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TheMoneyMaker
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Everything posted by TheMoneyMaker
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This is why nicknames are great. Don't know how to pronounce Tub Ci? Just call him Tubby.
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You know how the Ears options has Skin and Color options for everything from Elf to Floppy ears? Could we get that as options for tails and wings? I know why skin colors aren't part of the standard palettes for other costume parts, but the ears show that it is possible to have both and and trying to match those extra body parts to your character's skin tone usually ends up looking weird.
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Right. Only purples and basic IOs get boosted, everything else I use attuned. You said everyone you know uses boosted rather than IOs so I was pointing out that I'm not in that category of people you know
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Search engines "ghosting" these forums??
TheMoneyMaker replied to Techwright's topic in Website Suggestions & Feedback
Bing is an ass. -
I use attuned for everything but purples because I tend to skip a lot of content and then go back to things when teaming with others, which means exemping often.
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AI has a problem with the shape of words
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Got the name Strongarm for a tech-themed NRG/Bio scrapper
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Powerset feedback: Angel Summoning
TheMoneyMaker replied to Wingslord24's topic in Suggestions & Feedback
Great, so we'll need a "Holy Moley Affinity" support set in addition to an Angels summoning. -
Ideally if NPCs could occasionally spawn in different places at different times, it would both make the dance floor seem more dynamic and also have some of those potentially "good RP spots" occasionally be free to anyone who wants them while other times they'll just have to wait.
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I'd like a non-mini AE Technician pet to follow me around, like they're taking notes and recording data for my upcoming starring role in an AE arc. Whenever it stops, it should randomly go into a clipboard or smartphone texting emote.
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Add Hitstop to Titan Weapons
TheMoneyMaker replied to PoptartsNinja's topic in Suggestions & Feedback
Hitstop sounds awful. The point of the titan weapons is that they are big, heavy weapons that build momentum as you swing them around. If it stopped when it hits, momentum gone. And I'm not buying into the idea that the hitstop as proposed would show more oomph to the impact. I think a better case could be made for having an option to cause your screen to shake slightly on a successful hit, like the kind of shake that occurs with the seimic movement aura. -
Different power pools, ancillaries, and even slotting can make it feel different, not to mention power customization change colors, animations, costumes, and weapons.
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Don't forget arsenal/arsenal dominators.
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The separation of terminology is entirely my observation of it. I consider zone events to be the ones limited to specific zones. If it's something that can happen anywhere, then it's less of a zone event and more of an event that happens in various zones.....or a multi-zone event.
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I consider the various invasion events to be more multi-zone events since they can occur anywhere. Zone events are the smaller occurrences like the burning buildings in Steel Canyon, the Supa-Trolls in Skyway City, and giant monster appearance that are typically relegated to one zone like Babbage in Boomtown (except when summoned by the Synapse TF), Lusca in IP, Jurassik in Crey's Folly, etc I don't think any of the zones events are wasted but I do think we need more of them, and maybe spread some of the smaller ones out to other zones. Fires should happen in more places than Steel Canyon, but have different enemy groups behind them. Zombie apocalypse is fun, but maybe occasional smaller zombie uprisings in zones that have graveyards, like Striga, Dark Astoria, and Sharkhead.
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Heroes never die. Except when they do. No one ever stays dead in comics. True, but it's not Statesman's time to come back. He should wait until City of Heroes 2: City Harder.
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Magic
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Eco-Friendly Powerset Recycling!
TheMoneyMaker replied to Alchemystic's topic in Suggestions & Feedback
What about an illusion affinity set for defenders, corruptors, controllers, and masterminds? Use visuals and some animations from the illusion set to add a mix of buff and debuff effects on foes.- 792 replies
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Are there slash commands for the hide features so that you can activate specific things or everything at once without having to pull up the hide box and check off what you want to hide from? Would be nice to have Hide and Unhide macros where as soon as I log in I can click and immediately be hidden.
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Not sure about a force blast because yeah, energy blast.....but force control could be a thing. Mini force bubbles holding targets immobilized like how Atomic Manipulation's electron shackles grab you by the feet. And force field holds to trap a foe, but not the kind that completely insulate the target from attacks.....think Invisible Woman putting a force field over just an enemy's head to cut off their oxygen, but in this you're maybe adding bubbles to their hands and feet to hold them immobile. A rapidly expanding force bubble that can stun everyone in the target area. But what sets it apart from other control sets and what kind of pet does it get? This would be a perfect place to add another use of the new Telekinesis mob gathering effect as you use your control over the force to surround foes and drag them toward each other in one spot. I'll probably get all thumbs down for this, but I think thematically there should also be a mass KB power also....or maybe KD. Yeah, just spitballing here, but something like Bonfire's continuous knockback in an area the force controller puts a bubble over an area that keeps knocking foes down until they can either escape or until the duration wears out. Maybe shorten the duration compared to Bonfire since that can throw enemies clear letting them act again where as being knocked down over and over in one spot could get frustrating when NPCs are introduced and start doing that to players. No pet. Most sets have a pet power and a couple have two powers, while Mind Control gets by with none. Because it's still force fields and force fields protect, maybe replace the pet with a defense buffing power that scales lower than the standard force field buffs but can stack with it, so if you have a Force/Force controller, there will be a synergy bonus but if you have a Force/? dominator, you can still get some defense out of it.
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I'd love to have some other types of Judgement powers. If we can summon mechs and other tech stuff with lore, then calling in a magical air strike doesn't seem all that unusual
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Player Feedback Request: Protector of Paragon City
TheMoneyMaker replied to Dev Unitas's topic in Suggestions & Feedback
I have no idea as I haven't fully explored all the content that could potentially apply but I do like the open discussion of it 👍