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Everything posted by srmalloy
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...and a partridge in a pear tree...
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It's acidulated!
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Whenever I get this mission, or one of the small number of similar 'stop the boss from escaping' missions set in an office map, I always stop after exiting the elevator on the top floor, move about 20' or so up the corridor (a bit more for melee characters), and watch the chat window for the boss to exclaim how he can't be caught. Five to fifteen seconds later, he'll pop around the corner at a run, and I will start feeding him holds, immobilizes, and knockback to keep him from getting past me. Once he's down, then I can go find out wherever it was that he started his run from and clear that room. The exception to this is the warehouse mission where you have to stop Draco (Family boss) from escaping; the game will often give you a map that has two routes to the back room — or at least looks like it does; this map will have the square room with eight alcoves in the corners (either the two elevated cubicle areas and conveyors all over, or the rows of shelving in the middle of the room). What I've found here is that the 'left' path doesn't actually connect to the back room, but you can't tell that without zooming way in, so Draco will always run down the right path. You just need to clear your way slowly towards the back until you hear him panic and start to run, then plant yourself and wait for him to appear, then burn him down. Same technique as above, just a slightly different application.
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The Acid Mortar from the Traps powerset does it, too; the HC staff recently fixed a visual bug where the mortar and its stand would become misaligned when this happened. I actually had it be useful once when I was hit with an ambush after exiting, and the mortar debuffed the ambush.
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honoroitisfantastic Would you pvp for prisms?
srmalloy replied to honoroit's topic in General Discussion
One of the things that attracted me to CoH in the first place was that it didn't have PvP; roughly 90% of my PvP in CoH (barring the PvE actions in PvP zones like the Shivan mission) was shortly after the release of CoV, when a group of my friends and I held a beach party on the roof of the hero base in Bloody Bay for a couple of hours, popping the turrets as they came back up and discouraging any heroes that came up to try to throw us off. We didn't pay any attention to the heroes unless they wanted to argue with us over our commandeering their roof; it was just a "We're on your base, catching some rays" thing. The villain base wasn't laid out to make the reverse 'occupation' work, or we probably would have tried that.- 140 replies
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- pvp
- honoroitthecultist
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Have a button 'move all enhancements to personal inventory' that moves enhancements into the character's inventory until the inventory fills up, then the player can shuffle any remaining enhancements with ones in the character's inventory until they're satisfied that they have the best set of saved enhancements they will get. If you wanted it a little slicker, possibly resulting in fewer swaps afterward, have the button move set IOs first, then special enhancements, then common IOs
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honoroitisfantastic Would you pvp for prisms?
srmalloy replied to honoroit's topic in General Discussion
With CoH's PvP zones forcing people to specific levels in the zones, it's less of an issue, retaining only the inherent advantage of someone fully slotted out with IO sets exemp'ed down from 50 to the zone level over someone barely at the zone minimum, but too many other MMOs have reinforced the perception of PvP being largely populated by сволочи whose sole measure of their 'leet skillz' as a gamer is how fast their level-capped character in BiS gear can gank characters fresh out of the tutorial zone who have no functional way of even chipping the fingernail polish on the character attacking them.- 140 replies
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- pvp
- honoroitthecultist
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Which is the point; giving special preference to one particular rendition, with the additional fillip of making it unique among the symbols -- and in fact all the other costume pieces -- by having three colors in the entity. Which isn't codable with the way the data structures are defined; that's why 'tops with skin', for example, only have one color selectable -- the other color slot is occupied by the skin color.
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The RAF roundel, or the Albanian, Argentine, Armenian, Bangladeshi, Belgian, Bolivian, Brazilian, Bulgarian, Cameroonian, or the other forty-eight national roundels, not all of which have the same number of rings, ring widths, or color arrangements? If we add roundels formerly used, there are another twenty-four, and these numbers exclude roundels that have additional symbols on them, like Australia, New Zealand and Canada, which can't be done without special-casing them as separate images.
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I see it a lot with the gemstone and Sentry DE, and occasionally with the monster DE during the EoE-farming phase of Hami raids.
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It happens for a number of other powers, too, often with sloping ground, where the 'base' of the character model is touching ground at the uphill side of the character, but the target point at the center of the model is in mid-air. There's some degree of slop, but the bigger the character model, the more likely that the difference between the center and edge of the model will raise the center enough for it to flag as 'in air'.
