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Murcielago

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Everything posted by Murcielago

  1. It depends What your playstyle is like What you prefer What primary you're choosing What secondary you're choosing But ultimately just pick one and try it out. If you don't like it, re-roll it and play it as the other AT. Or just log into Justin Pineapple and try out both without much time invested.
  2. Also what this tells me is Sentinels need some buffing. I'm playing one and it a few steps away from anemic. The trade off with Blaster's damage is mitigation but man it feels like a huge difference.
  3. I like it, thanks for changes!
  4. I wish people would stop asking this censored question and just play the game.
  5. Its 44.5% ranged soft capped defense. I am currently working on a s/l/e soft capped build. Its much easier to get.
  6. No AT is needed but Scrappers NEED Super Strength
  7. Sentinels are not able to choose shield defense as a secondary.
  8. Now this build is bonkers amount of recharge, it follows the kill or be killed mantra. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Booster Blue: Level 50 Science Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Concealment Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Flares (A) Decimation - Accuracy/Damage (29) Decimation - Damage/Endurance (29) Decimation - Damage/Recharge (31) Decimation - Accuracy/Endurance/Recharge (31) Decimation - Accuracy/Damage/Recharge Level 1: Power Thrust (A) Kinetic Crash - Damage/Knockback (21) Kinetic Crash - Accuracy/Knockback (46) Kinetic Crash - Recharge/Knockback (46) Kinetic Crash - Recharge/Endurance (46) Kinetic Crash - Damage/Endurance/Knockback (48) Kinetic Crash - Accuracy/Damage/Knockback Level 2: Fire Blast (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (27) Decimation - Accuracy/Endurance/Recharge (27) Decimation - Accuracy/Damage/Recharge Level 4: Fire Ball (A) Ragnarok - Damage (5) Ragnarok - Damage/Recharge (5) Ragnarok - Accuracy/Damage/Recharge (25) Ragnarok - Accuracy/Recharge (25) Ragnarok - Damage/Endurance Level 6: Energy Punch (A) Hecatomb - Damage/Recharge (7) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Accuracy/Recharge (17) Hecatomb - Damage/Endurance (17) Hecatomb - Chance of Damage(Negative) Level 8: Fire Breath (A) Superior Defiant Barrage - Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (9) Superior Defiant Barrage - Accuracy/Damage/Endurance (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (15) Superior Defiant Barrage - RechargeTime/+Status Level 10: Bone Smasher (A) Crushing Impact - Accuracy/Damage (11) Crushing Impact - Damage/Endurance (11) Crushing Impact - Accuracy/Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Endurance (13) Crushing Impact - Damage/Endurance/Recharge Level 12: Aim (A) Adjusted Targeting - To Hit Buff/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (36) Adjusted Targeting - Endurance/Recharge (37) Adjusted Targeting - To Hit Buff/Endurance (40) Adjusted Targeting - Recharge Level 14: Build Up (A) Adjusted Targeting - To Hit Buff/Recharge (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge (37) Adjusted Targeting - Endurance/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (43) Adjusted Targeting - Recharge Level 16: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 18: Blaze (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 20: Hasten (A) Recharge Reduction IO Level 22: Hover (A) Luck of the Gambler - Recharge Speed Level 24: Stealth (A) Luck of the Gambler - Recharge Speed Level 26: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 28: Energize (A) Doctored Wounds - Endurance/Recharge (43) Doctored Wounds - Heal/Recharge (45) Doctored Wounds - Heal/Endurance/Recharge (45) Doctored Wounds - Heal (45) Doctored Wounds - Recharge Level 30: Invisibility (A) Luck of the Gambler - Recharge Speed Level 32: Inferno (A) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Boost Range (A) Recharge Reduction IO Level 38: Total Focus (A) Crushing Impact - Accuracy/Damage (39) Crushing Impact - Damage/Endurance (39) Crushing Impact - Accuracy/Damage/Recharge (39) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Damage/Endurance/Recharge Level 41: Static Discharge (A) Positron's Blast - Accuracy/Damage (42) Positron's Blast - Damage/Endurance (42) Positron's Blast - Damage/Recharge (42) Positron's Blast - Damage/Range (43) Positron's Blast - Accuracy/Damage/Endurance Level 44: Charged Armor (A) Steadfast Protection - Knockback Protection (50) Gladiator's Armor - End/Resist (50) Gladiator's Armor - Resistance/Rech/End (50) Gladiator's Armor - Resistance Level 47: Surge of Power (A) Titanium Coating - Resistance/Recharge (48) Aegis - Resistance/Recharge (48) Gladiator's Armor - Recharge/Resist Level 49: Grant Invisibility (A) Luck of the Gambler - Recharge Speed Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (21) Numina's Convalesence - +Regeneration/+Recovery (34) Panacea - +Hit Points/Endurance (36) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (31) Performance Shifter - EndMod/Accuracy (34) Performance Shifter - Chance for +End Level 1: Brawl (A) Accuracy IO Level 1: Defiance Level 1: Prestige Power Dash
  9. This build is high defense Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Booster Blue: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Fire Blast (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (13) Superior Defiant Barrage - Accuracy/Damage/Endurance (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (15) Superior Defiant Barrage - RechargeTime/+Status Level 1: Power Thrust (A) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (13) Hecatomb - Accuracy/Recharge (27) Hecatomb - Damage/Endurance (29) Hecatomb - Chance of Damage(Negative) Level 2: Fire Ball (A) Ragnarok - Damage/Recharge (23) Ragnarok - Accuracy/Damage/Recharge (23) Ragnarok - Accuracy/Recharge (25) Ragnarok - Damage/Endurance (25) Ragnarok - Chance for Knockdown Level 4: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (40) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Hover (A) Luck of the Gambler - Recharge Speed (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (19) Blessing of the Zephyr - Knockback Reduction (4 points) Level 8: Fire Breath (A) Positron's Blast - Accuracy/Damage (11) Positron's Blast - Damage/Endurance (11) Positron's Blast - Damage/Recharge (19) Positron's Blast - Accuracy/Damage/Endurance (21) Positron's Blast - Chance of Damage(Energy) Level 10: Energy Punch (A) Superior Blaster's Wrath - Accuracy/Damage (17) Superior Blaster's Wrath - Damage/Recharge (17) Superior Blaster's Wrath - Accuracy/Damage/Recharge (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (50) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Recharge Speed Level 14: Boxing (A) Stupefy - Accuracy/Recharge (43) Stupefy - Endurance/Stun (43) Stupefy - Accuracy/Endurance (43) Stupefy - Stun/Range (45) Stupefy - Accuracy/Stun/Recharge (45) Stupefy - Chance of Knockback Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - End/Resist (36) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Blaze (A) Thunderstrike - Accuracy/Damage (21) Thunderstrike - Damage/Endurance (34) Thunderstrike - Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (42) Thunderstrike - Damage/Endurance/Recharge Level 20: Weave (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense/Endurance/Recharge (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Recharge Speed Level 22: Maneuvers (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 24: Stun (A) Stupefy - Accuracy/Recharge (39) Stupefy - Endurance/Stun (46) Stupefy - Accuracy/Endurance (46) Stupefy - Stun/Range (46) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Chance of Knockback Level 26: Bone Smasher (A) Mako's Bite - Accuracy/Damage (36) Mako's Bite - Damage/Endurance (37) Mako's Bite - Damage/Recharge (37) Mako's Bite - Accuracy/Endurance/Recharge (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge (39) Mako's Bite - Chance of Damage(Lethal) Level 28: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage (42) Sting of the Manticore - Damage/Endurance (48) Sting of the Manticore - Accuracy/Interrupt/Range (48) Sting of the Manticore - Damage/Interrupt/Recharge (50) Sting of the Manticore - Chance of Damage(Toxic) Level 30: Build Up (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Inferno (A) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (33) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Energize (A) Recharge Reduction IO Level 38: Aim (A) Recharge Reduction IO (45) Recharge Reduction IO Level 41: Personal Force Field (A) Luck of the Gambler - Recharge Speed Level 44: Temp Invulnerability (A) HamiO:Ribosome Exposure Level 47: Force of Nature (A) Recharge Reduction IO Level 49: Boost Range (A) Recharge Reduction IO Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 1: Defiance Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift
