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Everything posted by srmalloy
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IIRC, salvage storage predated the Invention system, because you needed both Prestige -- obtained by playing in SG mode -- and base salvage, which was drops of components that were needed to craft base items. Virtually everything you did with your base needed some combination of base salvage and paying the Prestige cost for it. Base salvage was eventually eliminated, but the Prestige cost for base items remained.
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Possible Solution to Asymmetrical Patterns
srmalloy replied to Herotu's topic in Suggestions & Feedback
It's also an incomplete answer that doesn't explain why the current costume model can't have asymmetrical patterns on the chest and legs. -
Possible Solution to Asymmetrical Patterns
srmalloy replied to Herotu's topic in Suggestions & Feedback
They're not left and right halves; they're one half, which is mirrored on the other side. That's why asymmetrical chest and leg pieces don't work -- the costume models only have data for one side of the chest/legs; there's no place in the database to store the information for the other side of the body. It would take a character database redesign to add the 'other half' fields to do this -- and then all of the UI changes to handle it. -
Go to Echo:Galaxy City, get all the badges and plaques, go to the tram, go to Echo:Atlas Park, get all the badges, then go to Ouroboros. And just as a bit of trivia, there are two separate plaques that are in Paragon City twice. One is the plaque under the statue of Atlas in both Atlas Park and Echo:Atlas Park; the other is plaque 5 for the Just Said No to Superadine badge, on the wall of a building north of Yin's Market in Faultline and on a marker stone adjacent to a building in the same location in Echo:Faultline.
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I picked up the habit, whenever I did the Wheel of Destruction arc, to tell Azuria in local chat "I'd like to put this under 'Will Call' for the Banished Pantheon, please" whenever I delivered a piece to be put in MAGI's 'secure' vault. I kept wondering why there wasn't a pick-up window on the outside of City Hall back where the MAGI room was, so the villains don't have to actually go inside City Hall to collect the artifact(s) they want.
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I'd be willing to bet that you could program either a Thrustmaster Cougar HOTAS or Saitek X-65F HOTAS (joystick/throttle combinations) to do it, but it would be a pain in the ass learning the switch configurations, since you wouldn't have the association between the keys and the trays. Besides, joystick and throttle for movement doesn't work well for an MMO.
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QOL bug - Tailors at a base won't edit body type or height
srmalloy replied to Vorlonagent's topic in Bug Reports
They do work the same as the tailors elsewhere; the NPC is a tailor, not a plastic surgeon. Tailors allow you to change your costume and powers; plastic surgeons will allow you to change your body type and sliders, as well. The plastic surgeon at an Icon or Facemaker is generally in the right rear of the location. Having plastic surgeons as one of the NPCs you can put in your base is something that has been requested a number of times. -
Allow special characters to be used on naming
srmalloy replied to Darkneblade's topic in Suggestions & Feedback
"Radiation Illusion", "Steel Maiden", "Archer" (that one was basic, an Archery/TA Blaster), and "Overgrowth", actually. Others I have would be, in Cyrillic, Теневой Огонь ('Shadow Fire'), Обморожение ('Frostbite'), Умственный Улан ('Mental Lancer'), Дева Молния ('Lightning Girl'), Влияние Кинетика ('Kinetic Impact'), Удар Молний ('Lightning Strike'), Ядерная Тень ('Nuclear Shadow'), Черная Молния ('Black Lightning'), Темный Знатокъ ('Dark Adept'), Лезвия Разума ('Mindblade'), Термоядерный ('Thermonuclear'), Буревестник ('Storm Petrel'), Ядерная Зима ('Nuclear Winter'), and Голубая Молния ('Blue Lightning'). As much entertainment as I'd get by watching people try to refer to them in chat, the transliterations 'Tenevoy Ogon', 'Obmorozheniye', 'Umstvenniy Ulan', 'Deva Molniya', etc. make communication much easier, even if the meaning of the name is opaque to them. Allowing special characters in names might have made sense when the game was being regionalized for the "City of Hero" release in Korea (and despite the Unicode support in chat, it was never enabled for names), but I don't see that making things more difficult for other players to enter names is worth the increase in name variety. -
Background chatter in the Vanguard base in the RWZ: [NPC] Vanguard Wizard: I don't care WHAT your opinions. If they do not help this operation, they do not leave your lips. Got me? I think there should be 'are' after 'opinions'.
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The whole 'Fog of War' thing annoys me, at least for the city zones. Doesn't anyone in the entirety of Paragon City have maps of the city? Now, for zones that have been... redecorated... I would like to see a different form of 'Fog of War' -- when you first enter a city zone, you get a fully 'explored' map showing the zone as it was, for example, Baumton as it existed before getting ruined. As you explore the zone, the 'old' map is replaced by the 'real' map -- Boomtown as it is. For the city zones that weren't significantly damaged, the 'gas station map' will be accurate, while zones that were severely affected by events will have varying degrees of change as they are explored. Now, I don't expect this to happen, because it makes a significant change to the way that the zone maps work, and requires new art for the 'pre-destruction' zones -- Baumton, Eastlake, Woodvale, Overbrook, Perez Park, etc.
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Half Serious Suggestion for Badge Group
srmalloy replied to srmalloy's topic in Suggestions & Feedback
As I originally envisioned it, it would have only been for zones that had two tram stations, but I realized that most zones had multiple regular entrances. Whether base teleport drop locations are included would have to be decided if this was implemented. -
The "rank rank name" Council bosses seem to be a stock problem; I've encountered them enough times that it doesn't even raise an eyebrow any more.
