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Everything posted by Murcielago
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Energy/WM because its strong and pretty
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Good is subjective, as others have said it is a rare combination. Play it on the Pineapple test server and see if you like it. That way you can jump to 50 and add IOs with less time spent in it than live.
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Nemesis can never die
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You can only get Pulp Assault if it comes with a BAMF wallet.
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I want Super Energy Strength Melee, but only if its made up of the worst powers of each set.
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I am playing an arch/sr sentinel. It is fun, lower damage than I hoped for but much more survivable than any other of the ATs listed.
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I'd settle for Pillow Hands Melee
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So if I'm reading this right, lets take an already unbalanced game and make it even more unbalanced. Nice
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I played pre-ED as well but the issue is IOs. IOs in a way circumvent ED and already make very strong and in rare instances OP'd toons e.g. TW/Bio Scrappers. To remove ED would make already strong characters go to over 9000. There has to be content difficult enough to support having a ridiculously powerful universe entity-tier character and it is currently not in the game yet. The battalion was supposed to be that enemy group/content to kickstart us into the next tier of incarnates but that never came unfortunately. Maybe once/if our new devs eventually create that we will see something like this happen along the same mechanics as the level shift but I don't see this as being beneficial in today's game.
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This would work for the planned content on Live that was supposed to be stupidly difficult but for the current content this would be so broken.
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Scrappers haven't gotten SS YET?!?!?!
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http://www.cohplanner.com/mids/download.php?uc=1493&c=697&a=1394&f=HEX&dc=78DA6593DB4E13511486F774A6B6140A1428E57C2C6D6961E8A8F746458D912668136FCBD06E616269C799692297BE8226E2E1C24300F5C61B4F2FE32B78B8F6405DCCFA5B886DD27CB3FFF9D7DA7BAD35BB707FB5E7FDB5071784D27BB96ABA6EA958764CDB964EB8D0F04CCFAAD704FDC245DB722CAFB113A245BC65291564554AFD66C3AA56DDF1B6BA2AEFC89A2BF555D3B95BBAE8ECD49DD8F5DAB67464CDD35B0F3DEBF57A555F93A66DD5B6A2FEE2AAB5B5EDD12AE2AF8AB69495BE96AB221D77DBB263576CABAC5FAA57764B05D3F5A4B33B42E749D3FFC5F1C1FC5F53131B04431301132C33B50A28998BC7318A1F1310097A98D4C41943F5DF85CF32B3E451D813546CC22079EE717CD8E175C4053D664F83F99262553E5350FD1DF0637AFF807F99FD476093392078DF618A0DF2BE6A50A38734E50D3107E28AEF316EB0F7357943A83DB4277CCFD013E6F053F01973E439738902BA38BFD295E77C2359A642EFBA399FE81EE35A55D2A2384F34C9E7184B8169E64486B94CDE3EBFB1CD60DF1AE79CB8C59C2A822EE79D1A50FDBECF24B8967D8A8DA1DFB10DCDD7664C7093395B062BA0646A143B88790EF6F33EF3E8DD3C7AA793270E4FFC3F4F129E39F224B8FE4022C7E74C8269F0803CA398ED28669BC46C53986D0AB34D61B669CC769E62C7D1DFF1AFFC2E47DA24FA3B89FEA6D1DF45F47711FD3D24EF34E63DFD01DFF24766F613F819FCC27C45317338EFDC3EEFB974001E826F98CB6FC1774C836217789E6201F517A9940C6AC8403B8C0A91430DB987C8F188B9F218DC63E629A7CE5EA1CF727C8CB43CB43CB409AD7DAF85C0B7B8765A5B666D5DC355264DC179A6B5F6FD6E6E467CB7FFDCD5DFBE97CD6F91F6FD160A727D3FAD6558FB71A229CA6DFE6E5666557F1E3F4FDEA9CA0CFB8750BF81BA8D56DDA7CFDEA49FC87628468772BE4339D7A1FC1AA60D50D53FB48AD918
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Dark Armor is fun but like others have said it has a KB hole and huge endurance management issue.
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Powers - Dark Melee/Shield Defence Forum Link: Mids Build Link: Click this DataLink to open the build! Tags - ex. Soft capped positional defense, perma hasten, near perma Soul Drain, 300+dps, AV solo capable, Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Rchg+(42) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(15) Level 4: True Grit -- GldArm-ResDam(A), GldArm-3defTpProc(5), Pnc-Heal/EndRedux(17), Pnc-Heal(25), Pnc-Heal/+End(25) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(39) Level 8: Siphon Life -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(23), CrsImp-Dmg/EndRdx/Rchg(31), Heal-I(40) Level 10: Active Defense -- RechRdx-I(A) Level 12: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(50) Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(45) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(40) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(45), LucoftheG-Rchg+(46) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 41: Shadow Meld -- RechRdx-I(A) Level 44: Grant Cover -- LucoftheG-Rchg+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: One with the Shield -- StdPrt-ResDam/Def+(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Heal(17), Mrc-Rcvry+(21), Prv-Absorb%(29) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface Level 50: Polar Lights Total Core Improved Ally Level 50: Melee Radial Embodiment ------------
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Usually people just email their money to @murcielago to meet all of the INF storage needs.
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I think shield defense is a decent secondary for DM
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Anything with -Regen is going to be the best at solo'ing hard content. It's the ultimate debuff.
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Make it cost 1bn INF and you'll need to sacrifice your first born child.
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issue 26 Patch Notes for October 1st, 2019
Murcielago replied to The Curator's topic in Patch Notes Discussion
I noticed I was only getting 1XP per kill yesterday from some of the ToT spawns. -
They OK damage, mes resistance, and damage mitigation from day one. When Sentinels get buffed I anticipate them to be much more popular than they are. They're a very easy AT to play, even easier than Blasters.
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I agree, the blue flames mechanic needs to be turned into a white flames mechanic and kill you instantly.