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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. I don't see a reason to answer the question because I found it laughable. as for the burden of explaining why they should change, I already gave that explanation. Your choice to reject it does not mean I am obligated to explain further to your satisfaction additional questions you want to pose.
  2. And praetorian characters have to start as Loyalist or Resistance and cannot become vigilantes and rogues until after they leave praetoria, not even with Null the Gull's help. So there you go, the red/blue side have an unfair advantage over gold. How you gonna fix that? Praetorian characters aren't just starting the game, though. yes they're starting on Primal Earth, but they've put 20 (possibly more) levels in already and that should be taken into account instead of treating them like level 1 new characters. So, sorry, but you have failed to convince me. Your logic is flawed and your attempts to cling to status quo because that's what you deem is fair don't change my mind in the least.
  3. "tearing that away" That's rich. Like somehow the powersets and enjoyment of them is intrinsically hitched to the name of the sets. Thanks. I haven't laughed that much all week.
  4. Did you try Chemist? What about Catalyst? Concoction? Cold Brew? Strange Brew?
  5. That's a weak argument. In fact, I wouldn't even call it an argument because you defeated it yourself by pointing out that anyone can change alignment at any time by going to Null the Gull. But what fair? What advantage does choosing Vigilante or Rogue upon leaving Praetoria grant to players? One could argue that the entirety of their time in Praetoria is the equivalent of working toward their alignment mission. So what if they get to make the choice at level 20 when Heroes and Villains only start getting the tip missions at 20? Heroes have the advantage of a much higher player participation to team with, so if you're going to talk fair then try to make that balance work.
  6. I beg to differ. It can be renamed as Dark Affinity. If anything, give the Dark Miasma name to controllers' secondary . Agreed. I don't think everything that I listed actively needs change, but I figured once I started listing the inconsistencies, I might as well point them all out. I'd be happy with Super Strength staying the same, and I'm open to the idea of breaking from the theme for specific things. I'm just saying more uniformity would be nice. If someone mentions Dark Affinity about controllers, it shouldn't be confusing to new players that it's not a defender power set. Time Manipulation definitely sounds like a blaster secondary, and it isn't helped that blasters have a secondary called Temporal Manipulation. But really, it's Sonic Attack that got me started on it all. It's a blast set. Why wouldn't it be called Sonic Blast? It irks me and I think it needs to change.
  7. You're right, it isn't needed. It would make things look neater, just like renaming all of the Ancillary pools did. And while it isn't needed, it wouldn't exactly be difficult or change how the game plays.
  8. I really like that the names of the ancillary pools got changed to be more uniform, but I feel like that change didn't go far enough. Ignoring specific ranged attack sets that have a weapon (Archery, Assault Rifle, Beam Rifle, Dual Pistols), all of the other ranged attack sets are <damage type> Blast. Except for sonic which is called Sonic Attack. For Blaster secondaries, I'll also give a pass on Devices and Tactical Arrow, but we have Martial Combat and Ninja Training. Can't they both be <type> Combat or Training? Support sets are all over the place. Cold and Pain Domination Electrical, Marine, and Nature Affinity Radiation Emission Thermal Radiation Dark Miasma Force Field Sonic Resonance Storm Summoning Time Manipulation and then the one word descriptions of Empathy, Kinetics, Poison, and Traps Couldn't we narrow these down to like 2 or 3 "types"? Like let's drop Domination because it feels like something that belongs to the Dominator AT. Time Manipulation seems too close to Temporal Manipulation, the blaster secondary, and Storm Summoning feels like it should be exclusive to pet ATs. How about something like this: Cold Affinity Dark Affinity Electrical Affinity Empathy (stays the same) Force Field (stays the same) Kinetics (stays the same) Marine Affinity (stays the same) Nature Affinity (stays the same) Pain (or maybe Pain Affinity) Poison (stays the same) Radiation Emission (stays the same) Storm Affinity Thermal Emission Time Affinity Traps (stays the same) Trick Arrow (stays the same) Control sets are all <type> Control, so they're good on both Controllers and Dominators. Even Dominator secondaries are all <type> Assault. Perfection. Most of the melees' armor sets are Armor, and I can forgive the ones that aren't. "Invulnerability Armor" sounds either OP or lame, take your pick. And the attack forms are pretty much all <damage type> Melee or named for the weapon they use. The only melee names that stick out like a sore thumb to me are Staff Fighting and Street Justice. Could just as easily have called Staff Fighting just Staff. Broad Sword isn't Broad Sword Fighting, Katana isn't Katana Fighting. I'd have accepted Staff Melee since it fits with the other attack types, but unless we get Staff Blast, Staff Control, Staff Assault, and or Staff Defense, calling it Staff Fighting seems unnecessary. And Street Justice could have been called Street Fighting but probably wasn't due to the Capcom game, but why not Street Melee? For the hell of it, I'd also say Super Strength could be renamed as Strength Melee. It never felt very super to me anyway. Masterminds primary sets are all named for the either for the creatures summoned or the typical method behind the summoning. Beasts and Demons are Mastery and Summoning respectively. Could drop the second word and they'd be fine. Beasts Demons Mercenaries (stays the same) Ninjas (stays the same) Robots Thugs (stays the same) Undead
  9. Eh, I just think it's too much a leap. Like you say you can help heroes as a vigilante and you can seek power as a rogue, so you can join a side without fully committing to it. Why does leaving force you to commit entirely? Like I'm sure the respective sides you have to pick from would prefer you be pure good or evil, but it just doesn't resonate with me. "I gotta pick a side if I'm leaving Praetoria, so I'd better commit until I change my mind." Lame. The original devs set up this whole alignment changing thing and force you to go right to one of the main two to start instead of choosing from all four. Sorry, you're not going to sell me on the original vision of it. I think it's a flawed outlook.
