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Murcielago

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Everything posted by Murcielago

  1. Powers - Dark Melee/Shield Defence Forum Link: Mids Build Link: Click this DataLink to open the build! Tags - ex. Soft capped positional defense, perma hasten, near perma Soul Drain, 300+dps, AV solo capable, Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Rchg+(42) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(15) Level 4: True Grit -- GldArm-ResDam(A), GldArm-3defTpProc(5), Pnc-Heal/EndRedux(17), Pnc-Heal(25), Pnc-Heal/+End(25) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(39) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(31), Heal-I(40) Level 10: Active Defense -- RechRdx-I(A) Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(50) Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(45), LucoftheG-Rchg+(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Heal(17), Mrc-Rcvry+(21), Prv-Absorb%(29) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface Level 50: Polar Lights Total Core Improved Ally Level 50: Melee Radial Embodiment ------------
  2. Usually people just email their money to @murcielago to meet all of the INF storage needs.
  3. I think shield defense is a decent secondary for DM
  4. Anything with -Regen is going to be the best at solo'ing hard content. It's the ultimate debuff.
  5. Make it cost 1bn INF and you'll need to sacrifice your first born child.
  6. I noticed I was only getting 1XP per kill yesterday from some of the ToT spawns.
  7. They OK damage, mes resistance, and damage mitigation from day one. When Sentinels get buffed I anticipate them to be much more popular than they are. They're a very easy AT to play, even easier than Blasters.
  8. I agree, the blue flames mechanic needs to be turned into a white flames mechanic and kill you instantly.
  9. This is true, this is why I re-rolled my Spines/DA scrapper as a brute.
  10. I think adding superdyne as a temporary power that has some negative consequences would be a cool RP addition to the game. Make it so it's not game breaking, maybe something like a +5% in dmg/res when in use but once it crashes you have a corresponding debuff or maybe a debuff while in use of -2.5% def/acc.
  11. Scrappers need super strength! *runs away*
  12. This line right here makes me hopeful that NCSoft discussions are going well enough where private servers will start consolidating.
  13. That probably falls under breaking the code of conduct. I remember a character on Virtue named Pig Benis that got generic rather quickly.
  14. Does this mean I will have to rename my Thug/Poison MM named Trump?
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