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Everything posted by srmalloy
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"You know what they say -- when life gives you lemons, make lemonade." "I'm allergic to lemons." "You know what they say -- when life gives you lemons, swell up and die."
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Or with effects from a Kinetics character -- Inertial Reduction will make you stop on a dime.
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It's not that flexible, but you can customize what buffs get shown: If you hide auto and toggle powers in the team window and set numeric stacking, all you'll see are click powers, cleaning up what you see significantly.
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Again from paragonwiki: So if you have a level-28 LotG Def/+Rech, and boost it to +5, it remains a level-28 enhancement for purposes of determining when the recharge boost (the 'set bonus') turns off. So you would continue to have the recharge bonus all the way down to level 25, which is the level cap for Synapse. So you're correct about the enhancement to the Defense value of the IO, but you actually get more utility out of it as you do lower-level content.
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From the paragonwiki page on the effect of exemplar on enhancements: So boosting a LotG Def/+Rech IO will change how much Def you get from it, but won't change the level at which the global recharge bonus stops working.
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Gunner's BadgeDRADIS - now available!
srmalloy replied to Shenanigunner's topic in General Discussion
I didn't find it on Shenanigunner.com, so it's a valid question. -
It's a really minor thing, but every time I use it, it nags at me. Can the location you appear at when you use the 'Find Contacts' button, pick Montague Castaneda, and then click 'Teleport to Contact' be moved so that you appear on the floor in the Steel Canyon university next to him, and not standing on top of the table lamp in the corner behind him? It feels inappropriate for heroes to port in on top of the furniture.
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From what I remember of Positron talking about it -- and it was something that was requested a number of times during live -- it would require an update or replacement of the game engine to do it. There were no updates available for the game engine Cryptic had bought, and putting in a new engine would require development of new content to come to a halt while they went through the code to make all of the old hooks into the engine work with the new one, including reworking most of the costume pieces to fit the new engine's rendering model.
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From paragonwiki: "Every time an attack is made against a target, the game checks the target's total Defense bonus against each of the attack's tags separately. Once the game has those separate totals, it uses only the best one in its calculations that determine whether the attack hits. The important result of this rule is that, for any given attack, Defense buffs only stack when they all have one of that attack's tags in common."
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Not really -- if you use a ranged AoE attack, the mobs get the better of their Ranged and AoE Defense, and if you use a melee AoE attack, they get the better of their Melee and AoE Defense. There are only few attacks in the game that are flagged as AoE, but neither melee nor ranged.
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"If you've got the money, honey, I've got the thyme, If you've got the money, honey, I've got the thyme, Bide thy thyme, somehow. I've got the thyme, if you've got the inclination, I've got the thyme, if you've got the inclination, Bide thy thyme, for now." -- P. D. Q. Bach's grand oratorio "The Seasonings", Schickele number 1/2tsp If we're going off the silly end, I'm going to bring out the 'nukes'.
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Upgrading IOs in tray, and not while slotted
srmalloy replied to MsSmart's topic in Suggestions & Feedback
You could always drag an enhancement from a slot to the garbage can icon, or just slap a new one in on top. Unslotters allowed you to keep the enhancement you were replacing. And before Homecoming linked categories in the consignment house, pulling your catalyzed IO out of a power with an unslotter, then replacing it with a regular IO and catalyzing it, was the only way to get attuned or Superior IOs to sell in the consignment house. So the cost of the unslotter was inherently part of the cost of putting attuned/Superior IOs up for sale. -
How to create a keyboard shortcut for TWO powers at once?
srmalloy replied to MikeSol's topic in General Discussion
I bind shift+O to "powexectoggleoff Sprint$$powexectoggleoff Athletic Run" -- drops both of them at once. -
How to create a keyboard shortcut for TWO powers at once?
