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Everything posted by srmalloy
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Water Blast vs burning buildings in Steel Canyon
srmalloy replied to Spectral's topic in Suggestions & Feedback
That would necessitate a power-by-power assessment of which powers deliver more water/ice than their raw damage would indicate, some of which is already factored into AoE attacks being able to hit more fires. Lots of complexity for little benefit, particularly with the limited coding resources. -
Any *old old* game things you kinda miss?
srmalloy replied to Gulbasaur's topic in General Discussion
I'm not sure why, but it seems that all the Supa Trolls are hard-coded to find their way up to the area between the tram and the park Synapse is in; if no one thins the herd when they're raving, all of them will become Supa Trolls and head for the park. At the height of the AE powerlevel craze back on Live, the number of heroes spending time in Skyway was much smaller, and fewer people came back to the newbie zones for things that didn't get them XP, so you saw more Supa Troll swarms. -
Tri-Form PB, can I get a little feedback?
srmalloy replied to Generator's topic in Peacebringer & Warshade
The problem I have with this build is that it's a build you respec into at 50, not something you can level with, unless you twist the hell out of it. Five slots, at 5, 7, and 9, put into White Dwarf Flare, a power you don't get until 20, for example. I like the concept, but I'm going to have to fiddle slot order quite a bit. That said, winging the slot additions, two Rikti invasions and one Nemesis invasion took me from 13 to 21; Scatter and Detonation are amazing for target coverage. -
Water Blast vs burning buildings in Steel Canyon
srmalloy replied to Spectral's topic in Suggestions & Feedback
Both work by draining heat from the fire to reduce it below the ignition point of its fuel. If you spray room-temperature water, the fire will expend energy raising it to 100°C, then on turning it into steam. If you cover the fire with ice, the fire must expend energy to melt the ice, then to raise its temperature from 0°C to room temperature, then the same amount of energy as for water. For the same mass applied to the fire, ice removes more heat (i.e., does more 'damage' to the fire) than water. However, water/ice is not a good choice for all fires; look up the different types of fire extinguishers. For frame buildings, like we have in the fire events, though, both are workable, although neither will work as well as, say, retardant foam. -
What to do with Empyrean Merits in the future...
srmalloy replied to Spectral's topic in General Discussion
Proper vitriol takes time to simmer before it reaches full potency; we're only seeing the tip of the iceberg. -
Move endurance reduction enhancements to schedule C or D
srmalloy replied to biostem's topic in Suggestions & Feedback
I remember, back on Live, the common slotting of attacks for characters that didn't have a good sustain power being three Damage, one Accuracy, and one Endurance Reduction, with an optional sixth slot being whichever of those three needed more help. Prior to ED, a good sustain power meant that you could skip the EndRdx for more damage or accuracy, and a character with Focused Accuracy could skip Acc in all their attacks, so that with both you could six-slot your attacks for damage. But this 'burden' of having to account for endurance use and slotting to manage it has been around since the game rolled out. And you perceive it as such a crushing burden that you want to effectively hand out a 'free' EndRdx enhancement for every EndRdx enhancement slotted in a power, so you can get free slots to use elsewhere. I'm sorry, but this feels to me like a whine about how unfair it is that you have to work within the game's limits when building your combat monsters, so the game should be changed to let you make your characters more powerful. -
"Errant Cosmic Rays": Alternative "Atomic" Powers
srmalloy replied to AspieAnarchy's topic in Suggestions & Feedback
I object to this on general grounds; it and the other Radiation sets need to have their base color corrected to stop perpetuating the myth that radiation is green. This meme came from the glowing green markings of radium-lit displays -- but the color came from the glow of the sphalerite (lead sulphide) phosphor that was mixed with the radium, not the radium itself. Radioactive material doesn't itself glow (unless it gets hot enough to glow like any other hot-enough material), and the glow from radiation passing through air, water, or other transmissive material -- Çerenkov radiation -- is a turquoise blue; decades of cheesy science-fiction movies playing to misguided public perception to the contrary, it's not green. -
Any *old old* game things you kinda miss?
srmalloy replied to Gulbasaur's topic in General Discussion
Fun fact: If you did this in the 'northeast Boomtown' map of the 'close the dimensional ruptures' wolf farm, and the Blaster kept planting Trip Mines until the Tanker called out that they were inbound to the dumpster, if you were too close to the dumpster when the Blaster zoomed back in, you'd get a pop-up from the game engine throwing an error: "Too many effects to render". It didn't crash your client, but it was fun to see that it was possible to overload the game. -
Be kind to it; it's in a strange place.
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Reminds me of a lettercol from a Marvel comic many years ago commenting on something in an earlier comic that got past the proofreaders... A reference to a device that was "programmed to shit itself off".
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There is a section of parkland in Skyway City roughly centered on [-1080.2 -0.0 -2369.3] where there are a number of civilians endlessly wandering in a square, in much the same way as the civilians used to climb the sewer entrance west of the tram in Kings Row.
