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srmalloy

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Everything posted by srmalloy

  1. Yes, unfortunately the IO scaling formula is still balanced around slotting TOs until 12, DOs from there to 22, and only then being able to slot SOs. Back on Live, I would have characters in TOs until 12, when I could slot level-12 IOs that wouldn't level out like DOs, then respec at 22 to pull them out and replace them with 25 IOs. Now, with SOs blowing away IOs below 25, I stick with SOs until I can replace them with common IOs at 22, then sets as the sets that will go to 50 open up.
  2. My Grav/Traps Controller normally goes through her missions with the mobs getting an attack off about every second or third mission. She's not particularly fast soloing, but when a spawn's first awareness of her being there is getting Wormholed onto a pile of Trip Mines, there's not much time for reaction.
  3. And this last is why we'll never get Wind Control...
  4. With a KB->KD IO slotted, it becomes a premiere herding tool. However, you really have to learn how to use it for herding, or you're just pushing mobs out of AoE clusters. Corners are your friends.
  5. Assuming all attuned for maximum level range... Rooting Grasp, Neuronic Shutdown, Stagger, Commanding Presence, and Impervious Skin are all 10-30, so their set bonuses stop below 7. Ghost Widow's Embrace is 20-50, so its set bonuses stop below 17. Impervium Armor is 15-40, so its set bonuses stop below 12. Dampened Spirits and Efficacy Adapter are 21-50, so their set bonuses stop below 18. And Numina's Convalescence is 30-50, so its set bonuses stop below 27. If you're not slotting attuned IOs, then it becomes more complex, as Burk described; it's an IO-by-IO process -- if your Efficacy Adapter IOs are 25, 40, 40, 45, 45, and 50, you lose the 6-slot bonus at 46, the 5- and 4-slot bonuses at 41, and the 3- and 2-slot bonuses at 36.
  6. Popmenus are your friends for this. I created a menu file with popmenus for the location powers my characters have, and macro the one(s) a character has. Each popmenu ist set up with numbered options; '1' is the regular location power command placed by mouse click; '2' is placed down:max -- at the character's feet if they're on the ground, or straight down if they're flying (as in the monster mash of a Hami raid); '3' is targeted at the position of my current target. Dropping an AoE on my current target then becomes hitting the key for the macro's tray slot, then '3'. And because the pattern is the same for virtually every location AoE power, it quickly becomes automatic.
  7. Doubling of titles for Council mission bosses has been around since Live, either 'Archon Archon X' or 'Adjutant Archon X'.
  8. Close the salvage rack window before you use a catalyst.
  9. The Psi Melee animations feel clunkier than any other set, and given the Staff Fighting breakdance that's saying something.
  10. The real slide shows were the original Hami raids, back when the zone limit was 250...
  11. The disconnects can get embarrassing. I still remember the first time I kept clicking on a window on my screen trying to get it to pop up over another window that was partially obscuring it... and then realized that the 'other window' was a sheet of paper that I'd leaned up against the monitor.
  12. No, because it looks like this: See the difference in the deck arrangement?
  13. Despite its description in the paragonwiki page, the actual ship model is a Great Lakes bulk freighter, not a tanker, as are all of the large merchant vessels in the game; tankers wouldn't have the row of hatch covers over the cargo bays, and would have piping on the main deck to allow for loading and unloading their tanks. As a side note, the ship maps are inaccurate; bulk freighters have separate cargo compartments under each deck hatch to minimize how much shifting cargo can affect the trim of the ship, not the enormous empty bays that we see, and they're all separate watertight spaces to limit flooding.
  14. Resistance is negative Damage, and they use different enhancements, too. There was a bug -- I forget the specific details -- where you could use HOs to boost otherwise unenhanceable aspects of a power, and one of these was boosting both damage and damage resistance. During the beta for Inventions, the 'Touch of Lady Grey: Chance for Negative Damage' proc was a little too literal -- when it went off, it did a negative amount of damage to your target, healing it. This was quickly fixed, but pushed too hard the other way, becoming 'Touch of Lady Grey: Chance to One-Shot', doing an utterly absurd amount of damage when it went off-- my Katana/Regen Scrapper with it literally one-shotted Jurassik, doing 6.184e+13 points of damage; I was amused to see that the game smoothly rolled over into scientific notation if needed.
  15. The confusion between the game-programming usage of 'mob' from 'Mobile OBject' and the common usage 'a large crowd of people, especially one that is disorderly and intent on causing trouble or violence.' drives me up the wall sometimes.
  16. I have a few characters where there has been a decent choice. My Ice/Ice Blaster Господин Заморозить (Gospodin Zamorozit') picked up the Hellfrost costume, my Plant/Nature Controller Разрастание (Razrastaniye) got the Infested Devoured costume, my Robotics/Dark MM БРИГАДИР (BRIGADYR) got the IDF BCU costume, and my AR/EM Blaster Pakfront got the PPD Hard Shell costume. The rest of my characters I haven't really seen one of the prismatic costumes that really calls out for them.
  17. The level minimum is the minimum level to slot the enhancements. Regular winter sets can be slotted at 10; Superior sets can only be slotted at 50 (or catalyzed at that level to become Superior). The enhancement bonuses scale down to level 1, but regular winter sets only grant set bonuses down to 10 (the minimum you can slot them); Superior winter sets grant their set bonuses all the way to 1, like purple sets.
  18. There is also a long-standing draw animation bug, where your character will have the Nemesis Staff appear in their hand with the head pointed down and act like they're pulling up hard on the staff before the head comes up and the attack animation starts. The draw animation appears to be the same as the idle animation you see on some 'angry' NPCs, where they reach down to the ground and strain to pull an automobile exhaust pipe with muffler out of the ground to wave it around threateningly.
  19. IIRC, there's a known bug that can lock your game if you edit a base while you have the Cel Shading option active. Is this the case for you?
  20. The only downside that I'm seeing is that I'm not getting the visual devastation I used to. I was fiddling with my AR/EM Blaster, and worked out that, with Boost Range running, she has a 170-foot, 90° cone for FA. Instead of a nice, tight group of bodies jerking in the spray of bullets, I'm seeing 'bullet dance' spread out everywhere. She's pulling aggro from places she never had before; I'm going to have to relearn how to place that cone.
  21. And, at least in my opinion, it's better to roll out a new powerset knowing that it will probably be performing a little below where you want it to be than one that overperforms your goal; you get enormously less hate and discontent from boosting the effectiveness of a powerset than from reducing it — too many people get overly invested in their absolute DPS numbers and treat any reduction as world-ending.
  22. Sure; I'm all for improving the animations for powersets. How many months of no updates or bug fixes to the game are you willing to put up with — and saddle the rest of the players with — to have the HC staff drop what they're doing to 'fix' the animations you're unhappy with? Not animations that are broken, but animations that you don't like. You could always go off and work on making replacement animations yourself, then submit them to the HC staff for consideration. Remember, the HC staff isn't getting paid for all the work they put into the game, so they have work and a life outside of maintaining CoH to balance against the time they put in here.
  23. Since you'll be spending enough time acquiring the components for two tier-3 alpha boosts, it should be easy to have accumulated the 38 shards and two Notices to make the tier-4 boost, rather than relying on getting a VR component.
  24. Nor do you get the PAP for doing the WST as a 50; all you get is the Assistant badge ("You helped a team complete a Weekly Strike Target even though you already received the bonus for the week.") or progress toward the Backup and Partner badges (for higher counts of repeating the WST).
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