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Of the ones I've leveled enough, /Nature seems to be positioned very nicely; your heal is an aimed cone, so you can stay behind your pets and keep them healed, and both Wild Bastion and Wild Growth buff your pets significantly; Lifegiving Spores creates a healing area you can drop under a fight, and Overgrowth can buff your pets' damage and ToHit. You've only got the one debuff you get automatically at creation, but the range of buffs you get really helps keep your pets alive. It doesn't really have good thematic synergy with any particular primary but it's still a good secondary.
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Or, when encountering one of the swinging gates (like just S of Penny Yin) or one of the red phone booths, pushing up against the door to vandalize it, breaking it off.
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I don't know a good way to implement it, and it's not a really serious suggestion anyway, but I think having a badge series for making the wrong choice would be funny. The badges would be something like 'Confused', 'Misguided', 'Clueless', 'Lost', and 'No Sense of Direction' for increasing numbers of times you entered a zone for a mission, where the zone has multiple transport locations, and you pick one that isn't the closest to the the mission. It would need to have protections against gaming the count -- only the first time you enter the zone after receiving the mission, etc. -- but it would be a silly goal for people to go after.
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Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech (Dam/End/Rech generally only gets slotted - last - if there isn't anything needed more for a sixth slot). And I use the 'will go in this slot' highlight on other powers slotted with the same set to make sure I put them in the same order.
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Allow special characters to be used on naming
srmalloy replied to Darkneblade's topic in Suggestions & Feedback
It would be interesting to see people dealing with names like 'Лучевой Мираж', 'Стальная Дева', 'Лучник', or 'Разрастание' -- all characters in my roster... -
Do both -- have a TF/SF or trial that revolves around an even more ambitious plan. For example, the Oranbegans work out a ritual to go back into trackless prehistory and set up a failsafe that would be under the location where the Mu set up their tap into the portal in the Tower and short-circuit their attempt to hijack it (it being camouflaged as a confluence of ley lines to make its location attractive for siting the Mu's attempts). The heros/villains have to follow the Oranbegans into the past and stop the creation of this failsafe or pervert it to become a power tap for Arachnos. The TF/SF succeeds, sort of, and the failsafe detonates, creating a wave in time that swaps a section of the modern world with a part of the world from millions of years in the past, resulting in the appearance of new land from the distant past. Now, with fragmented Oranbegan artifacts scattered across the land, there are expeditions from both heros and villains to recover the artifacts, find out more about what they are supposed to do, investigate the wild life, etc., with the trail of exploration for Oranbegan artifacts leading up to another TF/SF to find and recover the damaged but still powered relic the Oranbegans intended to use to sabotage the Mu. The zone could then have dinosaurs, Oranbegan structures in the open air and underground, with both Oranbega and Mu fighting to take/retake artifacts, and with careful enough design, the final TF/SF could be built to allow for siding with the Oranbegans, the Mu, or denying them both their goal.
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It's not a reversed knee; it's the equivalent of the ankle joint in humans, between the tibiotarsus and tarsometatarsus bones. Birds and other digitigrade animals have knees like plantigrade animals, but many have disproportionately shortened femurs relative to the tibiotarsus, so that the thigh remains close to the body and is not immediately recognizable. But you're correct that the rigging for the digitigrade legs pays no attention to an actual digitigrade gait, being plantigrade walking for all leg types.
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1. Exit the mission. 2. Hit base teleport 3. See "Map Loading" message on screen. 4. Teammate announces "TT". 5. Arrive in base, muttering imprecations under your breath at the teammate who couldn't be arsed to announce "TT to next" or some such before the previous mission completed and they exited the instance. We don't "insist" on taking the long way around, and waiting until after you exit the mission to announce that you intend to use Team Teleport is dragging things out, particularly with some specific mission pairs -- for example, during a Synapse TF, after defeating Bertha, you can hit your base directly from inside the mission, exit to Steel Canyon, and it's a straight shot down the E side of the zone to the door where you have to defeat Long Tom. Or Posi 2, after the first mission, when someone has to go talk to the Hero Corps representative to get the flight packs; everyone else can hit a base, jump to Faultline, and be at the next mission faster than waiting for the run to the Hero Corps contact to finish to set off TT.
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I think the 'no debt' only applies to being defeated by the various Rikti mobs that teleport in; you're SoL if you let yourself get whacked by a dropship. But I agree that it shouldn't work that way; 'no debt' should apply to being defeated by any Rikti agent. Makes me wonder if the dropships aren't classified as belonging to the 'Rikti' group somewhere deep inside the database.
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One of them is an early Carnies mission -- I think it's one of the two "Check out the Carnival of Shadows" instanced outdoor missions from Madeleine Casey.
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That makes a big difference; I got jerked over repeatedly in that regard back on live during open Hamidon raids with my Fire/Rad Controller as the Fire/xxx blasters spammed AoEs to get the kill shot on the buds. Most of the Controllers and Defenders bitched about it too, but were commonly laughed off.
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I feel it necessary to point out here that this was an extremely dickish (albeit hugely common) practice; back then, when Hami was defeated, he spawned one Hamidon Bud for each character in the zone, so for every 'extra' Hami-O you got this way. someone else got shafted and got nothing. This is the primary reason why it was changed to drop HOs directly to each participant.
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That's what the game gave me; I didn't even go into the power customization for Sonic Attack, just set up the colors for Radiation Armor and clicked the 'same colors across entire character' toggle.