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srmalloy

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Everything posted by srmalloy

  1. There are enough people for whom the 'head bob' seen in most first-person games causes vertigo that virtually every FPS and MMO that has head bob includes a setting to disable it. Or the people who have problems with VR because of the disjoin between what their eyes see and what their inner ear is telling them.
  2. The mask itself should not be that difficult to add to the face options, with the ties being made a head accessory. Making them flutter as you move, like capes et al., would be more difficult.
  3. I'm not sure if it's a typo per se, but the Bone Snap Acc/Rech recipes list the following salvage: Luck Charm Enriched Plutonium Scope Enriched Plutonium is a rare salvage component; the standard through the recipes is to list required salvage in rarity order -- first common, then uncommon, then rare -- it should be listed last. The other Bone Snap recipes have the normal salvage order.
  4. Admittedly, it's a one-time-per-zone occurrence, but it's still annoying to enter a zone for the first time and have your current 'target' be redesignated by the game to be the detective assigned to you for that zone. Can the behavior be altered so that you only get the automatic "here's the detective" (or broker, for redside) waypoint if you don't already have your police radio/newspaper? If you already have your police radio/newspaper, then there's no point in visiting the detective/broker until you've built up enough completed radio/paper missions in the zone to get a safeguard/mayhem, so resetting your waypoint to point to them just distracts from what you're doing.
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  5. It’s just a very early attempt to proactively account for future level cap increases -- this way, they wouldn't have to update the level range for decades...
  6. It was also used somewhat ironically, as when Philipp Gothard von Schaffgotsch, the Prince-Bishop of Breslau, appointed the composer Carl Ditters Amtshauptmann of Fresenik; because the post required a noble title, he was sent to Vienna and given the title of von Dittersdorf, making him Carl Ditters von Dittersdorf -- loosely the equivalent of 'John Smith of Smithtown'.
  7. Actually, it was also used as a toponym, indicating an individual's place of origin or residence -- for example, 'Hans von Duisburg' was 'Hans from the city of Duisburg'. 'Von' was a nobiliary particle, indicating the nobility of a family lineage, not a specific rank; 'freiherr' was the approximate equivalent of 'baron' -- someone with the rank of 'Ritter' might, if they were considered to be deserving of more than just Ritter, but not Freiherr, could be given 'Ritter von' as a title. This last was also adopted for orders of merit -- non-noble recipients of the Military Order of Max Joseph or the Order of Merit of the Bavarian Crown, for example, would be granted this title.
  8. That's a misquote of the original -- "Give a man a fish, and he'll eat for a day; teach a man to fish, and he'll sit around in a boat all day drinking beer." 😉
  9. One of the farming tricks that was employed until the devs stomped on it was setting up a team for a badge mission, having one of the team members enter the mission, and then the mission holder quits the team (often replaced by an alt needing the badge). The team gets the badge on mission completion, and the mission holder keeps the mission to do it again. Before Ouro, this was a common way to get the Spelunker badge on characters who'd leveled past the contacts that offered it. Because some people were charging absurd amounts of inf (for the time) for runs like these, the devs tweaked the game so that having a team complete your mission, even if you weren't on the team at the time, completed the mission for you.
  10. I'm reminded of the chain of consequences "Reading gives you knowledge... and knowledge is power... and power corrupts... and corruption is a crime... and crime doesn't pay... So if you keep reading, you'll go broke!"
  11. "Hear him, hear him!" 😉
  12. At the risk of being labeled both pedantic and archaic, it should be "brethren and sistren" or "brothers and sisters". The former terms were used in Middle English, from the 12th to 15th centuries; 'brothers' began to replace 'brethren' from about 1600 (except for referring to fellow members of a religious community, society, or profession), while 'sistren' had completely fallen out of use by the mid 16th century.
  13. No, it just means that you have to get creative about your costume. Also, I think that there should be an exclusion in the theme -- simply assembling a discordant and eye-searing color explosion of color should not, by itself, qualify you for the theme; you need to make the costume itself ridiculous. Certainly, color will almost certainly be part of it (look at DC's classic Joker ensemble, for example), but picking your outfit colors while colorblind is not sufficiently ridicule-worthy for this.
  14. Noticed this one with 'Silent Recharge' just now.
  15. Inequality and Violent Crime, Pablo Fajnzylber, Daniel Lederman, World Bank, Journal of Law and Economics, 2002. This study looks at data from 37 countries over the period of 1970 - 1994. However, Does Inequality really increase Crime? Theory and Evidence, Alejandro Corvalan, Matteo Pazzona analyzes the correlation on a more theoretical basis, and suggests that the correlation is not so simplistic, and depends on a broader constellation of causes.
