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srmalloy

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Everything posted by srmalloy

  1. That's why I suggest using the second-highest sale as the value for the 10x "Are you sure?" prompt, because it is much less likely to be a "gotta have it now" purchase. And remember that all this does it trigger the "Are you sure?" prompt; I would rather see someone get an unneeded prompt for bidding 50 on a piece of common salvage where the highest sale was 250 and the four other sales were 1 than use the highest sale price as the marker and have someone not receive a prompt for any bid under a billion if there was a 100,000,000 sale from someone else making a mistake. You could make the prompts less common by adding a second condition that the bid has to be a million or more, which would cut out the common and uncommon salvage and some of the rare salvage.
  2. Rather than having a slider, which would inevitably wind up allowing painful bids to pass because of bad settings, how about having the prompt pop up if you bid more than ten times the second highest of the last five bids? Using the highest lets one outrageous bid bump the prompt level, but the next highest is less likely to be bumped unreasonably.
  3. So you're running around the city, and you see the character with "Ultimo" or "Crusader" over their head, and are somehow magically granted the knowledge that this is 'Ultimo@Ultimo1' and not one of the other sixteen Ultimos? Because that's what virtually all of the "Make names non-unique" requests boil down to; they don't want to run around as "Mr. Superior@SomeGlobalName", they want to run around as "Mr. Superior". Oh, and I happened across a Kickstarter project that had me do a little digging; under the prohibition on using copyrighted characters, Canadian Shield as a character name may be off the table entirely, having been in his own comic published by Little Runt Comics in 1995, and currently the subject of a Kickstarter project by the creator under a new publishing house.
  4. How about taking damage having a percentage chance to wake the sleeper depending on a) the magnitude of the Sleep and b) the damage taken, so that a sleeping target could have a minor DoT applied to them without waking, but if they eat a blast effect it's virtually certain to wake them? Or divide the incoming damage by some ratio, and it reduces the magnitude of the Sleep, and if it drops far enough, they wake up?
  5. As I remember it, there were two contacts for every combination of level range and origin (which is only relevant to the extent of guiding what enemy groups you face in their missions; low-level Science contacts will pit you most often against the Vahzilok, for example) -- Hugo Redding and Dr. Trevor Seaborn in Steel Canyon both give out the mission series that includes the "Rescue the Mystic from the Circle of Thorns" mission that gives the Spelunker badge, for example, so you will only ever get one or the other as a contact, not both, to ensure that you don't get the same missions twice.
  6. I don't think the graphics engine is set up to handle that; if it was, I think that Paragon Studios would have implemented it in some form or another.
  7. I was looking over the different levels of boosts for the Alpha incarnate slot, and I noticed that the description of the Vigor Total Core Revamp states "For all powers, increases Healing by 45% and Accuracy Duration by 33%." I wasn't aware that Accuracy had a duration to increase.
  8. So which "BogStandardCommonName" are you sending your email to when there are seventeen different people whose enjoyment of the game would have been utterly crushed by not being able to use the one name in the entire universe of possible names that their character had to have in order to be playable? Sure, if you're replying to someone in chat you can do it by clicking on their name, the game can handle it for you behind the scenes but what do you do if you don't have that crutch -- you have to type in the name by hand in email, or if they haven't said anything in chat? More things that the HC staff has to rewrite just to keep people from pitching a fit over someone else getting the One True Name for their character first and ruining everything for them.
  9. Do it the crafty way -- go to Echo: Galaxy City, zip over to the tram, and come to Ouroboros the back way, then get the exploration badge and your portal.
  10. They hooked him up to a dynamo, and he replaced the Terra Volta reactor powering Paragon City.
  11. Given the existence of the NDA about the talks, with no indication that it's been lifted, there would be nothing that could be said in that direction. However, you could read into this question the belief among the HC staff that the talks were going well enough that they expect to receive some sort of blessing for the continuation of the servers, and are planning for the futures. Or that NCsoft continues to be inscrutable, and the HC staff is just looking to get a feel of the playerbase while nothing is going on. Hard to tell from the outside. However, viewing it with possibly unrealistic hope about the outcome, it does seem to be the most "We're not going to say anything about the state of the talks, but we're confident enough about them to want to make plans for after we get formal legitimization" statement from the HC staff that we could expect without them hitting up against the NDA itself.
