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Murcielago

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Everything posted by Murcielago

  1. Anything shield is great for solo'ing. I'm partial to Dark/Shield as it gives a heal, endurance recovery power, and a massive +damage power.
  2. I have several actually, Brooklyn has been the most popular.
  3. Not at all, whys yous ask?
  4. Yep it's perfectly safe, just make sure that you put @Murcielago in the recipient row.
  5. It's one of those things that hits harder at low levels before SOs but wishes it had scrapper damage at high levels. Never heard of it!
  6. Nope but that does sound interesting! New build, got rid of shadow maul and 5 slotted dark blast to get another purple set in. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Rchg+(5), HO:Ribo(5), HO:Ribo(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(17), LucoftheG-Rchg+(17) Level 4: True Grit -- GldArm-ResDam(A), GldArm-End/Res(7), GldArm-RechRes(15), Pnc-Heal/EndRedux(25), Pnc-Heal(25), Pnc-Heal/+End(42) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Rchg+(50) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(40) Level 10: Active Defense -- EndRdx-I(A) Level 12: Maneuvers -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx(19), Rct-ResDam%(43) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(34), GldArm-3defTpProc(34), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(45), HO:Ribo(50) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(46) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(45) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46), GssSynFr--Build%(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Moonbeam -- Acc-I(A) Level 41: Dark Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(48) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(29), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(45), Prv-Absorb%(48) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;732;1464;HEX;| |78DA6594DB4E1A511486F73043150439098A62110F802003B4DED4B6F6A2D6562B8| |D0949EF1A3BC216A804C800A95EF615DAA43E436FFA223D3D467B6335699AF44C97| |F32F950412F3ADFDCF5A7BADFDCF1E0B076BAEB7F75FDC11CAE8DDBAD16EEF144BA| |6D16A4973E891D1E99A465D1542380B5DB3549375A3D21CA265F83C67A720EB52EA| |6B86B98F307AF1644DEEC9465BEAC52AD595CF97BE8D46559AB2D1D1CF03D776B35| |9D7B7A4D1AA352A9EF345599AED6AADE5B4D6C5969465B715AED72AD50E2586EFB5| |6A25BDD831EAFBD4ABD8ECD6770A46BB23CDC3099A2F4D7FE6D9A0D6AFA789B84D8| 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  7. I haven't figured out a way to get to perma SD yet but I'm sure it's possible. Your build looks like it's not at the soft cap for ranged or aoe def so you might want to plug those holes before shooting for perma SD. This is the build I'm currently working toward. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Rchg+(5), HO:Ribo(5), HO:Ribo(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(17), LucoftheG-Rchg+(17) Level 4: True Grit -- GldArm-ResDam(A), GldArm-End/Res(7), GldArm-RechRes(15), Pnc-Heal/EndRedux(25), Pnc-Heal(25), Pnc-Heal/+End(42) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Rchg+(50) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(40) Level 10: Active Defense -- EndRdx-I(A) Level 12: Maneuvers -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx(19), Rct-ResDam%(43) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(34), GldArm-3defTpProc(34), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(45), HO:Ribo(50) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(46) Level 28: Shadow Maul -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46), GssSynFr--Build%(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43) Level 41: Dark Blast -- Acc-I(A) Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(48) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(29), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(45), Prv-Absorb%(48) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;731;1462;HEX;| |78DA6594DB4E1A511486F73043150439098AA288078E0AD27A53DBDA8B5A5BAD342| |624BD6BEC085BA0122003A47AD9576893FA0CBDE98BF4F418BDB29A344D7A9E2EE7| |5F280993906FED7FD6DAEBB0F75038DA70BD7BF0F2AE5046EFD5F5767BAF5832F45| |64B1A438FF54ED7D0EBAA10C259E81AA59AACEB95E6102DC33D9FBD82AC4B99DDD0| |8D4398D1CB371BF24036DA325BAC525CB9B7F46D35AAD2908D4EB667B8769BCD7A7| |647EAAD5AA3E2E92DCAD268576B2DA7B52EB6A42CBB2D73B356A976C8317CBF552B| |658B1DBD7E48B98ACD6E7DAFA0B73BD2389EA0FA32F4332E0AB51E5313719B10794| 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  8. I would also bring Warberg Nukes and as many pets that you can muster.
  9. This was my spines/da build, he was definitely an end hog but his AoE was only beat out by Spines/Fire.
  10. You can invest all of your INF by emailing it to me @Murcielago. and then I'll run away with it
  11. Murcielago

