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srmalloy

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Everything posted by srmalloy

  1. Sure. Which office-productivity package file format will the spreadsheet be in? Saving it as a CSV file is doable; that's just a text file. But expecting people to have a particular spreadsheet program is excessive.
  2. I get missions from contacts in FF, Brickstown, and PI that send me to doors in Atlas Park; there are no villain groups any of those contacts would be pointing me at who would ever be seen on the streets of that zone. Zone levels are irrelevant to door missions, except that you don't get sent into zones above your level range, and you'll never get a programmed ambush in AP.
  3. You don't get sent to KR for door missions against Nemesis, Rikti, Council, Carnies, Freakshow, and other higher-level groups? There is a mission in the Manticore TF that has always, in my experience, been in KR, and I've never seen Crey in the zone. Radio/paper missions are always door missions; there shouldn't be any reason why you can't get a level-50 radio mission against the Carnies in KR, just like there's no reason why Harvey Maylor can't send you to KR to check out Carnies in a warehouse.
  4. I was pointing out that 'just one more little thing' has no end. There are valid reasons for wanting any particular detail about a character to be available at the selection screen, and people will keep asking for them, and the screen will get busier and busier, until someone starts the 'the character selection screen is too busy; can we have just the basic information back?' thread.
  5. ... no ability to outlevel missions that are too difficult for your AT and build to make them easier... Since the OP is about radio/paper missions, just have the radio/paper mission list locked to the character's level, not the zone's, so that you can take your 50 to Kings Row and pick up level-50 radio missions there. You could build up advancement with the detective in the zone to a count appropriate to your level, and when you got a safeguard/mayhem, it would be on the map appropriate for that zone, but with mobs appropriate for your level.
  6. ...and the day job badge location they're logged out in, and their day job badge progress, and the rest of their badge progress, too, as long as you're pulling some of them, and their current enhancement tray contents, and their inspiration tray, and the power slotting screen, and their incarnate slotting and inventory, and their salvage inventory, and the recipes they have, and the common IO recipes that they've memorized, and a listing of the items they have in the AH... the list goes on and on, and everyone's got a perfectly valid reason why that particular piece of information needs to be accessible on or from the character-selection screen, because it would make things easier if they didn't have to log completely in on a character to get that information.
  7. Actually, you can do random; you just can't do it entirely inside the game. Back on Live, I had a Tanker with a bind file that loaded a bind that voiced an insult and fired Taunt. Where this became random was that there was a Perl script (I'd use PowerShell to recreate it today) that loaded a text file with a hundred or so insults and would loop, every couple of seconds overwriting that bind file with one that had a randomly-selected insult in the bind, so that each time the character used the bind, it would reload the bind with a different insult.
  8. Only if the tone of their voices were shifted into a higher register to match their smaller vocal chords, so they're making high-pitched roars, like angry mice...
  9. Way back at one of the meet&greet events at SDCC, I mentioned this to Positron -- that the mission maps were clearly stock modules stuck together -- and asked if it would be possible to get an editor that would allow players to assemble the modules into custom maps for AE; he said that the interface they had for doing that was too crude to be let out for general use, as it required absurd amounts of fiddly positioning to get the modules to connect properly. If you've ever been in a office map and come across a black wall across a corridor that you could walk through, then turn around and see the corridor you just left behind you, that's a rendering issue with the game engine that happens when the edges of two map modules aren't lined up precisely enough.
  10. You want your leg back? It seems to have come off when tugged on.
  11. Heard flying by the AE building in PI: [NPC] Architect Patron: Do all the missions have to be about fighting? Could we do one about knitting?
  12. ...and your character isn't Electric Melee or Electric Blast or Electric Assault.
  13. Aside from the occasional cringeworthy moments when you defeat someone and their body picks a major joint to go all Linda Blair with. Watching a defeated Outcast bend forward to kiss his toes, then have his torso complete another 720° of rotation is an invitation to return your lunch.
  14. Yeah, can't a guy have some alone time?
  15. If you're prepared to have your accolade revoked when another TF gets added to the game, certainly. Consider that TF Commander was the accolade you got for "doing all the TFs in the game", because those were all the TFs in the game. Any badge you create for doing "all" the TFs is either going to be a pretentiously-named badge that won't be accurate once the next major update is released, or it's going to be a moving target that will be earned and revoked as new TFs are released. If it has a static requirement, it will be a badge for doing all the TFs in the game at the time the badge was defined, and won't be current in six months to a year.
  16. Sometimes I have to wonder about the mindset of the people whose enjoyment of the game is fixated, not in playing the game and accepting that the RNG hates you and loves you with an utter disregard for what you want, but in being able to verify that their latest tweak to their build has improved their stats by a whopping 0.000083% over their previous build.
  17. And an alternate-world version of it in NW Neutropolis, as well.
  18. One good example is the trio of Trevor Seaborn, Hugo Redding, and Haley Phillips, all level 9-14 Magic contacts, whose most notable mission is the "Rescue the Mystic from the Circle of Thorns" mission that gives you the Spelunker badge. You should never get introduced to more than one of any set of 'identical' contacts; multiple individuals with the same mission set exist so that characters have some variation in the contacts they get as they level -- back on Live, you could often grind the complete mission list for your pre-20 contacts, so not having all of your characters going to the same set of contacts made things a bit more interesting.
  19. I logged in a short while ago on my Ice/Dark Corruptor, and left the vault in Talos where I'd parked her to find a Kronos titan being engaged in front of the Talos tram station, so I joined in. During the fight, I noticed that the newspaper vendor was particularly blasé about the whole thing, continuing to hawk his papers while the battle raged on around him: I suppose that if you see something happen enough times, it stops being terrifying and just becomes another Sunday.
  20. You do know that you can create your own channels? https://homecoming.wiki/wiki/Global_Chat_Channel
  21. Mercy was blown up; Atlas was just an eviction; Freedom Corps took over the location, moving out of their cave base on the edge of the lake.
  22. '/screenshotui 1' to have screenshots include the UI, '/screenshotui 0' to not include the UI. Default is off.
  23. It wasn't the 'break and run' behavior, but the fact that there would be eight or nine NPCs all clustered in front of a door cowering, and instead of escaping into the door they would scatter, often running into each other in their confusion:
  24. There was briefly a bug back on Live where there were a couple missions where you received XP for clicking on the mission glowies; the bug was that the XP was awarded to all members of the team, regardless of their location; it was, IIRC, a mid-30s mission, so you could have level-1 characters standing in Atlas Park on a team for these missions, and have them receive tens of thousands of points of XP from a team member in the mission (in IP, Talos, or FF) clicking on the glowies (since the mission goal included a boss defeat, you could click the glowies, exit the mission, reset it, and repeat). This exploit put the most extreme AE farm to shame, producing characters ready for SOs in ten or fifteen minutes.
  25. In Steven Sheridan's mission "Stop the Rikti Assault", there are odd clusters of NPCs cowering in fear -- several groups in front of doors, another on top of the parking structure -- that will spontaneously break up and run off when you get near them; I mistook them for hostages because I could see a cowering NPC, but not that the rest of the group were also cowering NPCs. Sometimes, after they break, they'll go running en masse across the map: It doesn't actually affect the mission, so it's not really a bug, just a case of aberrant NPC behavior that -- in the event that the other problems get dealt with, could be looked at.
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