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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. Do people really feel they need to squeeze in all the content on each character? You have 1000 character slots. Look for those missed contacts and content with alternate characters instead of trying to make each character living an over-full life.
  2. Or they may like you a real lot but need you to lose a fight to get time to play out the way they think it needs to go.
  3. You might not be the good guy in the Mender's eyes
  4. Looks to me like they're promising content in Kallisti Wharf. I see Warriors, Crey, and possibly DE being added for street spawns and missions. No going back on it now with talk of "nothing is finalized" nonsense. 😉 Since the zone is hero/villain co-op, will we see things like police and Crey being treated as semi-neutral spawns that can be provoked into battle by attacking them, depending on alignment? How will Nemesis and his many plots figure into all of this? And what is up with the police drones in KW? Are they private security or is the Wharf meant to be adjacent to Paragon City but actually a separate city with its own police force and other details? I'm really looking forward to all of this, but I am especially curious about that Ouroboros pic. New symbol added to the ground where the portal should be. New management with new goals? Is the portal moved or just disabled for this pic to give us a better look at the symbol to make us all wonder about the future?
  5. He's not the first and he won't be the last, but he is one of the more familiar faces here that will be noticeably absent from here on out
  6. Spend your post-level 20 time in First Ward and Night Ward. No need to give up your gold side status to continue advancing.
  7. I'm happy with the solution to the player problem, but that doesn't mean more exploration of the group can't be done. Actually, even without additional lore I would love to see the occasional Mender show up in regular mission arcs the way Void Seekers do when there's a kheldian on a team. Why are they there? What are they doing? Does it really matter? Just a slim random chance of a time traveler mucking about (or fixing stuff that was already mucked up) with no explanation given. If they're going to be a mysterious group that works with both sides, then I don't see why they couldn't show up on either side.
  8. Add new bosses? Sure. Axe existing bosses? Pass.
  9. Who says you are only going up one floor? You are going up to the next level where the action is, but that doesn't mean you only go up to the next floor of the building. Let's also not forget that the elevators show up and down lights at each floor, indicating that there is more room to go up or down but players are taken to the floor they need to be on. Perhaps it's because there's objectives that in character they know they have to seek or achieve before confronting the end boss, or maybe there are multiple elevators in the building and you need to switch occasionally because of either villain sabotage preventing an elevator from going beyond a certain point or perhaps just mechanical failure not letting you go any farther on that ride. I mean, if we were going to question things based solely on how they appear in game play, then how can we travel up several levels of the building and just exit to street level upon completing the mission?
  10. Is history even applicable when the group exists outside of time and can move through it at will? But more to the point, will we ever get more info about origins of the time travel organization, such as how any of the prominent members were recruited, how they established their HQ, who their enemies are, etc? Or will they forever be a mysterious organization that exists to provide convenient access to the past for heroes and villains alike? I just feel like that "Entrusted with the Secret" badge is all a sham. They aren't trusting us with their secrets at all.
  11. This is why magical transformations are so much better. No costume until you need it, and then it magically appears.
  12. My favorite part of Superman comics is when he flexes his invulnerability so hard that he nearly dies 90 seconds later
  13. They should over-buff regen to the point that it heals you by draining the life of everything around you, including your teammates. A team full of regen players should all negate each other to be effectively as regenerating as quickly as a standard controller.
  14. Morrowind means wind until the next morning. General:Etymology - The Unofficial Elder Scrolls Pages (UESP)
  15. How much of any origin does it take to qualify? What if I'm even split 50/50 between Natural (martial arts training) and Science (invulnerability)? I feel like my memory of DOs means the two origins are normally mutually exclusive. What if I have that split and then plan to add the Sorcery pool for a dab of Magic? Which origin should I take? What about a cyborg vampire? Is that Magic for the undead side (with dark melee) and Tech for my cybernetics (that grant electric armor)? Does Science muddy that up with my plans to take the Experimentation pool? There are no clear answers. The system is broken. Just use what you can that feels most right to your character concept.
  16. Adding a belt with interchangeable buckles would be difficult, but I'm referring to the skull that's mounted on the costume without a belt. Why just a skull, why not some other symbols/objects?
  17. We should have multiple aura options, one for head, one for body, one for arms, one for legs, and the travel auras. Maybe also eyes individually from head because I really really want a halo and glowing eyes, but taking a halo pretty much excludes any other auras outside of powers and stuff you can buy with prismatic aethers.
  18. That costume draws attention to her very bright butt.
  19. Like old D&D alignment arguments, I think it should be more of a tool to establish story flavor and not a straitjacket that confines your creative input.
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