srmalloy replied to MikeSol's topic in General Discussion
You don't need two 'on' files: /bind ctrl+O "powexectoggleon Sprint$$powexectoggleon Athletic Run" You have to use the bind twice, but because whichever one is active is invalid for toggling on, the bind will start the other. So you hit Ctrl-O, and Athletic Run starts; hit it again, and Sprint starts. -
Homecoming: any consistent sayings yet?
srmalloy replied to Techwright's topic in General Discussion
Everyone, from appearances.... 😉 -
Upgrading IOs in tray, and not while slotted
srmalloy replied to MsSmart's topic in Suggestions & Feedback
I believe that was the original intention for building it that way -- that the unslotters were the 'fee' to catalyze IOs for sale or transfer -
That it was technically feasible was never in question; whether it is a sufficiently desirable change to devote development time to is.
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Or "...there have always been unseen hands..."
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There is already an option to control whether vendors show you enhancements for all origins or just your own. With the extension of SOs down to level 5, though, the TOs and DOs in a vendor's inventory -- for people who don't want to replicate the original CoH experience of going from TOs to DOs to SOs -- just take up space that you have to scroll past to get to the enhancements you're looking for. Would it be possible to have an option added like 'Vendors show only SOs' that controls the display of enhancements in the transaction window?
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This was something that I picked up the habit of doing with my AR/EM Blaster back on live; I worked out that she should hit Boost Range, Build Up or Aim, then fire off Full Auto and Flamethrower into a full spawn of Nemesis, and the return fire while the ticks of damage from my two attacks ground everyone down would chew about half her hit points. Then she would fly off looking for more victims miscreants, and would be healed back to full health by the time Full Auto recharged; because it traded damage and area for not having a complete End crash, she could keep doing this until I either got bored or ran out of targets.
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A bit of history -- there are/were two different Paladin events. The one currently active is the original one where, as ZorkNemesis describes, the goal is to prevent the construction of the Paladin. This was replaced by the event that spawned the Paladin in northern Kings Row with the twelve Psionic Brass Conduits and the Shining Stars being held hostage by Clockwork. Unfortunately, the new version of the event was bugged, and would only kick off once each time the zone was reset (or a new instance of the zone was spawned). The HC staff tried various solutions, such as lowering the zone limit for Kings Row to make it spawn a second instance more often, and by manually spawning a second instance of Kings Row if asked politely. Unfortunately, neither worked well, and without a serious dive into the code and database to find out why the event wouldn't respawn, the problem wasn't going to go away. Because the old version of the event was known to be working reliably, they swapped the new version of the event for the old one. There was one change, though; if I'm remembering correctly, the completed Paladin would only award XP, so the players would be generally unwilling to put in the time to whack the Paladin if it got built. This resulted in the accumulation of Paladins in the park behind the building that the Shining Stars were held captive in front of in the new version of the event, to a limit of three, at which point no more constructions would occur, and they'd hang out in the park for days until the zone reset. Making the completed Paladin give the same merit reward as the other GMs gives enough incentive that people will clean up the wandering Paladins before they become too much of a nuisance.
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There are some other oddities with hit boxes, too. I'd have to go back and catalog the specifics, but I've noticed that with some of my ranged characters during Rikti mothership raids, when attacking the pylons some powers target the base of the pylon, and some powers target partway up the shaft of the pylon.
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Every time I see this happen, my mind flashes back to SWTOR and the fact that 'rescued' and 'hostage' NPCs can keep up with you even if you jump on a speeder bike and race back to where you need to drop them off. Sometimes it's the odd little bits like that which jump out at you.
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And a little bit of irony in the Faultline messages: [NPC] SWAT Officer: Nope. It's clean. We're moving on. Diseased Abomination has defeated SWAT Officer They need to train their officers to be more aware.
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Flying through the Hollows to a mission, I saw the following dialog: [NPC] Death Head Gunner: Hey, I can see my girlfriend from here. Proving that my mind is deeply in the gutter, I imagined the rest of the conversation: [NPC] Gravedigger Slicer: Those binoculars are that good? [NPC] Death Head Gunner: No, her ass is that big.