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srmalloy

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Everything posted by srmalloy

  1. This was the commonly accepted solution back on live. You put yourself on follow to one of your pets, and then used the Goto command on them to send them where you wanted to go; they'd go where you directed them, you'd follow them, and the rest of your pets would follow you. Not a very clean solution, and it tended to be jerky, but it worked.
  2. I think it's actually a different typo you need to report; it feels as if it makes more sense if the second line is "Seriously, where are the Hellions?"
  3. Headman Swordsman: I just don't get that 'stealing candy from a baby' thing. It'd be all gummy and gross. Who would want that anyway? Headman Rifleman: I said catalyst of change, not cataclysm. Penumbra Elite Adjutant: Eye strain and carpal tunnel. I love being the lookout guy. And, of course, most of the TVTropes page for CoH humor.
  4. There are four of these that I have gotten. Two of them send you to the eastern and southern doors of the brownstone just W of Atlas Park; the other two send you to the back door of the brownstone down toward the SW corner of Atlas, with a small plaza between it and the wall dividing it from the Anderson Industrial region at the extreme W. The missions variously come from the Tech, Magic, and Natural contacts downstairs in City Hall (Rick Davies, Azuria, and I forget the third off the top of my head). You're missing a type. Back on live, I received several missions -- which always seemed to be located in south IP -- where I would enter the warehouse door where the mission was located and find myself in a Council/5th cave map, and the mission-entry popup would talk about how I found this secret entrance into the base inside the warehouse. One of these back on live was the "Be guest of honor at an SF convention" mission that you got from a contact in Brickstown; it always sent you to a warehouse in Crey's Folly -- an utterly unbelievable location. When I got the same mission on HC, it sent me to Atlas; much more believable. Connected to this, one of the things I'd like to see happen with missions is to allow for missions that show one description until you enter the mission, then it changes to the real mission description. Take the "guest of honor" mission above. You read the mission text, it's getting to be feted at a con; the moment you take it, the mission goal in your nav window is "Defeat all Rikti in office". Now, you know that when you get a cushy mission like appearing at a con, that's not the way it's going to go down, but it would be nice to preserve the illusion until you actually enter the mission.
  5. This can jerk you over, too. I've done the "knock back through a door" trick twice, both with Clockwork where it was an issue, once where it was harmless and once where it forced me to exit and reset the mission. In both cases, it was the last mob of a spawn that, when defeated, dropped a key to a back room. Once it got knocked through a door that I could just click to open, the other time it was knocked back through the door I needed the key to open, making it impossible for me to get the key. I've also done it beneficially on the "Rescue Manticore" mission from Twinshot; in the room full of Council, there are three in a group where one mob is at the back of the room. If you hit him with the Nemesis Staff permatemp power, he'll go flying through the door and be stuck on the other side, reducing the number of mobs in the room.
  6. The Homecoming staff have already said -- repeatedly -- that they're not taking donations over operating costs because they don't want to the perception of "making money off of NCsoft's IP" to raise the chances of being slapped with a C&D letter. As long as HC is running under NCsoft's forbearance (for whatever reason they have), complicating the situation isn't going to help.
  7. I haven't gotten stuck in the base portal in a long time, so I can't really test it, but I discovered that if you have a bind for enterbasewithpasscode for your base, if you use it while you're inside your base it ports you to the portal; I wonder if it would take you out of being stuck inside the portal.
  8. This is why I've come to enjoy my Demon/Nature MM. With her cone heal, and being able to lay down a healing patch forward, I can hang in the back of the group with my pets following me, ordering them forward where my teammates are having problems. It's only the AoE buffs that make me run up into the group and pull my pets with me. But I suppose that planning ahead isn't necessarily a MM's strong suit, when ordering the pets in is often the first choice.
  9. I think that, if the status of Homecoming can be regularized -- i.e., the talks with NCsoft conclude with HC acquiring some sort of legitimate status -- then it may happen, depending on the terms of the agreement with NCsoft. Barring any information regarding that, however, any speculation is bootless.
  10. I was able to do it with my Rad/Dark Tanker because of her taunt aura (stand next to case, then move away), but I've had problems with other characters who didn't have a location-based power. I can sometimes do it with an AoE power that generates KB by shooting at the other vandal, but it's a crapshoot.
  11. The "Defeat all Freaks, save any item" mission from Andrew Fiore has a couple of issues. First, at the stolen artifacts, there is almost always at least one mob standing inside the artifact display, untouchable and untargetable without location AoE attacks; you have to try to catch their attention and run away to try to get them to pop out of the case to be attacked. Second, and a more fundamental design problem with the mission, it's set in a random warehouse map; if the artifacts aren't far enough back in side corridors, you can defend the first item, move on to the next, and when you defeat its vandalizers, the three waves of ambush will run to the first item, destroy it, and never proceed to the next one, which you're at, so you have to go running back through the mission to defeat them to progress the mission goals -- then the whole thing repeats for the third artifact (and if you managed to run back and save the first item again, the third set of ambushes will attack that one instead, too. If the artifacts disappeared ('collected') when you were finished defending them, that would address the problem.
