageless and agility...was never a problem and would never be a problem. In Shield Defense, same thing with Active Defense. Certainly a minor issue, but they tend to point me towards paths where I'm not so click happy. Dual Swords with that silly set of combo attacks - which would make sense if they did more damage and the next attack was always recharged and ready to go.. And Bio armor with having (or getting) to choose which armor to go with...some think that's fantastic..I don't want to think about that. I just want to mash a toggle and forget about it. Probably why I like invuln a bit more than rad armor and Will power. But these comments are a bit off-topic, just wanted to illustrate that it's not only the Dom AT and mind/psi that I found less than ideal for my style of play.
  6. For fun, I'll chime in, as my experience with doms is limited. I've played an elec/elec to 27 before shut down...it was interesting and at least cool to watch with the electricity visuals. I've got a mind/psionic at 49 now, but it's just not fun to play, so I've decided to let it sit. I swore off of them because of the pure misery it was to play that dom. After further review, I was encouraged to try a different powerset, so I went with Earth/earth. Certainly better, but what I'd like to change is this: More HP. The blaster, which is supposed to be the "glass cannon" does the highest dps, although that will always depend on build, powersets & choices and player expertise. Yet it has 200 more hp? That seems out of balance to me. A scaling ability to fill the dom bar. At lower levels, anecdotally, at least, it took me forever to get domination. And when I did, it never seemed to last long enough. I think it should fill slightly faster at lower levels, tapering back to normal as you approach 50. Ease up on the end cost. True, with "perma-dom", endurance isn't an issue as much, but without, it's pretty bad, and I slot with the usual procs, and end reducers before I get IO sets. But if you can't get to domination until the mission's almost over, the entire mission isn't really fun, at least, not for me.
  7. I don't remember this - and I'm no authority about doms, but I thought doms reached domination faster when teaming? As if they got credit for teammates' attacks when building the dom bar. An MM or brute or stalker, no question, they're more solo friendly. But the dom? Nah. They have woefully low hp, with low 1600's as max HP - which I can't imagine how you do that AND go for perma dom. They have to build domination to get to perma. Like controllers, the pets have no idea what to attack beyond what I imagine is "targetcustomnear" somewhere in their code. And that's if you chose one when you got high enough. Not saying it's impossible to solo one, just saying I don't believe for a moment the original devs thought this AT was designed to be a better soloist. If that's what they thought, ...I dunno what that says about my take on the dom. I'm trying to like my earth/earth, and it's certainly better than the mind/psi I have, but soloing with them is quite tedious & slow. I could get behind it if it were methodical. But the dps is marginal (sorry, I play brutes, blasters & scrappers mostly -- so anything else IS marginal) but fortunately, the low hp at least gives it some challenge compared to the other ATs I normally play.
  8. That's clever. I will be honest, since I made my last dom, a Mind/psionic, who's been sitting at level 49 since I decided I just hated playing it, I swore to not play a dom ever again, lumping all the powersets into one trash can. However, @shotty mario gave an honest attempt to share how much different other powersets would be, such as earth/earth, so I've given them another try. I'm not to 50 yet, but it's certainly more enjoyable than the mind/psionic I quit playing. It never occurred to me to make a macro or bind for attacks in such a manner. Love learning things like this, and I thought I already knew most of what there was to learn.
  9. Everyone, including you, if you read this thread, you either know how, or know where to look to discover how to make the macro. I posted how, in one of my previous replies in this thread. That's based on the assumption you read it, of course. As for running about spamming the "find person" button - that may not seem heroic, but it will get the job done. Crude, yet effective, if not efficient.
  10. Here's what I would call a pro-tip: When you have one of these missions, refer to the paragon wiki, er...rather the HC paragon wiki. I think it was simply ported over with folks making changes as we play where things differ. You look for the contact in the wiki, and generally, it provides you with all the dialogue between the contact and the player, and the dialogue within the mission, and tends to give the names of special npcs. One of the rwz contacts gives a mission where this would apply - had to rescue a few folks, and destroy some ritki bombs, but I had no idea who to rescue or where they were. The wiki stated who the npcs were. Since then, I've learned that it's very rare that the wiki doesn't share that info. It's worth a few seconds to do a quick search for the contact and look things up.
