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Murcielago

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Everything posted by Murcielago

  1. Definitely digging shadow meld. It's really nice to absorb alphas and it recharges really quickly. I didn't realize how expensive Membranes were :o Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(50) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(3), Rct-Def(3), Rct-Def/EndRdx(5), Rct-ResDam%(5), GldArm-3defTpProc(7) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(11), ShlWal-Def/EndRdx(15), ShlWal-Def(17), ShlWal-ResDam/Re TP(42) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Rchg+(48) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 10: Active Defense -- RechRdx-I(A) Level 12: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), Mrc-Heal/EndRdx(15), Mrc-Heal(17), Mrc-Rcvry+(19) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Rchg+(21), Krm-Def/EndRdx(23) Level 16: Kick -- Acc-I(A) Level 18: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 20: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), Krm-Def/EndRdx(42) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Soul Drain -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33), AdjTrg-EndRdx/Rchg(34) Level 28: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 30: Super Speed -- Clr-Stlth(A) Level 32: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), RechRdx-I(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 41: Dark Blast -- Acc-I(A) Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(9), Pnc-Heal(11), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(7), PrfShf-End%(9) Level 50: Agility Total Core Revamp ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;695;1390;HEX;| |78DA6D934D4F1A511486EFC020F20D8A288822820882A3B45D75D12E8A365A694C4| |8BAE81799C015A813200354E9AE7FA19BAEFB07FAB7BA529B34314DFA418F735ED0| |34909067EE7BCFB9E79D73CF94CF4BDEAF4F3F3E168AFF89A1F77AD54ACDD4BB5D6| |93A9FEBFD81A91B827EEEF2C0ACB5A4A1373A4E5A46C731D5B234A4D44ABA79CA8F| |89C94E499EC8764F6A9526E5D5C7CBD041BB294DD9EE6BE307EF71A763684752EFB| |6DA8DC078519766AFD9EAFAACF57EABD1ECD3AEDB5A55BA52D6A37BDD564DABF475| |E3946A553A03A35AD67B7D690E97C85F86FEE68D51EB37728897844D55ACBE025F3| |3B7DE300B6F99C52AD3ED232AC80DD2435115B605F0D26E51BD027F3067EE317B4E| |A452AEF2CB666991DFCCCC1FE6E65F70040ACEF5505D3BD755EDA8EB465DFF3EC70| |40F99B967CC08D573708ECD811C6F98B983DC01C538E1C979222C6DAB0136998516| |73FB1D78CAF49127179F2F5C79D6BCA479E0D39356AC9E79B34CFF1E3378C09C3B6| |486C8808F73EC3EF89C9B6786E133724DDB2BD4638A0DB05F118871CD33D2425667| |476A08FD8CA19F39F4731BFDDC413FED94338F9AF311C53A3BBCC88CC3F7EA2653A| |5D805C42EC0DF12FC2DA19F39F8F3D3FB2F2A9617B198647FE7941F657F8EE87BD6| |E267CCB57370087E6026BFB0DF009DB78C1E2FA317293A6F053D587171DC90B404E| |E31817B4CE21E93B8C734EE31837BCCE01E4354631DB9EBF09782BF14FCA5E02F0D| |7FE93CBFEF3AD5DDC08C6D60068AFFF11BB53C0BBFD918E7FDF40A91674DC93F24A| |8765100E7C88F8678ADC0670449DB451F76937C465C9D7CC742601612EAE4FB1C6D| |DDDDDFE6FDDD295A718A767F8AF6608A7634453B5627DFB950D0035750DC4C9EE5E| |BC24DFB7817053957B79AAA3CE2399CBDE05975AF316349E6CE0B9E83CBBBE764F9| |9CEFB79A4D59636DE613CFC8EC67E67584801EFD034B49C512| |-------------------------------------------------------------------|
  2. This is my "incarnate" build. I'm going to give Soul Mastery a shot. I really like the idea of having an o crap button of Shadow Meld. It'll come in handy when fighting -def or +to hit enemies which seem to be everywhere now. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(3), LucoftheG-Rchg+(5), HO:Ribo(5), HO:Ribo(9) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(7), ShlWal-Def(9), ShlWal-ResDam/Re TP(17), LucoftheG-Rchg+(17) Level 4: True Grit -- GldArm-ResDam(A), GldArm-Res/Rech/End(7), Pnc-Heal/EndRedux(15), Pnc-Heal(25), Pnc-Heal/+End(25) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(40) Level 10: Active Defense -- EndRdx-I(A) Level 12: Maneuvers -- Rct-EndRdx/Rchg(A), Rct-Def/EndRdx(19), Rct-ResDam%(43) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Boxing -- Acc-I(A) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(42) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-End/Res(34), GldArm-3defTpProc(34), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(45) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(46) Level 