
TheMoneyMaker
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Everything posted by TheMoneyMaker
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Katana(i guess bsword too) Assault for doms
TheMoneyMaker replied to kelika2's topic in Suggestions & Feedback
I think staff fighting would lend itself well to an assault set. If I'm not mistaken, at least one or two of its attacks have some range to them in the melee set, and if it's only one then add a little range to a couple of them, maybe replacing an attack with the spear throw attack using your weapon in place of the spear. Or maybe make it Spear Assault where you have have some thrown spear attacks and the remainder are using your spear as a staff-like weapon. -
There are some hats that have no hair under them, like the Santa hat, making your character look suddenly bald if they choose to wear one.....and I'd like to see these bald-only hats be given a with-hair option that shows a little hair coming out from under somewhere.
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Not to mention characters who are intentionally bald being limited to what hats they can wear because suddenly they will have hair.
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While being able to choose hairstyles under the hats would be ideal, I too think at the very least there should be at least 2 versions of each hat to show one with the existing hair option and one with no hair at all. Can be a little weird to have a character who wears a full mask that covers the whole head to suddenly have hair showing when I slip into a costume that adds a hat.
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Free badge process is easy to address: don't use the self-rez that removes the debt, use inspirations (including the level up full inspiration bonus), or have one of the two rez powers available from the START vendor, or wait until a teammate rezzes you, or go to the hospital or your base. Dead isn't dead in COH, even for the non-regen heroes. But maybe the Regen characters should have a little something extra for their rez power since dying is so expected.
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That cat looks.....special.
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Using self-rez isn't an admission of the set not being counted on to keep you alive. Dying and getting back up are a feature, not a failing. The fact that other sets have healing and self-rez powers means there's overlap, but it should be the focus of regen. In addition to the buffs suggested by the OP, I would add that use of the Regen self-rez should erase the XP debt from your previous death because debt is meant to slow down your advancement for failing, but if dying is expected of the set then you shouldn't be punished for it.
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Just wanted to add my 2 cents. I have a fire farmer that is a Dark/Rad Tanker. Dark Armor boasts some impressive resistances and includes both defense and resistance, a heal (to compliment the rad melee heal), and a damage aura like Spines or Fire. With Rad Melee's aura, you've got two damage auras going, two heals, good fire resistance, and defense all built in. Throw in your incarnate powers and the Dark/Rad Tanker is a beast that also does well outside the farms in regular play.
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Also I picked up Moodswing and Irresistable.
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I lost Kickstorm on Excel, so I had something someone wanted
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I'd love to see a mini event that has the Infected popping up all over the city and Rogue Isles, like their numbers have been quietly growing over time and all of a sudden something's riled them up and got them attacking. Send out a notice on the appropriate hero or villain warnings channel that a zone is being overrun and have them spawn where ever players are like zombie or Nemesis invasions. All it needs is to build the existing mobs as levelless versions, add an EB version, give them either a leader or something else that's driving their fury, and maybe come up with a badge or two.
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So this morning I was just running around with some lowbie characters to log them in and reset the name timer, and I saw a pair of Infected in Atlas Park in the SW corner a little ways away from Back Alley Brawler. This is weird right?
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Nah.
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Standardization now!
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Thanks. 🤝
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And this is what I'm calling out as not feeling right to me. you're looking at it through the lens of everyone must be treated "fairly" when that's clearly not even happening with Null the Gull at level 1 able to change alignments directly from Hero to Villain or vice versa without even jumping through the intermediary step, but goldsiders have to play through 20 levels and can't do outside content until they do leave, and don't get the choice to pick Rogue or Vigilante or opposite of whichever side the chose until they get to 20 and leave. You're debating rules while I'm having a philosophical look at the issue. Different conversations and I'm not interested in the one you want, which is why I started it the way I did.
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Why don't you just go back to enjoying the names as they are and I'll continue to have a good laugh at your expense? Seriously, I don't know what justification or deeper meaning you were looking for, I just pointed out inconsistencies and you made me laugh. I call this a lose-win-win.
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Original explanation stands: the powerset naming convention frequently breaks from its standards for no apparent reason. I suggested altering the names of some to make them more consistent. End of story....until you decided that somehow the names matter to how much those powersets can be enjoyed.
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I don't see a reason to answer the question because I found it laughable. as for the burden of explaining why they should change, I already gave that explanation. Your choice to reject it does not mean I am obligated to explain further to your satisfaction additional questions you want to pose.
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And praetorian characters have to start as Loyalist or Resistance and cannot become vigilantes and rogues until after they leave praetoria, not even with Null the Gull's help. So there you go, the red/blue side have an unfair advantage over gold. How you gonna fix that? Praetorian characters aren't just starting the game, though. yes they're starting on Primal Earth, but they've put 20 (possibly more) levels in already and that should be taken into account instead of treating them like level 1 new characters. So, sorry, but you have failed to convince me. Your logic is flawed and your attempts to cling to status quo because that's what you deem is fair don't change my mind in the least.
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"tearing that away" That's rich. Like somehow the powersets and enjoyment of them is intrinsically hitched to the name of the sets. Thanks. I haven't laughed that much all week.
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Did you try Chemist? What about Catalyst? Concoction? Cold Brew? Strange Brew?
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congrats! 😎
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That's a weak argument. In fact, I wouldn't even call it an argument because you defeated it yourself by pointing out that anyone can change alignment at any time by going to Null the Gull. But what fair? What advantage does choosing Vigilante or Rogue upon leaving Praetoria grant to players? One could argue that the entirety of their time in Praetoria is the equivalent of working toward their alignment mission. So what if they get to make the choice at level 20 when Heroes and Villains only start getting the tip missions at 20? Heroes have the advantage of a much higher player participation to team with, so if you're going to talk fair then try to make that balance work.