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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I'm still partial to the 2.5% +recovery and +25.1HP from 4-slotting perfshiter... but that's pretty old and ingrained and may very well be useless considering buffs from other uses of those two slots.
  2. As one who loves SR above all other mitigation sets, I'd actually be ok with this change. Even Spider-Man can be overwhelmed by numbers.
  3. My claws/sr brute did test out better with radial over core for pylons. What I do NOT know is whether this at all holds true in normal gameplay with AoEs against hordes of our enemies.
  4. I currently solo DA repeatables at +4/x8 w/ bosses. I'd like to see 2 things: Turn off Minions and Lts (convert to Bosses, EBs) And/or ramp the scaler up some more. +6/x10 w/ bosses or the like. At some point, the +side of the scaler will stomp the crap out of anything but I'd like to test where that spot is.
  5. Total side thought that's bugging me.... why the hell is it absorb and absorption instead of absorbtion? Madness.
  6. I'm just happy knowing I get to log in when I get home at the end of the day. I even donated for the first time this last month an amount that I feel is fair for a year's worth of access. I do not in any way think that this entitles me to anything beyond the ability to log in. Hell, even if everything got shut down tomorrow I'd consider it fair for the time I've played to date. Everything else that happens is gravy and I'm thankful for it. Sure, I'll throw in a few "hey wouldn't it be nice if" requests to the suggestions forum but I have zero expectations such things will come to pass.
  7. Sorta true. Base rewards were slashed in half by the HC team. But anyone going to get PLed is going to grab the 100% XP booster which still functions in AE at the original values. So if a boss gives 50000 XP normally, a player benefiting from the XP booster will get 75000 XP for that boss while in said AE mission. It's still faster to farm AE than to PL in say, DA, just due to the number of enemies present per run and the complete lack of wasted travel time.
  8. Nothing about this game is "hard." I now find the pre-32 game simply "boring" unless I'm hanging out with some themed superteam from 1 on up. And I don't do that very often. But after playing the "right" way for 8 years, I see no reason to torture myself again with low game tedium when it takes 30 minutes to PL an alt to 32.
  9. Thanks, @nihilii, but I'm still confused. From da webs: Tanker-1874.1-3212.7 for base and max HP. So absorption is capped to base HP, thus the 1874 you have listed. How does the Absorb% increase? If my tank has 2200 HP, how much does the Absorb% change? Is that change before heal enhancement, after, does it matter?
  10. How DARE you, sir?!?! I am a DEVIL! But your point stands beyond that.
  11. Oh c'mon... don't make me go test shit!!!!
  12. Takes me 2 hours to PL a new alt to 50. My farmer is on my 2nd account. The amount of rocket surgery knowledge it takes to build and run a farmer? 0, nada, zilch. The amount of work it takes to create a 2nd acct? 2-3 mins? As @Vea just stated, other people do nothing but slow me down. This was as true when I was farming 666 vet lvls in DA as it is for getting a new alt to 50. If other people would rather dump inf to let someone else do the "work" involved and there are people happy to take said inf for their "work" then all power to 'em. As for real money issues, ban those farkers for life. And for those that would pay real money? They're obviously stupid enough that life will deal with them appropriately and probably soon.
  13. General rule I've been following is this: AT Damage Mod 1 or higher, go with Core. AT Damage Mod less than 1, go with Radial. Rule seemed to hold up under pylon testing with various alts.
  14. Crap... now I want to try claws/nin... isn't 50 alts enough, damnit?!?!?!
  15. Are there caps on absorption? I noticed on my tank that I'm not limited to the HP cap at least when adding the 1800 I got at one point to my 2440 base. If absorption isn't limited by the HP cap, does it have some other backed in limit? Or is it as simple as absorption cap = hp cap so you couldn't technically end up with 2X HP cap if such a thing were ever possible. Guess this matters a lot more on those with much lower caps. Please explain with numbers if possible.
  16. I often feel your pain.
  17. Checked my taskmanager after logging off from the MSR on Beta and noticed that all 4 threads appeared to be in decent usage. Did something change in the game client to let it utilize more than two threads? Or was my rig just offloading more to the other two threads I've got?
  18. You are not crazy. This was not always true but was changed on live at some point.
  19. It actually does. Option 1: Solo crap you're not supposed to; Option 2: Crank up something weaker and/or more clicky so you have to be more active. Staff/Fire ... or maybe even fire/staff sounds kinda groovy.
  20. I have no doubt that my long running bias towards SR can often cloud my judgement, but those people are crazy... my claws/bio faceplants a LOT more often than my claws/sr(s) ever do. And aid self is for chumps. Just to throw that in for fun. 🙂
  21. I've got one T3ed and T4ed. He does ludicrous damage but isn't very sturdy.
  22. duuuuuuuude....
  23. I've got permahasten on my claws/sr and since it has a 2 minute duration, same as the click mez in SR and Nin, once I see hasten fire off from the autoclick, I fire off the mez protection. No need to bother with dblstacking or spending the extra end to do so. If I ever get around to respecing my fire/nin sent, she'll be doing the same.
  24. Be interesting to watch. You definitely want to go No Redraw in power customization. Waaaaay back when after ED but before SR was given the scaling damres, I had to go with a blapper build in order to survive anything on my claws/sr scrapper. I went dark mastery back then.
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