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Everything posted by Murcielago
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+1, always shield.
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Those hero packs are mint, turned 70m inf into 70m inf
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I said the same thing in the original pylon thread and got poopoo'd.
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I don't get why this is so much better than CO
Murcielago replied to Warpstarr's topic in General Discussion
What is CO? Champions Online? -
When to spend influence on Enhancements?
Murcielago replied to Spotlore's topic in General Discussion
This was my leveling build until I hit about 45 and then I started saving and buying set enhancements. Common IO enhancements are better than SOs by level 25 and you can't out level them so they're more cost effective than SOs as well. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- Acc-I(A), Acc-I(31), Dmg-I(31), Dmg-I(43), RechRdx-I(45), EndRdx-I(50) Level 1: Deflection -- Krm-Def/EndRdx(A), Ksm-Def/EndRdx(3), DefBuff-I(3), EndRdx-I(5), ResDam-I(5), GldArm-3defTpProc(7) Level 2: Shadow Maul -- Acc-I(A), Acc-I(23), Dmg-I(39), Dmg-I(40), RechRdx-I(40), EndRdx-I(40) Level 4: Battle Agility -- Krm-Def/EndRdx(A), Ksm-Def/EndRdx(15), DefBuff-I(17), DefBuff-I(42), EndRdx-I(42), EndRdx-I(42) Level 6: Combat Jumping -- Krm-Def/EndRdx(A), Ksm-Def/EndRdx(13), DefBuff-I(13), EndRdx-I(15) Level 8: Siphon Life -- Acc-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45), RechRdx-I(46), EndRdx-I(46) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11) Level 12: True Grit -- Heal-I(A), Heal-I(17), ResDam-I(19) Level 14: Maneuvers -- Krm-Def/EndRdx(A), Ksm-Def/EndRdx(19), Srn-Def/EndRdx(21), DefBuff-I(23), EndRdx-I(27) Level 16: Kick -- Acc-I(A) Level 18: Dark Consumption -- Acc-I(A), Acc-I(46), RechRdx-I(48), RechRdx-I(48) Level 20: Tough -- EndRdx-I(A), EndRdx-I(21), ResDam-I(29), StdPrt-ResDam/Def+(31) Level 22: Weave -- Krm-Def/EndRdx(A), Ksm-Def/EndRdx(25), Srn-Def/EndRdx(25), DefBuff-I(27), EndRdx-I(48) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Soul Drain -- Acc-I(A), Acc-I(29), EndRdx-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34) Level 28: Phalanx Fighting -- DefBuff-I(A) Level 30: Super Speed -- Clr-Stlth(A) Level 32: Midnight Grasp -- Acc-I(A), Acc-I(34), Dmg-I(34), Dmg-I(37), RechRdx-I(39), RechRdx-I(39) Level 35: Shield Charge -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), RechRdx-I(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- EndMod-I(A), PrfShf-End%(45) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(9), Pnc-Heal/+End(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(7), PrfShf-End%(9) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;629;1258;HEX;| |78DA6D93D96EDA4014866D6CE260566763495843128AC181B6D7ADD4D2569542140| |9A9B7C88229A022B06C50C3659FA26FD0CBBE5997AB4ABD293DF1FC43710512FA3C| |E79C7FCE3F5BF7BE13FBFAE6D373494EBC9CDA9ED7EF0D5CDB7198ABDDDA8BA56B4| |F25FAE9DDA53B98B0A93D9A6B34CC8A9A7E974D19B33AB6FB817F1637990E7BCF66| |1EB37A63D20DC5D0783B1B3397CD1696F888DDCDE753EB86D9CE64364A8AC190B9D| |E78E2C4FDF1EBC968BCA0ACEE8F7A0E6343E3953319