  11. I have 30 or so "viable" endgame characters - but I'm speaking of badge opportunities, not any old task force or something. When I see someone who I know is a solid player looking to do a master run and I need the same badge on the character I'm playing...logging out to play some other character doesn't get the character I'm playing the badge. Surely I'm not expected to pursue all 1531 badges with every character, am I? I already question my sanity doing it on a second character after reaching 1531 on the first.
  12. For use of Ouro, it's level 14. Level 15 to actually do any ouro arcs. To get the portal (and progress on the day badge) on HC servers, it's level 1. On live, you could try to get to ouro via Echo:Galaxy as a sub level 14, and it would port you back to Atlas within a few seconds. As for increasing traffic in the zones, let's keep in mind what they are: relics of the past. Echo:DA does see a fair share of traffic for Adamastor. It could be that Echo:RWZ could stand to have a drop ship or Ukon Gr`ai make an appearance from time to time. Echo:Galaxy could stand to have some gigantic Shivan plague the area. Echo:Atlas...honestly, it makes no sense to me why Echo:Atlas even exists...dunno what you'd put there. It's only slightly different from the regular Atlas. Maybe I missed that bit of lore.
  13. Reality: Volunteer development staff. Priorities: Functionality & maintenance & server stability Truth is, next to nobody uses Siren's call. Except maybe to hunt boss Warriors for the defeat badge, or get the explorations. I say this because when I'm there getting these things done, nobody is there. Ever. Never. Obviously, I'm not there all the time, so it could be that a few folks go there for actual pvp, but I highly doubt it. Despite how easy HC has made it to have an exemp build, a max-boosted build and a pvp build, rarely anybody uses the pvp zones we have, except maybe on indom. The only reason folks go to bloody bay is for Shivans, and explorations, and maybe to kill shivans instead of doing that ouro arc that's got nothing but shivans in it. Warburg and RV may see an occasional fight here and there, but most of the time it's a pvp-er getting excited about seeing a badge hound in there and they pounce. Given the chatter, it's rarely any kind of contest for the pvp-er and next to no fun for the badge hound. IF we saw that 10% of the player base was routinely using the pvp zones we have for non-badge activity (sorry folks, pill boxes are a badge effort, and not pvp) I could get behind it. But CoH is not a game that has an high pvp player base, because pvp in CoH is stupid. Diminished returns are stupid. Having to make a special build to participate is not making folks any more eager to participate. Feeling you have to have a special powerset combo for a given AT isn't helpful either. I don't know what the solution to pvp is for CoH - but it's not more zones.
  14. So, I came here to suggest that there should be a badge for completing the cape & aura missions...but thought I'd go one further for the folks that are just beginning their hero/villain careers and lack big stacks of inf. Free costume change for completing a mission for Serge, or the Facemaker (whomever that is).
  15. Um...how do you know he/she was making a joke? No offense to Trauma, but how would I know? I've seen some crazy questions!
  16. Blackmarket and Wentworth are one and the same. Wentworths is "hero" and black market is Villain. AH accesses the appropriate one for your alignment - and the inventory that's for sale is shared across all shards and factions.
  17. Yes, they do. I don't know what the limit is, but it's reasonable. There are still some super groups - Cosmic Council being one of them. They do pretty good work and have helped my alts get some of the more challenging badges. I think they're also the SG that put out the first "open" transport hub for anyone to use. Like others have stated, I have my own base, and use it to go from zone to zone, to craft, or to buff (empowerment buff stations) as much as I do to stash salvage or inspirations. While I'm not really adverse to joining an SG...I have no idea how I'd manage without a ton of room to stash salvage and inspirations I'd want to use with an alt. I could afford to buy what I needed, but when you just toss influence around like that, over time, the pile of inf you have becomes a smaller pile. Can't have that! I have one character in an sg that's not a solo group. But the character's already 50, and t-4'd out. So, no real need to stash stuff. Still annoys me that I have to log in a 2nd account to hand off catalysts, but them's the breaks.
  18. Well, other examples would be Harvey Meylor's arc, Tina Mac, Maria Jenkin's to name a few. But, in my post, if I didn't make the point, I feel stupid, because that was the point. While doing Ouro arcs - you're stuck finishing the darn thing, even if an opportunity for MoKeyes with a proven leader pops up that you'd like to participate in, unless you just quit the arc and lose all progress. Granted, this can happen on a short arc, but I'm okay redoing a few missions, but I don't want to redo 7 or 8.
