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srmalloy

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Everything posted by srmalloy

  1. They're Dmg/Rech enhancements with a proc (chance for a secondary effect) that retain their value like an IO. It's the proc that stops working at, IIRC, level 20.
  2. How many people have taken advantage of Assemble The Team to short-circuit the escort part of the 'Rescue Dr. Todd' mission in the Moonfire TF? Being able to teleport an escorted hostage is already supported for one teleport power; extending the ability to Teleport Other would just make things consistent.
  3. It was a fairly rare occurrence, but finding a second player/team in your mission (either the same or opposite faction) was a known bug back on Live; I seem to remember someone describing in the live forums having it happen, then rampaging through the mission with what amounted to a 16-member team.
  4. But that's for an epic AT, and you're forced to have suspendies and a bra in your first costume slot...
  5. Except that you can occasionally get enhancement convertors from mobs that are several levels below that -- I've received them from level-22 mobs in a mission I finished at level 34. But I think that's the only exception.
  6. "You know what they say -- when life gives you lemons, make lemonade." "I'm allergic to lemons." "You know what they say -- when life gives you lemons, swell up and die."
  7. Or with effects from a Kinetics character -- Inertial Reduction will make you stop on a dime.
  8. It's not that flexible, but you can customize what buffs get shown: If you hide auto and toggle powers in the team window and set numeric stacking, all you'll see are click powers, cleaning up what you see significantly.
  9. Again from paragonwiki: So if you have a level-28 LotG Def/+Rech, and boost it to +5, it remains a level-28 enhancement for purposes of determining when the recharge boost (the 'set bonus') turns off. So you would continue to have the recharge bonus all the way down to level 25, which is the level cap for Synapse. So you're correct about the enhancement to the Defense value of the IO, but you actually get more utility out of it as you do lower-level content.
  10. From the paragonwiki page on the effect of exemplar on enhancements: So boosting a LotG Def/+Rech IO will change how much Def you get from it, but won't change the level at which the global recharge bonus stops working.
  11. I didn't find it on Shenanigunner.com, so it's a valid question.
  12. It's a really minor thing, but every time I use it, it nags at me. Can the location you appear at when you use the 'Find Contacts' button, pick Montague Castaneda, and then click 'Teleport to Contact' be moved so that you appear on the floor in the Steel Canyon university next to him, and not standing on top of the table lamp in the corner behind him? It feels inappropriate for heroes to port in on top of the furniture.
  13. From what I remember of Positron talking about it -- and it was something that was requested a number of times during live -- it would require an update or replacement of the game engine to do it. There were no updates available for the game engine Cryptic had bought, and putting in a new engine would require development of new content to come to a halt while they went through the code to make all of the old hooks into the engine work with the new one, including reworking most of the costume pieces to fit the new engine's rendering model.
  14. From paragonwiki: "Every time an attack is made against a target, the game checks the target's total Defense bonus against each of the attack's tags separately. Once the game has those separate totals, it uses only the best one in its calculations that determine whether the attack hits. The important result of this rule is that, for any given attack, Defense buffs only stack when they all have one of that attack's tags in common."
  15. Not really -- if you use a ranged AoE attack, the mobs get the better of their Ranged and AoE Defense, and if you use a melee AoE attack, they get the better of their Melee and AoE Defense. There are only few attacks in the game that are flagged as AoE, but neither melee nor ranged.
  16. "If you've got the money, honey, I've got the thyme, If you've got the money, honey, I've got the thyme, Bide thy thyme, somehow. I've got the thyme, if you've got the inclination, I've got the thyme, if you've got the inclination, Bide thy thyme, for now." -- P. D. Q. Bach's grand oratorio "The Seasonings", Schickele number 1/2tsp If we're going off the silly end, I'm going to bring out the 'nukes'.
  17. You could always drag an enhancement from a slot to the garbage can icon, or just slap a new one in on top. Unslotters allowed you to keep the enhancement you were replacing. And before Homecoming linked categories in the consignment house, pulling your catalyzed IO out of a power with an unslotter, then replacing it with a regular IO and catalyzing it, was the only way to get attuned or Superior IOs to sell in the consignment house. So the cost of the unslotter was inherently part of the cost of putting attuned/Superior IOs up for sale.
  18. I bind shift+O to "powexectoggleoff Sprint$$powexectoggleoff Athletic Run" -- drops both of them at once.
  19. You don't need two 'on' files: /bind ctrl+O "powexectoggleon Sprint$$powexectoggleon Athletic Run" You have to use the bind twice, but because whichever one is active is invalid for toggling on, the bind will start the other. So you hit Ctrl-O, and Athletic Run starts; hit it again, and Sprint starts.
  20. Everyone, from appearances.... 😉
  21. I believe that was the original intention for building it that way -- that the unslotters were the 'fee' to catalyze IOs for sale or transfer
  22. That it was technically feasible was never in question; whether it is a sufficiently desirable change to devote development time to is.
  23. Or "...there have always been unseen hands..."
  24. There is already an option to control whether vendors show you enhancements for all origins or just your own. With the extension of SOs down to level 5, though, the TOs and DOs in a vendor's inventory -- for people who don't want to replicate the original CoH experience of going from TOs to DOs to SOs -- just take up space that you have to scroll past to get to the enhancements you're looking for. Would it be possible to have an option added like 'Vendors show only SOs' that controls the display of enhancements in the transaction window?
  25. This was something that I picked up the habit of doing with my AR/EM Blaster back on live; I worked out that she should hit Boost Range, Build Up or Aim, then fire off Full Auto and Flamethrower into a full spawn of Nemesis, and the return fire while the ticks of damage from my two attacks ground everyone down would chew about half her hit points. Then she would fly off looking for more victims miscreants, and would be healed back to full health by the time Full Auto recharged; because it traded damage and area for not having a complete End crash, she could keep doing this until I either got bored or ran out of targets.
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