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srmalloy

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Everything posted by srmalloy

  1. In the "Defeat [bossname] and crew" mission from Colleen Nelson, which is set on the KR-style map with the cemetery at the N end and has collecting six samples of the Rikti virus as a secondary goal, if you complete the mission and fly back into the red mission-entrance box, you get the "You are about to exit this mission" popup, but don't actually exit the mission. I've had this happen with this mission on two separate characters, and have been able to fly in and out of the 'entrance box' several times without triggering the exit.
  2. That reminded me of a character I recreated from live, that had the full Chitin costume set colored to look like chitin plates over exposed muscles (daughter of a woman exposed in the Chernobyl accident); after a couple of compliments on her costume, I created a bind for a reply: "Это не костюм; это мое тело. «Подарок» «славной советской техники»." ('This isn't a costume; this is my body. A 'gift' of 'glorious Soviet technology'.) She didn't have issues; she had entire subscriptions.
  3. If you pick Arcane Bolt, it gives many of your other abilities a chance to proc Arcane Power -- but if you exemp below the level at which you have access to Arcane Bolt, your other abilities will still proc Arcane Power, even though the power that grants the proc is inactive. It doesn't really hurt anything, but the "ARCANE POWER" floater, the visual effects, and the ring around Arcane Bolt in my tray is distracting when the power is greyed out.
  4. And the contacts in First Ward and Night Ward taking up the first eight or nine spots in the 'find contact' list, even if you don't care about either zone.
  5. You can look in the 'detailed info' for the power: And you're correct, it does appear to be Blaster-specific; the snipes for all of my Blasters have the "+50% strength to range for 10.00s on self/ignores buffs and enhancements/unresistable" annotation, while none of my Corruptors have it.
  6. Just now, in Port Oakes: [NPC] Wolf Spider Enforcer: One day you will walk as I do! My thought: "Not unless I lose the cornstarch..."
  7. Are you playing with an extra-wide monitor? IIRC, it's a known issue with a lot of games that the display scales your field-of-view to the monitor width while preserving aspect ratio, so if the game is rendering cutscenes to a 16:9 aspect ratio, and you're using a 2560x1080 screen, the 16:9 ratio should have a vertical size of 1440 pixels, so you're losing 80 pixels at the top and bottom. If you have a 3840x1440 display, it's even worse -- the 16:9 ratio gives a vertical size of 2160 pixels, so you're losing 360 pixels top and bottom, almost a third of the vertical field of view.
  8. Yes, you can, it's just difficult to do, since you have to a) not attack for long enough for the 'in combat' flag to expire, while b) not being attacked during that time -- the latter being the crucial part, since deciding not to attack is easy enough.
  9. Or, if you want to pull out a little-used archaism, 'ponderation' is the act of pondering; its use goes back to 1550. Just slap that in in place of 'ponderance' and you're good.
  10. I don't have a problem with the basic concept behind the fast snipe -- you're rushing the shot, so it's not going to be as good as one where you take your time, but losing both damage and range feels like an extra whack with the nerf stick -- you're taking less time to aim, so you can't place your shot to do the most damage, and you somehow are magically unable to hit something as far away as you did with your last shot... but using your range-reduced snipe still increases the range of your other attacks for a short time, which then outrange your fast snipe.
  11. Or make and keep T2 versions of your Lore and Destiny powers if you want to keep them but avoid the level boost that the T3/4 give you, slotting them for DA content.
  12. It's not the DPA, it's the fact that snipes increase the range of your other attacks for (IIRC) ten seconds, so you used to be able to set up a little further out and stay there as you ran your chain, using the fast snipe in your rotation to keep your other attacks extended. Now, with the fast snipe's range reduced, your rotation has to be fast enough that the snipe comes up before the range boost expires. But with the Experienced Marksman IO, you can't use a slow snipe to lead in -- you're permanently stuck having to come in closer to start your rotation, and backing out once you get the range boost uses up time from the rotation and threatens to make you lose the boost.