28: Shadow Maul -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 30: Soul Drain -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(46), GssSynFr--Build%(46) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(39) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43) Level 41: Shadow Meld -- HO:Membr(A), HO:Membr(42) Level 44: Soul Storm -- SprEnt-Hold/Rchg(A), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(37), Prv-Absorb%(45) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21), PrfShf-End%(40) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;728;1456;HEX;| |78DA6593DB6E12511486F730832D14CAA9D0D2D2527AA09C4A41BDB16ABDB056ADC| |53421F1CED429EC0296001920B697BE8226F619BCF11D3C5D797A0E2F6A4D8C8967| |5CCCBF68492021DF9A7FF65AEBDF6BEFC91DAC3B5EDC7C7C4D28A3D7AB7AB3B9932| |F187AA3218DA1BB7AAB6DE855413F7BAE6D142AB2AA97EA43F418ECADD9C9C9AA94| |E975DDD847183E7DB32EF764AD29D3F932E5157B8F9EDBB5B23464AD95EE058EED7| |ABD9ADE927AA3522BB97A0F456934CB9586DD7CCE37A42C3ACD70A3522AB76861F0| 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  3. I do a lot of exemplar-ing so I keep most of set bonuses all the way down to L23. You might want to consider the attuned variants of the enhancements. As far as I know, attuning a set IO causes it to level up and down with you within the limits of the IO set so you keep the set bonuses as low as possible while also getting full enhancement values at level 50. They're also available in the AH at no extra cost because the "bucketing" feature allows you to buy one if the corresponding IO of any level is put up for sale. How do you attune a set IO? I thought AIOs and very rare sets were attuned. So I use enhancement catalysts to attune them?
  4. I do a lot of exemplar-ing so I keep most of set bonuses all the way down to L23. You might want to consider the attuned variants of the enhancements. As far as I know, attuning a set IO causes it to level up and down with you within the limits of the IO set so you keep the set bonuses as low as possible while also getting full enhancement values at level 50. They're also available in the AH at no extra cost because the "bucketing" feature allows you to buy one if the corresponding IO of any level is put up for sale. How do you attune a set IO? I thought AIOs and very rare sets were attuned.
  5. I do a lot of exemplar-ing so I keep most of set bonuses all the way down to L23.
  6. Never thought about Soul Mastery before. I like that idea, I find myself needing extra def a lot lately fighting Praetorians.
  7. No but what I'm seeing is more people catching onto this trend and the price of otherwise cheap converters and recipes going up. Time to stock up!
  8. Finally filled my set build. Been able to make some INF selling super dyne to college kids so now I need to start saving up and buy the Incarnate build. Below is my set IO build that I am currently running. I am amazed at how much cheaper the market is compared to 7 years ago. This build cost me 100m INF and back that it would have been five times that. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Murcielago: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(45), TchofDth-Dam%(50) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(3), Rct-Def(3), Rct-Def/EndRdx(5), Rct-ResDam%(5), GldArm-3defTpProc(7) Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 4: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(11), ShlWal-Def/EndRdx(15), ShlWal-Def(17), ShlWal-ResDam/Re TP(42) Level 6: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Rchg+(48) Level 8: Siphon Life -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 10: Active Defense -- RechRdx-I(A) Level 12: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), Mrc-Heal/EndRdx(15), Mrc-Heal(17), Mrc-Rcvry+(19) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Rchg+(21), Krm-Def/EndRdx(23) Level 16: Kick -- Acc-I(A) Level 18: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 20: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/EndRdx/Rchg(31) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), Krm-Def/EndRdx(42) Level 