  12. When you use a tram or a ferry or a smuggler's ship or submarine that goes to multiple other zones, when you click on the transport (door, hatch, etc.) you get a little asterisk marker in front of the zone name if you have a mission in that zone. Is it possible to add the same marker to the zone list you get when using a base teleporter?
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  13. Innuendo? Isn't that the name of an Italian gay bar? 😉
  14. The original pre-IO, pre-rework Regen was all about this -- learning where the balance was to be able to jump into a big spawn of mobs and whittle their incoming damage down below your healing rate before you ran out of hit points. Once you could use IO set bonuses to fill in the places where it was inconvenient to build around getting enough Defense and Resistance to shift that point significantly, it made it possible to get the same survival with 'sloppier' builds that weren't based around squeezing the power pools until they screamed to get everything you could out of them for your survival. And that's one of the things that annoys me about most of the builds that get posted in the forums -- you see the fully twinked-out character with their two Superior ATO sets slotted, purple sets everywhere they'll fit, all the Incarnate slots opened and maxed-out, and how this all works together to make the character a juggernaut... and nothing about how they got there to give you an idea of how to go about following that build up through the levels. Some people don't have their own Fire/Spines Brute to farm tens of millions of influence to be able to pay for all of these enhancements, and if you don't have all the right T4 Incarnate powers and the purples and ATOs you're suffering from crippling End costs, or have an ugly hole in some specific defense or resistance type, and no suggestions about how to make this work, other than the obvious one of "level a build that works, accumulate several billion influence and cap your Incarnate components, and buy everything at once". It's not directly related to alpha strikes, but the "attack in perfect synchronization" thing has been acutely painful for me several times, literally. In the "Cure the Lost" mission, you can pick a lieutenant to cure in the middle of a crowd of minions, and if you're wearing headphones or earphones, if the surrounding minions all pull out shotguns and unload on the cured civilian, the *BLAM* from all the shotguns going off at once hurts. And I keep my sound levels turned down.
  15. TW's animations are slow enough that I don't bother trying to chase mobs; I'll either taunt them back or pull out my Nemesis Staff and apply the Gear of Displeasure to them. The dropship at the end of a mothership raid is the only mob where it's continually moving away from me, so I'm having to catch up with it again after an attack finishes animation. And that is why I think it's a server/client timing issue -- my client thinks the dropship is here, and the server thinks the client is here, just a little farther away and out of range for the attack.
  16. Hellion Golf will never be what it was before ED, when you could six-slot Power Thrust for KB, and it was killed as a cross-zone bombardment activity when Power Boost was altered to no longer boost KB. You can still punt low-level Hellion (or, more effectively, Clockwork, who are weak to it) for entertaining distances, but lobbing Hellions up onto the parapets of the War Walls on the other side of the zone is just a memory.
  17. It’s not with Cross Punch, but I've noticed in the specific case of chasing the Rikti dropship after a mothership raid, I get weirdly inconsistent behavior fot where I have to position my Elec/TW Tanker in order to get her attacks to go off. The problem goes away if the dropship is held and stops, which leads me to suspect that it's a matter of the client and the server having different positions for the dropship and my character at the time I try to make the attacks.
  18. Would it be possible to look at adding IO sets for aura powers that don't waste slots by including irrelevant boosts? For example, Slow sets that don't have Damage in them for powers like Time's Juncture that can't be slotted for damage. Sort of the inverse of what is being done for End Mod sets in beta.