  13. I will occasionally use it for the 'meet with Lady Jane' mission from Montague Castaneda so I can skate past her guards to clear the route to the chest before going back and rescuing her; with all the 'distractions' cleared out, I don't have to worry about her aggroing on something and running off in some random direction to get killed. Once everything is good, I'll drop the invisibility and lead her to the chest.
  14. For the same reason that hostile groups have fixed level ranges (or swap out one set of mobs for another) -- the powers that mobs have were designed to fit into a particular level range and don't scale properly outside that range. Take Hellions, for example. They're street-level thugs, armed with light firearms, knives, and clubs (outside of the bosses, who get fire attacks and the demon pets). Just scaling them to, say, 40 doesn't make them able to compete with a level 40 hero.
  15. See, that's the problem today. People just don't have any patience or ability to focu-- Oooh! Squirrel!
  16. Or if the Ouro content is below the minimum level for the sets they slot, or, as in the OP's case, having their slotted SOs reduced to sub-TO levels, and don't have set bonuses.
  17. Inside the game? No; the game just notes how many slots each power has and what's in them. It only tracks the level for powers, so it can determine which ones you still have access to when exemplared. Mid's has the 'Respec helper' feature, which does this, but you can't just suck it into the game and have it do the respec.
  18. Given the fact that Homecoming has made SOs available at level 2, perhaps the scaling factors need to be looked at.
  19. With the reduction in damage that fast snipes got, and now the reduction in range that fast snipes got handed in the last update, slotting the Experienced Marksman: Range/Fast Snipe IO feels like deliberately gimping yourself.
  20. Random zone dialog in Croatoa: [NPC] Sorceress of the Winds: Remember our casuse. Extra 's' in 'cause'.
  21. One caution with Wormhole if you have predefined macros for positioning your target (like "powexec_location back:max Wormhole" to pull mobs behind you to be whaled on) is that using 'up:max' for the destination will sometimes leave the transported mobs standing in mid-air well above you if you do it outside (or in an instanced outdoor map). They don't aggro when this happens, though, so it's an unreliable (most of the time, they just fall to the ground) way to move mobs out of your way ('left:max', 'right:max', or 'cam:max' are better for this if you have the room to shift them where they won't aggro when you go past them).
  22. She has three arcs blueside, actually, but while her missions are issued up to level 29, I'm pretty sure that you outlevel the start of the second and third arcs at level 25 -- I've only received 'The Magic Man' arc a few times (even back to live), and I don't think I've ever done 'Crown of Glory'. Something I'll have to rectify in Flashback.
  23. I'll run at normal XP, picking up Matthew Habashy's arc and the first mission from Rick Davies and Azuria, then run Habashy's missions to get Sandra Costel, run her missions to get Aaron Thierry; once I've got his first mission and can't outlevel him before getting the mission awarding the 'Savior of Atlas Park' badge, I'll get the 2XP and run with it. Do Azuria's and Davies' missions at +2, then go back to them and either get the next mission or a new contact.
  24. The explanation I remember from the original devs is that Granite Armor was a full-character replacement, like the Halloween costumes, which is why it looks the same regardless of the character's body choices. Because it replaces the character model, there's nothing to recolor, and it would take someone creating and rigging the lava and crystal forms in order to make them available as alternatives in power customization -- and I don't believe that the development tools exist to do this at the moment.
  25. There are several contacts that hand out individual "collect samples from Lost" missions, and the "rescue the missing homeless people" mission, but beyond the implication that someone is studying the Lost, you don't get any indication regarding what threat the Lost are supposed to represent, and the only other information you get is vague foreshadowing if you are in Faultline listening to the dialog from the Lost there if you get near them. The lieutenants often wield energy weapons, but there's no indication where they come from -- having a mission like the "find the source of the Freaks' weapons" where you have mobs that scale from clubs to firearms to the Rikti energy weapons as you get deeper into the mission, ending with you finding several Rikti around a crate glowie that's full of Rikti weapons would start the linkages between them, with other missions to recover some of these energy weapons (with appropriate contact dialog indicating that they're Rikti in origin) setting up Castaneda's missions.
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