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Everything posted by srmalloy
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Or just general disruption to the group. I was in a Nemesis raid this morning in Talos Island, and we were all in a moderately tight group on the top of the hill -- both the league and the Nemesis mobs porting in -- and someone dropped a big AoE with knockback (likely Meteor, but I can't be sure), which caused the Nemesis mobs to fly away from the top of the hill and disappear because of the render-limit algorithm for mobs (I've had mobs I was actively fighting in an MSR vanish on me because more Rikti ported in behind me, causing the rendered mob list to be recalculated, but this was objectively different because it was a player's active intervention), breaking targeting and interrupting attacks for most of the league.
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New Pv2 Vendor temporary power - Thumbtack Teleporter
srmalloy replied to DrRocket's topic in Suggestions & Feedback
See my addition to my reply about putting a thumbtack outside the map and teleporting to it. Although it does present the possibility of porting outside a map to be able to defeat a mob who's gotten tangled up in the geometry and their targeting point is outside a wall. -
New Pv2 Vendor temporary power - Thumbtack Teleporter
srmalloy replied to DrRocket's topic in Suggestions & Feedback
True, but using the /thumbtack command let's you place the marker at your desired height regardless of multiple elevations at the target. It basically does everything Mark & Recall does without the limitation of having to put the mark down first — and you want this to be a P2W power you can just buy? Of more concern is the ability for a power like this to be misused — simply to get past mobs in a zone to get to a mission door, or as an 'ignore mobs' power. Use Reveal to show the map, then use the thumbtack teleporter to mark the elevator room and port to it, ignoring the entire floor. Or use it as a second version of ATT, where someone puts their $loc in team chat and you thumbtack it, then port to them. In that case, it's useful for someone who lagged entering a mission who missed the ATT to the end. Or using it to rescue Dr. Todd in the Moonfire TF without leaving someone back to use ATT or needing Mark&Recall. Update: OH, yes — and the coding nightmare of sanity-checking the coordinates. The game cheerfully lets you thumbtack a location outside the map; what happens if you teleport to such a location? Burn a use of Ouro Portal or base portal or LRT or something? Or will /stuck put you in the nearest spot on the map? And if the latter, could it be used to access otherwise-inaccessible parts of the map? If there's a TF that has a click or glowie objective behind a 'you need a key to open this door' obstruction, could you write down the coordinates for the glowie from a previous run, then use Thumbtack Teleport to take you there without needing the key? -
I have. Back on Live, I was running my Bots/Dark MM in a Manticore TF with the rest of the team being a group that obviously played together normally. After the defeat-all missions, something led all of them to quit the TF (could be another of their friends got on, and they decided to quit and restart with them; I don't know the reason), and I had a WTH moment, and decided to see how far I could get with the TF. This was the old version of the TF where you only had Hopkins to defeat in the last mission, not Hopkins and Countess Crey... and I was surprised to find myself still standing with Hopkins defeated at the end of the TF.
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If so, they're not all lower forms; a number of the jägers speak, either out in the open world or in instanced missions. They might be what happens when one of Nemesis' soldiers is too badly injured to survive being put into a Warhulk.
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Also, IIRC, the giant walker at the end of the Hess TF.
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While we did get a significant increase in the variety of mobs in the Skulls group, did the bug with low-rank female Skulls not counting for the Skulls defeat badge ever get fixed?
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Back on Live, it used to be that the force-field barrier protecting the elevator that takes you down to the portal room to Recluse's Victory had a level-50 requirement, keeping low-level heroes out of the zone, resulting in that badge being gated behind reaching level 15 and using someone else's Ouro portal or completing Agent G's arc. Then, too, having one of the exploration badges for Atlas Park behind that force field was a serious annoyance, as it prevented you from getting all the exploration badges for the zone -- and hence the 5-merit award -- until you'd reached the level cap.
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I don't recall off the top of my head whether it's been fixed, but you used to get Mercedes as an introduction choice way early from a couple of contacts (I used to pick her, as the other was always Vahz-heavy), then again after you hit 20.
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They didn't seal up the ashes for eternal storage, though, since you clearly escaped to post again...
