Ukase
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Everything posted by Ukase
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Ah...I remember the good ol' days when I'd buy the recipes for 1.8-2M, craft, convert and list for 9.7M. And often get 12-15M!! I was making a billion a day..not every day. But most days. I don't know who's willing to spend 4.4M to list for less than 8M. After the salvage cost, and the cost of converters, the profit margin is slimmer than it's ever been. I still have my lowbie bids on the recipes. And one of them has filled in the last two weeks. Whomever is doing it - recognize this folks: There are 54 of those recipes. Now, there's only so many slots in the AH they have. Are they using 9 characters, and each character has 2000 bids on each recipe? I really would have thought if they were bidding in stacks of 10, more than just one would have squeezed through. My lowball offer isn't that low! So whomever it is - they have a lot of inf tied up in those bids. A LOT.
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Badges like this can drive sane people mad. First, you get the contact organically, or you get Dean through Ouro. You complete his arc. Then you begin to work for Mr. G, either organically or through Ouro. During the 2nd mission of Mr. G's first arc, Dean's words should appear across your screen in some kind of chat bubble. When you finish this mission, you go to Sharkhead and talk to Dean BEFORE you select the third mission. You then should be able to find Dean on his knees in the 3rd mission of Mr. G's second story arc. Again, step 1: Be sure you've completed Dean MacArthur's arc. step 2: talk to Dean BEFORE you select the third mission of Mr. G's first arc. If you've done steps 1 and 2 correctly, in the final moments of this first arc, you'll see Dean interrupt Yin's camera time. Look here to read the distinction between following the steps and not following the steps. Now, if you see Dean interrupt Yin, you know you've done things in the right order. If you don't, you might as well re-start. Sadly - this doesn't get you the badge Honorary Bro/Sis - YET But, if you did it right, it lays the groundwork for getting it in Mr. G's 2nd arc, 3rd mission.
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I have to echo this. Some players are just ...skilled. More skilled than most. Their positioning, their target selection, their reflexes...all that stuff. I used to think that aside from speed of movement, I was one of them. Then I learned enough to figure out I'm not. Close, but not quite. I might overlap a bit, depending on content if I'm on an ice or fire blaster. Only a bit.
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Not me. Sounds interesting!
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This is actually my latest version. I have a few Fire/natties, specifically for hami raids. But this one is the latest, and I think it's the best one, but I wouldn't want to level this one organically, either. Fleur de Leigh- Corruptor (Fire Blast - Nature Affinity).mbd
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Provost Marchand's first mission has the best allies in this game - by far. I always jack up the difficulty to +4/8. Now - the xp in there...I think it's nerfed to a degree based on how much damage you do. But I can't prove it right now. It's just a hunch. Or it could be that it used to give more xp, and it's been adjusted because a rascal like me will use that mission to get that last bar or so to reach the next level. In the 2nd mission, you can utilize Pendragon to help you with the Devouring Earth - or just let him do it. The third mission is where Aurora Pena, Grant Creston and Pendragon are always dying. And they talk a lot, too. Nerves, I guess. These allies, I've seen them in the "rest" position. I usually leave them behind. Sometimes, if I'm on a fragile character, I'll use team inspirations to help them get through the fight. They are unbelievably fragile. Now, if only Positron, Back Alley Brawler, Citadel, Synapse, Manticore, Numina and Yin could rest in the Heldenjaeger SSA and get back to the fight. Out of all of them, Yin seems the toughest. Positron will be a bit of an aggro magnet, but stops fighting after a spell.
