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srmalloy

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Everything posted by srmalloy

  1. The point they were making is that, at level 19, they received a level 30 recipe drop. Normally you don't get drops higher than your level unless you're in a team and SK'd to a higher level. Artillery is a 30-50 set, so it shouldn't be appearing in the drop tables at level 19.
  2. Aaand... I've gone back and added pseudo-HTML <sarcasm> tags around my text for the people who don't recognize it. You lose an immense amount of flexibility when you can't use tone of voice to carry meaning, and have to whack them upside the head with visual clues.
  3. And jousting was addressed in a diffferent direction by giving virtually every mob that didn't have one a ranged attack -- in some cases, ranged attacks that outrange snipes with Boost Range active -- which means that the server, which doesn't have to deal with network lag, can trigger return fire the moment a character gets close enough to aggro them, and because of the mechanic that makes the range/LoS check at power activation (with a second at the end of animation only for snipes), it doesn't matter how far away the character moves, the mob will be able to attack back.
  4. Click on the name, subclick "invite to team/league", get told you can't invite them, so you just blow them off because they're a knuckledragger who doesn't know that cross-faction invites don't work across zones, and therefore too worthless for you to lower yourself to helping them learn what they're doing wrong. And what they see is "this guy is advertising for team members, I sent them a tell, and they just ignored me. What a ёбаный сволочь."
  5. In any co-op zone, you can invite members of any faction -- but you can only invite members of the opposite faction if they're in zone, so asking people to send messages in broadcast means that you don't have to waste time trying to invite them, finding out they're not in zone and not of your faction, and having to tell them to come to the zone to be invited and send another request after they're in the right zone. Asking for messages in broadcast for content in level-limited zones ensures that you don't waste time inviting someone and then having to field their complaints about not being able to get into the zone. You can't eliminate inappropriate-level invites entirely -- most of the TFs/SFs won't tell you until you try to start them that there's someone who doesn't qualify on the team -- but if you can use the game itself to filter the people wanting to join, use it; it makes things easier for everyone. But, hey, if you're the one leading the team/league, you can use whatever guidelines you want for recruiting people. If you're interested in doing some group activity that someone else is organizing, but you take offense at how they're recruiting their team, you've got two choices -- join according to the restrictions they're setting, or go off and do something else. Or you can always blast them in chat for being a self-righteous, oppressive prig about recruiting, completely miss the fact that you're trying to make other people conform to your One True Way™ to have fun, and find yourself in a bunch of ignore lists shortly afterward, without getting to join that group.
  6. Random mob dialog in Kings Row: [NPC] Gravedigger Assailant: That sweet sterio is as good as mine. Should be 'stereo'.
  7. In the mission "Break up the Clockwork and the Skulls" from Tony Kord, if the Skull lieutenant ambush is the last mob on the map, he shows up with a green (friendly) mob marker, not a red one.
  8. Are you suggesting that they're so shoddily built that they would be unable to withstand the impact?
  9. I'm surprised that it hasn't come up before, but given that it's already available as a game model, I would like to suggest that the Nemesis Staff be added as an option for Titan Weapons. It seems to be tailor-made for whacking someone with, but there's currently nothing you can do with it except blast people. And along the same lines, the Blackwand could be added to the War Mace customizations.
  10. Your characters, no, but the Titan Icon (IIRC) program will let you extract the costume files from your Sentinel+ files, although you will sometimes get errors when you try to load them and have to fix up some of the pieces. And the Sentinel+ files give you the build information to recreate the characters, although you'll have to guess at when you allocated slots, because the game doesn't track that.
  11. I'm not sure if it's my install or something with the mod, but I installed the "Silent Recharge" mod to quiet the 'blart' that you get when trying to activate a power before it recharges -- I have a number of characters that have another power on autofire and rebind 'w' to try to fire Hasten as well as move, so I get it a lot -- and while it did replace the stock sound, it replaced it with a sharp percussive sound that's even more distracting. Is this the sound that it's supposed to be replacing the 'not recharged' sound with?
  12. Then perhaps the best solution would be to have Gauntlet defined more straitly as drawing aggro to the tank, so that the Widow (or other non-Lore pets) generate aggro focused on the tank the pet belongs to.
  13. The Shield Defense abilities have no visible power effects beyond their animations, so there's nothing to color.
  14. In Eden: [NPC] Paragon Protector: Beauty is in the eye of the beholder, and it may be necessary, from time to time, to give a stupid or misinformed beholder a black eye.
  15. Cutscenes with characters should feature the league/team leader unless the mission belongs to one of the team/league members, in which case it should be the mission owner.
  16. The server does collision checking when the mob hits the wall of the cave, but since they're generally horizontal at the time, they fit under overhangs, and then when they stand up, the game doesn't check again, so they stand up with their chest inside the wall, putting their hit target on the wrong side of the wall, making them untargetable. Edit: I think this is related to mobs' lack of vertical collision boxes, which means that you can get a mob jumping down onto another and overlapping it; this allowed stuffing an entire map's worth of mobs into a dumpster in the wolf farm on the Boomtown map. With no vertical collision box, there's nothing keeping a mob from standing up in spaces where there is insufficient vertical clearance and making them untargetable.
  17. I remember it being a running joke back on Live that you could tell which female characters had male players by looking for the ones with the 'boob slider' locked to the right.
  18. IIRC, Positron commented at one point that ED was necessary to make IOs (particularly sets) viable, so you're correct there.
  19. Seven trays of enhancements was the limit you could get from the 'Paragon store' where you spent your loyalty points; all the HC staff did was unlock them as they did with the other unlockable stuff like the prestige attacks and costume sets. I don't know if anyone has looked at the code to see if there's some database-structure limit driving the restriction to seven trays (i.e., index limits).
  20. Take one of the missions they offer, then abandon it, and talk to them again. Repeat until you get the badge mission/story arc you're looking for.
  21. ... as well as while terrorized.
  22. Or you've done a good job of planning and pulled the spawn that got you far enough away from their initial position that when they get tired of waiting and wander back to their starting position that they're out of aggro range. Which can be hard to do in most maps.
  23. FTFY. 😉
  24. I suppose they would have been risking their 'T' rating if they'd called it "Strut", as it should be.
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