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Only after the cremation and entombment.
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Only if we can have you cremated and seal your ashes in the plinth of the statue to prevent regeneration.
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There are a couple of exceptions; for example, you can target Outcast bosses with "targetcustomname Lead", because all the stock Outcast bosses have 'lead' in their name. But that's a special case. Generically by rank, no.
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Another entry for the "Scunthorpe problem" list.
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New Null the Gull Setting: Minimal Fx Buffs
srmalloy replied to RadiantPhoenix's topic in Suggestions & Feedback
Because in a raid or iTrial, the visuals of the buffs on your character are clearly your primary focus? In the MSRs, iTrials, and events like the Rikti and Nemesis incursions I've been part of, the only time I even notice that my character has an Ice buff on them is if the action slows down enough for my attention to not be occupied by the opponents we're facing; there are enough other special effects going off that the Ice armors are buried under everything else going off. And I'm supporting adding the ability of Null to have your client display minimal FX to you. Also, Uun's observation that this is not analogous to Group Fly is quite true; it's not possible to cast the Ice armors on another character and disable some of their powers, the way Group Fly can with powers that require the character to be on the ground. -
New Null the Gull Setting: Minimal Fx Buffs
srmalloy replied to RadiantPhoenix's topic in Suggestions & Feedback
I see... it's perfectly acceptable to ask characters with friendly-buff Ice defense powers to go out of their way to change the visuals on their powers because you don't like them, but it's just a horrible ебаный imposition to ask someone to not run Group Fly, telling you that it's your responsibility to go out of your way to have Null the Null disable your being affected by it if you don't like it. Having an option with Null to apply minimal FX to buffs on you in your client puts the same onus on you to address your issues. But I suppose that right-clicking the icon for the buff and selecting "cancel" is too much to handle. -
Reading this, I was immediately struck with the idea that Ignite in the Assault Rifle powerset should be renamed and have the animation tweaked to better represent the power effect. Change the name to "Cold Shot", with the animation having the rifle shoot a jet of liquid fuel to the target location, ending with a short burst of fire to ignite the pool of fuel to burn whatever the fuel was sprayed on.
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And the Goliath War Walker pet is one of the ones that's a miniature version of the GWW (unlike others, like the Ghost of Scrapyard pet or P.E.A.C.E.keeper pet, which are "bobblehead" versions of the original), there shouldn't be an issue with making the player costume a 'player size' version.
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Ouroboros is special; when you accept an arc in Ouroboros, it puts you into Task Force mode, effectively tucking sidelining your other missions and making the Ouro arc the only active mission line you have. Because of this, it ignores the normal limit on the number of open story arcs you can have. Regardless of whether or not you're capped on the number of open regular story arcs, you can always join/start a TF or Ouro arc.
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Except for some characters, for which you can get some amusement from them — I have a Rad/Dark tank who, when she got the Sands of Mu temp power from a mission, was able to make a full rotation from Shadow Maul, the START Sands of Mu, and the temp Sands of Mu. Almost made me want to get Flurry just to round out the set.
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Where do you think Science origin poo tankers come from?
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Worst arcs that assume your character is an idiot?
srmalloy replied to Zhym's topic in General Discussion
Every time I do the Wheel of Destruction arc on a character, when I'm turning a new piece over to Azuria for 'safekeeping' I always say something like "Azuria? I'd like to have this piece of the Wheel of Destruction stored in the MAGI vaults under 'will call' for the Banished Pantheon." -
A simple solution would be changing all occurrences of 'his' in the mission briefings and after-action accounts to 'their' as the indeterminate possessive, so the text works with either male or female bosses.
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Worst arcs that assume your character is an idiot?
srmalloy replied to Zhym's topic in General Discussion
You can ask the same question about any mission set in a warehouse -- there are lots of other ways to enter a warehouse, but you always go in the 'front' door. Even setting it up as a random chance for you to get a "you open a skylight and slip into the warehouse" entry. Or even -- if you've noticed that many of the 'alcoves' in the warehouse missions are actually the trailers of semis backed up to loading doors -- start in one of those, having convinced a trucker to deliver you to the mission covertly.