582FE6C355BF6B7B0BE6AE32| |E4EB82FEEE8341FFB70E4B39425B950A8279625E95EA793E6E989CED32A71E27CAD| |0FEE2B5A1DF6081D7A8A8551B9C7B8F153FEF6990925646BF13F012FDAE04D1F70A| |7345A9AF82BE0AFA26D03755E07C24580EF284FA86B95609431B8336064D02B54BA| |AD5E05183B7BAA0D813B0098F4D788C93C708EF23474C3E9F0EC62817E5B950B40A| |DFE04183D3A0C6715EA3C6E1F3003E8FFE602DF09B83DF106992DCAF94CCF1D8478| |A19FE4EAF1503DE9BE0B519A442B587D89B43ACE3083CC3F915D2B23FAF4AB5C7F0| |770C7F19F8CBC05F0EFEAEE12F41EB4ECBBE17298D79EF699E2CF717CEC2D719584| |24DC90CB20C2669BE53EE413AC57D3BA7F9F288E52321BFEF8A62459C6311739705| |717E55F0D20CD2A01E15682BD09C0BE683AC9A415634FEC61ECEF90267DFFE8F3D7| |A0E359C590DBA2FD4D3C4DD314BB8679F692D19BA0394B3506FE1AEA428D6C29A5B| |D8EB3375F3AE25F1AE8BEAE6BDAEEBDBF926CFB776C4DA3B624F76C49EEE88DDEC8| |8DDA99B772FC9586F2445EF99C7D6DF74CA632D32343FFEC542F233D9DF87FD77FC| |1EEA65C51F7FDFD6D5B8EEE7B60EFBB807EE633FFF02FF74B045| |-------------------------------------------------------------------| -
OP mentioned dead bids. So huge bids on level 53 Hami-os would be my guess. Makes sense
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Forgive my ignorance - but what are the sniper changes? And how do they benefit Scrappers outside of access to a different group of set bonuses? NOT FORGIVEN! HOW DARE YOU NOT KNOW! Seriously though, the interrupt was removed from sniper powers so they're instant activation. They have solid damage and stupid range so they make great for pulling in TF and Incarnate TF scenarios.
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This was my leveling build, cheap and dirty, and close to soft capped defenses. Just add one purple koolaid and you're golden. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;629;1258;HEX;| |78DA6D93D96EDA4014866D6CE260566763495843128AC181B6D7ADD4D2569542140| |9A9B7C88229A022B06C50C3659FA26FD0CBBE5997AB4ABD293DF1FC43710512FA3C| |E79C7FCE3F5BF7BE13FBFAE6D373494EBC9CDA9ED7EF0D5CDB7198ABDDDA8BA56B4| |F25FAE9DDA53B98B0A93D9A6B34CC8A9A7E974D19B33AB6FB817F1637990E7BCF66| |1EB37A63D20DC5D0783B1B3397CD1696F888DDCDE753EB86D9CE64364A8AC190B9D| |E78E2C4FDF1EBC968BCA0ACEE8F7A0E6343E3953319582FE6C355BF6B7B0BE6AE32| |E4EB82FEEE8341FFB70E4B39425B950A8279625E95EA793E6E989CED32A71E27CAD| |0FEE2B5A1DF6081D7A8A8551B9C7B8F153FEF6990925646BF13F012FDAE04D1F70A| |7345A9AF82BE0AFA26D03755E07C24580EF284FA86B95609431B8336064D02B54BA| |AD5E05183B7BAA0D813B0098F4D788C93C708EF23474C3E9F0EC62817E5B950B40A| |DFE04183D3A0C6715EA3C6E1F3003E8FFE602DF09B83DF106992DCAF94CCF1D8478| |A19FE4EAF1503DE9BE0B519A442B587D89B43ACE3083CC3F915D2B23FAF4AB5C7F0| |770C7F19F8CBC05F0EFEAEE12F41EB4ECBBE17298D79EF699E2CF717CEC2D719584| |24DC90CB20C2669BE53EE413AC57D3BA7F9F288E52321BFEF8A62459C6311739705| |717E55F0D20CD2A01E15682BD09C0BE683AC9A415634FEC61ECEF90267DFFE8F3D7| |A0E359C590DBA2FD4D3C4DD314BB8679F692D19BA0394B3506FE1AEA428D6C29A5B| |D8EB3375F3AE25F1AE8BEAE6BDAEEBDBF926CFB776C4DA3B624F76C49EEE88DDEC8| |8DDA99B772FC9586F2445EF99C7D6DF74CA632D32343FFEC542F233D9DF87FD77FC| |1EEA65C51F7FDFD6D5B8EEE7B60EFBB807EE633FFF02FF74B045| |-------------------------------------------------------------------|
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What's Garry's mod?
