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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Hopefully testing this with one of the best blasters I've run with against my fire/bio sent. To the topic, I min/max and I absolutely adore my sent. He doesn't die unless I'm really drunk and he managed to solo a max diff ITF with zero faceplants which pleases me. Granted, it took forever since I had no immobilize to lock those pesky cowards into place whilst I blasted them to death in complete safety.
  2. Want to actually fix most of the problems this game has now, Devs? Stop people from doing exactly this.
  3. I just love hearing them scream.
  4. My vote is added control. Sucks being able to blast away with utter impunity at the incoming damage but not be able to keep an AV from constantly running away thus killing your DPS.
  5. I'm not sure that mindset is needed at all in the current game. At this point we're talking a matter of difference in minutes for a team TF completion time versus a team not using KB. Everybody's tearing through everything so fast, those few extra minutes amount to nothing and some folks just like seeing everything tossed around everywhere. I slot KB to KD procs in everything that can do KB but that's a personal preference from being solo-centric. On teams, I like seeing everything flying everywhere and extra chaos pushing my vid card.
  6. To look cool blasting away in complete safety.
  7. Sometimes. Other times you can find yourself on the wrong end of a 30 day ban. 🙂
  8. And yet neither can be proper mez protection on their own. As I've stated repeatedly and you've ignored repeatedly. Great... you can gimp the shit out of your character with 6 powers to attain what a proper character can do with a single power pick. You're sooooo good at building characters.
  9. RoP is not capable of being permanent mez protection, nor is inner will. Kuji-In Rin and Practiced Brawler are both easily permable. Your argument fails, again. As every other post in this thread has done.
  10. And either intermittent or not available to everyone. Do keep up, failure boy.
  11. Any mez that lands proves defense isn't mez protection. It's mez avoidance. I have only been discussing mez protection. Quote once when I have said otherwise. All of those offer mez protection. Personal attack because you know you've been soundly trounced on every point every time and you can't handle it.
  12. You know how I know I've been successful in my career in IT? When no one ever has to call me. Same is true here. You want to liven up the party? Be the change you want to see.
  13. Nonfunctional whenever a mez hits. Not mez protection. Liar. Validation that when RoP is down it offers zero mez protection. Fail after fail after fail. You might learn eventually.
  14. I would like to see your clear all times for DA repeatables at +4/x8. I suspect that they are admirable especially after being fully incarnated so that they are effectively only +1/x8. We're looking for somewhere in the neighborhood of 3 vet lvls per hour.
  15. Defense isn't mez protection. Resistance isn't mez protection. When RoP isn't available, it isn't mez protection. You still fail yet again.
  16. CJ - Only Immobilize Acrobatics - Only KB and Hold Weave - Nothing RoP - Can't be perma. Again, you fail.
  17. I think Sentinels have mez protection and dominators have crappy mez protection until they have permadom.
  18. There aren't any that provide consistent mez protection. Try again.
  19. And yet he can be given the correct pool choices along with the correct secondary.
  20. That would accomplish nothing so, no, no deal.
  21. Nope. Honestly, I don't see why controllers and doms don't have better mez protection than the melee ATs since they are the master of mez. No clue. The current devs would have to decide that. Until they do, we're all grasping at BS.
  22. Give all ATs some leve of mez protection either from a power in their set or from their inherent. It wouldn't even have to be much.
  23. I would have to argue that Jack's goal of the game being balanced against the difficulty of +0/x1 has had no meaning at all since LONG before the snap.
  24. Either way, the mezzed player still loses protection while mezzed AND has to spend the time (read: nerf to DPS) turning back on offensive toggles. Regardless, being mezzed still greatly decreases performance in a way those that don't get mezzed simply don't have to deal with. There is no intra-AT balance here. There's just a bad decision that should be corrected.
  25. Irrelevant. Full stop. What matters at +4/x8 matters at +0/x1.
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