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Murcielago

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Everything posted by Murcielago

  1. I know influence was always touted as "not a currency" by the live devs BUT if influence were a currency, what would it's symbol look like?
  2. I have two builds and so far have only paid ~1bn INF
  3. Press F to pay respects
  4. People play more than one character?
  5. Nope lol just haven't gotten around to them. I am currently in the process of making my incarnate build all +5 enhancements so that's taking a while and a lot of INF lol. My next project is how to include force of will in the build so I can get new flavor foot stomp.
  6. Create badges that you have to buy from The Vault/Bank/whatever the villain equivalent is that says how much you spent to buy the badge in orders of magnitude: 1000: Broke 100,000: Not as Broke 1,000,000: Walkin' Around Money 100,000,000: Gettin' Up in the World 1,000,000,000: .1%'er 2,000,000,000: All I got was a Badge These are just meant to be fun and an influence sink into the game. I know not many people would willingly buy a 2bn INF badge but I certainly would
  7. Drop taunt and use the slots elsewhere, also you have a metric ton of extra melee def so diversify some of your sets. Maybe splurge for some very rare sets?
  8. When everyone gets footstomp, no one is footstomping?
  9. This is how I would slot it http://www.cohplanner.com/mids/download.php?uc=1586&c=725&a=1450&f=HEX&dc=78DA65944B6F12511886CFC054E40EA5945EE46E81D2961675E12D9AD45613DB9A1AA23B8353E6B490602143B556572EFC036EFA07B4EAC61FE0CEADF1B234D1DF50357167D4F1EB7C2F30099390E7CC7BCE7BBE773ECECCDAC325DF9B6B4F2E0B2570A5A9753AD54ACDD0DA6D69B86E683BF70DAD29E80A2CDF9334D4532BDB8DADFA8E8BA489EEBAEA9A6C4A595A345A9A5EADECB60C3DD99B5A929B72BB234B957A4336F5EEADF0AFB75ACDD2D5A3AD1ADB5B3EEB6E556A6DBA09766F746974EA8DB6C7BAAFB4A5D4C3CBED46ADB4D8D2F7AA6B5A67471A7B6394639E7ED5A340D6650E89BBAA10655538347083A9D6409D794C323D7EB229F07A149EF3328FFBC100D31304A34C2F79157815787DF0FAE00DC01B803704AF46999D9C5975FE7158DAC85FF01F73D4048F561237C83384E71C7ACE73632F981307E04BE68957E06B07F208E14256578C067155244EF1BE895B9C297193994AB19E4A336B54D76D35C954DC1382E74007CD793993F03EE55A4ED2FC5CCBE94FD020AF8A74124C33F359A64A6B83BC560D86B87E7A849945AFB22B9C23FF8B29C91346EFC20F38C7C95D700F7C24AC67CC3D66C6C813618F12F9CA3973DF98619A8B720647141972C89047063FF52F067F6C866B8C819BE41FC7FF329EE33DA7F360019C66168BE03B6284CE05ED3B691D22534CA679BF51DA2F8EFEC5BBBD40AE22B2CF22FB16AD4DA276F23DF767F63373EE03F811FCC49C47ED30D5CEA08F99B3BCDFFC39F03CB37C01BCC80C92678AB38929F426445A015A01CF90A15C33AC2933E85319AC508C12CE4C09DA01EDB1803D16F67176D5DE7B4D1F1C5E97547BEFAB59B4CF9B74898501A53CA09C1E50CE0C28AB76C5CD69D65514264D416A77A8F7169B879EDED74028733CFFA3AF3995EB7CE24387FC2F0C5FE2B770F63677F1BBDD5F60FFCFBEA628CF38C730BAB3EEB1D259B5EFD8C69A6DBC611BFF1E251BC6F5691AA38B5F227DDD1DEDEBFB36FD6DA63FFE0F0BE1E885
  10. Energy/WM because its strong and pretty
  11. Good is subjective, as others have said it is a rare combination. Play it on the Pineapple test server and see if you like it. That way you can jump to 50 and add IOs with less time spent in it than live.