  16. And the judicious slotting of the Lockdown +2 Mag proc, which can bump your hold enough to grab a boss with one hit when it goes off (you get a 'Tesla Cage' style visual when it does, so you can tell). It's not a guarantee, though, and you'll still want to hit him at least once more to keep him held for more than a few seconds.
  17. There is In Anton Sampson's arc "Mass Duplicity", you defeat Lance Sergeant Lemleigh in an early mission; he appears later in the arc as a Warhulk and explicitly describes himself as having been put into the pod after you'd defeated him in order that he could continue serving Lord Nemesis.
  18. Just as a sanity check, when my characters got their first zone accolade, I would see a floating announcement, but nothing appeared in their trays (as it does if you get one of the accolades that awards a power), but the LRT and Fast Travel powers appeared in their Powers list, from which they could be dragged into a tray. You don't have either Fast Travel or Long Range Teleport in the right column of powers in your powers window?
  19. The never-ending quandary for Fire Blasters -- 'quick-fried to a crackly crunch', or 'baked to a delicate crunch'?
  20. Just like the high-velocity, copper-jacketed, armor-piercing arrest warrants that the Assault Rifle characters fire.
  21. I don't believe so, no. I normally use the keyboard numbers because I have my right hand on my trackball, though.
  22. Most of them are pretty simple, and set up the same way. For example, the popmenu for Rain of Fire: //------------------------------------------ // Rain of Fire Menu "FireRain" { Title Rain of Fire Option "Rain of Fire &1" "powexecname Rain of Fire" Option "Here &2" "powexeclocation down:max Rain of Fire" Option "Target &3" "powexeclocation target Rain of Fire" } To use it, I drag the actual Rain of Fire power icon into one of my peripheral trays, so I can see the recharge state. Then I create the macro with the command: /macro Rain popmenu FireRain So now I've got an icon in my tray that says 'Rain'. Let's say it's in Tray 1, slot 7. To use it, I hit the '7' key; this causes a menu to pop up on the screen with the three options above. To use Rain of Fire like you would clicking its icon, I hit '1', and then get the targeting cursor to put it where I want it. If I want to toebomb it because I have mobs around me, I hit '2', and then it goes off at my feet. If I want to drop it on my target, I hit '3', and it centers on my target. For either of the last two, it's faster to hit '2' or '3' than have to use the mouse to locate where I want it to go, and in a crowded fight, it's harder to target accurately behind all the VFX.
  23. Given that enhancements that utilize existing mechanisms in the game are more likely to be implemented than something that requires entirely new code and UI changes, we're much more likely to see it as a mailable item than a completely new storage system.
  24. If you've used the Fast Travel 'power' that we get now, that's a popmenu. Basically, a popmenu is a command that loads a list of choices from a file in the game directory that can be called up in a number of ways, like a bind or macro. The choices can be pretty much anything you can do with a command in the game -- power activation, chat, etc. It's called a 'popmenu' because the menu pops up under your mouse pointer when it activates. It can be simple or complex, and it's worth reading through the available instruction before trying to make your own.
  25. Here's the Wormhole section of the menu file I'm building location power popmenus in: //------------------------------------------ // Wormhole // Wormhole will attempt to teleport the current target and the mobs // around it to the location specified by the targeting cursor; this // popmenu adds some predefined options // 1 -- standard power activation // 2 -- teleport to in front of character // 3 -- teleport straight up over character to max altitude // 4 -- teleport in the direction the character is facing to // the maximum range of the power // 5 -- teleport behind the character to the maximum range of the // power. Because Wormhole does not appear to generate aggro, // this can be used to pull all or part of a spawn far enough // back to be defeated more readily, after which the remaining // mobs can be attacked. // 6 -- Teleport to the left of the character to the max range // 7 -- Teleport to the right of the character to the max range Menu "Wormhole" { Title Wormhole Option "Wormhole &1" "powexecname Wormhole" Option "Here &2" "powexeclocation 0:10 Wormhole" Option "Zoom &3" "powexeclocation up:max Wormhole" Option "Boom &4" "powexeclocation cam:max Wormhole" Option "Pull &5" "powexeclocation back:max Wormhole" Option "Left &6" "powexeclocation 90:max Wormhole" Option "Right &7" "powexeclocation 270:max Wormhole" }
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