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Everything posted by srmalloy
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Invisible, untargetable Manticore AV in Peregrine Island's Mayhem
srmalloy replied to nihilii's topic in Bug Reports
Were you able to attack him by targeting one of your lore pets to attack their target? -
Montague Castanella arc feels way too early
srmalloy replied to Biff Pow's topic in General Discussion
It's hard to time right, but I had one character who'd put off progress on that arc, and did both the "Investigate Lost and Rikti" and "Rescue Argot'Bur'Wot" missions at 29, where they got a mixture of Lost and Rikti in the missions. I have to admit that -- even though I'd run those missions dozens of times, having both Lost and Rikti in them gave a better feel to them. I don't know if it's possible to scale down the Rikti specifically for those two missions (and scale up the Lost if over 30) so that both groups spawn regardless of the mission level, but I think it would fit better into the narrative about them, instead of being entirely Rikti if you run them over 30. -
And if you're jumping on someone else's mission, you don't even have to be 35 -- completing the mission gives you the unlock, and you get access to the patron pools when you train to 35 -- I had a character who joined the Black Scorpion arc at 27, and she got the patron pools in the pick list at 35.
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How do you run... Mender Ramiel's Honoree mission?
srmalloy replied to Greycat's topic in General Discussion
The bigger the ranged attack, the more likely it is that the other EB will aggro, too; what I do is to make a Grant Invisibility buff at an empowerment station before I start, then use my origin throwaway power -- Throwing Knives, Taser Dart, Apprentice Charm, Mutagen, or Tranq Dart -- on the one in the front. Hitting them with it is okay, but missing is better -- it still aggros the one you threw the attack at, but it's enormously less likely to draw aggro from the other. Then I just backpedal out into the previous room and wait for them to come to me. -
Montague Castanella arc feels way too early
srmalloy replied to Biff Pow's topic in General Discussion
The only mission from his arc that I handle any differently than any other is when he sends me to rescue Suicide Girl Lady Jane, where I'll use Stealth and/or Invisibility to get past the spawn guarding her and clear out all the mobs around her and on the way to the chest, so that when I defeat the two mobs guarding her, she won't immediately aggro on some random spawn of ghosts, run over, and get herself killed. Then it's just dragging her to the chest. -
That's funny, because there are only a limited number of places where the hostages appear, and it's not hard to take a route that passes through or by all of them. Or maybe that's just the way my memory works, so that I remember them easily; I did remember a 27-present loop for the holiday event from before the Snap, so...
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One of the things that I've noticed with the most recent patch is that Reveal doesn't root you any more. Prior to the patch, if you were flying and clicked on Reveal, you'd come to a stop while the power animated, and then accelerate from a dead stop. Now, if you're zooming along through the sky and hit Reveal, you coast along during the animation, and then resume flying when you're done -- you never actually come to a stop. What I'd like to see, if it's possible to do this, is to have Translocation work the same way -- instead of coming to a full stop while the animation runs, and then having to start from motionless at the other end, you 'skid' as you activate Translocation, so you're still moving when you re-emerge. It's not going to have more than a trivial effect on your effective movement rate, but I think it would tie the powers together better.
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Or, with Mystic Flight and a handy nuke, Translocate through the gap and nuke the room.
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It does say, right at the top, that it's for issue 13, which means that it was years out of date even before the Snap.
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Weirdly, the only character of mine that's been able to solo that one was my Demons/Nature Mastermind; neither tanks nor brutes were able to finish. I think it was because I could sit back behind my pets healing them after I parked them back in the next room and used the origin permatemp power to pull just the Honoree. But for the first mission I autocomplete, it's always the "Defeat 10 Circle of Thorns" mission you get from talking to the Perez Park security chief at level 5 or 6, when the CoT you'd be facing are 8-10 and in groups.
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Hard TFs, and +4s, and newer players. Oh crap
srmalloy replied to Snarky's topic in General Discussion
A random piece of cultural trivia -- firing someone on a Friday right when they show up to work is considered courteous in Korea; doing it out of the blue and sending them home spares them having to be at work with their failure hanging over them, and doing it on Friday gives them the weekend to put themselves back together. So the way NCsoft slagged Paragon Studios was respecting their 'face'... by their standards... no matter how crude and abrupt it was by Western standards. -
I don't think it's because they're not pulling but more a combination of trying to pull too many and losing some of them when they aggro more (which loss gets blamed on the stealth auras) and, as you describe, people moving up the ramps to fight and stopping them before they get to the bowl, where the max visibility count causes the mobs on the ramps to be invisible from the bowl.
