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Everything posted by Murcielago
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Tell us. What's your favorite Scrapper combo?
Murcielago replied to Crowcus Pocus's topic in Scrapper
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The number of scrappers who don't have super strength is too damn low!
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Tell us. What's your favorite Scrapper combo?
Murcielago replied to Crowcus Pocus's topic in Scrapper
Dark/Shield is my absolute hands down favorite. I didn't choose the click life, the click life chose me. -
I want to try the winter packs.
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I already have a shield character and electric's single target performance is worse than dark's AoE.
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DM/Shield isn't what I'd consider an AoE powerhouse. It does average AoE damage with ridiculous ST damage. I have a Spines/Dark Brute for my AoE damage character. Correct, with fully saturated SD and AAO I can regularly single shot +2 minions with MG and sometimes SL.
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Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Force of Will Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Rchg+(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(5), ShlWal-Def(7), ShlWal-ResDam/Re TP(9) Level 4: True Grit -- GldArm-ResDam(A), GldArm-3defTpProc(5), Pnc-Heal/EndRedux(17), Pnc-Heal/+End(25) Level 6: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(31) Level 10: Active Defense -- RechRdx-I(A) Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(50) Level 14: Weaken Resolve -- Acc-I(A) Level 16: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(45) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(34), UnbGrd-Max HP%(40) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(45), LucoftheG-Rchg+(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Heal(17), Mrc-Rcvry+(21), Prv-Absorb%(29) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface Level 50: Polar Lights Total Core Improved Ally Level 50: Melee Radial Embodiment ------------
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WHY EVEN HAVE AT'S? LETS JUST GET RID OF THEM.
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I've also been limiting how much I've been selling to ten enhancements at a time. That way I don't get hosed with a huge inventory of unsold enhancements and then having to sit on them for a while.
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I've been setting a bunch of low target bids for converters and enhancement boosters and have them filling overnight.
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Right, but that is the part of the beauty of this game. We can play absolute god-tier characters and then switch to pleeb level characters just for fun.
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I've split my build up into two builds, one for exemplaring and the other for incarnate level content. That way I can make less sacrifices at the top end. It's nice because this game has made having two builds way more affordable than Live did. For the cost of one build I can almost have three now.
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So this is a build I am trying to figure out. I want to see how the new foot stomp performs and adding more AoE to the build. It's in it's initial phase but I thought I'd put it out there and get anyone's ideas for any improvements. The only attachment is perma-hasten and as close to perma-soul drain other that, fire sale everything. http://www.cohplanner.com/mids/download.php?uc=1600&c=759&a=1518&f=HEX&dc=78DA6594CB7212511086CFC0100209F790845C252640204C40DD782B1746ADC4C44A1555BAB2C8044E003315A801CA64E92BB8D017F0BAF1057C0017DEF6FA026E725137DEB1337F07A862AAA8AFCF3FDDA7BB4F9F616D7769F0D58D075784E2BD6AE8F57A3E5730F55A4D9ACE5B7AA369EA86A0C7BDD6340B1569E8A5AA939691139FFC9A34A4D49674731BE674FBCD92DC923B75A9E5CA14573C59069677CAD2943B0DEDC408AE57AB8676BD6A1664BEBA95BF53310C9F25AD4ABD28CD7AB952F3C0A5522A372A3B25B7B5CAD5A42C46AED52A052DD7D08D6DCA98AB368DFC9A5E6F48736F94AAD4E8671E976B3D2D55C46C42645DC29600DDF3E060929962DD43EE8A1563177E053141B02F04F6878FA98A01F255D857B96EB7DEA9CB76EB5DDF0AD6FD37C141F2B5B3AF7D917DCF80FE0970340A3613423850B7E2F884BABC9F6DD6BE4DEAC9C93D3937046AD6416F011C2E825312F4506E17720B570A5A80361980E6183840DEE021387B0426BF820BDFC0EC77B04EF5795083F08C613F1BEDE783E6F06D09ABD6D112182D83B10A18BF072E6C83F72936601D7ACB11F88D7E837FC0E1BFE0C43F70B605CE0B9CB3970A09594368895014B5F8480B73BFE1306666A71C23D06C237CFED12C18FFC9F3209F087CD408CF7E8C673FC6B35F1802D3BC6F8862C6B9EFF127A86DEA29D7F80C4C3F07175F80D997E02EC54EA26F75F22D6A987A07C6DEF30C3E80E98FE01EC54C73BEE90DD5D24EE9CC4D66018C16C1980403742E337C7766CEA386D31798179997F89C2F835F28ED1CC7CCA5B92F0D4C2E725F19EE2B0BFE181422C1F723C1F7CD4FB9533C93149FDD0CF5A2415334F65B6406C93FC37B648E07374977406D7FCF42F0BD5B55DBDF2B5D72E45F5759224DE1FDA63BB1AD75B7E56DD977BB6CBDCBDEECB25D7E717CDB2C7BDFDDFEE68592C6DE07DD5A02DAA1BBEBBFE136FAF52F13E32E31B4024EEC63A6471D5F9BF2103D0C3D02E38FC14C77EF2D7A44B247C9F628E77A94B33DCAAF614A80ECADD450C77E13EAD8F3E18EFD7AA663FF07F55EF95B
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I finally got around to rolling some new characters but I only play them a few times a week in comparison I play Murcielago every day. It's hard to beat this combo.
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Has anyone fully +5'd every enhancement in your build?
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I read this as Shartober and thought someone had an accident in their pants.
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That's not pretty
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Shield Defense
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This going to be so strong and so pretty!
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How important is a extra 3.2% Defence for a Scrapper?
Murcielago replied to Logansan's topic in Scrapper
The difference between 49% and 52% defense is negligible outside of incarnate and enemy groups with high to-hit e.g. elite resistance. Once you are past 45% anything over that amount will net you exponentially diminishing returns. -
Does anyone know if mighty leap is enhanceable for damage?
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I know influence was always touted as "not a currency" by the live devs BUT if influence were a currency, what would it's symbol look like?