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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Not overly concerned but maybe enough to go ahead and get to work on my own standalone installation. Edit: Course... the HC team could just alter the login screens to be City of Supers and be done with it.
  2. I hear ya. I shall forever dream of the PB-MB change that Sentinel SR got be ported to all SR.
  3. That was a such a weird time for me. I had spent so very long as BZB the Scrapper that when I realized Claws/SR on a brute was just plain better in all ways that I had to walk away for a while. Of course then I just moved BZB-Scrap to a different server and kept BZB-Brute on Pinnacle as my new main. Now, years later, AT IO procs push scrappers way back into the damage lead over brutes (where they should be) and I'm back to bouncing between the two and loving them both for different reasons. While I absolutely hate chasing enemies, it does make sense to me that scrappers don't have the taunt auras brutes do simply because they aren't as sturdy. Would I gripe if that changed? Hell, no.
  4. I don't really like Bio on scrappers. Due to the lower HP scrappers get, bio's overall mitigation seems light. It does rock on tanks, though. What it gives claws (or any other primary) is a damage aura and MOAR DAMAGE!!! (when in offensive mode.) SR... it's just the joy of rarely being hit and laughing at defense debuffs. Quickness is nice, sure, it helps tighten up attack chains and bumps your battle mobility. SR also makes it difficult to get the incoming damage badges. Bio is far more clicky than SR so SR wins there as well for me. The main thing about claws, for me, is that it feeds right into my "this is meditation for me" mindset with CoH. I log in, grab Bill, get into a mission and the carnage begins. It doesn't stop. SR helps feed that and WP might even be better because the only click it has is the T9 that you can probably live without if you build well enough. SR just has the mez protection click and I bind that to V so when Hasten recycles, I queue off that to fire off PB. If you're ok with constantly watching your health and clicking through Bio's three health clicks or like the metagame of bouncing between Offensive, Defensive and Efficient modes and want the extra damage, go Bio. If you want to put your brain into a state of pure and glorious scrapperlock, go SR or WP.
  5. Another reason Brute SR > Scrapper SR. Now that BZB Scrap is all done, I moved one of my claws/sr brutes back to Excel and named him Beelzebubba. Yea, he takes longer to slaughter maps but he's also safer and I almost never have to chase anything down. Gonna respec him tonight based on the changes done to the scrap build and he'll become my "main" on excel for team stuff.
  6. My SR/Fire tank and Fire/Bio brute feel that love. Just on the fire front... the MANY fire blast users across sents, cors and blasters I've got all join you in saying, "BURN THEM ALL!"
  7. I fell into the following rule: Dam modifier > 1 use core. Dam modifier < 1 use radial. Reading here makes me question the validity of this rule but really at that level it really only matters when you're trying to get that last couple seconds knocked off your pylon times.
  8. Claws is just great and goes with everything. My personal preference is to go with the low/no click secondaries for a smooth blender experience. So SR and WP fit that well. But my farmer is claws/fa and she can plow through Brigg's 5 mish arc in 30 minutes. Some added fun for claws: DamRes debuff proc in Slash. CFKD in Spin. KB>KD in Shockwave. I've been pondering a proc-monster build for some claws user (probably my claws/bio) because you can jam a ton of them in there. FU and Focus both can take a CFBuildUp. Shockwave can take another DamRes debuff. Just a a couple examples. From my testing, the best possible ST attack chain is Followup, Focus, Eviscerate, repeat but I can't stand Eviscerate so I went with FU, Focus, Slash, repeat.
  9. The fear was real.
  10. Absolutely. He'll never have XP turned back on. Can't do much about the badge count, sadly.
  11. Guess this would be more fitting.
  12. Posting it here because it took some serious, gorram scrapperlock in Dark Astoria to make it happen.
  13. I always rather enjoyed watching you lose your mind.
  14. You're welcome. I greatly dislike the PPM change. Back on live, I ran with a Gaussian's CFBU in Followup and the Decimation CFBU in Focus. It was glorious.
  15. Tried the BU proc during my pylon testing but found that in the long run it wasn't adding more DPS than the Glad's Javelin CF Toxic I currently have in there. For crowds, if I'm surrounded I target a boss and go Fu, Focus, Spin if they're tightly packed or Fu, Spin, Shockwave if they're in front of me.
  16. Claws, Katana, Kinetic all feel good to me. Claws wins, of course. Followup, Focus, Slash, repeat is a beautiful thing. I don't have one, but I bet claws/nin with its +movement is a blender on the battlefield. Claws/SR ain't no slowpoke.
  17. AGAIN: https://paragonwiki.com/wiki/Damage Also: https://paragonwiki.com/wiki/Scourge https://paragonwiki.com/wiki/Defiance
  18. Ooooeeooeeoooooooo!
  19. You're a good guy, HS. Don't let nobody tell you otherwise.
  20. A whole buncha this. Happily, the vast majority of my characters are tied into my Diabolical Hierarchy so magic gets chosen but for the few that aren't tied to that, origin must match powersets/costume.
  21. I won't even pretend to own it but had the exact same reaction as you and have used it since I first read it. And that truly is the only thing that matters here.
  22. This. I missed it for too long.
  23. I wasn't in the PL game back before the snap, but since coming back, I have learned the joys of building a new character, hitting the P2W vendor for double XP, continue running to the tram, take it to Talos, log in my claws/fa farmer, using it to invite new alt to SG, invite to team, teleporting the lvl 1 lowbie to AE, running 5 missions of Brigg's Rainbow firefarm in about 30 minutes and then starting the game at lvl 32 with enough inf for a full boat of lvl 35 basic IOs and a few uniques. If I like the alt enough, maybe they'll get PLed again from 40-50 and fully kitted out.
  24. All incoming attacks, hit or miss, increase fury. All outgoing attacks, hit or miss, increase fury. Fury degrades faster the more you have of it. I'm sure someone will be by shortly to share the actual equation behind it. 1 fury pt = +2% damage.
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