  12. The Radiation Armor powerset customization has three choices for each power -- Original, Bright Radiation, and Dark Radiation. Radiation Therapy, unlike all the other powers in the set, shows the Dark Radiation palette regardless of whether Bright Radiation or Dark Radiation is selected; all the other powers in the set have a normal 'bright' palette for Bright Radiation.
  13. Harkening back to the 'Florida Man' meme... There are lots of names that would work to exploit NPC reactions -- 'That Jerk Hero', etc.
  14. Aren't ice cubes little ice blocks, though? Remembering pictures and videos from when people cut ice from lakes in winter, storing them to deliver to homes for their (literal) iceboxes, the blocks they'd cut were fairly large, nothing that you'd be able to drop in a glass to chill your drink.
  15. Be careful what you ask for.
  16. It's a management failure on the part of the MM. MM pets are insubstantial to their own summoner, but solid for anyone else, so a MM can, for example, allow their pets to stack up in a doorway, where they stop and begin firing off ranged attacks, leaving any melee team members behind them unable to get through the door. This issue has existed from the release of City of Villains, and I remember complaints about this almost from Day 1 of CoV; it speaks volumes about the issue that it went from CoV release through to sunset without anything being done about it, suggesting that the devs either considered it not worth spending time on, or that it was working as designed. Remember that the only difference between a set of MM pets stacking up in a doorway and blocking you from getting through and a PA, Phantasm, Singularity, Jack Frost, or any other pet doing the same thing is that the MM can tell their pets to move. Yell at the MM, not the devs.
  17. Let's see... Eiswurfel (German -- the 'u' should really have an umlaut), Ijsblokje (Dutch), Kubik L'da (Russian), Pagaki (Greek), Glacia Kubo (Esperanto), Crustallus Aquae (Latin), Glaçon (French), Isiqeda (Xhosa), Isbit (Swedish), Isterning (Danish), Klaki (Icelandic), Glaçó (Catalan)... And those are just straight-up translations. Vary it a bit, and you get Eisblock ('Ice Block' in German), for example.
  18. Something I learned back on live is that when a particular name was already taken, the same name in another language was often not. I had a number of characters whose name was simply their powersets in a foreign language -- Tenevoy Ogon ('Shadow Fire -- Fire/Dark Corruptor), Chernaya Molniya (Black Lightning -- Dark/Elec Brute), or just a name in another language, like Stal'naya Deva ('Steel Maiden' -- DB/WP Scrapper). Sometimes you can get mythological references, like Exbalanque ('Star Jaguar', a Mayan deity -- StJ/Bio Brute), but those have already been mined pretty hard.
  19. It should be possible to take the Sentinel+ code, which would save an archive of your currently logged-in character from live to an XML file -- build, background, costumes, badges, inventory, etc. -- and tweak it to read from the Homecoming servers. IIRC, some of the private servers had a utility to load these archives into their servers (requiring server admin access to do so, so it's not something casual users could do). This would give people a way to save off their own characters to put into their own private server if things go badly south.
  20. And what annoys me most about the bug that's affecting taunt is the people who complain in chat about how it's ruined their enjoyment -- or, more commonly, their ability to quickly run +4/x8 AE farms -- who, when it's suggested to them that they get set up on the Pineapple shard to test the changes in beta, say that they're not interested in the beta. The Homecoming team is putting their time in for your enjoyment; you should be willing to put in some of your time to help them make sure that it's done right. The way I see it, if you can't be bothered to put in at least a little time on the beta shard testing changes and bugfixes, you don't really have much of a basis for complaining when things slip past the people who do.
  21. To be fair, there were zone events all over Paragon City, where you'd be tooling along and you'd see a lot of Council and Fifth Column rush out into an open area and start fighting, where you could jump in or not as you chose, but these only lasted a few days before everything settled down and the Council took over all of the spawns where you used to see Fifth. One of the amusing things that resulted from this was that you'd be doing missions where the mission intro talked about the base having recently been taken over by the Council, but somehow they found the time to sandblast the Fifth Column logos off of all the storage crates and respray them with Council logos. IIRC, it took several issues before we saw the Fifth Column start to crawl back out from under the rocks they'd been hiding under and start to reclaim their position on the streets of Paragon City.
  22. And you people still get uptight about patting someone on the fanny, but think nothing of knocking up casual acquaintances...😉
  23. Not a typo, but a grammar error -- in the end briefing from Ginger Yates on completion of The Terra Conspiracy, she says "... we stopped a ecological fiasco." It should be 'an ecological fiasco'
  24. If I'm remembering correctly how it worked on live, you didn't go to all of the "origin" contacts; you always got War Witch, because she had the "ancient" background about power origins, but which three of the other four you got was random; the only consistency was that you were supposed to always go to the contact for your origin. Now, it's entirely possible that the randomization has gotten broken and we're always getting the same sequence -- I had two characters who got War Witch, Penelope Yin, Manticore, and Synapse, but IIRC both of those were Natural.
  25. I agree. Let's keep it from turning into virtue signaling.
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