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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I saw a mention of it. But I've seen no data so far that leads me to believe it is no longer in effect. Recharge on my attack chains is still apparently following it to a T.
  2. But then you have to figure in Arcanatime. ArcanaTime = [RoundUp(CastTime / 0.132) + 1] * 0.132 from http://web.archive.org/web/20120904191140/http://boards.cityofheroes.com/showthread.php?p=810428 MS actually takes 1.188 seconds to animate PB takes 1.584 secs TB 1.716 secs This becomes more important when attempting to calculate exactly how much recharge is needed per attack for the tightest attack chains you can muster. Example: Claws Followup needs 313% total recharge pushing it for a truly seamless Followup, Focus, Slash, repeat chain. Reworking with the proper animation times to get a more accurate DPA, and for quick reference you can use Bopper's spreadsheet from https://forums.homecomingservers.com/topic/22358-would-something-like-this-be-of-interest-to-anyone/ We get a list we can use that puts the order as follows: TB GSB PBS PB MS ML Interesting that the Psi Blade Sweep cone has the third best DPA in the set.
  3. Bill Z Bubba

    Hulking out?

    It can all be color corrected. Even the adaptations. You just need to go through each power to select the option.
  4. And give it a secondary effect that you can use when not licking pavement.
  5. I enjoy my rad/regen sentinel but it's a concept character. Melee regen is atrocious. Need regen for tanks after the set has been overhauled. (Also energy aura for tanks.) MoG is total garbage and should be the first item looked at for a complete replacement.
  6. Initial standard build pre-incarnate pylon time was 8 minutes. 7.5 mins after T1 musculature. I replace Charged Shot with Overcharge when it's up. Feels a LOT more clunky compared to my fire/bio sent.
  7. All that said, dang right I skipped what I could on these psycho-solo runs. Have to waste too much time scratching away at the AVs as it is.
  8. Normal incarnate loadout for damage? Musc, Degen, Assault Core?
  9. I always gripe when teams skip it. It's a HUGE bucket of xp/inf. Usually a bunch of chaos and teammate faceplants, too, but hey, whatcha gonna do?
  10. And yet they still do damage, just like dominators. Who should, much like tanks, never do damage above defender level damage output.
  11. And regardless of anything else, doms have damage as a secondary. Full stop.
  12. While I agree completely that the EATs are just gimped Sentinels.... it was supposed to be (based on original dev statements:) Tank = Mastermind Scrapper = Brute Defender = Corruptor Controller = Dominator Blaster = Stalker Granted, they were out of their minds. But no.. Blasters do not equate to dominators. Doms have a damage SECONDARY just like tanks and defenders. They should not be pushing damage like any AT that has damage as a primary. Big late edit: You're gorram right tanks got overbuffed. WAY overbuffed.
  13. So when yall say no incarnates, does that mean unslotting them all or just not clicking any of them?
  14. Because a whole lot of people misconstrued Assault sets to be equivalent to blast/melee sets. Granted, I can see why. A controller is control/buff-debuff. A defender is buff-debuff/blast. A scrapper is melee/armor. So a combo that is control/melee-blast could easily be seen as something that should at least be doing defender/tank level damage with their secondary. Course, tanks just got buffed WAY above where they should be, so I'm not at all surprised for calls to buff dom damage.
  15. He really is. Now if there was only some way to automatically update my download of his spreadsheet any time he updates it....
  16. Looks like I can run Disintegrate, Lancer Shot, Charged Shot, repeat without much effort. Unsure if throwing in Overcharge when it's up will improve overall DPS. I would just go test this on beta but I needed another sentinel anyway.
  17. Point of order: When has this ever stopped us before?
  18. @Sir MyshkinThat gif is making me giggle maniacally.
  19. This. Not a one of us could pull this off with all incarnates unslotted. Why, yes, that IS a challenge.
  20. Sometimes it needs to be said. Damn the consequences.
  21. SR/Claws for overall utility. But my bias was set a looooong time ago.
  22. Had to go through 10 or so pages to find a beam/bio thread and I'm very confused by that. Mine just hit 34 with a badly slapped together build using junk I had in the base and I'm already cruising at +4/x5. Am I wrong in thinking beam is to blast sets as titan is to melee sets?
  23. Yall make me so glad I only played on Pinnacle. Yea, we had a few bad seeds but overall we were all just too damn drunk to give a shit. Edit: Hmmm, I'm still pretty too damn drunk. The more things change....
  24. It was an improved (sort of) normal build. Really just swapped out +Acc for +Nrg/Neg damres. But thanks.
  25. Re: The beam/bio sent... lvl 33, slotted up with garbage I had in my base, started at +2/x2, 2nd mish was +3/x2, then +4/x2 (this is when I started using insps) and about to bump to +4/x3. As I said in channel, it appears that beam is to blast as titan is to melee. On the plus side, having a LOT more fun than I did with my beam/storm cor attempt.
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