  19. With the fact that Unicode characters take up two bytes, I wind up having to go back and trim bios, sometimes heavily, to get them to fit in the limited space that the game gives you for your bio. Some of them require ruthless pruning to get to fit, like this one: … Калибрование… Один… Два… Три… Базовые системы онлайн. Чек памяти… Переданный. Кодовые модули… Нагруженный. Просмотр окружающей среды… Угрозы: Ноль. Эксплуатационный БРИГАДИР. A crate buried in the depths of a dusty, forgotten warehouse is a lonely thing to wake up in. Even when you're a robot. БРИГАДИР ('Taskmaster') was the prototype for a robotic officer, the director for a squad — or a platoon or company — of robotic infantrymen. But the Soviet researchers had built better than they knew. The Ministry of Defense wanted a soulless combat manager that would direct equally-soulless shock troops into frontal assaults with no consideration for casualties; what they got was a cybernetic Napoleon critiquing the tactical failings of the officers who tried to order him into action. When he decided the orders he'd gotten were practical, he could carry them out flawlessly. When given orders he decided were ill-conceived, he would as often as not completely disregard those orders and undertake a different objective, or at best disregard the battle plan he was given and implement his own. Finally, it was decided the problem was fundamental to БРИГАДИР's design, and he was deactivated, crated up, stuck in a warehouse, and forgotten... where he was lost for more than a decade, until, during an earthquake, an automatic threat sensor restarted his systems.
  20. Bring a game that had a fanatically devoted playerbase back to life. Have the people who found it early grab names that they couldn't get on live because they were already taken. Be amazed that people returning to the game are still attached enough to their characters back on live that they angst over not being able to get the same names they had on live because someone else got them first.
  21. I made a suggestion similar to that for MMs -- give an MM's pets the same travel power as the MM is using -- as a way to avoid the problems with Group Fly.
  22. I can see a fundamental problem with charging End on a per-minute basis -- for builds with End management issues, and pretty much every build at some point during their leveling, there are times when you need to watch your End usage and slow down attacks or pop blues; With End costs assessed per minute, you're cranking along, seeing your End getting a bit low, but you think you're good, then *wham* the per-minute End costs are assessed, your End drops to zero, and all your toggles drop... as do you immediately thereafter. Now if this is only displaying the End costs on a per-minute basis, that's different.
  23. I've noticed the same problem. If you have Sprint active, or have a few +movement set bonuses -- much less be using a travel power -- you will easily outdistance your pets and have to wait for them to catch up. This isn't much of a problem when solo except with tightly timed missions, but on teams, the rest of the team can easily have whacked a spawn and moved on before your pet catches up. MM pets have an automatic "resummon closer" ability if they get too far from their summoner, but that doesn't always help, and it seems as if you stop just before they decide they're too far, so they're running from their last "resummon" point. Non-MM pets don't seem to get that; they just keep running, and only get a catch-up when you zone or go through a door. Barring taking Recall Friend and using up a pool choice just to pull your pet to you, your only options are to wait, or to spend the end/rech time to resummon the pet, and if it dies in the first five seconds of the fight, you're stuck waiting for the recharge because you had to use it to get the pet to you.
  24. Nemesis also have the Tirailleurs that spawn with the regular mobs, increasing the chances of winding up having to fight several spawns at once because the snipers aggroed their spawn on you.
  25. After discovering that CoH supported Unicode, I did this with many of my characters. One, recreated from live, a Fire/Rad controller, I named Yaderniy Ogon (Ядерный Огонь -- 'Nuclear Fire'), the other, new on Homecoming, a Rad/Dark tanker, Yadernaya Ten' (Ядерная Тень -- 'Nuclear Shadow'), sisters born to a woman exposed in the Chernobyl disaster. It's a little more tedious to get decent names with a foreign language because sometimes the words don't translate to something that flows well, looks too much like badly-mangled English, or -- particularly with Russian -- translates into a pair of fifteen-character-long words that are unpronounceable, or look like 'KAOPECTATE' ('kah-oh-res-tah-tay' pronounced as Cyrillic), so you have to fiddle a bit more and sometimes switch languages to get a name that looks and sounds good, but you rarely have name-collision problems.
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