24: Against All Odds -- EndRdx-I(A) Level 26: Soul Drain -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(33), AdjTrg-EndRdx/Rchg(34) Level 28: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 30: Super Speed -- Clr-Stlth(A) Level 32: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), RechRdx-I(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45) Level 47: One with the Shield -- ResDam-I(A) Level 49: Grant Cover -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Prv-Absorb%(9), Pnc-Heal(11), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(7), PrfShf-End%(9) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1488;665;1330;HEX;| |78DA6D93CB4F1A5114C6676010411050C1B780A0E28351DBAEDBA4551BAD3426245| |DF4452672052A01324085EEFA2F74D375375DF63F539B34E9A60F7A9CEF034D0309| |F9CDFDEE39F77CF79C995C672FF0EDE9C7479A3EFEA46A359B85FCA96D351ACAF63| |EB75A6DDBAA6AF2F3E7DAF6694555AD52DD2BCBD97E4C21A7AA4A997B967D8EC7F8| |60674F9DA95A5399F9B2E415FBCBC861ADAC6C556B99FD87C049BD5E358F95D5A8D| |44AA1FEA2A8EC66B9D2083AEB834AA9DC925DBFB3CA37942A46F61B9553F371BDD8| |2DE4AC664BD9DD19F1B5227FFBC6A0F3EB79B4978245435B7A45BE0637DE805B6FC| |1DD02E80F0A75E68675477345C92BB743E39AFC018EDC039B5EA64AAEFECBE568B1| |DFE0EA1F70ED2FD92335E48E495D37EA1A6ED6F5B3EEF80162C247E0FA333026F53| |CC8717998139802B799DB96182F3D79CF78F71259660F2A60F61D790E06C5930FE7| |6BBE4D6801D1C6E8732CCD9A19FADC07C387E0C41118110341E4B883F43931094ED| |167EC27CE77496C087EB5D01CB40BD1224E677B4684FD9C633FD7D9CF2CFBB9CD7E| |BA256792352763AC350D2ED0F7D21A68486C94B151FA9BA1BF19F6739DFEC6E5FED| |3BAE3459B4E42EB48FE2CFC7966DF435BB800131DB24B7E00935FE03724E7CDB3C7| |F3EC454ACE5B640F167D88EB8A16E71CE39C6392734C728E69CE7195735CE51C235| |26399B9CBF497A2BF14FDA5E82F4D7F69CE7BD98B6FEAE61D5BA1B6FB1FF3D2F20C| |FD66A87D959A9BB897BEF90977D8FA0C4EC89EC978730BF161D176A8EDB0AF0BC6E| |03BD634BE0B7163F07DF636EEEE67B1BF3344DB1DA2DD1FA23D18A21D0FD14E8CC1| |77AEE9BCAF2FACDDBC798EAF4BBFEC73A63A73AE6F35437F88398F5EE25DF527C0B| |924B8FD02FB5777CFC9E09CEFB79A4B4F401B617F47D9DF7FF2FBB7D9| |-------------------------------------------------------------------|
  9. It kind of flattened out
  10. Aren't you clever, I bet you're fun at parties. Tactical arrow isn't available on Corruptors/Defenders. Go away troll.
  11. I don't think the dev team has any art capacity yet.
  12. OP got tore up Savage Melee style for getting snippy lol. Yeah welcome to the club, everyone has endurance issues until you can get some sets. Shoot even with sets I still have to actively manage my endurance at L51.
  13. Scrappers don't have access to Energy Mastery; that's a Brute and Tanker pool, and it's different for both ATs. Tankers, like Scrappers, get Conserve Power. Similarly, Stalkers get Superior Conditioning in their version of Body Mastery (even though it's still called Body Mastery). This is linked to AT, not alignment. Womp womp
  14. I'm curious, how does one change the graphics calculations from the GPU to the CPU?
  15. I'll be your GF for the right price. Bidding starts at 3.50INF
  16. One of the issues I seem to be facing is that I really have no design intent for my build. I'm trying to maximize EVERYTHING while trying to have little to no downsides. Anyone hit perma-soul drain yet?
  17. Just make sure to do your research, some set types and levels are better for this than others. Also, whoops. I did one worse a few weeks back and accidentally bought ten pieces of rare salvage for 9,800,000 each instead of 980,000. This is a solid strategy. I've made a little under 15m INF in the last hour lolololololololol
  18. Someone added one too many zeroes
  19. How are you converting uncommons to rares? When you do out of set conversions there's an option to roll within IO type (you have to change the drop down menu). Since most types have both uncommon and rare sets you can roll an uncommon into a rare that way. Also just to make sure that there isn't any confusion but rares I mean the orange recipes, you can't roll an uncommon into either a purple IO or a PvPIO in this manner. That's a really good idea and converters are only around 100k inf. I'm going to give this a shot!
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