  12. Nemesis can never die
  13. What is the most efficient way of testing and providing feedback for this change?
  14. You can only get Pulp Assault if it comes with a BAMF wallet.
  15. I want Super Energy Strength Melee, but only if its made up of the worst powers of each set.
  16. I am playing an arch/sr sentinel. It is fun, lower damage than I hoped for but much more survivable than any other of the ATs listed.
  17. I'd settle for Pillow Hands Melee
  18. So if I'm reading this right, lets take an already unbalanced game and make it even more unbalanced. Nice
  19. I played pre-ED as well but the issue is IOs. IOs in a way circumvent ED and already make very strong and in rare instances OP'd toons e.g. TW/Bio Scrappers. To remove ED would make already strong characters go to over 9000. There has to be content difficult enough to support having a ridiculously powerful universe entity-tier character and it is currently not in the game yet. The battalion was supposed to be that enemy group/content to kickstart us into the next tier of incarnates but that never came unfortunately. Maybe once/if our new devs eventually create that we will see something like this happen along the same mechanics as the level shift but I don't see this as being beneficial in today's game.
  20. This would work for the planned content on Live that was supposed to be stupidly difficult but for the current content this would be so broken.
  21. Scrappers haven't gotten SS YET?!?!?!
  22. http://www.cohplanner.com/mids/download.php?uc=1493&c=697&a=1394&f=HEX&dc=78DA6593DB4E13511486F774A6B6140A1428E57C2C6D6961E8A8F746458D912668136FCBD06E616269C799692297BE8226E2E1C24300F5C61B4F2FE32B78B8F6405DCCFA5B886DD27CB3FFF9D7DA7BAD35BB707FB5E7FDB5071784D27BB96ABA6EA958764CDB964EB8D0F04CCFAAD704FDC245DB722CAFB113A245BC65291564554AFD66C3AA56DDF1B6BA2AEFC89A2BF555D3B95BBAE8ECD49DD8F5DAB67464CDD35B0F3DEBF57A555F93A66DD5B6A2FEE2AAB5B5EDD12AE2AF8AB69495BE96AB221D77DBB263576CABAC5FAA57764B05D3F5A4B33B42E749D3FFC5F1C1FC5F53131B04431301132C33B50A28998BC7318A1F1310097A98D4C41943F5DF85CF32B3E451D813546CC22079EE717CD8E175C4053D664F83F99262553E5350FD1DF0637AFF807F99FD476093392078DF618A0DF2BE6A50A38734E50D3107E28AEF316EB0F7357943A83DB4277CCFD013E6F053F01973E439738902BA38BFD295E77C2359A642EFBA399FE81EE35A55D2A2384F34C9E7184B8169E64486B94CDE3EBFB1CD60DF1AE79CB8C59C2A822EE79D1A50FDBECF24B8967D8A8DA1DFB10DCDD7664C7093395B062BA0646A143B88790EF6F33EF3E8DD3C7AA793270E4FFC3F4F129E39F224B8FE4022C7E74C8269F0803CA398ED28669BC46C53986D0AB34D61B669CC769E62C7D1DFF1AFFC2E47DA24FA3B89FEA6D1DF45F47711FD3D24EF34E63DFD01DFF24766F613F819FCC27C45317338EFDC3EEFB974001E826F98CB6FC1774C836217789E6201F517A9940C6AC8403B8C0A91430DB987C8F188B9F218DC63E629A7CE5EA1CF727C8CB43CB43CB409AD7DAF85C0B7B8765A5B666D5DC355264DC179A6B5F6FD6E6E467CB7FFDCD5DFBE97CD6F91F6FD160A727D3FAD6558FB71A229CA6DFE6E5666557F1E3F4FDEA9CA0CFB8750BF81BA8D56DDA7CFDEA49FC87628468772BE4339D7A1FC1AA60D50D53FB48AD918
  23. Dark Armor is fun but like others have said it has a KB hole and huge endurance management issue.
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