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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. I saw it. It would be certainly helpful to a team when teaming. Edit: And maybe for fleeing AVs. I still don't grok what's making them rabbit so hard these days.
  2. Are all classes to be equal in teaming?
  3. Until they get modded. Amazing what a 30 day ban does to one's posting style.
  4. I vote claws/bio. It gives you the option of extra damage output vs extra mitigation. Edit: Yes, FA might let you dish out MORE damage, but a ton of slots have to be wasted on its various holes. I find it far more satisfying to spend less slots on better mitigation while dishing out enough to wipe out AVs in a tolerable amount of time.
  5. There's already an incarnate option for DDR. Leave it be. Game's too farkin easy already. Let's not make the situation worse. My shield/nrg tank doesn't need to be even more unkillable. Edit: No, I'm not against FF users granting some DDR. Makes sense.
  6. Yea, yea, I grok it. He's not the only person that wants to watch it all burn.
  7. As I've stated many times around here, my fire/bio sent dies when I completely stop paying attention or I'm excessively drunk. This means it has happened more than once or twice. And that's running /bio in offensive mode for an even larger hit to damage mitigation. With an Inv or SR sent hovering? I chose to be a ground-ponder on those because I knew how ridiculously easy it would be to never die. Even my rad/regen fights in melee just so that there will be some level of challenge. But I can easily respec them into hover mode and be stupidly unkillable. But you seeing as much dirt eating as it seems... that's really your problem, and in no way a universal truth. I don't disagree with this other than that some people build for both. Yes, please, fix Opportunity. It's crap. But let's not make an already stupid, power-creeped to hell and back situation even worse. Please?
  8. I'm confused. Until your post this seemed like a normal "huh, here's some data that I didn't expect, does anyone know what's up?" kinda thread.
  9. Where "hack it" is defined as being the butt of every faceplant king joke on the forums. Can they be built and played not to die? Sure. But I've rarely actually watched one in action but for very rare players with very specific builds. And they sure as hell aren't going to get there until after 50.
  10. Nope. The amount of incoming damage at range from critters is ridiculously lower than what comes in from melee. Sentinels have zero reason to be in melee as they have no damage auras and precisely zero melee attacks until anc/epic pools. Even T9s can be set off while hovering above a spawn and reach them all. Inferno radius 20', melee range 7'. You can absolutely choose to go melee-centric early on with pool powers and stalker level HP and mitigation but why bother? You stated you didn't know where these stories of immortal sentinels are coming from, so I told you. It ain't rocket surgery. I hover above the masses and blast them into dust with complete impunity. It's the very definition of tankmage.
  11. I would guess from those that hover-blast. If you sit in melee all the time, you're going to take vastly more damage.
  12. I didn't. But if you base changes off of flawed assumptions, you won't end up in a very good place. I suspect that with other AT-wide changes so far, whatever is done to sentinels will end up leaving them overpowered.
  13. I was lookin for a new farmer. FA/RadMelee/Mu it is then. Maybe this time it'll work.
  14. Any AT that solos poorly and only performs well on teams is badly balanced, especially given that end-game advancement, the ride to being fully T4ed, can be done while 100% solo, even with ATs that perform poorly solo. They exist and must be part of the comparison. If for no other reason but that to show just how bad Khels actually are.
  15. I've tried, multiple times. Rad ended up in the junk pile with elec melee for me. Even if the numbers end up ok, I just can't get it to flow for nuthin. All clunk and no sexy. Extra damage aura is nice though.
  16. well, ya know how it goes... sometimes the angry mob is right!
  17. Correction. 2 min avg time on the claws/bio at the moment. Just went and retested. This gets better as recharge goes up and the pause for followup recharging goes down and he was lacking the extra global recharge from day jobs when I tested. The 1:30 time I keep getting stuck in my head is for my em/bio's avg. Given the vast superiority of claws' AoE over EM's, I'll still take it. For those wondering, ST chain is followup, focus, slash, repeat. This ends up having a triple stack of FU on focus, so make sure to calculate that in.
  18. 1:30 pylon time with claws/bio. Your assessment is very wrong. It also boasts considerable AoE output once enough recharge is in place to cycle followup, spin, shockwave, repeat.
  19. I've seen my posts. I don't even want to read what I'd say on such a day.
  20. Shift-Click should remove a slot.
  21. I'd make the argument for the MotT: CF +resistance in BF, so yea, Gaussian in Invinc.
  22. I greatly enjoy my wm/bio scrapper. Jawbreaker, clobber, shatter, repeat for ST and jawbreaker, shatter, crowd control, repeat for AoE. Have to retest, but seem to recall she was sitting at the 1:30 mark for taking down pylons, which seems quite respectable. Edit: Went and retested: 1:45 avg.
  23. I get the idea, but in running/timing vetlvls/hr, my claws/sr scrapper (a middle of the road primary and a non-damage buffing secondary,) clears max diff DA repeatable missions FAR faster than my fire/bio sent, arguably the sent combo with the highest damage output. Course, the fact that the scrapper is a grounder with sprint on all the time while the sent hovers may also play a role. Edit: I don't want anyone to get me wrong... I *love* my fire/bio sent. He's a tankmage that only faceplants when I completely stop paying attention.
  24. I agree.
  25. Well if that's the only fucking criteria that matters, fix everything. Make all team buffs affect the player. Why should that poor defender be able to increase someone else's density but not their own? Or grant mez protection to others but not themselves? Get rid of the purple patch completely. It's not fun to miss that +4 AV more than we miss the +0 AV. Doing less damage is a waste of time, too. Be done with it. etc, etc, blah, blah, blah.
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