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Incomplete description in Plant Manipulation: Toxins
Ukase replied to srmalloy's topic in Bug Reports
I mentioned this same thing elsewhere. Whether it's giving a 100% chance to fire or +damage, the player should have a clue as to what the heck is going on. There's nothing in game to suggest there's anything about a proc going on in this power. I suspect someone did some .pigg diving on CoD to determine this. Be that as it may, I have no idea what this power does compared to Tidal Forces or build up. Do they all do the same thing? Because it's a proc, does slotting a recharge IO impact it's firing? Does it only work with the secondary (on a blaster's secondary) Or will it work for the other powers as well? These details should be in-game, in the description, not at a 3rd party site. If I based my decision just off the the description, I'd never take this power. The ToHit duration is too short to be of much value. -
Put the celerity in sprint/prestige slide. Then turn off SS in caves. You still get stealth, though not as much. But you've reduced your speed. In the caves, very seldom do I run into mobs in the pathways leading to the larger areas of the cave. So, you can turn it back on before you enter those areas, if you need a quick peek.
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This is just feedback. I don't know if this is a bug, a feature, or nothing at all to worry about. Sometime in the recent past, HC changed the CoC for multiboxing from 1500 to 1100. And, for the individual player with multiple accounts, this means that we can't have more than 1 account on when the server number 1100 or more, or when the 3 dots are red. I've no issue with this. But, I guess what I'm worried about is a case where just now, I tried to log in an account that hasn't been logged in since last night. And yet, after I enter my password, I see a message that says, "This account is already logged in". Now, when I logged for the night, I really did log off to the sign in screen. It wasn't a case where I logged the character and remained on the character roster screen. I don't want to ever get tagged as a multi-boxer in violation when I might have one account playing, and the other account somehow is still "already logged in". Do we know what's going on here?
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I really don't remember movement suppression before that pvp patch. But I am now 58, closing on 59 fairly soon, and I suppose I have my own inherent perception biases like anyone else. I do fondly remember @nemu explaining what jousting was, being in Perez Park and practicing fire sword circle on some low level Skulls.
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Trick or Treat (ToT) Guide/Optimization (Halloween Event)
Ukase replied to Shin Magmus's topic in Guides
It would be an early Christmas present if those that do bring a lower level character also bring a higher level character the next day. So many people want to get the fat, fast XP from the EBs, and the prismatics, of course, on as many characters as possible. Every year, particularly after the first few days, we have 45 characters in zone that are under level 25, and maybe 1-2 level 50's and a couple of hopeful level 43's. Try to be fair and considerate. Bring your lower level the first night, but the next day, bring a 50. Alternate. It really stinks when you're leading a league and you're in peregrine island, and your league is dying because they don't have the slots to boost their resist/defenses/buffs/debuffs. Seeing a level 1 do ToT on day 5 of the event is just sad. Like you couldn't be bothered to do a dfb first? And half the lowbies don't even slot anything because they figure it's a waste because they're going to level so quick. I get the lure of fat loot and fast XP. I do. Just balance it out. And at least slot some kind of enhancement in your powers, FFS. And my last plea - if you're 50 and not league leader, but you're a team leader - bless you for your service. But if you leave - look through your roster and promote the highest level character you can to team lead before you go. And if you're league leader, I know the headaches this role can have. Thank you for your service. If you see the afk window over someone's head, and people are clamoring to get in the league, kick 'em. AFK-ers need to go back to the farm. Stay out of zone events if you're gonna afk. -
If we could remove this, I might start to pvp again. This change was brought about in some attempt to make pvp more fair...for someone. Because of the pvp circumstances, I think we're stuck with this turd side-effect. The worst thing about flurry is if you miss, you miss all of them instead of one or two of the 8 punches. As for tornado, I've never seen any teammate every use it in a mission or zone event. Speed Phase does have limited utility - Morty Kal. We can phase right through the shields. Clicking can be problematic depending on your camera view. Most teams can blast through fairly easily though, so I agree - some adjustments could be in order.
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So, I certainly like the idea of it - but in practice, it's beyond the slippery slope, I'm afraid. Somewhere in our player base is someone that wants the combat attributes they have in Mender Remiel's first mission to unlock Alpha. That is what they feel like they're supposed to have at some time between level 1 and 50. The 400% recharge, the 400% damage, etc. The "freem package", so to speak. As much as I'd love it for me and my characters, I don't think it's in our best interest to make things that much easier than they already are.