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Also how do you have 4b INF on one toon when the cap is 2b INF?
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This was Booster Blue, he was my Fire/Energy that had soft capped ranged defense and he was pretty awesome. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Booster Blue: Level 50 Natural Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Flares -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(15) Level 1: Power Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(27), Hct-Dam%(29) Level 2: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25) Level 4: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(21) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(11) Level 10: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(34) Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(31) Level 14: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(45), Stp-KB%(45) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(29), GldArm-3defTpProc(36) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(42) Level 20: Weave -- HO:Cyto(A), HO:Cyto(27), LucoftheG-Def/EndRdx(40), LucoftheG-Rchg+(42) Level 22: Maneuvers -- HO:Enzym(A), HO:Cyto(40), LucoftheG-Def/EndRdx(40), LucoftheG-Rchg+(50) Level 24: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(46), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), Stp-KB%(48) Level 26: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 28: Energy Punch -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 35: Boost Range -- RechRdx-I(A) Level 38: Aim -- RechRdx-I(A), RechRdx-I(45) Level 41: Personal Force Field -- LucoftheG-Rchg+(A) Level 44: Temp Invulnerability -- HO:Ribo(A) Level 47: Force of Nature -- RechRdx-I(A) Level 49: Energize -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Defiance Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5) Level 2: Stamina -- EndMod-I(A), EndMod-I(5), PrfShf-End%(9) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon ------------
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I prefer Vista
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New build, going to give confront and moonbeam a shot. I'm interested in the snipe changes. I also lowered the cost of the build by at least 40m INF by getting rid of some HOs as they're 20-25m INF a pop. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(5), LucoftheG-Rchg+(5) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(17), LucoftheG-Rchg+(17) Level 4: True Grit -- GldArm-ResDam(A), GldArm-End/Res(7), GldArm-RechRes(15), Pnc-Heal/EndRedux(25), Pnc-Heal(25), Pnc-Heal/+End(42) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(39) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(40) Level 10: Active Defense -- EndRdx-I(A) Level 12: Maneuvers -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx(19), Rct-Def/Rchg(43), Rct-ResDam%(50) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(34), GldArm-3defTpProc(34), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(45) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(46) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(45) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46), GssSynFr--Build%(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(48), StnoftheM-Dam%(50) Level 41: Shadow Meld -- HO:Membr(A), HO:Membr(48) Level 44: Confront -- MckBrt-Acc/Rchg(A), MckBrt-Rchg(50) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(29), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(45), Prv-Absorb%(48) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Paralytic Interface ------------
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- darkness
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The answer is always shield
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Finally working on my lore pets now that I finished judgement and interface(for now)! How long do seers last?
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Which ability did you take for your choice and why? I picked paralytic for the -def but I'm thinking I might switch to diamagnetic for the -regen.
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This has brought back some memories, of rage dying because L54 Chief Soldiers kept killing me during my attempts. I'll have to give this another shot once my build is done-ish.
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I used to run soft capped ranged defense and played a high damage sentinel with zero mez resistance. Worked well 90% of the time. The other 10% I'd click personal force field and run lol.
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Another strategy is to die a lot.
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Anything shield is great for solo'ing. I'm partial to Dark/Shield as it gives a heal, endurance recovery power, and a massive +damage power.
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I have several actually, Brooklyn has been the most popular.
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Not at all, whys yous ask?