  10. I'm re-rolling a lot of my old live characters and decided to make my Spines/DA Scrapper into a Brute instead. Dark was always a mix bag of end hog, resistance, and some defense but with set IOs endurance is less of an issue. As a brute he gets superior conditioning rather than conserve energy which allows me to slot 3 performance shifters into the build. I was trying to hit 35% positional defense to all three and round it out with some decent resistance and keep dark regen up as often as possible. I didn't take hasten as I really don't like it so the build is fairly low on recharge, so we'll see how long not having hasten lasts. Any feedback is appreciated. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spiritus: Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Teleportation Ancillary Pool: Energy Mastery Hero Profile: Level 1: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(15) Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(3), GldArm-ResDam(3), GldArm-End/Res(39), GldArm-3defTpProc(50) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(27) Level 4: Spine Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 6: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9) Level 8: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(50) Level 10: Obsidian Shield -- HO:Ribo(A), HO:Ribo(13) Level 12: Combat Jumping -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(13), LucoftheG-Rchg+(34) Level 14: Kick -- Acc-I(A) Level 16: Dark Regeneration -- DctWnd-EndRdx/Rchg(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), Mlt-Acc/EndRdx(19), ThfofEss-+End%(19), TchoftheN-Acc/EndRdx/Rchg(21) Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(40) Level 20: Cloak of Darkness -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Rchg+(50) Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam(42) Level 24: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Rchg+(29) Level 26: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45) Level 28: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(37) Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48) Level 35: Oppressive Gloom -- EndRdx-I(A) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(42) Level 44: Taunt -- Acc-I(A) Level 47: Cloak of Fear -- EndRdx-I(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Vigor Core Paragon Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander ------------
  11. I put both in long recharge AoEs. One is in Explosive Arrow and the other is in Rain of Arrows.
  12. I have zero experience with psy melee but the shield part looks fine. Only thing I'd change is the force feedback io in shield charge. I find it doesn't add that much overall recharge to the build. I vaguely remember in live it averaged out to 5% which is nice but not huge.
  13. If you don't want to hear the game is too easy, don't come into a thread about nerfing a set that is making the game too easy.
  14. Ironically said in a thread about nerfing titan weapons.
  15. TW/Bio is an absolute outlier with sets but I'd wager that it is really the only outlier when paired with that combination. Bio covers almost every weakness TW has.
  16. I'd speculate a large minority of the game population doesn't use SOs either. Where the problem lies is: A. Availability of IO sets. It is way too easy in this game to make an absolute monster of a hero now. What used to cost billions and billions of INF is now available for maybe 500m INF if you're patient. My build for Murcielago before VR sets became ungodly expensive would hover in the 1.5-2.5 bnINF. Which leads to. B. Difficulty of content. Because set IOs are so easy to come by the content difficulty has because laughably easy. Its fun don't get me wrong but ultimately the root cause is IO sets and their easy availability. Seeding the market with salvage was great for the beginning but it's added a layer of "too easy" to the game. If something needs to be done, its the devs need to adjust the drop rates of recipes or enhancement converters and make IO sets expensive again.
  17. That's how I would slot for SOs That's how powersets are created. IF all powersets were created with IOs in mind they would MUCH different than they currently are. I cannot even fathom what sets would be like if live Devs had made them with IOs in mind.
  18. Outside of IOs TW sucks. People seem to forget that you cannot balance a set around IOs. IOs are variable. SOs are not. With just SOs TW is middle of the pack at best.
  19. In order to access the game you have to send 1 billion inf to @murcielago
  20. Why stop at +6? Why not just make it a slider that goes all the way to +9000?
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