  19. So...I've got this character that has been going through all the ouro arcs. I would say about 75% - the Praetorian and the lower level Redside arcs are about the right length. 3-5 missions, mostly. We all know that when you start an arc, if you're solo, that's it - can't invite anyone else. Which is fine, I know that going in. But I think it would be nice if an arc like Sister Psyche's TF, or Posi's old school tf were cut in half for half the merits. My reason is because I can't tell you how many times I was in an ouro arc this week and there was an opportunity to go for some difficult badge. So, each time, I'd quit, lose progress and have to restart it at a later time. Crazy badges. Anyway, that's my suggestion. Just the ones that are more than 8 missions.
  20. Granted, it's not on a challenge character, or I might be persuaded to take the time. But, imo, the time of buying the requisite lower level salvage (when dealing with a lot of recipes) it becomes tedious. I do have an alt that only crafts/converts level 10 PvP recipes, and only keeps that salvage in inventory, simply repurchasing it in lots of 5 before they're needed. (I place the low-ball bid for 5 of everything, then proceed to use what's on hand, which was acquired through previous low-ball bids.) I suppose I could do that with a farmer that was doing tickets only....but, nah...I'm gonna stay out of the 30's. No sense stepping on someone else's hustle. For now, my methods have worked very well for me.
  21. The difference seems to be which edition of the ATOs you get. With each AT, there are two ATO sets. One came out a year earlier than the other, if memory serves. With brutes, there's Brute's Fury, and Unrelenting Fury. The former comes from the hero/villain packs, the ones you got, the latter comes from the vig/rogue packs.
  22. I know it's an old thread - but did we forget the OP was doing them with no temps, "master of" fashion? I came here because I was on a team doing the MoLGTF last night, and we only had one Dom, who apparently got hami-hammered and died on us. Made me think about soloing it...and did a search for ideas, found this post. I'm thinking my fire/fire/mace would have to do a respec to accomplish this, because he's got zero holds. But -- wanted to pose this question: Before mission, fill up on Super reds and EoE. Gobble EoE, shoot out Blues. Gobble EoE when needed, use melee attacks on yellows. Gobble EoE, cap damage with supers, and one shot the blue with my out of combat snipe. I took half of one's hp last night with build-up and no reds...thought, just maybe.,..if I'd had the supers, I could just one shot 'em, kill 'em before the others can heal it. Seems plausible in theory...just don't know if it will work yet.
  23. Sounds to me like a "Self-exemplar" by speaking with a notoriety contact could be the way to go. WIth the tiny bubble in our chat box, it makes them all but useless anyway, this might give them added purpose. It would be like taking an ouro mission, only at the notoriety contact in that zone. You go to Perez Park, they make you level 9 (or 10?) You go to the hollows, and they make you level 8 or 10, or whatever it would be. Or you could simply tell the contact what level to exemp you to. That said, I don't think I'd ever use it. Killing 1000 of anything...I think I want to be 50 and them to be level 8. If I had to actually work for those...not sure I would!
  24. There's a mission in Tina Mac's arc, where you have to rescue Dr. ...Todd? Calvin? ...Anyway, I just make a target macro: /macro FIND targetcustomnext Dr. Calvin Then, as I stealth-speed around the map, I tap the macro button..doesn't take long. I right click and edit the same macro to target Chasers in LRSF, Demolitions in Underground Trial, Sorcerers when I'm hunting for them in Talos, and many other npcs.
  25. Tempus Fugitive (hero)/ Destroyer of Worlds (Villain) is the name of a badge supposedly given for taking over enough pillboxes to earn 1000 "temporal points" for whatever side you're on in Recluse's Victory. I know I've done this at least three times, but I don't see the badge in the pvp subsection. It's an issue 25 badge, meaning HC brought it on, and I know I've gotten this badge on another character in the past year, so I don't think it's glitched. Yet, I don't have the badge, OR, I'm looking in PvP and it's an accolade or an achievement. OR - since my character is a praetorian, it has a different name. But I have looked through my list of pvp badges and they all are for something else. Anyone have any insight?
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