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Flashtoo

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Everything posted by Flashtoo

  1. Yeah, I remember back in the day when I made absolutely sure to ALWAYS pick up Marshal Brass as a contact in time to run his mission arcs and get the badge.
  2. It's also well-established in this game that there are other methods of time travel besides the Pillar of Ice and Flame - in fact, the Entrusted With The Secret badge strikes me as being intended to be granted mostly for encountering those methods (which we forget because everybody just gets it by having someone else drop an O-portal for them). Professor Echo, for instance, doesn't use it, he uses his own method, whatever that is. In a lore dump, one of the "twelve methods of time travel" that an actual former employee of Paragon Studios cited was "whatever method your character uses." There is precedent and solid lore-based reasoning that we should be able to time travel through our base teleporters, end of story.
  3. That is intensely unsatisfying and unfair to those of us who had personal lore-related reasons we should be able to time travel from our bases. If there isn't a mechanical or code-related reason for removing this feature, such as 'we took it out because leaving it in broke X other aspect of our teleport revamp,' then it shouldn't have been done.
  4. Some of us base builders were using them for concept reasons - like in my group's base, I had them hooked up to a 'magic history book,' and in another base in my coalition, there was a 'memory crystal' that led to the Echo zones when clicked. I can't find an explanation anywhere for why they were removed - in fact, I would have liked MORE Echo zone beacons, to add more chapters to my book. I assume they can't have been removed for no reason, but I'd like to know what that reason was - and is there a chance that we'll ever get them back?
  5. Gosh, she sure does look a lot like my Fortunata, if she were more like 3/4 human instead of approximately half! (Yes, half. Rularuu genes are strong.)
  6. These ketchup and mustard bottles and saltshakers found in the Cryptic lounge: Lockers, found inside Overbrook Dam control room:
  7. This isn't much compared to most of what I see here, but I gave the teleporter room in my group's fairly-oldschool-style base a facelift yesterday on account of the new zone beacons and I'm very pleased with the result: I color-coded the vegetation and torches on each platform, as well as added colored effects to the teleports themselves, to make things easier to find (blue for hero, red for villain, yellow/white for Praetoria, green for hazard and trial zones, purple for Shadow Shard and Pocket D). Also the detailing around the entrance and the skylights isn't new but I'm proud of it, so:
  8. Given that the textures for the Roman Sandal boot style are present on male Cimeroran townie NPCs, fit better on the male model, and indeed were designed for males in the first place, I can't imagine that it's intentional for them to only be available to female PCs. I was very disappointed when I was putting together my main's Halloween costume.
  9. It just takes patience. I generally have to do a lot of fiddling to get them to line up properly - it helps to use the largest possible grid size.
  10. I suppose I might bring my Carnie...
  11. Perhaps this should be re-titled the "Costume Help Request Thread" so as to help alleviate confusion...
  12. Do you have a power source in your base? I believe you need an Arcane Power generator of some sort for the Pillar to function.
  13. Living quarters, rec room, and gym!
  14. Open jackets without the vest: Probably doable, if the staff has a way to edit geometry. Moving "shirt" jackets to shirts: Probably not doable, unfortunately, because of the way sleeves work. Jacket sleeves delete the geometry of the upper arm, allowing them to be closer-fitting without clipping, while "shirts" sleeves don't. This is why the casual dress shirt sleeves are so bulky looking: they have to have buffer space so the arm geometry underneath doesn't clip through when the character moves. Short jacket sleeves replace the arm as part of the sleeve itself which is why you can only pick one color for the sleeve (the other color is the skin color). I also don't expect that the vertices of the jacket shoulder seams would be exactly the same as the shoulder seams on the shirts, and if they're different then the existing "jacket" shirts won't work with the existing "shirt" sleeves and vice versa. I don't expect that this would be possible to reverse-engineer.
  15. Please forgive me if I'm explaining the obvious, it's late and my reading comprehension isn't great. Spectrum doesn't work with any "with skin" tops, gloves, bottoms, or boots because of the way "with skin" costume parts work in a broad sense. Spectrum is essentially a type of tights, and so are those "with-skin" options, such as the metallic mini dress top - that's why they can only take one color. A costume part can only have two custom colors, and for those, the second color is the skin tone. It's a single piece, not a pattern laid over a base "skin" layer; the game doesn't work like that. It's the same reason you can't pick two hairstyles at once; they're the same type of piece. Shirts, jackets, and chest details though are all different costume parts that can be used in addition to tights, laid over. So you can use them over Spectrum no problem. If there's any category that doesn't have Spectrum in it as a Chest option, it is an oversight, not because it's not allowed for some reason but because the game's UI code is a mess and it was an oversight. Costume parts have to be added to these things by hand, which is annoying.
  16. Spectrum pattern. You can do other colors than straight white, too. Play around with it!
  17. We don't have a cat that we can put in our bases, but my main supposedly has one - so I put evidence that one lives there in his personal base. Like this scratching post I put together out of two street pylons, the foot of a bar table, and one of the Arcane Defense pieces flipped upside down.
  18. I don't think there's a good way for you to prevent it from happening, unfortunately - down is as bad as up for item shifting. Maybe if you shifted the other parts of the portal up to match the ring, instead, and added a ramp to make it not be weird?
  19. Wow, that's a big shift. I've had things move before but never to that degree - is this a base built above the plot, and if so, how far above? I've heard that if it's further from the origin, this can be more of an issue. As for a solution I don't know any but periodic checks and maintenance.
  20. It's not visual media, but my partner's and my main characters from Live got recycled into protagonists of a novel and then a sequel that my partner wrote and had published, titled The Interminables and Immortal Architects.
  21. I don't see anything that looks like it would be actually invalid, but I've had that happen before, usually after an update to the costume system - which we have indeed recently have. The parts aren't actually gone, but they're reshuffled in the databases and some pointers may have broken. What I advise is to go into the tailor on the invalid costume, see what resets to default, and change it back manually, which just comes back to a little scrolling and color picking, tedious but easy. You'll have to pay inf (probably) to fix it but the fixed version should be actually fixed and not give you the error anymore. It won't break anything permanently if you don't save changes.
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