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Sorry, but I dislike the change to Invisibility
srmalloy replied to Weatherwoman's topic in Suggestions & Feedback
Level 6. You can pick your first pool power at level 4 and get either of them, but you can't pick the other power until your next power pick at level 6. -
You mean like attacking dropping the stealth effect completely on you, the way it works now? Stealth only reduces the range at which you draw aggro (the -Perception effect) up until the point that you actually make an attack, at which point the effect goes away completely and doesn't come back until you're no longer in combat. And if you have one or more mobs' aggro, and you run into an AoE stealth field like Shadow Fall, nothing happens to the aggro you already collected, and you do not acquire stealth and become less noticeable.
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It's a minor oversight, but the badge text for both of the accolades "Free Among the Dead" and "A Light in Dark Astoria" is "You've obtained this Accolade by earning every Exploration badge within Dark Astoria"; the latter should say "Echo: Dark Astoria".
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And my memory immediately pinged back to this:
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I started about a week after CoH went live, and I don't know if it was craziness with the RNG or not enough random missions in the list (it always seemed to me -- and more so after AE was released -- that it should be possible to create a virtually endless series of 'cabbage patch' radio missions to eliminate it), but after the ninth or tenth time you've recovered the Liquid Computer, it wears on you. It's like taking relics to Azuria to be filed under 'will call' for the Banished Pantheon or the Circle of Thorns.
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It's not a bug that has any effect on gameplay, other than causing players to snicker, so fixing it should go into the bin of "when there are no other bugs to be fixed" (as if that would ever occur), but if you defeat one of the crystalline DE (Quartz et al), which blow up in a cascade of crystal fragments, the shadow of their defeated body remains on the ground. If I had to say why it happens, I'd guess that when one of these mobs is defeated, the game makes the defeated body invisible (but still casting a shadow, like invisible characters), and triggers the 'cascade of crystal bits' animation.
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I have seen issues with the 'last spawn' markers and wandering mobs; in most cases the spawn marker shows up where the mob(s) were at the time the 'mark last spawn' code triggers, and won't update that marker until you get a sight line on the location of the marker, while a second marker appears at the location of the mob(s) when you actually sight them.
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The thing of it is, street sweeping was a way of life back on live, because running around at 1x XP, you would inevitably find yourself, at some point in your career, find that you'd run out all of your current contacts, and the ones they forwarded to you just tell you "come back when you're level X", so you needed to join a team to run someone else's missions or grind task forces. The police radio missions helped some, but there were some points where it just wasn't enough. As more content was added, the problem eased, but it never went away completely, but Homecoming put all of that in the past, so that you may only see people street sweeping if they want to get the last fraction of a bar to ding, so they can train right away, instead of dinging 10% of the way into a mission.
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And PvP Online, which started an 11-strip storyline where the characters in the comic were playing City of Heroes, and the POV moved into the game after the first strip in the series.
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A bit of fourth-wall breaking in the "Find Amanda Gates" mission from Mercedes Sheldon: [NPC] Juicer Freak: Excelsior, don't fail me now! It would not have been funny if I wasn't on the Excelsior server at the time.
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Specifically for the patron pools, you have to be a villain/rogue and talk to Arbiter Rein in Grandville to start a patron arc; if you're a vigilante, you can join someone else who's doing an arc, but can't start one yourself.
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And 'from the same contact' is important -- at the lower levels, there are two contacts for each origin in each level range block, and if you have the same mission, but from the other contact, you don't get the option. For example, both Carla Brunelli in Skyway City and Athena Currie will give out the same missions, including the Clockwork Captive arc, but if you have the arc from Athena and your friend has it from Carla, you have to finish the missions separately (at least, that's how I remember it working on Live; letting you jointly complete the identical mission from the 'other' contact would be a useful upgrade).
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Deities and Demigods and where are they at?
srmalloy replied to The_Warpact's topic in General Discussion
Hermes is also the patron god of magic in the pantheon, which accounts for the references.