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How did you first start playing CoH? What do you love the most?
Ukase replied to Xalon's topic in General Discussion
I started first playing this just a bit after Issue 3. It was a nice time sink that helped me recover from a habit of playing video poker 14 hours a day. I was in the casinos, and using the AOL dial up disk on my computer that I'd bought with winnings from a jackpot. I never got AoL, but the disk would give you a connection to enter your credit card info. (I didn't discover credit cards until grad school, much later) While that screen was up, I would launch the game and play for hours - anything to try and avoid giving the winnings back to the casinos. I could go on and say more, but nobody cares about all those words. -
If I could count the number of times I've done things that "wasted my time", a bulk of that time was spent logging in and playing and visiting these forums and trying to figure out why some players are so opposed to ideas that aren't theirs. Most of the 50's I've deleted were dormant for 800 days or so. It's more fun to remake the character and play it again, reusing some of the old enhancements than to just let the character collect dust. Eventually, I suppose you'll be proven right. Like the addition of the 10 prismatics and the 5 badges the HC devs added to Halloween. If they do something like that again, I'll probably be kicking myself. But, I got to replay a certain name with a new concept, or the same concept with the same name, just different powersets.
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Yes and no. I've to a lot of characters that are dormant. I haven't played them in literally years. I log in - look at their builds, and I honestly wonder how they got through Maria Jenkin's arc. I'm seeing things that ....well, they boggle the mind. Case in point below: I mean, it's totally beside the point of my post, but this is my first 50 on HC. A sentinel. I played this, had fun with it, got to t-4 in multiple Destinies ...all BEFORE the number crunchers burst my bubble to tell me how poor the damage was. I guess it had been so long since I played, I never noticed. That, and I'm prone to be obtuse. But look at that crappy build! Bad enough I've got attuned and non-attuned, some IOs aren't even 50, and I'm using full sets when I could get a lot more into this build by slotting it with a more experienced eye for frankenslotting. A lot has changed in this game. Heck, I don't even have the aforementioned Miracle unique in this build. And I'm not looking for build advice; this character will get it's due attention in about 4 months when I'm ready to work on it. But I do miss the days when I could respec, get all the IOs out, list them for 1.7M and get 2 to 3M for most, if not all of the "trash IOs". And I'd save the PvP and Very Rares, ATOs and Winters for another character. But I have dozens of characters like this that have like..5 pieces of Adjusted Targeting that are going to require a lot of converting...if I deem it worthwhile at the time - to get any kind of value from them. As of late, I'm just stashing all these IOs in a 3rd SG base. In the mornings when I know I won't crowd the server with 2 accounts, I'll transfer them to the alt that has the SG and unload them. Most of my revenue is coming from influence from defeats in the labyrinth, and the few recipes I do craft that I know I can make an acceptable profit on. I am not sure what I do when that sg fills with 1800 IOs of value between 1 inf and 1.5M inf. Maybe I'll just give them away to low levels in Atlas. I'll worry about it when that time comes.