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If I'm remembering the issue correctly, it's tightly linked to the game code as an anti-exploit measure. If you're SK'd up, and you ding, the game sets you to your new level, then reapplies the level shift for the SK. During the time between those two events, the game recognizes that you're reduced from your SK'd level, and the code that prevents the exploit of SK'ing to a 50, summoning your pets, quitting your team, then running around with level 49 pets as a low-level character kicks in and desummons your pets.
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Light artillery tractor was the role it served. There is some argument over the development process; one school of thought was that it was to fill the requirement for a light tractor that would fit in a Ju52. It was never formally armed; later production included clamps for holding two rifles, one on each side at the rear of the handrail. A variant was produced with a pipe frame to hold wire spools for laying field telephone cable, and there were prototypes of a larger version with a second bench seat facing forward above the engine behind the driver. Toward the end of the war, it was used by the Luftwaffe as a tow vehicle for the Me262 and Me163 fighters. Approximately 8500 were produced by NSU during and after the war. It had a problem with breaking teeth off of the gears in the transmission; this was due to their being milled from aluminum to save strategic materials; survivors that have had the gears replaced with new ones milled from proper steel do not have this problem.
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And to point out that it misses out on another form of 'theme team' — TFs run with a team where every character in the team shares a powerset. An example I participated in back on Live was an all-Kinetics team, but you could run an all Radiation Melee team, or an all Ice Armor team, or even stretch the definition a bit and make up a team with a 'special effect' theme — for example, everyone had a Radiation powerset: Radiation Blast, Radiation Melee, Radiation Armor, or an Ice theme to rope in Dominator powersets, too.
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Oh? So a character that's a Hero can just go to Arbiter Rein and run a patron arc? Or join the last mission of someone else's arc?
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What happens to a villain who get a patron pool and then change alignment to Hero?
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I built a character on the test server explicitly for grabbing a few thousand PAPs, then buying every prestige costume available, just so I could see what they looked like when they're not in a screen shot illuminated only by a fifteen-watt bulb half a zone away.
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Since epic/patron pools don't unlock until 35, the Praetorian content would need to be extended to cover at least to there if not all the way to 50, and if you're going to do that, there should be some procedure akin to morality missions to allow a character to 'prove themselves' to Powers Division or the Resistance leadership to join that group and get contacts. That's part of what would make it nastier to do, because it's not just defining the pools and the unlock arcs, it's building out the whole post-20 progression for both sides, with the 'transfer to Primal Earth' mission being a side option available from 20 on, not the end of the Praetoria storyline.
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Not to mention that it makes Sleep powers even more useless on teams than they are now (the 'throw in a big AoE as an opener; the tank will handle the aggro so I don't go down' crew) by making it impossible to sleep a large spawn, then whittle it down in chunks.
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Did you ever play Portal 2? The part where you're running around with GlaDOS running off a potato? When you don't pay attention to the minimum system requirements, you can't complain when you get substandard performance.
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It would be nastier to do, because of the additional work setting everything up, but having two sets of patron pools -- Loyalist and Resistance -- with the Loyalist pools reinforcing the ATs' strengths, and the Resistance pools shoring up weaknesses, and you have to be a member of the appropriate side to pick that side's pools. So pure Loyalists couldn't take Resistance pools and vice versa, but if you're playing both sides, you can pick from both.
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Thereby removing the long-standing tactic of stacking holds on bosses, EBs, and AVs to keep them held as much as possible, limiting the CC capability of an entire team/league to that which one character can generate. What do you propose to buff to compensate for this severe nerf? Or, if we're going to hand out nerfs with a sixteen-ton nerf bat, let's extend the mechanic to other character abilities -- if you damage a target that's already damaged, the damage from both attacks is instantly healed.
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Not changes to the Stealth powers but unannounced changes. This morning, as my Ice/Dark Corruptor was flying over PI, I noticed spawns of Nemesis in the round clusters other groups spawn in, rather than the double-row arrangement the normally appear in. Later, there was a Rikti invasion in PI, and during the scrum, I noticed something different -- the Rikti spawns were no longer drifting NE, the way that all invasion spawns had as far back as I remember, so the fight no longer tried to shift toward the drones, but stayed in one spot. If these are little changes that the HC staff has made server-side, then I want to thank everyone involved for the ongoing bits of improvements to the game.
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To limit the amount of information that could be extracted from his mind, and to prevent his body and abilities from being used against the Retibutors and their ship, yes. The WH40K universe is a particularly extreme example of the 'eldritch horrors subjugating or destroying humanity' trope, and ruthlessly sacrificing compromised personnel is all in a day's work.
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Like the immoral Palanians, who emmfoze in public.