  10. great name to go with a great design. Is that a new acquisition with the name release stuff or something you've been sitting on and decided to put to use because of the name release stuff?
  11. True, there are pushing you to one side or the other but going across to the hero side as a Vigilante works because you're picking the good side but still have some of that willing to bad stuff when needed attitude. If you chose to commit to full on Hero alignment, then that could be a choice to make after getting settled. Would make more sense just like you can't go from Villain straight to Hero with the alignment missions; you have to work through it from Villain to Rogue and then to Hero.
  12. When you exit Praetoria, you have to choose the hero or villain alignment as you move over to the less morally ambiguous reality and it had me wondering, is that really the best choice? Wouldn't a switch to Rogue or Vigilante be a smoother transition, and from there if you want to be wholeheartedly red or blue, then you go through the tip missions and switch alignment normally or visit Nul the Gull in Pocket D? The Rogue/Vigilante options kind of fit the mentality of "back home." Instead, when you leave the morally ambiguous world, you have to go straight into all hero or all villain and then switch out again if you want to play both sides. Alternatively, maybe all 4 choices Hero/Vigilante/Rogue/Villain should be offered when making your exit. You put more work in playing through on gold side to get to 20 than you do to get to the alignment mission as a hero or villain. I considered posting this in the Suggestions section, but it's less a suggestion and more just generally asking the general opinion on the whole thing.
  13. Good luck holding on to it. That's a DC LoSH name.
  14. No, more like Mr. Mystery
  15. However in the time since I originally posted that, now I was able to rename successfully. Maybe there was a delay happening.
  16. I tried that also. Deleted character, then tried to rename character. No joy.
  17. So, I checked the name availability in the character creator.....name is available. I don't want to start a new toon, I just want to rename an existing one so I back out and attempt to rename. Doing so, it tells me the name is not available. I think maybe it's because I reserved it by checking the name, so I plug a few others in to clear the way then go back to rename my toon. Still being used by another character. I wondered if maybe someone beat me to the punch, so I head back into the character creator and try the name again. Available. So apparently the name release thing only works for starting a new toon under the name you are creating. Kind of disappointing.
  18. Also got Mr. Mister E
  19. Krea is pretty awesome. I took this and turned it into that:
  20. Psi/Ninja scrapper called Mr. Mister E
  21. I picked up Subliminal Messenger and Misfortune Cookie on Excel do we need the name release thing? probably not, but I'm not going to complain because maybe something else nice will open up for me.
  22. Besides, the thing that really sets sentinel powers apart from blasters visually is their secondary sets. Blasters are a bit scrappier with melee attacks and other effects, while sentinels are more survivable with their damage mitigation secondaries. Oh no, I just discovered a problem. If the devs were to add something to make the blast powers visually distinctive for sentinels, then shouldn't they do the same for their armor sets to set them apart from the melee ATs? as with before: no, the should not. everyone gets the same option and suggesting otherwise is asking for preferential treatment. why would they take the time to introduce new effects that only apply to one AT when they can spend the same amount of time to give the same effects to four different ATs?
  23. How do we make (the thing) useful, but also there should be no incentive for doing it. Sorry, but impossible. There simply must be some benefit for prestige to be made useful. Awarding it just because is pointless and I think most of us would rather devs' time be spent on more productive thing. And anything that can be beneficial will be exploited somehow. Looking at past stuff that's still around: Giant monsters - farmed for reward merits Auction house - has been exploited for profit Architect Entertainment - exploited for experience or profit New currency with prismatic aethers? even though its a cosmetic benefit only, those things can be sold for a few million because people want those pricy tier 3 and 4 cosmetic only goodies, so Halloween time people are ToT farming for elite boss badges If there's no reward, there's no reason to have it. If there's a reason to have it, then someone will find a way to exploit it even if it doesn't have a useful purpose. I'm not arguing for or against making prestige useful, just saying pick a lane because you can't have it both ways
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