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I have begun to rethink my "identity" as a marketer in this game. I am in the process of somewhat of a challenge character, who can accept no help from any of my alts, or anyone else, and has to make its way to Billion, while outfitting the build with the usual PvP uniques, the ATOs, the new Universal Damage set which I quite like the bonuses on, and whatever else I might deem appropriate. I do this routinely to help me keep an eye on the market, as lately I've not been logging in and buying a lot of recipes just to craft, convert and sell. And..it could be my experiences as of late are why. Numina Regen/recovery....this normally gets about 2.5-3M. The population has dropped about 10% for whatever reason on the usual peak times. Now, that could be just normalizing after an influx of newer players - which I'm still seeing, and Summer being over. I have no control over that, so I can't worry about it. Yet, I've a number of these that typically sell over night, and it's been two nights, they've not sold. So, someone is undercutting my listing price and/or demand for them has dropped. Even the perf shifter +end that used to go for 3m guaranteed, are now just getting 2.5-2.6. So, things are definitely cheaper. Which means I'm even richer, as I have more buying power. But, I am missing that little endorphin rush of seeing something that I invested in (crafting cost + opportunity cost of salvage & converters) give me a nice ROI. The investments for me are on average 1.5M, and the return is generally 3-4M. But I'm not seeing that lately. The ones that used to sell for 3 now sell for 2.5. The ones that used to sell for 2 are selling for 1.5. Is it that much competition in the space? The volume of crafting these days to generate inf of any decent sized stack is a lot more than it used to be. I'm glad I made my inf years ago. It's much harder now to earn that billion than it used to be. Mind you, with the cheaper prices, I think if you bought 1B of items last year, this year, you'd only need 800m. (discounting the provocation D-Sync). Curious as to what you folks are seeing.
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So, right now, as far as Macros go, we can only just redo the macro. There is another way, but it's terribly hard to explain how to duplicate this. And, anecdotally, even if you do get it right, it's a bit fidgety. I'm talking about Custom Windows. Simply put, a custom window.
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Not going to debate the pylon test. But, aren't those all level 50s? What about how they do at level 20, 30, and 40? Shouldn't leveling ease/difficulty enter into this mix? A lot of players PL to 50, and then begin to play. But a lot of players do things the opposite and stop when they reach 50, or even earlier. I'm not saying they should all be equal or anything, but my guess is when you have rage x2...well, of course it does well.
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From what I gather, Michiyo had a lot of problems with "bot scraping"? or something to do with bots. I have to click a check box. It only slows me down about 10 seconds, so for free information, organized in a manner in which I can find, I'm not gonna complain. (And I say that assuming you're referring to the HC Wiki as the unofficial wiki.)
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The name is familiar to me. Recognized as a better than average player, depending on the data set. I want to say they played a scrapper.
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As you mentioned about context, the 30 item limit refers to the limit to how many sold item stacks of inf you can collect. For whatever reason, the AH won't let you grab more than 30 at a time without a "time out" where the AH is too busy to process your request at that time. But you can certainly list 2000 items for sale, assuming you have 200 slots available, 200*10 = 2000. All at the same time. This isn't really a big deal to me, except when I've let things pile up and haven't listed items as quickly as I crafted and converted them. When that happens, I have to click "collect" on individual items until the number is 30 or less. It might even be 31, but I cap it at 30.
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New Null the Gull Setting: Minimal Fx Buffs
Ukase replied to RadiantPhoenix's topic in Suggestions & Feedback
It was after reading this post and making a character I discovered this was an option. I'd never paid any real attention to it before. It's not like I'm any good at making costumes, and even if I were, I'm zoomed so far out, I really can't make it out anyway. So, I have been doing this on my characters when I think about it, as a courtesy. The only time I see a costume is in these forums, and occasionally during a mission when the camera happens to be in such a position where a wall or something prevents me from being zoomed out, and I see it from 8 feet away instead of 150 feet away. Imagine my surprise to see my water/plant blaster use something from the plant secondary, and after 19 levels I see green thorns protruding from the body. I'm not real clear what the devs were thinking when this look was implemented. It's not a good look. Kind of gross, actually. And it brought me back to retail, around issue 3 when I made a stone tank or scrapper; probably a tank. Not sure if scrappers had stone armor in issue 3. The tank put the armor on, and it looked like a troll took a crap on them. Literally. Brown and ugly. I logged that character off, and never played it again. The more I play, the more I seem to be coming around to the way some of you think about costumes. <smh> Never say never, I guess. -
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Your loss. I loved it. I've adapted to the way things are, but I'd love to have it back.