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Reading that, I had a quick flash of a minimum-height MA/SR Scrapper, 'Odori Ebi'... just to see how long it takes people to get the joke. The farthest I've gone for a deliberately obscure character name, though, is Xiao Guo, an Earth/Storm Controller, whose name is a multi-level indirection.
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Loud or obnoxious, what are the worst sounds in the game?
srmalloy replied to gameboy1234's topic in General Discussion
Kind of appropriate, too, given that the character that I have the footstep-sound issues with is a Bots MM whose backstory is that he was a Soviet military project to create a semi-autonomous director for teams of combat robots that became sentient, then began altering or ignoring its orders when it determined that alternate tactics were more effective. The project was shut down, with everything stuffed away in storage, until an earthquake triggered an incompletely-shut-down sensor. If I ever work out how to write a believable fight scene, I'll go back and finish the six and a half pages of background for him (it just kind of ballooned). -
Loud or obnoxious, what are the worst sounds in the game?
srmalloy replied to gameboy1234's topic in General Discussion
That's the problem; it seems as if, no matter how much damage my bots do when I tell them to attack, the first riposte from the target is always directed at me, not the bots attacking them. -
I think the reference you're looking for is "I may be getting older, but I refuse to grow up".
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Loud or obnoxious, what are the worst sounds in the game?
srmalloy replied to gameboy1234's topic in General Discussion
I will never understand the idiocy behind the decision to make the Bots feet bare metal when rubber/elastomer pads would not only be quieter but give better traction. It's like trying to be stealthy with the Soviet Fifth Tank Army behind you. -
Loud or obnoxious, what are the worst sounds in the game?
srmalloy replied to gameboy1234's topic in General Discussion
It's in the beta patch notes under "Game Client Adjustment and Fixes": 'Powers that play a sound on each target that is hit will no longer reach a deafening volume when there are many targets. When the same sound is queued multiple times at the same instant, the audio system now reduces the volume.' Whether the amount of reduction will need to be adjusted has yet to be seen. -
Loud or obnoxious, what are the worst sounds in the game?
srmalloy replied to gameboy1234's topic in General Discussion
This is reportedly being addressed. I've had a similar problem that pops up when I'm doing the 'Cure Lost' mission -- I normally hit the biggest target in a spawn first and I've had the ring of minions around an Anathema all pull out shotguns and fire simultaneously at the freshly-cured civilian; if I'm wearing headphones, having eight or nine shotgun blasts going off at once is physically painful. -
That you, or T. C. Mits, do not understand the mechanics of damage buffs as they have existed for the duration of the game does not mean that they are wrong, broken, and must be changed immediately to fit how you believe they should work. (for those who don't recognize the reference, 'T. C. Mits' is a really old usage, an acronym for 'The Celebrated Man in the Street')
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Ahh, Jurassik. I miss that particular bug from the beta for inventions back during Live. The Touch of Lady Grey: Chance for Negative proc originally had a bug that, when it went off, actually did negative damage to your target, healing it. This was fixed, but badly overcorrected; after the first patch, when it went off, it would do an absurd amount of damage, instantly defeating your target, picking up the nickname 'Touch of Lady Grey: Chance to One-Shot'. And I did, catching Jurassik in Crey's Folly when I was solo, and hitting him with my first attack for “4.183e+13“ points of damage. I was more amused by seeing that CoH automatically rolled over to scientific notation than by the amount of damage I'd done -- there were a number of other players who got bigger hits with it.
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Well, except for the minor inconvenience that -- for some unknown reason -- the police stations aren't counting as 'safe' areas for logging out, so you can have the full logout countdown each time (instead of the immediate logout you get in a tailor, store, hospital, tram station, AE building, etc.).
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It's kind of funny reading the names of the enhancements, and imagining what characters would look like if they actually had the thing being described -- Blasters with their head covered with Benedict Tech Telescoping Eyes, Controllers staggering around under piles of Li Ten Kueh's magical crap, getting knocked back into a wall and all of their Nectanebo's Gourds bursting into a cloud of magic dust...
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RMT is 'Real Money Transactions', and used to refer to the people running websites that had legions of grunts playing games for the sole purpose of grinding the in-game currency, then offering it (and, often, powerleveling services) for real cash. If I remember correctly, back on Live, after the introduction of AE, the cost for inf dropped to somewhere around $2.00 for 100 million inf from $10 per million in the early game.
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I remember the early Hamidon raids when the zone limit was 250 characters -- and we filled the zone; given the slideshow that the hold and damage phases turned into even with everyone wearing 'Hami Raid Costumes' with simplified outfits and no capes or auras, I can only imagine what it would have been like with everyone fully tricked out with triple capes.
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Stop running after using left and right mouse buttons.
srmalloy replied to Ratsorizzo's topic in General Discussion
Or, if you still want to use "left+right" to move forward, but just want it to not toggle run on, you can use: MouseChord "+forward"