    Prove me wrong

    I agree, CoH does a good job of balancing solo'ing and teaming. There's no way to solo most endgame trials/tfs.
  12. 1. The wh...Yes that is a valid point! It is definitely not a guarantee, but in a way it is. 2. Yes! I am most definitely registered. I am a CFP! 3. I will absolutely accept ETF but I prefer cash, or superdyne
  13. On a more serious note, I would recommend that you add some positional or type defense to your build. You currently have an excess of s/l/e resistance and are past the 75% hard cap for scrappers. Defense and resistance are additive and really help a build with survivability. I would also recommend picking your alpha slot and adding it to your build as they are very easy to get these days.
  14. Never thought about Soul Mastery before. I like that idea, I find myself needing extra def a lot lately fighting Praetorians. I noticed you only took Smite and Shadow Maul. Is this personal preference? I just got back into the City recently, but I somewhat recall shadow maul being a dps decrease on Live. Or am I misremembering? Either way, just curious about your reasoning and thoughts. Thank you in advance! Right now it is for additional melee defense but once I switch over to my incarnate build I usually drop it.
  15. I cannot get this one to work either, do I need to remove the current bind on B before I bind this key?
  16. Anyone want to start an investment firm? The minimum buy in is 100m INF and I guarantee that I will double your investment. Send your INF to @Murcielago! and then I'll run away with it.
  17. Murcielago

    Prove me wrong

    You mean like the ones in my signature? Yes, exactly like that. I think you may be part of what got me thinking about it. Once IO Set Bonuses and Incarnates come into it, everyone is a buffing/debuffing/tank/nuker, with IO set bonuses and Incarnate Abilities kinda 'overwhelming' the underlying character, till it feels like AT/Powerset is just a matter of choosing a good 'framework' to support Set Boni and Incarnate stuff. That's the appeal of this game, prior to IOs and after ED, the game really took on the you have to team to advance flavor and it didn't sit well with me. IOs freed me up to solo more content that I would have otherwise been squashed by.
  18. For some reason my build didn't have it in there but I do have it in my live build.
  19. Roast you, ok! Turns out your superpower is killing people with your ugliness.
  20. I do a lot of exemplar-ing so I keep most of set bonuses all the way down to L23. You might want to consider the attuned variants of the enhancements. As far as I know, attuning a set IO causes it to level up and down with you within the limits of the IO set so you keep the set bonuses as low as possible while also getting full enhancement values at level 50. They're also available in the AH at no extra cost because the "bucketing" feature allows you to buy one if the corresponding IO of any level is put up for sale. How do you attune a set IO? I thought AIOs and very rare sets were attuned. So I use enhancement catalysts to attune them? Yes. I have started doing that with my Elec/SD Scrapper and the set bonuses remain so long as you are not exemplared below the minimum level of that particular IO set. So when you exemplar down to level 30 for example, all attuned enhancements will function as if they were level 30. It's not cheap though. Catalysts cost 20 merits each, and range anywhere from 3-5 million on the market. They can also drop from kills. I don't recall how the effect of uniques like Miracle or Numina's work though, so I'm not sure what attuning them would do if it is slotted in something like Health and not used for some sort of set bonus. All the my uniques are set to the lowest possible level they can go to. That way I'll never lose them.
  21. Murcielago

    Prove me wrong

    Play content without IOs and come back and say the same thing but you can't. It takes a lot of INF, IOs, and time to make any AT trivialize content. A brute or scrapper cannot solo +4 x8 without IOs, they would absolutely get demolished.
  22. Damn it I missed it again! Can I donate towards next month?
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